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The Promotion and
Marketing of Video
Games
GCSE Media Studies Set Topic 2013-14
Top Ten Video Games 2012
 Call of Duty: Black Ops II – Activision
 FIFA 13 - Electronic Arts
 Assassin's Creed III – Ubisoft
 Halo 4 – Microsoft
 Hitman Absolution - Square Enix
 Just Dance 4 – Ubisoft
 Far Cry 3 – Ubisoft
 FIFA 12 - Electronic Arts
 The Elder Scrolls V: Skyrim – Bethesda
 Borderlands 2 - 2K Games
How are video games promoted and
marketed?
 In your books, list as many strategies and
methods for promoting and marketing video
games as you can think of.
How are video games promoted and
marketed?
 print advertisements
 large posters/billboards
 trailers
 television advertisements
 websites
 use of social networking
 merchandise
 press releases
 previews/reviews
 public
appearances/premiers
 celebrity endorsement
The Key Concepts
Media Language Representation
Audience Institutions
Key Concepts
Applying the key concepts to a
promotional campaign
 Just Dance 4 - Ubisoft
Video Promo
How does the Just Dance 4 trailer use media
language and representation to promote the
game?
How does the Just Dance 4 trailer use media
language and representation to promote the
game?
Features of media language
 Camera
 Angle
 Shots
 Movement
 Mis-en-scene
 Editing
 Sound
Representations?
Iconography – the Just Dance brand
Planning your answer
 Focus on one key point in each paragraph
 Ensure each paragraph refers back to the question
 Ensure each paragraph uses media terminology
 Use specific examples from the text
Feedback from Just Dance 4 trailer
analysis
 How does the Just Dance 4 trailer use media language and
representation to promote the game?
 All of you explained what the media language was
 Most of you explained what the representations were
 Some of you explained how the media language and
representations helped to promote the game
Feedback from Just Dance 4 trailer
analysis
 How does the Just Dance 4 trailer use media language and
representation to promote the game?
 All of you explained what the media language was
 Most of you explained what the representations were
 Some of you explained how the media language and
representations helped to promote the game
Appealing to audiences
Audience theory in relation to video game promotion
Uses and Gratifications Theory
 This theory states that audiences are attracted to media
texts that are USEFUL or which provide them with some
GRATIFICATION (pleasure)
 Blumler and Katz (1979) theorised that these uses and
gratifications fell into four categories:
 Diversion – something to pass the time
 Personal Relationships – something which allows you to make more
productive friendships, for example by giving you something to
talk to your friends about
 Personal Identity – something which allows you to define who you
are
 Surveillance – something which allows you to find out about the
world around you
Uses and Gratifications Theory
 David Morley (1991) argued that there were five
types of uses and gratifications:
 Cognitive (learning – the text helps you find out
something)
 Affective (the text affects you and provides emotional
satisfaction)
 Tension Release (the text allows you to relax or let off
steam)
 Personal Integrative (the text helps you to define your
own personal identity)
 Social Integrative (the text helps you with social
interactions e.g. by providing a topic of conversation or
way or interacting with others)
Richard Dyer’s Utopian Solutions
 “Utopia” is an imaginary ideal world
 Richard Dyer argues that “entertainment offers
the image of ‘something better’ to set against the
realities of day-to-day existence.”
 This is the idea of “escapism”
 Inside the world of a video game your existence
can be “better” than in the reality of day-to-day
existence
Richard Dyer’s Utopian Solutions
Real World Problem
 Exhaustion
 Dreariness
 Boredom
 Fragmentation/Loneliness
 Scarcity/poverty
Entertainment World
Utopian Solution
 Energy
 Intensity
 Excitement
 Community/companionship
 Abundance/wealth
The idea of aspiration
 Aspiration is the idea of wanting something
better than what you have
 Advertising, marketing and promotional
material will often present an idealised
representation of the world – a Utopian
Solution – as audiences will aspire to that
lifestyle and its trappings
Idealised representations in Just Dance 4
How does the Just Dance 4 trailer use
representations to appeal to its audience?
 Use audience theories in your answer
 What uses and gratifications does the trailer
suggest the game offers?
 What utopian solutions does the trailer suggest
the game offers?
 Give examples of idealised representations that
create audience aspirations

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The promotion and marketing of video games

  • 1. The Promotion and Marketing of Video Games GCSE Media Studies Set Topic 2013-14
  • 2. Top Ten Video Games 2012  Call of Duty: Black Ops II – Activision  FIFA 13 - Electronic Arts  Assassin's Creed III – Ubisoft  Halo 4 – Microsoft  Hitman Absolution - Square Enix  Just Dance 4 – Ubisoft  Far Cry 3 – Ubisoft  FIFA 12 - Electronic Arts  The Elder Scrolls V: Skyrim – Bethesda  Borderlands 2 - 2K Games
  • 3. How are video games promoted and marketed?  In your books, list as many strategies and methods for promoting and marketing video games as you can think of.
  • 4. How are video games promoted and marketed?  print advertisements  large posters/billboards  trailers  television advertisements  websites  use of social networking  merchandise  press releases  previews/reviews  public appearances/premiers  celebrity endorsement
  • 5. The Key Concepts Media Language Representation Audience Institutions Key Concepts
  • 6. Applying the key concepts to a promotional campaign  Just Dance 4 - Ubisoft
  • 7.
  • 8.
  • 9.
  • 11. How does the Just Dance 4 trailer use media language and representation to promote the game?
  • 12. How does the Just Dance 4 trailer use media language and representation to promote the game? Features of media language  Camera  Angle  Shots  Movement  Mis-en-scene  Editing  Sound Representations?
  • 13. Iconography – the Just Dance brand
  • 14. Planning your answer  Focus on one key point in each paragraph  Ensure each paragraph refers back to the question  Ensure each paragraph uses media terminology  Use specific examples from the text
  • 15. Feedback from Just Dance 4 trailer analysis  How does the Just Dance 4 trailer use media language and representation to promote the game?  All of you explained what the media language was  Most of you explained what the representations were  Some of you explained how the media language and representations helped to promote the game
  • 16. Feedback from Just Dance 4 trailer analysis  How does the Just Dance 4 trailer use media language and representation to promote the game?  All of you explained what the media language was  Most of you explained what the representations were  Some of you explained how the media language and representations helped to promote the game
  • 17. Appealing to audiences Audience theory in relation to video game promotion
  • 18. Uses and Gratifications Theory  This theory states that audiences are attracted to media texts that are USEFUL or which provide them with some GRATIFICATION (pleasure)  Blumler and Katz (1979) theorised that these uses and gratifications fell into four categories:  Diversion – something to pass the time  Personal Relationships – something which allows you to make more productive friendships, for example by giving you something to talk to your friends about  Personal Identity – something which allows you to define who you are  Surveillance – something which allows you to find out about the world around you
  • 19. Uses and Gratifications Theory  David Morley (1991) argued that there were five types of uses and gratifications:  Cognitive (learning – the text helps you find out something)  Affective (the text affects you and provides emotional satisfaction)  Tension Release (the text allows you to relax or let off steam)  Personal Integrative (the text helps you to define your own personal identity)  Social Integrative (the text helps you with social interactions e.g. by providing a topic of conversation or way or interacting with others)
  • 20. Richard Dyer’s Utopian Solutions  “Utopia” is an imaginary ideal world  Richard Dyer argues that “entertainment offers the image of ‘something better’ to set against the realities of day-to-day existence.”  This is the idea of “escapism”  Inside the world of a video game your existence can be “better” than in the reality of day-to-day existence
  • 21. Richard Dyer’s Utopian Solutions Real World Problem  Exhaustion  Dreariness  Boredom  Fragmentation/Loneliness  Scarcity/poverty Entertainment World Utopian Solution  Energy  Intensity  Excitement  Community/companionship  Abundance/wealth
  • 22. The idea of aspiration  Aspiration is the idea of wanting something better than what you have  Advertising, marketing and promotional material will often present an idealised representation of the world – a Utopian Solution – as audiences will aspire to that lifestyle and its trappings
  • 24. How does the Just Dance 4 trailer use representations to appeal to its audience?  Use audience theories in your answer  What uses and gratifications does the trailer suggest the game offers?  What utopian solutions does the trailer suggest the game offers?  Give examples of idealised representations that create audience aspirations