2. Top Ten Video Games 2012
Call of Duty: Black Ops II – Activision
FIFA 13 - Electronic Arts
Assassin's Creed III – Ubisoft
Halo 4 – Microsoft
Hitman Absolution - Square Enix
Just Dance 4 – Ubisoft
Far Cry 3 – Ubisoft
FIFA 12 - Electronic Arts
The Elder Scrolls V: Skyrim – Bethesda
Borderlands 2 - 2K Games
3. How are video games promoted and
marketed?
In your books, list as many strategies and
methods for promoting and marketing video
games as you can think of.
4. How are video games promoted and
marketed?
print advertisements
large posters/billboards
trailers
television advertisements
websites
use of social networking
merchandise
press releases
previews/reviews
public
appearances/premiers
celebrity endorsement
11. How does the Just Dance 4 trailer use media
language and representation to promote the
game?
12. How does the Just Dance 4 trailer use media
language and representation to promote the
game?
Features of media language
Camera
Angle
Shots
Movement
Mis-en-scene
Editing
Sound
Representations?
14. Planning your answer
Focus on one key point in each paragraph
Ensure each paragraph refers back to the question
Ensure each paragraph uses media terminology
Use specific examples from the text
15. Feedback from Just Dance 4 trailer
analysis
How does the Just Dance 4 trailer use media language and
representation to promote the game?
All of you explained what the media language was
Most of you explained what the representations were
Some of you explained how the media language and
representations helped to promote the game
16. Feedback from Just Dance 4 trailer
analysis
How does the Just Dance 4 trailer use media language and
representation to promote the game?
All of you explained what the media language was
Most of you explained what the representations were
Some of you explained how the media language and
representations helped to promote the game
18. Uses and Gratifications Theory
This theory states that audiences are attracted to media
texts that are USEFUL or which provide them with some
GRATIFICATION (pleasure)
Blumler and Katz (1979) theorised that these uses and
gratifications fell into four categories:
Diversion – something to pass the time
Personal Relationships – something which allows you to make more
productive friendships, for example by giving you something to
talk to your friends about
Personal Identity – something which allows you to define who you
are
Surveillance – something which allows you to find out about the
world around you
19. Uses and Gratifications Theory
David Morley (1991) argued that there were five
types of uses and gratifications:
Cognitive (learning – the text helps you find out
something)
Affective (the text affects you and provides emotional
satisfaction)
Tension Release (the text allows you to relax or let off
steam)
Personal Integrative (the text helps you to define your
own personal identity)
Social Integrative (the text helps you with social
interactions e.g. by providing a topic of conversation or
way or interacting with others)
20. Richard Dyer’s Utopian Solutions
“Utopia” is an imaginary ideal world
Richard Dyer argues that “entertainment offers
the image of ‘something better’ to set against the
realities of day-to-day existence.”
This is the idea of “escapism”
Inside the world of a video game your existence
can be “better” than in the reality of day-to-day
existence
21. Richard Dyer’s Utopian Solutions
Real World Problem
Exhaustion
Dreariness
Boredom
Fragmentation/Loneliness
Scarcity/poverty
Entertainment World
Utopian Solution
Energy
Intensity
Excitement
Community/companionship
Abundance/wealth
22. The idea of aspiration
Aspiration is the idea of wanting something
better than what you have
Advertising, marketing and promotional
material will often present an idealised
representation of the world – a Utopian
Solution – as audiences will aspire to that
lifestyle and its trappings
24. How does the Just Dance 4 trailer use
representations to appeal to its audience?
Use audience theories in your answer
What uses and gratifications does the trailer
suggest the game offers?
What utopian solutions does the trailer suggest
the game offers?
Give examples of idealised representations that
create audience aspirations