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Running head: FINAL PROJECT                         1




                              M8A1: Final Project

                              Christopher Ruper

                              Argosy University
FINAL PROJECT                                                                              2


                                            Abstract


Coo-petition is essential to human existence. The study of game theory takes very large games

and makes them simple. Coo-petition is the action of cooperating and competing. Consider three

zebras and two lions. The lions must eat one zebra each, so only one zebra could get away.

Assume that the zebra, faced with death, could give its two fellow zebra up to the lion. The zebra

would be cooperating with the lions and competing for its survival. Thus coo-petition is

important to all living organisms.
FINAL PROJECT                                                                                   3


                                            Final Paper



                                                Intro

       Coo-petition is the act to cooperating in a competition for mutual benefit; an example

would be the classic game of monopoly. In this game the players compete with one another to

earn money and not go bankrupt. However, players make deals with one another, cooperate, in

order to complete their property series so they can build houses and make more money from

other players. “The idea that only through cooperation will costs be driven down and the

magnitude of success enhanced is integral to the thinking of true business leaders. In today's

world, even the greatest competitors are cooperating,” (Ahava).


       In game theory a game has to have at least two players, strategies/decisions to make, and

payoffs for the strategies. “Social theory concepts such as norm, value, belief, role, social

relationship, and institution as well as game can be defined in a uniform way in terms of rules

and rule complexes,” (Roszkowska, 2010). In human evolution humans must cooperate with

their environment and compete for their survival. To prevent from going extinct humans must

master coo-petition.


         The players in the game of human evolution are humans and the environment. The

strategies are the ones that humans make in everyday life. The payoffs are the things that are won

or lost by the strategies used. In terms of philanthropy “The philanthropist/investor not only gets

a return in the form of a personal gain, but this gain can be re- invested in further philanthropy,”

(Ahava, 2008). The environment is nature and anything that humans encounter.
FINAL PROJECT                                                                               4


        Nature also plays a huge role in human survival; such as great catastrophes like

volcanoes, asteroids, hurricanes, earthquakes…Even though nature often produces random

events, people can still work together and help each other get past them and ensure the survival

of the species. “Coopetition requires alliance partners to understand that they will cooperate and

compete,” (O‟Connell, 2001).




                                               Method

       One study had college students that played a simple 2x2 game in their college math class.

In the second study a competition was held for a computer program of the same 2x2 game. The

participants in the first study were the college math students. The participants of the second study

was a collection of many people; ranging from a little kid to adults. There were no restrictions on

the entry. A second study of the computer was also held and this competition had more

participants with the same exact parameters.


       The instruments used in the college math class were a handout given by the teacher and a

record of the results which was made by the teacher. The instrument used in the computer study

was computer programs; one of the participants programs and one for the simulated game. A

record of the results of this game was also kept.


       The college math students and players of the computer game played a simple 2x2 game

in their experiment. It was a replica of the famous Prisoners Dilemma game. Each party chose

either option one or two at the same time for 100 rounds. The only knowledge that the players

had was of the decisions of the previous rounds. The results were recorded during each game.
FINAL PROJECT                                                                                 5


                                               Results

       The results of the experiment were interesting. They coincided with things that people do

in everyday life. The best strategy that made the most payoffs was the one that was provocable,

forgiving, and straightforward. The best strategy cooperated until it was provoked, then it would

immediately defect. It would also forgive the opponent and cooperate on the next round after it

defected. It was straight forward in its strategy and often gained cooperation from its opponents

by the end of the game. The results still showed that cooperation with between two people will

produce the highest payoff to players of a game.

       The computer game showed better results than the college math class game. The college

  math students seemed to make their decisions based on probability or randomness. The

  computer game was based more on what the other player‟s strategies were during the game or

  previous rounds. However, both games proved that coo-petition is much better for both

  players; the computer game was just more accurate at showing this. “Selection bias: This is

  any bias that may have occurred in the selection of participants,” (Argosy Online, 2010).



                                             Discussion

       By having college math students in one study and random people in another can affect

the external validity of the results. Another affect on the external validity is the winning strategy

may not be the best strategy for every even in the real world, so the results may not be

generalized. Since the game was played for 100 rounds the students could have gotten bored and

lost concentration; maturation would affect the internal validity of the test. “Among the most

researched solutions to social dilemmas is communication. Since the late 1950s, it has been well

known that communication enhances cooperation in social dilemmas,” (Balliet, 2010). Subject
FINAL PROJECT                                                                                6


selection may also be an issue because the college math students are not necessarily selected at

random.


       The implications of the findings are very interesting and applicable to many areas of life.

However this type of experiment does not calculate human emotion into the decision making

process. The study does not provoke this emotion as no one‟s life or millions of dollars are on

the line; in other words, not representing decision making in a human‟s true environment.

Further experiments should be designed in a natural environment or being made during real

world decisions. Animals could also be studied to see if they will conform naturally to the higher

payoff strategies. “Most of the really important 'games' in life are non-zero-sum games, but they

are played as if they are zero-sum games. The way you win a zero-sum game is to compete. The

way you 'win' a non-zero-sum game is to collaborate.” (Smith, 2010).


        In international politics coo-petition is essential in preventing wars and solving

problems. Although the term was created after the Cuban Missile Crisis it could have been

applied to this situation. “The Cuban Missile Crisis was the closest the world ever came to

nuclear war. The United States armed forces were at their highest state of readiness ever and

Soviet field commanders in Cuba were prepared to use battlefield nuclear weapons,”

(Anonymous, 1997). With two world powers going head-to-head in the nuclear era, working

together as humans, rather than enemies, is more important to the human race. Coo-petition in

this case was used indirectly to prevent nuclear war and the deaths of many humans. As humans

we have enough nuclear weapons to destroy every living thing on this planet many times over; so

it is important for the survival of humans that countries learn to communicate with one another in

order to prevent a global disaster caused by humans. There are many other things that threaten
FINAL PROJECT                                                                               7


the survival of humans and humans should not be the cause of their own destruction; rather as

tool to prevent the extinction on the human race.


       Other global disasters seem to be looming in the future for humans. Things falling to

earth from space, massive volcano eruptions, pollution, the sun exploding…although some of

these things are not suppose to be happening for a long time, such as the sun exploding, they all

will threaten human survival sometime in the future. The countries of the earth must not be

separated when it comes to global catastrophes; it is everyone‟s responsibility to help minimize

the damages. Coo-petition must be used in these cases. Countries must cooperate and compete

against catastrophes that threaten human survival. Combining intelligent minds so they are able

to communicate with one another around the world is one way of achieving this goal. Another

way is to combine recourses so that the costs of preventing a global disaster are limited and the

financial burden is spread out around the globe. Many preventative measures in the present day

have not been established because the costs are either too great for one country, the technology

must be developed, and/or more knowledge must be created. Countries being able to work freely

together will speed up the process and help the human race.


       In the games humans play, “According to evolutionary psychologists humans possess a

variety of „sexual ornaments,‟ physical as well as psychological traits that have evolved as

adaptations for reproductive advantage. These sexual ornaments serve as sexually selected

indicators of fitness that are automatically assessed, inspire attentional adhesion, and evoke

sexual desire in those searching for a mate,” (Josephs, 2010). A human must compete against

other humans to find mates. Coo-petition can exist here by humans working together to find

mates for each other; one example could be of a human with dominate “sexual ornaments”

providing mates for their less equipped friend. Mating itself is a coo-petition game amongst two
FINAL PROJECT                                                                                    8


humans; normally a male and a female, but it does not have to be limited to that. They must work

together to increase the survival rate of the offspring that is being raised; whether the offspring

was created from that couple or through adoption. The couples themselves must also work

together to prevent financial ruin and budget their money together. Furthermore human offspring

relies heavily on its parental figures for support and survival in the early years of its life; until the

human can take care of itself. Coo-petition in these cases provides more success for each

individual when they learn to cooperate with one another.


        Many games exist for humans and the survival games are the most important for the

continued existence of our species. Coo-petition must be used by humans, whether directly or

indirectly, to ensure survival; both of the human individual and of the human species. In early

years of human evolution tribes had to work together to take down large prey that can feed many.

If no one worked together they would have to find smaller prey or food with much less nutrients.

The more humans learn the tradeoffs for cooperation and competition with one another the more

they will gain. Coo-petition is going to be used in the future, as it is being used today, to explain

many things that are occurring and for the prevention of disasters. It is now being introduced to

many different departments of education not just mathematics. More research and studies need to

be done for further mastery of the topic.
FINAL PROJECT                                                                             9


                                              References

AHAVA, ZAREMBSKI. (2008, November 18). A brave new philanthropic world. Jerusalem

       Post,16. Retrieved September 16, 2010, from ProQuest Newsstand.


Anonymous (1997) An Overview of the Crisis: The Cuban missile crisis. Think Quest. Retrieved

       from http://library.thinkquest.org/11046/days/index.html


Balliet, D. (2010). Communication and cooperation in social dilemmas: A meta-analytic review.

       Journal of Conflict Resolution, 54(1), 39-57.

Josephs, L.. (2010). The Co-Evolution of Sexual Desire, Narcissistic Vulnerability, and

       Adaptations for Reproductive Advantage. Journal of the American Academy of

       Psychoanalysis and Dynamic Psychiatry, 38(1), 3-25. Retrieved October 3, 2010, from

       ProQuest Psychology Journals. (Document ID: 1992302211).

O'Connell, Terry. (2001, October). "Coopetition": The marriage of cooperation and

       competition. Robotics World, 19(8), 6. Retrieved September 16, 2010, from Research

       Library.


Roszkowska, E., & Burns, T. (2010). Fuzzy Bargaining Games: Conditions of Agreement,

       Satisfaction, and Equilibrium. Group Decision and Negotiation, 19(5), 421-440.

       Retrieved September 16, 2010, from ProQuest Psychology Journals.


Smith, G. (2010). SEE Productivity: Shared value is not a zero-sum game. Management

       Services, 54 (2), 20-24.
FINAL PROJECT   10

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Coo-petition Essential for Human Survival

  • 1. Running head: FINAL PROJECT 1 M8A1: Final Project Christopher Ruper Argosy University
  • 2. FINAL PROJECT 2 Abstract Coo-petition is essential to human existence. The study of game theory takes very large games and makes them simple. Coo-petition is the action of cooperating and competing. Consider three zebras and two lions. The lions must eat one zebra each, so only one zebra could get away. Assume that the zebra, faced with death, could give its two fellow zebra up to the lion. The zebra would be cooperating with the lions and competing for its survival. Thus coo-petition is important to all living organisms.
  • 3. FINAL PROJECT 3 Final Paper Intro Coo-petition is the act to cooperating in a competition for mutual benefit; an example would be the classic game of monopoly. In this game the players compete with one another to earn money and not go bankrupt. However, players make deals with one another, cooperate, in order to complete their property series so they can build houses and make more money from other players. “The idea that only through cooperation will costs be driven down and the magnitude of success enhanced is integral to the thinking of true business leaders. In today's world, even the greatest competitors are cooperating,” (Ahava). In game theory a game has to have at least two players, strategies/decisions to make, and payoffs for the strategies. “Social theory concepts such as norm, value, belief, role, social relationship, and institution as well as game can be defined in a uniform way in terms of rules and rule complexes,” (Roszkowska, 2010). In human evolution humans must cooperate with their environment and compete for their survival. To prevent from going extinct humans must master coo-petition. The players in the game of human evolution are humans and the environment. The strategies are the ones that humans make in everyday life. The payoffs are the things that are won or lost by the strategies used. In terms of philanthropy “The philanthropist/investor not only gets a return in the form of a personal gain, but this gain can be re- invested in further philanthropy,” (Ahava, 2008). The environment is nature and anything that humans encounter.
  • 4. FINAL PROJECT 4 Nature also plays a huge role in human survival; such as great catastrophes like volcanoes, asteroids, hurricanes, earthquakes…Even though nature often produces random events, people can still work together and help each other get past them and ensure the survival of the species. “Coopetition requires alliance partners to understand that they will cooperate and compete,” (O‟Connell, 2001). Method One study had college students that played a simple 2x2 game in their college math class. In the second study a competition was held for a computer program of the same 2x2 game. The participants in the first study were the college math students. The participants of the second study was a collection of many people; ranging from a little kid to adults. There were no restrictions on the entry. A second study of the computer was also held and this competition had more participants with the same exact parameters. The instruments used in the college math class were a handout given by the teacher and a record of the results which was made by the teacher. The instrument used in the computer study was computer programs; one of the participants programs and one for the simulated game. A record of the results of this game was also kept. The college math students and players of the computer game played a simple 2x2 game in their experiment. It was a replica of the famous Prisoners Dilemma game. Each party chose either option one or two at the same time for 100 rounds. The only knowledge that the players had was of the decisions of the previous rounds. The results were recorded during each game.
  • 5. FINAL PROJECT 5 Results The results of the experiment were interesting. They coincided with things that people do in everyday life. The best strategy that made the most payoffs was the one that was provocable, forgiving, and straightforward. The best strategy cooperated until it was provoked, then it would immediately defect. It would also forgive the opponent and cooperate on the next round after it defected. It was straight forward in its strategy and often gained cooperation from its opponents by the end of the game. The results still showed that cooperation with between two people will produce the highest payoff to players of a game. The computer game showed better results than the college math class game. The college math students seemed to make their decisions based on probability or randomness. The computer game was based more on what the other player‟s strategies were during the game or previous rounds. However, both games proved that coo-petition is much better for both players; the computer game was just more accurate at showing this. “Selection bias: This is any bias that may have occurred in the selection of participants,” (Argosy Online, 2010). Discussion By having college math students in one study and random people in another can affect the external validity of the results. Another affect on the external validity is the winning strategy may not be the best strategy for every even in the real world, so the results may not be generalized. Since the game was played for 100 rounds the students could have gotten bored and lost concentration; maturation would affect the internal validity of the test. “Among the most researched solutions to social dilemmas is communication. Since the late 1950s, it has been well known that communication enhances cooperation in social dilemmas,” (Balliet, 2010). Subject
  • 6. FINAL PROJECT 6 selection may also be an issue because the college math students are not necessarily selected at random. The implications of the findings are very interesting and applicable to many areas of life. However this type of experiment does not calculate human emotion into the decision making process. The study does not provoke this emotion as no one‟s life or millions of dollars are on the line; in other words, not representing decision making in a human‟s true environment. Further experiments should be designed in a natural environment or being made during real world decisions. Animals could also be studied to see if they will conform naturally to the higher payoff strategies. “Most of the really important 'games' in life are non-zero-sum games, but they are played as if they are zero-sum games. The way you win a zero-sum game is to compete. The way you 'win' a non-zero-sum game is to collaborate.” (Smith, 2010). In international politics coo-petition is essential in preventing wars and solving problems. Although the term was created after the Cuban Missile Crisis it could have been applied to this situation. “The Cuban Missile Crisis was the closest the world ever came to nuclear war. The United States armed forces were at their highest state of readiness ever and Soviet field commanders in Cuba were prepared to use battlefield nuclear weapons,” (Anonymous, 1997). With two world powers going head-to-head in the nuclear era, working together as humans, rather than enemies, is more important to the human race. Coo-petition in this case was used indirectly to prevent nuclear war and the deaths of many humans. As humans we have enough nuclear weapons to destroy every living thing on this planet many times over; so it is important for the survival of humans that countries learn to communicate with one another in order to prevent a global disaster caused by humans. There are many other things that threaten
  • 7. FINAL PROJECT 7 the survival of humans and humans should not be the cause of their own destruction; rather as tool to prevent the extinction on the human race. Other global disasters seem to be looming in the future for humans. Things falling to earth from space, massive volcano eruptions, pollution, the sun exploding…although some of these things are not suppose to be happening for a long time, such as the sun exploding, they all will threaten human survival sometime in the future. The countries of the earth must not be separated when it comes to global catastrophes; it is everyone‟s responsibility to help minimize the damages. Coo-petition must be used in these cases. Countries must cooperate and compete against catastrophes that threaten human survival. Combining intelligent minds so they are able to communicate with one another around the world is one way of achieving this goal. Another way is to combine recourses so that the costs of preventing a global disaster are limited and the financial burden is spread out around the globe. Many preventative measures in the present day have not been established because the costs are either too great for one country, the technology must be developed, and/or more knowledge must be created. Countries being able to work freely together will speed up the process and help the human race. In the games humans play, “According to evolutionary psychologists humans possess a variety of „sexual ornaments,‟ physical as well as psychological traits that have evolved as adaptations for reproductive advantage. These sexual ornaments serve as sexually selected indicators of fitness that are automatically assessed, inspire attentional adhesion, and evoke sexual desire in those searching for a mate,” (Josephs, 2010). A human must compete against other humans to find mates. Coo-petition can exist here by humans working together to find mates for each other; one example could be of a human with dominate “sexual ornaments” providing mates for their less equipped friend. Mating itself is a coo-petition game amongst two
  • 8. FINAL PROJECT 8 humans; normally a male and a female, but it does not have to be limited to that. They must work together to increase the survival rate of the offspring that is being raised; whether the offspring was created from that couple or through adoption. The couples themselves must also work together to prevent financial ruin and budget their money together. Furthermore human offspring relies heavily on its parental figures for support and survival in the early years of its life; until the human can take care of itself. Coo-petition in these cases provides more success for each individual when they learn to cooperate with one another. Many games exist for humans and the survival games are the most important for the continued existence of our species. Coo-petition must be used by humans, whether directly or indirectly, to ensure survival; both of the human individual and of the human species. In early years of human evolution tribes had to work together to take down large prey that can feed many. If no one worked together they would have to find smaller prey or food with much less nutrients. The more humans learn the tradeoffs for cooperation and competition with one another the more they will gain. Coo-petition is going to be used in the future, as it is being used today, to explain many things that are occurring and for the prevention of disasters. It is now being introduced to many different departments of education not just mathematics. More research and studies need to be done for further mastery of the topic.
  • 9. FINAL PROJECT 9 References AHAVA, ZAREMBSKI. (2008, November 18). A brave new philanthropic world. Jerusalem Post,16. Retrieved September 16, 2010, from ProQuest Newsstand. Anonymous (1997) An Overview of the Crisis: The Cuban missile crisis. Think Quest. Retrieved from http://library.thinkquest.org/11046/days/index.html Balliet, D. (2010). Communication and cooperation in social dilemmas: A meta-analytic review. Journal of Conflict Resolution, 54(1), 39-57. Josephs, L.. (2010). The Co-Evolution of Sexual Desire, Narcissistic Vulnerability, and Adaptations for Reproductive Advantage. Journal of the American Academy of Psychoanalysis and Dynamic Psychiatry, 38(1), 3-25. Retrieved October 3, 2010, from ProQuest Psychology Journals. (Document ID: 1992302211). O'Connell, Terry. (2001, October). "Coopetition": The marriage of cooperation and competition. Robotics World, 19(8), 6. Retrieved September 16, 2010, from Research Library. Roszkowska, E., & Burns, T. (2010). Fuzzy Bargaining Games: Conditions of Agreement, Satisfaction, and Equilibrium. Group Decision and Negotiation, 19(5), 421-440. Retrieved September 16, 2010, from ProQuest Psychology Journals. Smith, G. (2010). SEE Productivity: Shared value is not a zero-sum game. Management Services, 54 (2), 20-24.