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  2. TERMS AND DEFINITION AIR BALL: This is an unblocked shot that does not touch the board or the hoop. The shot clock does not get reset once this shot is played, unlike a normal shot.
  3. AIR PASS: A direct pass to a receiver that does not touch the ground. ASSIST: A pass to a teammate that results in a successful shot immediately after one dribble.
  4. BACKCOURT VIOLATION: The backcourt is the half of the court that belongs to the team that is attacking. If the ball reaches the frontcourt and is then taken to the backcourt it is a violation. Also, if the ball is not taken out of the backcourt within 8 seconds, it is considered a violation in the NBA.
  5. BANK SHOT: A shot that hits the board before going through the basket. Also known as the end-line, this is the line that marks the boundary of the court on either end where the basket is present. BASE LINE:
  6. BLOCK: To get a hand to a shot which results in the shot not going through the basket. BOUNCE PASS: A pass that reaches a teammate after bouncing on the ground.
  7. DRIBBLE To bounce the ball while moving. DOUBLE DRIBBLE A violation where the player dribbles the ball using both hands.
  8. DUNK A trademark basketball move where the player jumps high enough to reach above the basket, and then slams the ball into the basket with either one hand, or both hands.
  9. FREE THROW The chance to score one point, via an unopposed throw from the free throw line. A free throw is the direct result of a foul while the other player is shooting. Depending on the location of the shooter, he will either get 2 free throws, or 3 free throws.
  10. REBOUND To collect the ball after a player has taken an unsuccessful shot. The rebound can be collected by the attacking team or the defending team. JUMPSHOT A shot that is taken while jumping on one spot.
  11. SHOT CLOCK 24 seconds is the amount of time a team must take to make the ball touch the basket or to score. If the team is unable to do so within 24 seconds, the shot clock is said to run out.
  12. TRAVEL To move one’s pivot foot while making a pass. LAY UP A shot that is taken while the player is running, in order to get as close to the basket as possible.
  13. HALF TIME The period of rest between the two halves of the game. SHOT CLOCK 24 seconds is the amount of time a team must take to make the ball touch the basket or to score. If the team is unable to do so within 24 seconds, the shot clock is said to run out.
  14. OFFENSIVE FOUL A foul committed by a player belonging to the team that is attacking, and is attempting to score. TECHNICAL FOUL: A serious foul committed by a team, after which the fouled player gets a free throw and the fouled team gets to keep possession whether the player makes the shot or not.
  15. CENTER The center, or the centre, also known as the five or the pivot, is one of the five positions in a regulation basketball game.
  16. PIVOT FOOT In the simplest terms possible, the pivot foot is the foot that remains in contact with the floor while a player controls the ball while stopped.
  17. SCREEN A screen is a blocking move by an offensive player in which they stand beside or behind a defender in order to free a teammate to either shoot a pass or drive in to score.
  18. TURNOVER In basketball, a turnover occurs when a team loses possession of the ball to the opposing team before a player takes a shot at their team's basket.
  19. VIOLATION A violation in basketball is called on any player who breaks or violates a rule of the game defined in the league rulebook.
  20. POINT GUARD The point guard (PG),also known as the one, is typically the team's shortest player and best ball handler and passer.
  21. SHOOTING GUARD The shooting guard (SG)— also known as the two or the off guard— is, along with the small forward, often referred to as a wing because of its use in common positioning tactics.
  22. POWER FORWARD The power forward (PF), also known as the four, often plays a role similar to that of the center, down in the "post" or "low blocks".
  23. SMALL FORWARD Small forwards are responsible for scoring points and defending, and often are secondary or tertiary rebounders behind the power forward and center.
  24. FAST BREAK In a fast break, a team attempts to move the ball up court and into scoring position as quickly as possible, so that the defense is outnumbered and does not have time to set up.
  25. SLAM DUNK A slam dunk, also simply known as dunk, is a type of basketball shot that is performed when a player jumps in the air, controls the ball above the horizontal plane of the rim, and scores by shoving the ball directly through the basket with one or both hands
  26. BACK BOARD It is a raised vertical board with an attached basket consisting of a net suspended from a hoop.
  27. ALLEY-OOP An alley-oop in basketball is an offensive play in which one player passes the ball near the basket to a teammate who jumps, catches the ball in mid-air and dunks or lays it in before touching the ground.
  28. JUMP BALL A jump ball is a method used to begin or resume play in basketball.
  29. FIELD GOAL In basketball, a field goal is any shot taken from the court during play.
  30. ZONE DEFENSE Zone defense is a type of defense, used in team sports, which is the alternative to man-to-man defense; instead of each player guarding a corresponding player on the other team, each defensive player is given an area to cover.
  31. PERSONAL FOUL In basketball, a personal foul is a breach of the rules that concerns illegal personal contact with an opponent.
  32. CHARGING Charging is a type of personal foul that occurs when a player with the ball runs into an opponent while making no attempt to stop and/or change direction.