SlideShare a Scribd company logo
1 of 83
Download to read offline
ROME 11-12 april 2014
Development
and storytelling:
a many-to-many
relationship
http://bit.ly/devstory
Pietro Polsinelli @ppolsinelli
Why care?
You, developer (in some sense):
as you can learn anything,
you should allocate a % of your
energy to improving
your work / product / service / (life)
looking at it as a story.
3
4
Storytelling can give
more value to your
game than more FPS!
1.Getting it in
the hands of
users
2.People want
to use it
5
6
I’ll break the
news for you:
you
are
a
writer
Hidden thesis:
you can learn
anything
The Genius in All
of Us: New
Insights into
Genetics,Talent,
and IQ
This should be a life belief of any geek.
7
"We will encourage
you to develop the
three great virtues
of a programmer:
laziness,
impatience,
and hubris."
Larry Wall,
Programming Perl
Competitve advantage of the software developer: everything else is simpler – so you can learn it.
8
Writing code
& good writing
http://blog.codinghorror.com/how-to-write-without-writing
10 10
“ The difference between a tolerable programmer and a great
programmer is not how many programming languages they know, and it's
not whether they prefer Python or Java. It's whether they can communicate
their ideas.
By persuading other people, they get leverage.
By writing clear comments and technical specs, they let other
programmers understand their code, which means other programmers
can use and work with their code instead of rewriting it.
Absent this, their code is worthless. ”
Dev side.
11
“In defense of my fellow
programmers,
communication with other human
beings is not exactly what we
signed up for”
Not signed up for.
12
Give me an example
of stories useful in
development
Ideas ->
Drawings ->
Requirements ->
Mockups ->
Functional mockups ->
Linked mockups ->
Conditionally linked mockups ->
Javascript browser prototype ->
Javascript model ported to a
Unity quick prototype ->
Unity for web / desktop demo ->
Multi platform deploy
}GLUE?
Could hardly be simpler: a match-3 game, Bust the Dust.
15
10000000 addictive, linear story.
16
Not alone in developing awareness.
17
Maybe getting to
the point
19
Learn to write
How I learned to write: it is a
skill, a real craftmanship.
Made many discoveries.
My story.
21
22
Its a craft.
Quality resists means.
23
For sale:
baby shoes,
never worn.
Practical tips:
- brevity- Twitter is a great master
- break common places
-use a third eye
- use white space,no wall-of-text 24
Tip.
Self-contained
posts.
People can join any time.
25
The most important point I’m
making is to
WRITE WITH THE DOOR OPEN.
What I am saying is simply: write a dev log?
Learn to detect the story
26
http://www
.shiningroc
ksoftware.c
om/
There are videos, and quick ways to do them. If you have a narrative defined, you can do them quickly.
27
No way to learn more, experiment, get feedback,attention, ideas than passing the damn door: I am a
novice in games, but I am keeping the door open…
28
No way to learn more, experiment, get feedback,attention, ideas than passing the damn door: I am a
novice in games, but I am keeping the door open…
29
No way to learn more, experiment, get feedback,attention, ideas than passing the damn door: I am a
novice in games, but I am keeping the door open…
30
Stories express
meaningful work
So one day you begin to write.
Thinking of your work, your new enterprise as a story can help in multiple dimensions.
If it begins to make sense to you, it can make sense to others. At least its possible.
32
The incredibly important day of
your game being published.
Nothing happens, a boring day
like any other.
Hooks can only come from your narrative. Repubblica 24h ...
33
Back to writing for
games
Stories, loops,
interactivity
One idea:
progression
vs.
emergence
Emergenceis the primordial game structure, where a game is specified as a
small number of rules that combine and yield large numbers of game
variations, which the players then design strategies for dealing with. This is found in card
and board games and in most action and all strategy games. Emergence games tend to be
replayable and tend to foster tournaments and strategy guides.
Progressionis the historically newer structure that entered the computer game
through the adventure genre. In progression games, the player has to perform a
predefined set of actions in order to complete the game. One feature of
the progression game is that it yields strong control to the game designer: Since the designer
controls the sequence of events, this is also where we find the games with cinematic or
storytelling ambitions. This leads to the infamous experience of playing a game "on a rail",
i.e. where the work of the player is simply to perform the correct pre-defined moves in
order to advance the game. Progression games have walkthroughs, specifying all the actions
needed to complete the game.
38
Emergence / Progression
Sim City, Braid.
39
40
Narrative
for / in / from / out
games
The Magic Circle: Huizinga, Johan. 1971. Homo Ludens: A Study of the Play Element in Culture. Boston:
Beacon Press.
42
Which story?
- user gameplay story
- learning story
- author scripted story
- game generated story
- describing the game (story as ux tool)
Distinguish: emergent narrative vs. embedded narrative.
43
Classical media is not interactive: depends how you look at it.There is a
branching reality, and videogames are rarely truly interactive.
http://gamamoto.com/2011/11/08/storytelling-and-video-games/ 44
“If one understands that
storytelling for games
has little or nothing to
do with interactive
storytelling one has
already saved oneself a
lot of trouble.”
It goes in many directions.
45
46
47
http://www.amazon.com/Fundamentals-Adventure-Design-Ernest-Adams-ebook/dp/B00IE950C2
48
Relationship with
mechanics
Game are made of loops
To analyze the mechanics of a game, you got to find the loops.
50
Flow:The Psychology of Optimal Experience Mihaly Csikszentmihalyi (Author)
51
Koster – Deterding definition of fun.
52
“Fun is
about
learning in
a context
where there
is no
pressure”
But in school there is, and there has to be, pressure.There is here a dynamic.
http://www.youtube.com/watch?feature=player_embedded&v=x5YtkTw4wn4#!
53
http://codingconduct.cc/Pawned
54
Fun is learning - but
learning is not always
fun.
“Fun is a feedback we
get in the mind when
absorbing patterns for
learning purposes” -
Koster
From “Theory of Fun”
55
The dark side
No narrative ideal, no purpose beyond monetization. Lenses in a skeleton:The Sims Social.
57
Measure,measure,measure.
58
Addiction by Design Natascha Schull
http://gelconference.com/videos/2008/natasha_schull
97% is given by the slot machine – study IT
Applications
Problem:
RAI Cinema -> people love
movies, people don’t go to
movies.
Make them play “movie writer”.
Melt-a-Plot: UI design includes motivation.
61
62
63
Problem:
Integrating social tools in the
enterprise (like anything else)
is conceptually complex and
practically hard.
Social Business Toolkit
64
Meet this “thing”. Reactions?
65
We have a complex theme, a friendly approach.We basically have this problem: the cards are on the
surface.And the alternative is not very friendly. It is a learning problem.
66
(See mockup.)
67
Turning into a strategy game
activates a feedback loop – only
the digital game can give this is a
practical, feasible way.
68
Engine core is the action / task relationship.
69
Non played games.
Dear Esther, Proteus, Journey
70
Games for change
71
Games for change
72
Oh how nice it is to work as a
slave for this multinational
http://unmanned.molleindustria.org/
73
Playfied solutions
“Gamification”. Bottle bank arcade. Somemtimes, unhealthy psychological consequences.
Techniology of “fitting better”: technology for control (Foucault).
Game play is instrumental to an external goal.
74
http://thegamebible.com/
75
Finale
77
78
Persuasive UIs
79
Sebastian Deterding
Jesse Schell
Chris DeLeon “Hobby game Dev”
80
https://twitter.com/ppolsinelli/lists/game-designers
https://twitter.com/ppolsinelli/lists/game-magazines-studies
81
My twitter stream is mostly
dedicated to game design:
http://twitter.com/ppolsinelli
A blog on game design
http://designagame.eu
82
http://www.hollywoodreporter.com/news/hobbit-desolation-smaug-48-
frames-655444
http://strangesounds.org/2013/09/new-us-mysterious-booms-reports-
from-virginia-kentucky-ohio-california-florida-new-york.html
https://www.heidisongs.com/blog/2012/02/teaching-kindergartners-to-
write.html
Image sources.

More Related Content

What's hot

Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignSebastian Deterding
 
Playing Games with Your Career
Playing Games with Your CareerPlaying Games with Your Career
Playing Games with Your CareerStephen Anderson
 
Thinking Like a Storyteller
Thinking Like a StorytellerThinking Like a Storyteller
Thinking Like a StorytellerCindy Chastain
 
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownGame Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownKars Alfrink
 
Pig-faced Orcs: What designers can learn from old-school role-playing games (...
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Pig-faced Orcs: What designers can learn from old-school role-playing games (...
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Jamie Reffell
 
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Stephen Anderson
 
Level Design Primer
Level Design PrimerLevel Design Primer
Level Design PrimerTobby Ong
 
Designing An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopPietro Polsinelli
 
Transmutation @ Raum Schiff Erde
Transmutation @ Raum Schiff ErdeTransmutation @ Raum Schiff Erde
Transmutation @ Raum Schiff ErdeKars Alfrink
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should StealStuart Dredge
 
10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play GamesDori Adar
 
Minor Project synopsis
Minor Project synopsisMinor Project synopsis
Minor Project synopsisGodwinopps
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXDori Adar
 
Game design through the eyes of gaming history
Game design through the eyes of gaming historyGame design through the eyes of gaming history
Game design through the eyes of gaming historyDori Adar
 
How to Deliver Low Tech Gamification with Game the System™
How to Deliver Low Tech Gamification with Game the System™How to Deliver Low Tech Gamification with Game the System™
How to Deliver Low Tech Gamification with Game the System™Monica Cornetti
 
Thesis presentation 1072012
Thesis presentation 1072012Thesis presentation 1072012
Thesis presentation 1072012DynamicDonut
 
Presentation transcript
Presentation transcriptPresentation transcript
Presentation transcriptamybrockbank
 

What's hot (20)

Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
 
Playing Games with Your Career
Playing Games with Your CareerPlaying Games with Your Career
Playing Games with Your Career
 
Thinking Like a Storyteller
Thinking Like a StorytellerThinking Like a Storyteller
Thinking Like a Storyteller
 
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownGame Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in Town
 
Pig-faced Orcs: What designers can learn from old-school role-playing games (...
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Pig-faced Orcs: What designers can learn from old-school role-playing games (...
Pig-faced Orcs: What designers can learn from old-school role-playing games (...
 
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
 
Level Design Primer
Level Design PrimerLevel Design Primer
Level Design Primer
 
Designing An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - Workshop
 
Transmutation @ Raum Schiff Erde
Transmutation @ Raum Schiff ErdeTransmutation @ Raum Schiff Erde
Transmutation @ Raum Schiff Erde
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should Steal
 
Museums and Learning
Museums and LearningMuseums and Learning
Museums and Learning
 
10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games
 
Minor Project synopsis
Minor Project synopsisMinor Project synopsis
Minor Project synopsis
 
Proposal final
Proposal finalProposal final
Proposal final
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 
Game design through the eyes of gaming history
Game design through the eyes of gaming historyGame design through the eyes of gaming history
Game design through the eyes of gaming history
 
How to Deliver Low Tech Gamification with Game the System™
How to Deliver Low Tech Gamification with Game the System™How to Deliver Low Tech Gamification with Game the System™
How to Deliver Low Tech Gamification with Game the System™
 
Thesis presentation 1072012
Thesis presentation 1072012Thesis presentation 1072012
Thesis presentation 1072012
 
Presentation transcript
Presentation transcriptPresentation transcript
Presentation transcript
 

Similar to Development and storytelling: a many-to-many relationship - Polsinelli

Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for StorytellersPietro Polsinelli
 
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18FMX - Florence Marketing eXperience
 
Game Design for Product Ideas and UI Design
Game Design for Product Ideas and UI DesignGame Design for Product Ideas and UI Design
Game Design for Product Ideas and UI DesignPietro Polsinelli
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesSebastian Deterding
 
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015Codemotion
 
From Web to Game Development
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game DevelopmentPietro Polsinelli
 
Applied Game Design by Example
Applied Game Design by ExampleApplied Game Design by Example
Applied Game Design by ExamplePietro Polsinelli
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craftPietro Polsinelli
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning PlayersPietro Polsinelli
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game designCodemotion
 
Interactive Journalism - StoryDesign - Newsgames
Interactive Journalism - StoryDesign - NewsgamesInteractive Journalism - StoryDesign - Newsgames
Interactive Journalism - StoryDesign - NewsgamesGerald Holubowicz
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
 
Clearing Creative Road Blocks to Keep the Creative Juices Flowing
Clearing Creative Road Blocks to Keep the Creative Juices FlowingClearing Creative Road Blocks to Keep the Creative Juices Flowing
Clearing Creative Road Blocks to Keep the Creative Juices Flowingmochimedia
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
Engagement as playful learning
Engagement as playful learningEngagement as playful learning
Engagement as playful learningPietro Polsinelli
 
Introduction to Storyboarding for User Experience Design
Introduction to Storyboarding for User Experience DesignIntroduction to Storyboarding for User Experience Design
Introduction to Storyboarding for User Experience DesignDeb Aoki
 

Similar to Development and storytelling: a many-to-many relationship - Polsinelli (20)

Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
Affordable games with depth for your marketing - Pietro Polsinelli - #FMX18
 
Game Design for Product Ideas and UI Design
Game Design for Product Ideas and UI DesignGame Design for Product Ideas and UI Design
Game Design for Product Ideas and UI Design
 
Just add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from gamesJust add points? What UX can (and cannot) learn from games
Just add points? What UX can (and cannot) learn from games
 
Teaching with Games
Teaching with GamesTeaching with Games
Teaching with Games
 
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
From Web to Game Development - Pietro Polsinelli - Codemotion Roma 2015
 
From Web to Game Development
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game Development
 
Applied Game Design by Example
Applied Game Design by ExampleApplied Game Design by Example
Applied Game Design by Example
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craft
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning Players
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game design
 
Interactive Journalism - StoryDesign - Newsgames
Interactive Journalism - StoryDesign - NewsgamesInteractive Journalism - StoryDesign - Newsgames
Interactive Journalism - StoryDesign - Newsgames
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get Results
 
Clearing Creative Road Blocks to Keep the Creative Juices Flowing
Clearing Creative Road Blocks to Keep the Creative Juices FlowingClearing Creative Road Blocks to Keep the Creative Juices Flowing
Clearing Creative Road Blocks to Keep the Creative Juices Flowing
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
Engagement as playful learning
Engagement as playful learningEngagement as playful learning
Engagement as playful learning
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
Introduction to Storyboarding for User Experience Design
Introduction to Storyboarding for User Experience DesignIntroduction to Storyboarding for User Experience Design
Introduction to Storyboarding for User Experience Design
 

More from Codemotion

Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...Codemotion
 
Pompili - From hero to_zero: The FatalNoise neverending story
Pompili - From hero to_zero: The FatalNoise neverending storyPompili - From hero to_zero: The FatalNoise neverending story
Pompili - From hero to_zero: The FatalNoise neverending storyCodemotion
 
Pastore - Commodore 65 - La storia
Pastore - Commodore 65 - La storiaPastore - Commodore 65 - La storia
Pastore - Commodore 65 - La storiaCodemotion
 
Pennisi - Essere Richard Altwasser
Pennisi - Essere Richard AltwasserPennisi - Essere Richard Altwasser
Pennisi - Essere Richard AltwasserCodemotion
 
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...Codemotion
 
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019Codemotion
 
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019Codemotion
 
Francesco Baldassarri - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Francesco Baldassarri  - Deliver Data at Scale - Codemotion Amsterdam 2019 - Francesco Baldassarri  - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Francesco Baldassarri - Deliver Data at Scale - Codemotion Amsterdam 2019 - Codemotion
 
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...Codemotion
 
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...Codemotion
 
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...Codemotion
 
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...Codemotion
 
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019Codemotion
 
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019Codemotion
 
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019Codemotion
 
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...Codemotion
 
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...Codemotion
 
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019Codemotion
 
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019Codemotion
 
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019Codemotion
 

More from Codemotion (20)

Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
Fuzz-testing: A hacker's approach to making your code more secure | Pascal Ze...
 
Pompili - From hero to_zero: The FatalNoise neverending story
Pompili - From hero to_zero: The FatalNoise neverending storyPompili - From hero to_zero: The FatalNoise neverending story
Pompili - From hero to_zero: The FatalNoise neverending story
 
Pastore - Commodore 65 - La storia
Pastore - Commodore 65 - La storiaPastore - Commodore 65 - La storia
Pastore - Commodore 65 - La storia
 
Pennisi - Essere Richard Altwasser
Pennisi - Essere Richard AltwasserPennisi - Essere Richard Altwasser
Pennisi - Essere Richard Altwasser
 
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
Michel Schudel - Let's build a blockchain... in 40 minutes! - Codemotion Amst...
 
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
Richard Süselbeck - Building your own ride share app - Codemotion Amsterdam 2019
 
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
Eward Driehuis - What we learned from 20.000 attacks - Codemotion Amsterdam 2019
 
Francesco Baldassarri - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Francesco Baldassarri  - Deliver Data at Scale - Codemotion Amsterdam 2019 - Francesco Baldassarri  - Deliver Data at Scale - Codemotion Amsterdam 2019 -
Francesco Baldassarri - Deliver Data at Scale - Codemotion Amsterdam 2019 -
 
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
Martin Förtsch, Thomas Endres - Stereoscopic Style Transfer AI - Codemotion A...
 
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
Melanie Rieback, Klaus Kursawe - Blockchain Security: Melting the "Silver Bul...
 
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
Angelo van der Sijpt - How well do you know your network stack? - Codemotion ...
 
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
Lars Wolff - Performance Testing for DevOps in the Cloud - Codemotion Amsterd...
 
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
Sascha Wolter - Conversational AI Demystified - Codemotion Amsterdam 2019
 
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
Michele Tonutti - Scaling is caring - Codemotion Amsterdam 2019
 
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
Pat Hermens - From 100 to 1,000+ deployments a day - Codemotion Amsterdam 2019
 
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
James Birnie - Using Many Worlds of Compute Power with Quantum - Codemotion A...
 
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
Don Goodman-Wilson - Chinese food, motor scooters, and open source developmen...
 
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
Pieter Omvlee - The story behind Sketch - Codemotion Amsterdam 2019
 
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
Dave Farley - Taking Back “Software Engineering” - Codemotion Amsterdam 2019
 
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
Joshua Hoffman - Should the CTO be Coding? - Codemotion Amsterdam 2019
 

Recently uploaded

Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...apidays
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Victor Rentea
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Victor Rentea
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWERMadyBayot
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxRustici Software
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Orbitshub
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodJuan lago vázquez
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FMESafe Software
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...apidays
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDropbox
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfOverkill Security
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusZilliz
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...Zilliz
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Zilliz
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...apidays
 
Cyberprint. Dark Pink Apt Group [EN].pdf
Cyberprint. Dark Pink Apt Group [EN].pdfCyberprint. Dark Pink Apt Group [EN].pdf
Cyberprint. Dark Pink Apt Group [EN].pdfOverkill Security
 

Recently uploaded (20)

Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdf
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Cyberprint. Dark Pink Apt Group [EN].pdf
Cyberprint. Dark Pink Apt Group [EN].pdfCyberprint. Dark Pink Apt Group [EN].pdf
Cyberprint. Dark Pink Apt Group [EN].pdf
 

Development and storytelling: a many-to-many relationship - Polsinelli