Codemotion Rome 2015 - The talk dives into the best practices for user engagement and monetization of mobile apps and games. Through examples and real-life scenarios, the key moments of the mobile user experience will be examined to provide guidelines and hands-on practices to help monetize apps and turn average users into a marketing and revenue building resource.
9. Optimizing User Flows
² User Flow refers to a user's activity path within an
app. !
² The core idea of this concept is to embed
monetization points within a user's set of activities. !
² Design monetization calls to action where the user
actually goes in app. !
² We cannot just rely on the user to tap within shop to
monetize the user.!
12. The First Time User Experience
The FTUE is one of the most important parts of a
successful app.!
!
² 30 seconds to hook new
users!
² <5 minutes to teach them!
² Show off the cool parts!
² Give clear directions!
² Get the user going ASAP!
13. Don’t force registration on users
² When forcing registration, the user drop-
off can be very high. According to Tapjoy,
it can reach 50%-75% (even relying on
Facebook Connect)!
² Access as guest!
² Allow late registration!
² Reward users for creating accounts!
16. FTUE – Walk-through & Tutorials
The DON’Ts"
² Don’t be too wordy!
² Don’t explain!
² Don’t get users lost!
² Don’t be boring!
The DO’s"
² Use as little words as
possible!
² Walk the user through the
core mechanics!
² Put the user on rails!
² Show off!!
If applicable:!
² Show the use of virtual currency during the tutorial!
² “Learn as you go” approach !
33. Engaged
users
Low
spending
users
Freeloaders
High
Spending
users
The User Pyramid
$$$
Super-fan Game "
$
Retention Game"
FREE
Core Loop"
34. Ad Types
1. Banner Ads!
2. Featured Ads!
3. Cross-Promotion/
Offerwall!
4. Videos/Rewarded
Videos!
34
1"
35. Need to balance
Having enough ads view
without disrupting the UX!
² Splash!
² Interstitial!
² On demand!
² Place banners in less
conspicuous areas where
users regularly view!
ª Loading pages!
ª Landing screens!
ª Results screens!
ª Levels screens!
² In-game… carefully!!
42. Why use data for UX
UX Discovery!
² Issue Identification!
² Strategy Guidance!
² Health Monitoring!
UX Optimization!
² Project Metrics !
² Experimentation with A/B
and multivariate tests!
44. Checklist
² Is your FTUE smooth and appealing?!
² Are you preventing users from using you product immediately? !
² Is your currency/virtual goods store accessible and clear? Is it
appealing?!
² Do you have streamlined user flows for monetization?!
² Are you balancing user engagement with monetization?!
² Are you leaving revenue on the table?!
² Are you measuring your UX performances?!