Blueprints in Unreal Engine 4 can be both loved and hated. To reduce hate for blueprints, the presenter recommends using events over ticks, components to generate events, enums and switches instead of branches, multiple graphs for organization, functions, macros, and following good programming practices. While blueprints may seem like programming, they are advantageous for certain tasks like interfacing with shaders. Following design best practices can make blueprints more readable and maintainable. Alternatives to blueprints include UnrealEnginePython, Unreal.js, and SkookumScript. An indie game called Downward successfully used blueprints.