2.
associate professor design techniques
ID‐StudioLab,
Faculty Industrial Design Engineering
Del= University of Technology
i.j.mulder@tudel=.nl
research professor Human centered ICT
CreaGng 010
RoKerdam University of applied science
i.j.mulder@hr.nl
7. • useful technique enabling definiGon of
a shared reference of methods and tools
• it specifies bridges between exisGng Living Labs
• it helps the different Living Labs
– to learn from each other
– benchmark the validaGon of user behaviour studies
exchange best pracGces
– and interconnect exisGng Living Labs
"The Living Labs HarmonizaGon Cube: CommunicaGng Living Lab’s EssenGals" (Mulder et al., 2008)
8. Livinglabbing the RoKerdam way
"The Living Labs HarmonizaGon Cube: CommunicaGng Living Lab’s EssenGals" (Mulder et al., 2008)
18. Museum Night RoKerdam
hKp://vimeo.com/32074962
!
– Use of interacGve art to sGmulate
public engagement and more
parGcipaGon in the city
– InteracGve augmented sculpture
controlled by magical cube
!
containing a moGon‐sensing
video‐game controller, through
which sensory data was captured
and then projected on the
artwork.
!
Moerdjiman, B. & Mulder, I. (2011). Streetlife at RoKerdam Museum Night 2011:
Prototyping for Public Engagement. In: Proceedings of CHI Sparks 2011.
Available online: hKp://proceedings.chi‐sparks.nl/
19. • the challenge to keep Living Labs living is:
– pracGcing a ‘user as co‐creator’ approach
• Co‐creaGon is about parGcipaGon
• Co‐creaGon is about context
– using living methodologies
• to involving acGve users
• to understand social fabrics
20. • Living labbing enables co‐creaGve pracGces in
RoKerdam and ciGzens shaping their own
surroundings, making and co‐designing the
city of RoKerdam.
• The user‐driven approach, do‐it‐yourself
mindset, and the parGcipatory character
perfectly fit the down‐to‐earth RoKerdam
aotude.