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Richard Owen,
Founder & CEO,
CrowdLab
January 27th 2014
Who is this bloke standing here?
Summer of 1989: plans to sit on couch and watch test match cricket scuppered by parents – when you
live in Warwickshire you get a summer job at Millward Brown
Full time there from 1992 to 1998 in UK, US and Latin America
Opened Hall & Partners Chicago Office in 2001 – it’s still standing
Hall & Partner Global Management Team in London from 2008 – heading up innovation
Desire to get research and technology working better together lead me to setting up CrowdLab with two
friends who ran their own digital design agency
April 2011: CrowdLab mobile app launches, scuppering plans to sit on couch and watch test match cricket
How are stories told?
Even quantitative data is storytelling
The way people tell their stories constantly evolves
Ways that reflect the beautiful mess of our lives
But research approaches often struggle to keep up
We aren’t facilitating the right kinds of conversations in the right kinds
of way – the way that people have those conversations in real life
Which means we can miss (interpret) things
And over rely on memory

“I don’t
shop there”
Thursday 18th April 2013
8:15 pm
Focus Group

Tuesday 16th April 2013
4:15 pm
Real Life
Behind the curtain
The Research Lab

The Technology Lab

The Operations Lab

Mat Mabe

Richard Owen

Jim Willis

Founding Partner

Founding Partner

Niall Smith

Founding Partner

Partnerships

Head of Research &
Technology

Research Project
Management Team

Dev Team
4 x Web Engineers, 2 x
Mobile Developers

Creative
Direction
UX Design
Professor
Green
Lecturer in
User Design
All Channels Open
CrowdLab is a fluid, open system that
continually evolves
We allow participants and
researchers to seamlessly weave
between different devices and
methodologies within the same
project
We design projects to mirror people’s
lives and the way they behave
Rethink mobile research design
Mobile isn’t about a device, it’s about people on the move
(and require access to software)
Rethink mobile research design
It’s not about optimising online research for a mobile world
“We made a bad bet. Our legacy
as a company was building this
big website. So we took a year and
it was painful and we retooled our
mobile approach. Betting
completely on HTML5 is one of
the, if not the biggest strategic
mistake we've made”
Mark Zuckerberg
Don’t let shit happen

Badsurveys.tumblr.com
Rethink mobile research design
Device Agnosticism
• Not tied to a particular device
• Responsive design focuses on users’ needs regardless of the device

Device Optimisation
• The way people use and engage differs depending on the device, their
environment, time of day and other factors known as ‘user context’.
Google’s Mobile Planet 2012

• Device agnosticism focuses on the device instead of the user. The needs
of the user should be paramount, because applications exist to meet the
needs of people, not machines

The device-agnostic approach to responsive design
By Sarita Harbour | Mobile, Web Design | Jan 3, 2013
Rethink mobile research design
Think like a developer
The golden rules of app design by Apple & Google

Always be prepared to stop. Don’t rely on a signal.
London is not the UK. Offline Access.
Project structure should be clean and easy to
navigate –people are experts at Angry Birds, but
should be amateurs at research. Use menus & loops.
Rethink mobile research design
Think like a developer
The golden rules of app design by Apple & Google

Break complex tasks into smaller steps that can be
easily accomplished. Slice it up.
Only show what I want when I need it.
Appear/Disappear.
Allow people to manipulate things. It’s a touch screen.
Rethink mobile research design
From developer to researcher
•

Don’t think of “surveys” or “guides” think of “content” to be served up to elicit a response

•

Split project content into digestible tasks
- even a 25 minute Quant Survey can be 10 x 2.5 minute tasks
- It’s not about time or questions its about how you serve it up

•
•
•
•
•

Let people co-create not just use a pre defined list
Give them choices of how to answer (whatever means necessary)
Each task can be set to be completed once, or many times
Tasks can be locked and unlocked based on date/time, previous responses
People live with the app for a few days or a few weeks
Rethink methodology
Quant? Qual? Just great research
• Driven by the power of complex quantitative design, we give structure to allow people to
tell us their stories
- Quantitative question types, but also text, photo, video and audio questions
- Complex condition engine – unlocking tasks, routing and piping
- Help qualitative story telling by giving a roadmap that they colour in however
they see fit – better than a blank canvas
•

People can move between ethnographic tasks, discussion boards, quantitative
surveys within one project (all methods at all times)
Rethink replacement
Technology makes you better, not obsolete
Tracking below the line media

Behaviourally driven conversations

Real world reflections
After workshops/groups, let people go back to
their lives, talk to their friends/family, think
about things and keep the dialogue going

Make your life easier
Mobiles instead of flip cams, tablets instead of
pen and paper – less set up, less process
management, less analysis, less time

Using mobile to record experiences as they go
about their lives: ideal for outdoor, ambient or
POS that usually gets lost via traditional at
home methodologies

Use mobile to capture the moment. Use
depths/groups to explore the real behaviour
not the false recollection of it (“The Aldi
Effect”)
Reframe research
So it doesn’t feel like research

A mum’s life – pain vs. pleasure confessionals
In confidence – feeling good and feeling bad
Duty Free – insight into duty free shopping completely
disguised through travel journal approach so duty free
thoughts, feelings and behaviour emerged naturally
Rethink decision making
Acknowledge life is not linear; don’t pre-suppose the
way people make decisions
Car buying – a week in the decision making process among
people at different stages with surveys, video records and
photo encounters – getting closer to and further from the
decision
Decorating – a month in the decision process among people
at different stages with surveys, video records and photo
encounters – interlocking online and offline, seeing them
stagnate or progress
Rethink analysis
Quantitative (N=lots) with media – the power of
video/photo to support a robust piece of evidence
can make the difference

Qualitative (n=little), recording lots of “moments”
across a week provides a quantitative both lens in
which to understand a topic
Post workshops about a new telecom
app, participants recorded moments in
life where they might use the app – 48
people gave 250 “moments of use”
Recap
We want people to tell us better stories – ones that are more
representative of their life
Design research to fit in with their life - get closer to the truth
Design mobile research for mobile people – not online research for a
mobile device
Think like a developer, not a researcher – design like a designer
Rethink what qualitative and quantitative are – stop the silo
Regenerate Research
Thanks from the Lab
www.crowdlab.com
richard@crowdlab.com
+44 (0) 7590 462342

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Life, actually: An All Channels Open approach to real time research on the move

  • 1. Richard Owen, Founder & CEO, CrowdLab January 27th 2014
  • 2. Who is this bloke standing here? Summer of 1989: plans to sit on couch and watch test match cricket scuppered by parents – when you live in Warwickshire you get a summer job at Millward Brown Full time there from 1992 to 1998 in UK, US and Latin America Opened Hall & Partners Chicago Office in 2001 – it’s still standing Hall & Partner Global Management Team in London from 2008 – heading up innovation Desire to get research and technology working better together lead me to setting up CrowdLab with two friends who ran their own digital design agency April 2011: CrowdLab mobile app launches, scuppering plans to sit on couch and watch test match cricket
  • 3.
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  • 13. Even quantitative data is storytelling
  • 14.
  • 15. The way people tell their stories constantly evolves
  • 16. Ways that reflect the beautiful mess of our lives
  • 17. But research approaches often struggle to keep up We aren’t facilitating the right kinds of conversations in the right kinds of way – the way that people have those conversations in real life
  • 18. Which means we can miss (interpret) things
  • 19. And over rely on memory “I don’t shop there” Thursday 18th April 2013 8:15 pm Focus Group Tuesday 16th April 2013 4:15 pm Real Life
  • 20.
  • 21. Behind the curtain The Research Lab The Technology Lab The Operations Lab Mat Mabe Richard Owen Jim Willis Founding Partner Founding Partner Niall Smith Founding Partner Partnerships Head of Research & Technology Research Project Management Team Dev Team 4 x Web Engineers, 2 x Mobile Developers Creative Direction UX Design Professor Green Lecturer in User Design
  • 22. All Channels Open CrowdLab is a fluid, open system that continually evolves We allow participants and researchers to seamlessly weave between different devices and methodologies within the same project We design projects to mirror people’s lives and the way they behave
  • 23.
  • 24. Rethink mobile research design Mobile isn’t about a device, it’s about people on the move (and require access to software)
  • 25. Rethink mobile research design It’s not about optimising online research for a mobile world “We made a bad bet. Our legacy as a company was building this big website. So we took a year and it was painful and we retooled our mobile approach. Betting completely on HTML5 is one of the, if not the biggest strategic mistake we've made” Mark Zuckerberg
  • 26. Don’t let shit happen Badsurveys.tumblr.com
  • 27. Rethink mobile research design Device Agnosticism • Not tied to a particular device • Responsive design focuses on users’ needs regardless of the device Device Optimisation • The way people use and engage differs depending on the device, their environment, time of day and other factors known as ‘user context’. Google’s Mobile Planet 2012 • Device agnosticism focuses on the device instead of the user. The needs of the user should be paramount, because applications exist to meet the needs of people, not machines The device-agnostic approach to responsive design By Sarita Harbour | Mobile, Web Design | Jan 3, 2013
  • 28. Rethink mobile research design Think like a developer The golden rules of app design by Apple & Google Always be prepared to stop. Don’t rely on a signal. London is not the UK. Offline Access. Project structure should be clean and easy to navigate –people are experts at Angry Birds, but should be amateurs at research. Use menus & loops.
  • 29. Rethink mobile research design Think like a developer The golden rules of app design by Apple & Google Break complex tasks into smaller steps that can be easily accomplished. Slice it up. Only show what I want when I need it. Appear/Disappear. Allow people to manipulate things. It’s a touch screen.
  • 30. Rethink mobile research design From developer to researcher • Don’t think of “surveys” or “guides” think of “content” to be served up to elicit a response • Split project content into digestible tasks - even a 25 minute Quant Survey can be 10 x 2.5 minute tasks - It’s not about time or questions its about how you serve it up • • • • • Let people co-create not just use a pre defined list Give them choices of how to answer (whatever means necessary) Each task can be set to be completed once, or many times Tasks can be locked and unlocked based on date/time, previous responses People live with the app for a few days or a few weeks
  • 31. Rethink methodology Quant? Qual? Just great research • Driven by the power of complex quantitative design, we give structure to allow people to tell us their stories - Quantitative question types, but also text, photo, video and audio questions - Complex condition engine – unlocking tasks, routing and piping - Help qualitative story telling by giving a roadmap that they colour in however they see fit – better than a blank canvas • People can move between ethnographic tasks, discussion boards, quantitative surveys within one project (all methods at all times)
  • 32. Rethink replacement Technology makes you better, not obsolete Tracking below the line media Behaviourally driven conversations Real world reflections After workshops/groups, let people go back to their lives, talk to their friends/family, think about things and keep the dialogue going Make your life easier Mobiles instead of flip cams, tablets instead of pen and paper – less set up, less process management, less analysis, less time Using mobile to record experiences as they go about their lives: ideal for outdoor, ambient or POS that usually gets lost via traditional at home methodologies Use mobile to capture the moment. Use depths/groups to explore the real behaviour not the false recollection of it (“The Aldi Effect”)
  • 33. Reframe research So it doesn’t feel like research A mum’s life – pain vs. pleasure confessionals In confidence – feeling good and feeling bad Duty Free – insight into duty free shopping completely disguised through travel journal approach so duty free thoughts, feelings and behaviour emerged naturally
  • 34. Rethink decision making Acknowledge life is not linear; don’t pre-suppose the way people make decisions Car buying – a week in the decision making process among people at different stages with surveys, video records and photo encounters – getting closer to and further from the decision Decorating – a month in the decision process among people at different stages with surveys, video records and photo encounters – interlocking online and offline, seeing them stagnate or progress
  • 35. Rethink analysis Quantitative (N=lots) with media – the power of video/photo to support a robust piece of evidence can make the difference Qualitative (n=little), recording lots of “moments” across a week provides a quantitative both lens in which to understand a topic Post workshops about a new telecom app, participants recorded moments in life where they might use the app – 48 people gave 250 “moments of use”
  • 36. Recap We want people to tell us better stories – ones that are more representative of their life Design research to fit in with their life - get closer to the truth Design mobile research for mobile people – not online research for a mobile device Think like a developer, not a researcher – design like a designer Rethink what qualitative and quantitative are – stop the silo
  • 38. Thanks from the Lab www.crowdlab.com richard@crowdlab.com +44 (0) 7590 462342