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SIGGRAPH  2010 ,[object Object],[object Object],[object Object]
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Battlefield
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Performance ,[object Object],[object Object]
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BF 1942 (2002)
BF 1942 (2002)
BF 1942 (2002)
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Heroes
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Battlefield
Battlefield
Battlefield
Performance ,[object Object],[object Object],[object Object]
Battlefield
Battlefield
Battlefield
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Performance ,[object Object]
Performance ,[object Object]
Performance ,[object Object]
Performance ,[object Object]
Performance ,[object Object]
Performance ,[object Object]
Performance ,[object Object]
Performance ,[object Object]
Characters ,[object Object],[object Object],[object Object],[object Object]
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Notas del editor

  1. There’s another very stylized game from dice in battlefield heroes. No one from the heroes team could make it here, so we decided since I was doing the mirror’s edge presentation that I would do heroes as well.
  2. Battlefield heroes is a 3rd person team based shooter with some of the classical battlefield sandbox gameplay. It’s launched through the web browser, it’s free to play and it’s very much targeted at the casual gamer. So we needed a look that would appeal to that audience.
  3. So the traditional battlefield games look usually look something like this. they have always been targeted at the hardcore gamer. the look was always aimed at realism and coolness.
  4. Talk about stuff in picture, grey, real, looks great. desaturated
  5. But that's not the type of gamer dice was going after with heroes. we were looking for the casual gamer, the type of gamer who goes on the web and plays a game for 10 to 30 minutes. so the look had to be more accessible. gamers that play flash games or perhaps facebook games, although that was not really a big thing when heroes was concieved 
  6. So these are some of the websites that target that same audience. They are much more colorful and inviting, non-threatening and definitely not going for realism
  7. And that is very different from the look of the traditional battlefield games
  8. so we needed something more accessible, something that was fun rather than threatening. we also needed it to play well on a wide range of hardware. we wanted it to work on that old pc your grandmother uses for recipes. 
  9. So this is some of the early concept art from heroes. talk about images, pleasant, blue skies, it's like somewhere you'd want to go in vacation. A lot more saturated, shapes are rounder
  10. So this is some of the early concept art from heroes. talk about images, pleasant, blue skies, it's like somewhere you'd want to go in vacation. A lot more saturated, shapes are rounder
  11. Original bf game from 2002(?) Wake island, pacific theater. there was some precedence, with blue skies, beaches, even though most of those 1942 maps were set in the pacific
  12. Original bf game from 2002(?) Wake island, pacific theater. there was some precedence, with blue skies, beaches, even though most of those 1942 maps were set in the pacific
  13. Some more heroes concept art
  14. Heroes in game? Meadows, flowers trees. perfect summer's day in southern europe  
  15. Heroes in game
  16. More specific examples of building sides and rocks, trees
  17. So this is a house etc. The idea was to basically have most of the details and looks painted into the textures
  18. Heroes in game
  19. Heroes in game
  20. Heroes in game
  21. Heroes in game
  22. As you can tell, most of the geometry here is very simple, all the details are in the textures. and the textures are painted in a flat shaded sort of way that works very well with low poly geometry.
  23. Heroes in game
  24. Heroes in game
  25. Heroes in game
  26. This is similar in many ways to another popular online game. Not that it has this painted look per-se, but in that the style works very well with angular and low poly geometry while still managing to look nice
  27. Concepts. 
  28. Concepts.
  29. Concepts.
  30. Concepts. Obvious good guys, and obvious villains
  31. In game character, movement
  32. In game character, movement
  33. In game character, movement
  34. In game character, movement
  35. In game character, movement
  36. In game character, movement
  37. In game character, movement