Sports video games can benefit athletes and promote physical activity. They can help athletes virtually practice techniques to increase their "sports IQ" without risk of injury. Studies show gamers playing sports simulations improved real-world athletic performance. New "exergames" integrate exercise into gameplay, motivating people to be physically active through fun competition. Exergames like Wii Fit and EA Sports Active provide cardio workouts and calorie burning comparable to other physical activities.
4. VIDEO GAMES NOT ONLY FOR YOUNG BOYS Recentworksfocuse on positiveimpact computer and video games on physicalactivity and many otherskills Investigationsindicatesthatgamesemerged a great solution to trainathletes, pilotsorsoldiers
12. FROM ZERO TO HERO The teacher, Greg Campbell, also happened to be the school's defensive line coach, and he had never heard of a boy in Alabama who did not know football. So he gave Okoye a Madden NFL video game, thinking it was the easiest way to teach the sport. Okoye was raised to read books, not play video games. But he made this one exception.’
13. FROM ZERO TO HERO Fromgamethe boy learnedaboutrules and moves. Everythingelseteachedhim his coach. In high schoolhe was stillplayingMadden NFL, practisingnewtechniqueswith his flatmates, goingintothepool to tryingswimmoves As 20 years old hebecame ‘rookiedefensive lineman for the Houston Texans’
14. AMOBI plainglike a ‘young kid’ Play like‘young kid’ Coachhad an idea to teachhimthe football rules to increase his efficiency but Amobihadknownthem… from video games
15. Brandon Stokleyand ‘Maddenball maneuver [A thingdescribed by Ch. Suellentrop] The first sunday of the NationalFootballLeague’s 2009 season 28 secondsleft to theend of a game Score: the Cincinnati Bengalswereleadingthe Denver Broncos 7-6 Position of theball: 13-yard line on the Denver Broncossite
16. Brandon Stokley and ‘Maddenball maneuver A fewmoves of theBroncos team and theballlandedinBrandonStokleyarms 17 seconds to theend He ran acrossthe field to the enemy team site and scored a point Spectators and viewerswereshocked Maneuverfamiliar for some of football fans
17. Telephone to thehero Suellentrop: Is that something out of a videogame? Stokley: Itdefinitelyis. I think everybody who’s played those games has done that. He madethatmaneuverprobably„hundredsof time” ingame.
18. PART 2 GAMES FOR ALL OF US – POPULARISATION OFPHYSICAL ACTIVITY BY EXERGAMING
19. New investigation TworesearchesOlson and Kutnermadenewgamestudy The results are described in an article Playing the Blame Game: Video Games Pros and Cons by Alvaro Fernandez Declinegamers’ stereotypes and notionthatgamerspractiseseddentarylifestyle
20. Olson and Kutnerremarked Nowadaysgamingis a way to socializegamers Gamingis a new point of young people attention and sometimes a sign of social prestige Gamersare less violentthanno-gamers Games are a reason to enhance sports skills and going to workout
21. NEW TYPE OF GAMES New type of games = newactivity = newword EXERGAMING = EXERCISE + GAMING
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26. EA SPORTS ACTIVE Game by Electronic Arts for Wii platform Presentation: http://www.youtube.com/watch?v=gxPiZT_n0sg http://www.youtube.com/watch?v=Mb8zuMssjP8
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29. Exergames Sports games for everyone to exerciseand play at home An offer can be dedicated especially for those who like two different activities: outside and home, in a front of a screen Are to shy to workout outsideand have insufficient motivation to make physical activity a rule Or theylike to play withfriends
30. Impact of active video gamingat body’s activity Was checked by researchers from University of Oklahoma Health Sciences Center They compared exergaming(Wii Fit and Dance Dance Revolution) with watching TV and walking on a treadmill
31. Impact of active video gamingat body’s activity Results: Gaming and walking make comparable exertion – 2- to 3-fold increase in energy expenditure Exergaming – boxing on Wii and dancing on DDR – resulted high heart rate, rates of energy expenditure and perceived exertion
32. One moretime: whatexergamingmeans Mix of exercise and gaming, active and passive relax It can only be a supplement of workout Itis not a substitute of traditionalphysicalactivity Can be fantasticoption to spendfree time on active playing
33. SOURCES Silberman, L., Double play: athletes’ use of sport video games to enhance athletic performance, http://cms.mit.edu/research/theses/LaurenSilberman2009.pdf. Hayes, E., Silberman, L., Incorporating video games into physical education: between their popularity and their efficient delivery of information, video games may help to enhance students' motivation, understanding, and performance in sports, http://www.highbeam.com/doc/1G1-161065915.html. Jenkins, H. L., ROOKIE LEARNING CURVE. No More Kid Stuff, Time Inc., 2007. Suellentrop, Ch., Game Changers: How Videogames Trained a Generation of Athletes, http://www.wired.com/magazine/2010/01/ff_gamechanger/. Fernandez, A., Playing the Blame Game: Video Games Pros and Cons, http://www.sharpbrains.com/blog/2008/09/26/playing-the-blame-game-video-games-pros-and-cons/. Holecko, C., Active video games: Vindicated?, http://familyfitness.about.com/b/2009/07/13/active-video-games-vindicated.htm.