The document discusses the HTML5 <canvas> element, which allows for dynamic drawing directly onto the webpage. Some key points: - The <canvas> element is a 2D drawing surface that works within modern browsers without plugins. It can be used for graphics, games, charts, and more. - Common uses of the <canvas> include drawing shapes, text, images and applying transformations like scaling, rotation and translation. - The <canvas> uses a JavaScript API and context to draw onto the element programmatically rather than with CSS. Common methods include fillRect(), strokeRect(), beginPath() and more. - Gradients, images, and text can all be rendered onto the