This document breaks 16 common design rules, encouraging designers to follow their instincts rather than strict rules. Some key points made include: forget who you are designing for and the design brief; go as fancy as you like rather than keeping designs simple; use colors freely rather than sticking to a theme; use multiple typefaces to convey different emotions rather than limiting to two; great designs are great regardless of being flat; and focus on standing out rather than being uniquely different. The document advocates breaking rules and conventions to create fresh, instinct-driven designs.
5. You are the designer. you know it, right?
Seriously, forget who you are designing for. Just make sure you do justice with the business
and make it apparent through design.
7. Follow your instinct (not brief).
Brief is not bible. It is okay to read through th
e brief but don't follow it religiously. Instead,
do what your instinct tells you. Because, the d
esigner in you knows the best.
9. Forget it. Go as FANCY as you like.
Design is never simple. It is a myth that simple designs do
better than realistic ones. If your design has to be fancy, b
e it, make it fancy.
11. Who cares if your design is well-balanced and looks good?
Don't over complicate design through grids and layouts. If you are comfortable drawing without them, It'
s okay.
13. In a flat world, where's the hierarchy?
The last time we heard, the world was going flat. So, how does hierarchy
fits into a flat, apparently void of details, world? Think about it.
15. Whoever said that did not know Picasso. Because Picasso summed up this
rule pretty right, "Why do two colors, put one next to the other, sing? Can
one really explain this? No." So, don't bother. Use colors.
17. Why there are so many fonts when two are enough, ever asked?
If not, it is time you ask. Font is not just text written in fancy
scripts. Fonts are emotions. Fonts are moods. For different
emotions, using different fonts makes perfect sense.
20. Good designs are good. not flat. No matter how much
you have heard about flat-is-the-thing-and-everybody-
loves-it, it is not entirely correct. Great designs are
intrinsically great. You don't need to obsess over flat
designs.
22. Oh Yes. And It loves playing games. Do you know why whitespace is so
cool and awesome? Because it tricks our mind to un-see things that are
present. And slowly and gradually, it reveals what's in the design. But in
this insanely busy world, who has got time for riddles?
24. ICYMI: golden ratio is reverse engineering. The fact that
nobody tells you is that every good designs sets perfectly
well into golden ratio (rectangle) by itself. No deliberate
efforts needed.
26. Yeah, and what about responsive? Responsive does not
mean designing for various platforms or in different
environments, it means designing a single solution that
works equally well on all platforms and adapts according
to the screen size.
29. Stretch it till you break it. The reason we are told
so is because outstretching a font makes it look
ugly and out of proportion. Apparently. But if you
think you can pull it off right, it is fine to stretch,
compress or even skew a font. And by the way,
customized fonts are all in vogue these days.
31. Use whatever tools you are comfortable with. If
paper is not your thing, it is okay to do
preliminary work on your Tab, iPad or PC.
Remember, it is important to be comfortable
with the equipment you are using.
33. Uniqueness is contextual. What is unique today may not be
unique tomorrow. And what is unique here may or may not
be unique in other parts of the world. So instead of
designing unique designs, design to standout.
35. Humdrum. who likes seeing the same thing over and
over again? Imagine looking at things that are designed
on a similar pattern, everyday. Sounds fun, no? Exactly,
no. Be consistent in quality but don't try to oversell
your once-so-popular-design.