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PUSHING THE BOUNDARIES OF PLAY
WHAT IS THIS TALK ABOUT?

 PS4 Product Development Strategy
 It’s not about bits and bytes
ABOUT ME
 Dominic Mallinson, Vice President US R&D
Sony Computer Entertainment America
…. and passionate gamer !
1992
1994
1995
1998-2013
LEADING THE INDUSTRY… THE RETAIL YEARS
 PlayStation lead the broad adoption of optical disc media formats

 PlayStation
‒ The original PlayStation lead the revolution from cartridge to CD-ROM

 PlayStation 2
‒ With life to date worldwide sales exceeding 150M units we helped put DVD on the map

 PlayStation 3
‒ Arguably won the HD disc format wars in favor of Blu-ray
PS1/PS2 PRODUCT FOCUS : THE INTERSECTION OF GAMES AND TECHNOLOGY
AND THEN CAME PS3

Cost and complexity rose sharply…
PLAYSTATION BRAND IDENTITY
BELIEF

BEHAVIOR

Great play gives
people the power
to be extraordinary

Masters of magic:
irreverent champions of
great play

OFFER
The best place to play,
always extraordinary

PUSH THE BOUNDARIES OF PLAY
PS4 PRINCIPLES
SIMPLE

IMMEDIATE

CONSUMER ORIENTED
FUNCTIONALITY
EASE OF USE

100%

PERSONALIZED
SOCIAL
PS4 SYSTEM ARCHITECTURE

SUPERCHARGED
PC ARCHITECTURE

x86 CPU

8 core AMD “Jaguar”
4MB shared L2 cache

ENHANCED
PC GPU

AMD Radeon based
18 Compute Units
1.84 TFLOPS

8GB UNIFIED
MEMORY

GDDR5 RAM
176 GB/s

LOCAL STORAGE
HDD

500GB Hard drive
Blu-ray @ 6X CAV
DUALSHOCK 4
SHARE

16
IN CONCLUSION… COMING SOON
Availability
North America : November 15th at $399
Europe : November 29th at €399 / £349
Japan : February 22nd 2014 at ¥39,980
Other regions : November/December 2013
Starting Friday…

18

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Keynote (Dominic Mallinson) - Inside PlayStation 4: Building the Best Place to Play - by Dominic Mallinson, VP, Research & Development, Sony Computer Entertainment America