This is a presentation I gave to educators, administrators and parents at an annual scholarship event for the LAUSD.
**The presenter's notes are important, so be sure to check them out as they'll have all the links to the information presented in the slides!
5. • Have clear, easily communicated goals
• Take them on the journey with you
• Communicate often & outside your circles
• Watch the plateaus
• It's a SPRINT
Move The Crowd!
22. This is a roadmap of resources, not a “hard and fast” step-by-step. I will update along the road as my son completes these steps and weed out
any that are extraneous.
Section 1
Learn Basic programming first. Start here:
1. The Command Line Crash Course: http://cli.learncodethehardway.org/book/
2. (Do either one or the other, or all three) Learn Python The Hard Way: http://learnpythonthehardway.org/book/; PythonTurtle, Learning with
PracApp: http://pythonturtle.org/; Invent Your Own Computer Games, More PracApp: http://inventwithpython.com/
3. (Do “3a” concurrently or after “3.” Your choice.) Learn JavaScript (use either this or C# to program with the Unity engine below):
http://www.codecademy.com/tracks/javascript
3a. Gamification of JS Learning(I’ll update with a rating of these two games-one for ipad, the other Mac OS 5.1+):
https://sites.google.com/a/eng.ucsd.edu/codespells/home/overview ; http://www.kuatostudios.com/games/hakitzu/
Section 2
Develop with Unity engine:
Learn Game Dev: http://www.unity3dstudent.com/
More Learn Game Dev: “Basic Object Creation and Scripting” http://www.youtube.com/watch?v=QMWhtKjUr10
See the whole playlist here: http://www.youtube.com/playlist?list=PLEEAEA1E6B11B4DAE
Develop A Video Game In A Year. For Children.
23.
24. Yay! A Wikipedia definition:
A hackerspace (also referred to as a hacklab,
makerspace, or hackspace) is a community-
operated physical space where people with common
interests, often in computers, technology, science,
digital art or electronic art, can meet, socialise and/or
collaborate.
DIY, Hackerspaces, Makerspaces
Less money ($557-million shortfalls, millions in cuts, my own children's school lost title1 and 30k in $$ for athletics) Less resources- all businesses are doing more with less Bill Gates and crew coming in w/tech- it is not THE answer, but part of the equation Parent Trigger Laws- will we see an uptick in parental involvement in schools hardest hit? Some College Prep charters not prepping for college... just high school GPAs photo: http://www.flickr.com/photos/danmoyle/5634567317/
less money- indiegogo and kickstarter (kids make a video detailing journey) How to win at kickstarter: All projects that reach 30% of their funding goal, meet the goal. Share your journey, your creative process, make your "audience" part of your project. -frequent updates on your project page (use twitter, constant contact and/or facebook to remind people) -people need to share your project to help get enough people to fund it, so be very specific about how you're going to ask people to share your campaign -your campaign will have lulls... prepare for them by having fresh content ready ahead of time. -reach out to your regional press, bloggers, patch.com Technical Steps and Stats -5-7 is the ideal number of reward tiers -most pledges will come from your $25 tier -$100 tier will make you the most money -check the fees. different platforms charge different fees and with some, you loose all the money if you don't reach your goal.
less resources- identify, research, gamify (cut through the noise) codespell, hakitzu, tynker, khan, mathblaster, chess, minecraft
http://www.kuatostudios.com/games/hakitzu/ Giant robots, chess and learning to write computer code combine for one kick butt iPad/iPhone game!
http://www.kuatostudios.com/games/hakitzu/ Giant robots, chess and learning to write computer code combine for one kick butt iPad/iPhone game!
http://www.tynker.com Tynker is a new computing platform designed specifically to teach children computational thinking and programming skills in a fun and imaginative way. The cloud hosted system is now available to teachers, schools and districts.
This is a roadmap of resources, not a “ hard and fast ” step-by-step. I will update along the road as my son completes these steps and weed out any that are extraneous. Section 1 Learn Basic programming first. Start here: 1. The Command Line Crash Course: http://cli.learncodethehardway.org/book/ 2. (Do either one or the other, or all three) Learn Python The Hard Way: http://learnpythonthehardway.org/book/ ; PythonTurtle, Learning with PracApp: http://pythonturtle.org/ ; Invent Your Own Computer Games, More PracApp: http://inventwithpython.com/ 3. (Do “ 3a ” concurrently or after “ 3. ” Your choice.) Learn JavaScript (use either this or C# to program with the Unity engine below): http://www.codecademy.com/tracks/javascript 3a. Gamification of JS Learning(I ’ ll update with a rating of these two games-one for ipad, the other Mac OS 5.1+): https://sites.google.com/a/eng.ucsd.edu/codespells/home/overview ; http://www.kuatostudios.com/games/hakitzu/ Section 2 Develop with Unity engine: Learn Game Dev: http://www.unity3dstudent.com/ More Learn Game Dev: “ Basic Object Creation and Scripting ” http://www.youtube.com/watch?v=QMWhtKjUr10 See the whole playlist here: http://www.youtube.com/playlist?list=PLEEAEA1E6B11B4DAE