Se ha denunciado esta presentación.
Utilizamos tu perfil de LinkedIn y tus datos de actividad para personalizar los anuncios y mostrarte publicidad más relevante. Puedes cambiar tus preferencias de publicidad en cualquier momento.

Procedural Rice Field in UE4 (UE4 Environment Art Dive)

600 visualizaciones

Publicado el

Click here to watch the video of this speech.
https://www.youtube.com/watch?v=ED79QtVBXCQ

Presented by Osamu Saito (Epic Games Japan)
This slide is a presentation material from a study session "UE4 Environment Art Dive" held on December 15, 2019.

Publicado en: Medio ambiente
  • Sé el primero en comentar

Procedural Rice Field in UE4 (UE4 Environment Art Dive)

  1. 1. Procedural Rice Field in UE4 with Megascans and HoudiniEngine Epic Games Japan Dev Rel Tech Artist Osamu Saito
  2. 2. #UE4 | @UNREALENGINE Self-introduction Osamu Saito Epic Games Japan/Dev Rel Tech Artist ● I joined Epic in June 2019 ● Until then, I developed a AAA console title ● Before that, I was a MangaArtist ● I love UE4&Houdini https://twitter.com /shiba_zushi
  3. 3. #UE4 | @UNREALENGINE Introduction
  4. 4. #UE4 | @UNREALENGINE Introduction Rice fields are wonderful ...
  5. 5. #UE4 | @UNREALENGINE Introduction So
  6. 6. #UE4 | @UNREALENGINE Introduction
  7. 7. #UE4 | @UNREALENGINE Introduction
  8. 8. #UE4 | @UNREALENGINE Introduction ←Rice terraces Paddy field→
  9. 9. #UE4 | @UNREALENGINE Introduction ←Rice terraces Paddy field→ I made one!
  10. 10. #UE4 | @UNREALENGINE Talk theme
  11. 11. #UE4 | @UNREALENGINE Talk theme ・Advanced usage of Megascans in UE4
  12. 12. #UE4 | @UNREALENGINE Talk theme ・Advanced usage of HoudiniEngine in UE4 ・Advanced usage of Megascans in UE4
  13. 13. #UE4 | @UNREALENGINE Megascans?
  14. 14. #UE4 | @UNREALENGINE Megascans?
  15. 15. #UE4 | @UNREALENGINE Megascans? https://www.unrealengine.com/en-US/blog/unreal-engine-4-24-to-ship-with-free-quixel-megascans-unreal-studio-features-and-more?lang=en-US
  16. 16. #UE4 | @UNREALENGINE Megascans?
  17. 17. #UE4 | @UNREALENGINE Megascans? This is free
  18. 18. #UE4 | @UNREALENGINE Megascans?
  19. 19. #UE4 | @UNREALENGINE Megascans? All free
  20. 20. #UE4 | @UNREALENGINE Megascans? How to get the Magascans
  21. 21. #UE4 | @UNREALENGINE Megascans? Just log in with your Epic account
  22. 22. #UE4 | @UNREALENGINE Megascans? A variety of resources are available for download.
  23. 23. #UE4 | @UNREALENGINE Megascans? Another way, the marketplace.
  24. 24. #UE4 | @UNREALENGINE Megascans? It's ready to go in UE4.
  25. 25. #UE4 | @UNREALENGINE Megascans? Refund if purchased before it became free https://quixel.com/blog/2019/11/12/quixel-joins-forces-with-epic-games
  26. 26. #UE4 | @UNREALENGINE HoudiniEngine?
  27. 27. #UE4 | @UNREALENGINE HoudiniEngine?
  28. 28. #UE4 | @UNREALENGINE HoudiniEngine? https://www.sidefx.com/products/houdini-engine/plug-ins/unreal-plug-in/
  29. 29. #UE4 | @UNREALENGINE HoudiniEngine? HoudiniEngine For Unreal
  30. 30. #UE4 | @UNREALENGINE HoudiniEngine? HoudiniEngine For Unreal Free Free
  31. 31. #UE4 | @UNREALENGINE HoudiniEngine? To use HoudiniEngine, you need the above Houdini license or HoudiniEngine license
  32. 32. #UE4 | @UNREALENGINE HoudiniEngine? Plug-ins for each tool can be installed when Houdini is installed
  33. 33. #UE4 | @UNREALENGINE HoudiniEngine? Please be careful as version designation is strict
  34. 34. #UE4 | @UNREALENGINE HoudiniEngine? If you builded the Engine yourself, you also need to build the plugin yourself
  35. 35. #UE4 | @UNREALENGINE HoudiniEngine? The version specification is strict even when building by yourself I think it is good to rewrite minor version as appropriate
  36. 36. #UE4 | @UNREALENGINE HoudiniEngine? When you install the HoudiniEngine plugin These basic functions are immediately available very convenient
  37. 37. #UE4 | @UNREALENGINE Megascans & HoudiniEngine
  38. 38. #UE4 | @UNREALENGINE Megascans & HoudiniEngine Improve Asset Efficiency Improve Layout Efficiency
  39. 39. #UE4 | @UNREALENGINE Rice Fields Well, first, from this rice field
  40. 40. #UE4 | @UNREALENGINE Rice Fields Everyone, this looks like a rice field, right?
  41. 41. #UE4 | @UNREALENGINE Rice Fields Megascans has more than 2500 plants
  42. 42. #UE4 | @UNREALENGINE Rice Fields But there was no "rice plant" ...
  43. 43. #UE4 | @UNREALENGINE Rice Fields Want to make rice plant from high quality Megascans assets
  44. 44. #UE4 | @UNREALENGINE Rice Fields There is no rice plant, but there are many weeds
  45. 45. #UE4 | @UNREALENGINE Rice Fields Lemongrass
  46. 46. #UE4 | @UNREALENGINE Rice Fields Wikipedia contributors. "Cymbopogon." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Dec. 2019. Web. 5 Feb. 2020.
  47. 47. #UE4 | @UNREALENGINE Rice Fields Wikipedia contributors. "Cymbopogon." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Dec. 2019. Web. 5 Feb. 2020.
  48. 48. #UE4 | @UNREALENGINE Rice Fields Wikipedia contributors. "Cymbopogon." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Dec. 2019. Web. 5 Feb. 2020.
  49. 49. #UE4 | @UNREALENGINE Rice Fields Lemongrass is similar to rice plant
  50. 50. #UE4 | @UNREALENGINE Rice Fields Cut and align by leaves in houdini
  51. 51. #UE4 | @UNREALENGINE Rice Fields Way of thinking
  52. 52. #UE4 | @UNREALENGINE Rice Fields Centering on the point of intersection with the ground With the highest vertex as the reference point
  53. 53. #UE4 | @UNREALENGINE Rice Fields Line up
  54. 54. #UE4 | @UNREALENGINE Rice Fields At the same time, bounce judgment is performed and leaf inclination is recorded.
  55. 55. #UE4 | @UNREALENGINE Rice Fields Scatter points
  56. 56. #UE4 | @UNREALENGINE Rice Fields Arrange so that it looks like rice plant
  57. 57. #UE4 | @UNREALENGINE Rice Fields I want a bit of the withering part
  58. 58. #UE4 | @UNREALENGINE Rice Fields Let's mix
  59. 59. #UE4 | @UNREALENGINE Rice Fields Create hay section in the same way
  60. 60. #UE4 | @UNREALENGINE Rice Fields Adjusted so that the root looks good
  61. 61. #UE4 | @UNREALENGINE Rice Fields Almost done
  62. 62. #UE4 | @UNREALENGINE Rice Fields Rice plant (or close enough)
  63. 63. #UE4 | @UNREALENGINE Rice Fields Next
  64. 64. #UE4 | @UNREALENGINE Rice Fields Next
  65. 65. #UE4 | @UNREALENGINE Rice Fields ウィキペディアの執筆者. “アオウキクサ”. ウィキペディア日本語版. 2014-10-30. https://ja.wikipedia.org/w/index.php?title=%E3%82%A2%E3%82%AA%E3%82%A6%E3%82%AD%E3%82%AF%E3%82%B5&oldid=53375131, (参照 2014-10-30). Note: This is a Google translation of a Japanese page.
  66. 66. #UE4 | @UNREALENGINE Rice Fields Of course not found ...
  67. 67. #UE4 | @UNREALENGINE Rice Fields Forcibly disassemble the clover
  68. 68. #UE4 | @UNREALENGINE Rice Fields Cut the stem
  69. 69. #UE4 | @UNREALENGINE Rice Fields Align to fit size
  70. 70. #UE4 | @UNREALENGINE Rice Fields I will scatter this to a good feeling
  71. 71. #UE4 | @UNREALENGINE Rice Fields Rice Fields (or close enough)
  72. 72. #UE4 | @UNREALENGINE Rice Fields Although it is quite brute force like this, it is possible to create a wide range of possibilities by reassembling and reconstructing Megascans' high quality assets by elements
  73. 73. #UE4 | @UNREALENGINE Rice Fields I didn't use it this time, but for example, you can use Houdini to create different patterns for rocks
  74. 74. #UE4 | @UNREALENGINE Rice Fields The asset is almost done To layout
  75. 75. #UE4 | @UNREALENGINE Rice Fields
  76. 76. #UE4 | @UNREALENGINE Rice Fields Everything on the screen now is laid out by HoudiniEngine
  77. 77. #UE4 | @UNREALENGINE Rice Fields Tips: If you raise ScreenPercentage, the quality will be increased
  78. 78. #UE4 | @UNREALENGINE Rice Fields https://qiita.com/EGJ-Osamu_Saito/items/709de40aa6b29fdc9033 Note: This is a Google translation of a Japanese page.
  79. 79. #UE4 | @UNREALENGINE Rice Fields 1: https://qiita.com/advent-calendar/2019/ue4_egj1 2: https://qiita.com/advent-calendar/2019/ue4_egj2 3: https://qiita.com/advent-calendar/2019/ue4_egj3 4: https://qiita.com/advent-calendar/2019/ue4_egj4 Epic Games Japan is running an advent calendar of 100 tips for UE4.
  80. 80. #UE4 | @UNREALENGINE Rice Fields
  81. 81. #UE4 | @UNREALENGINE Rice Fields
  82. 82. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine can bring not only models but also many settings such as materials, LODs, collisions to UE4 https://www.sidefx.com/docs/unreal/index.html
  83. 83. #UE4 | @UNREALENGINE Rice Fields
  84. 84. #UE4 | @UNREALENGINE Rice Fields unreal_instance unreal_instance_color unreal_material unreal_lightmap_resolution unreal_uproperty unreal_material_parameter lod_screensizelod socket collision simple complex ucx
  85. 85. #UE4 | @UNREALENGINE Rice Fields unreal_instance
  86. 86. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine For Unreal
  87. 87. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine For Unreal
  88. 88. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine For Unreal
  89. 89. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine For Unreal Loading all the vertices is very slow.
  90. 90. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine For Unreal
  91. 91. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine For Unreal
  92. 92. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine For Unreal Instances are faster to use.
  93. 93. #UE4 | @UNREALENGINE Rice Fields HoudiniEngine For Unreal Instances are faster to use.
  94. 94. #UE4 | @UNREALENGINE Rice Fields Isn't foliage good either?
  95. 95. #UE4 | @UNREALENGINE Rice Fields
  96. 96. #UE4 | @UNREALENGINE Rice Fields Scatter naturally based on noise
  97. 97. #UE4 | @UNREALENGINE Rice Fields The smaller the scale is on the outside
  98. 98. #UE4 | @UNREALENGINE Rice Fields Arranged so that it does not overlap around the rice plant and naturally increases
  99. 99. #UE4 | @UNREALENGINE Rice Fields Adjusted to avoid unnecessary overlap
  100. 100. #UE4 | @UNREALENGINE Rice Fields With Houdini, they can be spread out automatically and extensively
  101. 101. #UE4 | @UNREALENGINE Rice Fields Fine adjustment is also possible by baking
  102. 102. #UE4 | @UNREALENGINE Rice Fields
  103. 103. #UE4 | @UNREALENGINE Rice Fields https://www.sidefx.com/tutorials/game-tools-physics-painter/
  104. 104. #UE4 | @UNREALENGINE Rice Fields Can be placed naturally using simulation
  105. 105. #UE4 | @UNREALENGINE Rice Fields In fact, it is also possible with UE4 https://qiita.com/EGJ-Osamu_Saito/private/9119a343dde9c61e2ce0 Note: This is a Google translation of a Japanese page.
  106. 106. #UE4 | @UNREALENGINE Rice Fields Click here for details https://qiita.com/EGJ-Osamu_Saito/private/9119a343dde9c61e2ce0
  107. 107. #UE4 | @UNREALENGINE Rice Fields
  108. 108. #UE4 | @UNREALENGINE Rice Fields I want to sway the leaves if possible
  109. 109. #UE4 | @UNREALENGINE Rice Fields https://docs.unrealengine.com/en-US/Engine/Content/Tools/PivotPainter/PivotPainter1/index.html
  110. 110. #UE4 | @UNREALENGINE Rice Fields
  111. 111. #UE4 | @UNREALENGINE Rice Fields ContentExamples has examples
  112. 112. #UE4 | @UNREALENGINE Rice Fields Pivot Painter concept
  113. 113. #UE4 | @UNREALENGINE Rice Fields Create Pivot position for each part
  114. 114. #UE4 | @UNREALENGINE Rice Fields Store it in vertex color or UV
  115. 115. #UE4 | @UNREALENGINE Rice Fields Using them in materials
  116. 116. #UE4 | @UNREALENGINE Rice Fields Vertex offset to a good feeling
  117. 117. #UE4 | @UNREALENGINE Rice Fields There is a dedicated node for Pivot Painter
  118. 118. #UE4 | @UNREALENGINE Rice Fields Epic only offers MAXScript
  119. 119. #UE4 | @UNREALENGINE Rice Fields For Houdini is provided by SideFX☺ https://www.sidefx.com/tutorials/game-tools-pivot-painter/
  120. 120. #UE4 | @UNREALENGINE Rice Fields Just group the branches and leaves
  121. 121. #UE4 | @UNREALENGINE Rice Fields Pivot is automatically put in each Convenient
  122. 122. #UE4 | @UNREALENGINE Rice Fields Looking good, right?
  123. 123. #UE4 | @UNREALENGINE Rice Fields I want to shake the water surface
  124. 124. #UE4 | @UNREALENGINE Rice Fields You will want to use FlowMap
  125. 125. #UE4 | @UNREALENGINE Rice Fields UE4 has FlowMap material functions
  126. 126. #UE4 | @UNREALENGINE Rice Fields How to make FlowMap
  127. 127. #UE4 | @UNREALENGINE Rice Fields https://www.unrealengine.com/en-US/events/gdc-2017-content-driven-multipass-rendering-in-ue4?lang=en-US
  128. 128. #UE4 | @UNREALENGINE Rice Fields Can be painted with UE4
  129. 129. #UE4 | @UNREALENGINE Rice Fields https://www.sidefx.com/ja/tutorials/flowmap/?collection=50 Houdini can generate it automatically
  130. 130. #UE4 | @UNREALENGINE Rice Fields Get contact judgment with rice plant
  131. 131. #UE4 | @UNREALENGINE Rice Fields Automatically generate FlowMap
  132. 132. #UE4 | @UNREALENGINE Rice Fields Houdini can be visualized
  133. 133. #UE4 | @UNREALENGINE Rice Fields Done
  134. 134. #UE4 | @UNREALENGINE Rice Fields Since the layout was almost completed, I will improve quality
  135. 135. #UE4 | @UNREALENGINE Rice Fields Lighting only Directional and HDRIBackdrop
  136. 136. #UE4 | @UNREALENGINE Rice Fields HDR image from this site http://noemotionhdrs.net/hdrday.html
  137. 137. #UE4 | @UNREALENGINE Rice Fields I am happy because it is a Creative Commons license☺
  138. 138. #UE4 | @UNREALENGINE Rice Fields High resolution HDR uncompressed images are heavy
  139. 139. #UE4 | @UNREALENGINE Rice Fields Better to HDRCompressed
  140. 140. #UE4 | @UNREALENGINE Rice Fields Size becomes 1/8
  141. 141. #UE4 | @UNREALENGINE Rice Fields Click here for details https://qiita.com/advent-calendar/2019/ue4_egj2Note: This is a Google translation of a Japanese page.
  142. 142. #UE4 | @UNREALENGINE Rice Fields Next, adjust the material
  143. 143. #UE4 | @UNREALENGINE Rice Fields I often do simple HSV adjustments
  144. 144. #UE4 | @UNREALENGINE Rice Fields But be careful with HueShift
  145. 145. #UE4 | @UNREALENGINE Rice Fields HueShift red
  146. 146. #UE4 | @UNREALENGINE Rice Fields Does not match accurate Hue adjustment Precise Hue shift
  147. 147. #UE4 | @UNREALENGINE Rice Fields Yellow mismatches even more Precise Hue shift
  148. 148. #UE4 | @UNREALENGINE Rice Fields HueShift is actually coordinate transformation
  149. 149. #UE4 | @UNREALENGINE Rice Fields Red (1,0,0) coordinates rotate
  150. 150. #UE4 | @UNREALENGINE Rice Fields The color changes like this
  151. 151. #UE4 | @UNREALENGINE Rice Fields I want to make it yellow (1,1,0) but not enough length
  152. 152. #UE4 | @UNREALENGINE Rice Fields If the length is not enough, it is dark Precise Hue shift
  153. 153. #UE4 | @UNREALENGINE Rice Fields Conversely, for yellow (1,1,0)
  154. 154. #UE4 | @UNREALENGINE Rice Fields I want to make it red (1,0,0) but it's too long and angle doesn't match
  155. 155. #UE4 | @UNREALENGINE Rice Fields It's too long so it's bright Precise Hue shift
  156. 156. #UE4 | @UNREALENGINE Rice Fields Where the length and angle coincide Precise Hue shift
  157. 157. #UE4 | @UNREALENGINE Rice Fields Because the accuracy is not good, please use it for simple adjustment☺
  158. 158. #UE4 | @UNREALENGINE Rice Fields About Desaturation
  159. 159. #UE4 | @UNREALENGINE Rice Fields Great article https://qiita.com/dgtanaka/items/f7fa2cb38e58bbe5f4a6Note: This is a Google translation of a Japanese page.
  160. 160. #UE4 | @UNREALENGINE Rice Fields Great article Note: This is a Google translation of a Japanese page.
  161. 161. #UE4 | @UNREALENGINE Rice Fields Note: This is a Google translation of a Japanese page.
  162. 162. #UE4 | @UNREALENGINE Rice Fields Very nice article about grayscaling https://qiita.com/yoya/items/96c36b069e74398796f3Note: This is a Google translation of a Japanese page.
  163. 163. #UE4 | @UNREALENGINE Rice Fields I recommend it https://qiita.com/yoya/items/96c36b069e74398796f3
  164. 164. #UE4 | @UNREALENGINE Rice Fields It is OK to adjust Luminance Factors
  165. 165. #UE4 | @UNREALENGINE Rice Fields Next is the water material
  166. 166. #UE4 | @UNREALENGINE Rice Fields Very simple
  167. 167. #UE4 | @UNREALENGINE Rice Fields I use Fresnel to fake
  168. 168. #UE4 | @UNREALENGINE Rice Fields Great article https://qiita.com/dgtanaka/items/f7fa2cb38e58bbe5f4a6Note: This is a Google translation of a Japanese page.
  169. 169. #UE4 | @UNREALENGINE Rice Fields Note: This is a Google translation of a Japanese page.
  170. 170. #UE4 | @UNREALENGINE Rice Fields Points to note
  171. 171. #UE4 | @UNREALENGINE Rice Fields The Fresnel node uses CameraVector(), so it can't be used with vertex shaders. You can use it if you make it yourself as follows. English translation
  172. 172. #UE4 | @UNREALENGINE Rice Fields It might be good to make it yourself
  173. 173. #UE4 | @UNREALENGINE Rice Fields Reflection
  174. 174. #UE4 | @UNREALENGINE Rice Fields PlanarReflection
  175. 175. #UE4 | @UNREALENGINE Rice Fields Will be rendered twice! It's heavy!
  176. 176. #UE4 | @UNREALENGINE Rice Fields Please note that Clip processing is also added
  177. 177. #UE4 | @UNREALENGINE Rice Fields I want to reduce the feeling of stab at the root
  178. 178. #UE4 | @UNREALENGINE Rice Fields Pixel Depth Offset
  179. 179. #UE4 | @UNREALENGINE Rice Fields Pixel Depth Offset
  180. 180. #UE4 | @UNREALENGINE Rice Fields Megascans assets have nice vertex colors
  181. 181. #UE4 | @UNREALENGINE Rice Fields Megascans assets have nice vertex colors
  182. 182. #UE4 | @UNREALENGINE Rice Fields Use it to make it look good
  183. 183. #UE4 | @UNREALENGINE Rice Fields Small fish
  184. 184. #UE4 | @UNREALENGINE Rice Fields Niagara
  185. 185. #UE4 | @UNREALENGINE Rice Fields Super wonderful lecture
  186. 186. #UE4 | @UNREALENGINE Rice Fields How to make fish school in Niagara https://www.youtube.com/watch?v=-UPZuuikYZ0
  187. 187. #UE4 | @UNREALENGINE Rice Fields Thanks Arran
  188. 188. #UE4 | @UNREALENGINE Rice Fields Post-processing doesn't do anything special
  189. 189. #UE4 | @UNREALENGINE Rice Fields Post-processing doesn't do anything special
  190. 190. #UE4 | @UNREALENGINE Rice Fields r.Tonemapper.Sharpen This is also used in “Rebirth”
  191. 191. #UE4 | @UNREALENGINE Rice Fields Processing is around here in "PostProcessTonemap.usf"
  192. 192. #UE4 | @UNREALENGINE Rice Fields Like that ...
  193. 193. #UE4 | @UNREALENGINE Rice Fields
  194. 194. #UE4 | @UNREALENGINE Rice Fields というわけで Complete!
  195. 195. #UE4 | @UNREALENGINE Paddy field→ Rice Terraces ←Rice terraces
  196. 196. #UE4 | @UNREALENGINE Rice Terraces Actually I wanted to mix ...
  197. 197. #UE4 | @UNREALENGINE Rice Terraces Houdini Engine also supports landscape
  198. 198. #UE4 | @UNREALENGINE Rice Terraces If you make it as a height field in Houdini, it will be a landscape as it is
  199. 199. #UE4 | @UNREALENGINE Rice Terraces https://twitter.com/shiba_zushi/status/1197932882783686656?s=20 Making noise in the Height Field and making steps in the Terrace
  200. 200. #UE4 | @UNREALENGINE Rice Terraces https://twitter.com/shiba_zushi/status/1197932882783686656?s=20 Mesh and leave only the top surface.
  201. 201. #UE4 | @UNREALENGINE Rice Terraces https://twitter.com/shiba_zushi/status/1197932882783686656?s=20 Voronoi split to give highs and lows
  202. 202. #UE4 | @UNREALENGINE Rice Terraces https://twitter.com/shiba_zushi/status/1197932882783686656?s=20 Convert again to Height Field. Mask the top surface.
  203. 203. #UE4 | @UNREALENGINE Rice Terraces https://twitter.com/shiba_zushi/status/1197932882783686656?s=20 Dents the part of the rice paddy. Distortion is applied so that the overall effect is natural.
  204. 204. #UE4 | @UNREALENGINE Rice Terraces https://twitter.com/shiba_zushi/status/1197932882783686656?s=20 Create and complete the water surface portion.
  205. 205. #UE4 | @UNREALENGINE Rice Terraces https://twitter.com/shiba_zushi/status/1197932882783686656?s=20 Importing as a landscape using HoudiniEngine. It's very easy!
  206. 206. #UE4 | @UNREALENGINE Rice Terraces The height field makes it easy to get a mask so you can scatter stones at designated places
  207. 207. #UE4 | @UNREALENGINE Rice Terraces I personally like to put textures with lots of information in lens flares
  208. 208. #UE4 | @UNREALENGINE Rice Terraces
  209. 209. #UE4 | @UNREALENGINE Rice Terraces Complete!
  210. 210. #UE4 | @UNREALENGINE Rice Terraces I'll mix it by the next☺
  211. 211. #UE4 | @UNREALENGINE Rice Terraces By the way, with 4.24 you can use layers in the landscape or shape with the BP brush
  212. 212. #UE4 | @UNREALENGINE Conclusion
  213. 213. #UE4 | @UNREALENGINE Conclusion
  214. 214. #UE4 | @UNREALENGINE Conclusion Megascans has very high quality assets
  215. 215. #UE4 | @UNREALENGINE Conclusion Megascans has very high quality assets It may be fun to further disassemble and reconstruct
  216. 216. #UE4 | @UNREALENGINE Conclusion Megascans has very high quality assets It may be fun to further disassemble and reconstruct HoudiniEngine is a very powerful tool
  217. 217. #UE4 | @UNREALENGINE Conclusion Megascans has very high quality assets It may be fun to further disassemble and reconstruct HoudiniEngine is a very powerful tool There are great benefits just by using convenient functions
  218. 218. #UE4 | @UNREALENGINE Thank you for your attention

×