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JESSICA ANGELES
ESMIR DELJANIN
ANNETTE OKUNGBOWA
RENATA SIRCHE
ASHLEY WEISSMAN
_____________________
FALL 2014: MKT 5750
• Product Description
• Environmental Analysis
• Competitive Analysis
• SWOT Analysis
• Competitive Sales
• Marketing Objectives
• Target Market
• Positioning Strategy
• Perceptual Map
• Marketing Strategy
• Promotional Campaign #1
• Promotional Campaign #2
• Impact
AGENDA
FALL 2014: MKT 5750
PRODUCT DESCRIPTION
FALL 2014: MKT 5750
● Two parts gaming system
○ Game console
○ LCD touch-screen gamepad controller
● Positioned as a unique second screen gaming experience suitable
for all
● Current target market = Ages 6-66
● Plan is not to change the Wii U, but to capitalize and remarket its
branding image
Demographic Environment
● Growing segment millennial → 77 million
○ 24% of total population
Economic Environment
● Financial crisis - consumers cut back video game related expenditures
● Used video games and low-cost mobile games
ENVIRONMENTAL ANALYSIS
FALL 2014: MKT 5750
Regulatory Environment
● Copyright Act First Sale doctrine
Technological Environment
● 3D games
● Online games
ENVIRONMENTAL ANALYSIS
FALL 2014: MKT 5750
Strengths
● Global brand recognition
● First party publishing
● Affordable pricing for various economic
segments
● Innovation towards unique products in the
market
● Enables cross-platform gaming
SWOT ANALYSIS
FALL 2014: MKT 5750
Weaknesses
● Dependent on its own supply chain
● Low margin per unit
● Broad target audience
SWOT ANALYSIS
FALL 2014: MKT 5750
Opportunities
● Game industry growth over $55 billion by 2015
● Growth of mobile games
● Expanding demographics of customers
SWOT ANALYSIS
FALL 2014: MKT 5750
Threats
● Competitors
● Changing industry trends
SWOT ANALYSIS
FALL 2014: MKT 5750
8TH GENERATION GAME CONSOLE SALES
FALL 2014: MKT 5750
• Increase sales by approximately 1.5% to 2% by 2016
• Establish a sustainable competitive advantage for the Wii U brand
• Effectively differentiate the Wii U from its competitors
• Enhance product awareness by effectively reconstructing brand
image
• Increase consumer engagement and social impressions on digital
channels
MARKETING OBJECTIVES
FALL 2014: MKT 5750
TARGET MARKET‘DIGITAL
NATIVES’
• BROAD → NARROW target market
• 6-66 years old vs. 18-34 years old
• Average game player is 31 years old
FALL 2014: MKT 5750
Current Position:
● Distorted perception of the game console since release
● Nintendo failed to familiarize gamers with their new technology
● Not able to effectively market the Wii U GamePad controller to broad audience
Re-position the Nintendo Wii U towards millennials:
1. Up to date with technological trends
2. Dedicate a good amount of time playing video games
3. Current segment with the most purchasing power
POSITIONING STRATEGY
FALL 2014: MKT 5750
CASUAL
GAMER
HARDCORE
GAMER
EXPENSIVE
INEXPENSIVE
COMPETITIVE PERCEPTUAL MAP
8th Generation Consoles
FALL 2014: MKT 5750
MARKETING STRATEGY
Establish a niche strategy targeted towards millennials
● Shift the target market from a broad to narrow segment
● Strengthen position in the game console market
● Attract and establish long-term relationships with
millennials
Marketing Actions Competitively Position the Wii U:
1. Spend more $ on advertising
2. Develop more marketing campaigns
3. Promotions = Lure new customers
FALL 2014: MKT 5750
PROMOTIONAL CAMPAIGN #1
• Brand collaborative tour van
• live demo interactive gaming
• Limited edition Super Mario Bros.
Share A Coke → social buzz
• #WiiUShareACoke
• Sweepstakes activation
• Thematic bundle packages
• Linking two evocative brands during
the holiday season
• Emotions drive actions
FALL 2014: MKT 5750
PROMOTIONAL CAMPAIGN #2
• The first ultimate sophisticated in-flight
gaming experience within the industry
• Multi-player capabilities between flight
passengers
• Social and digital engagement
• #WiiUJetSet
• Social influencers
• Sweepstakes activation
• Super Bowl XLIX
FALL 2014: MKT 5750
• Leverage engagement across all
marketing capabilities
• Increase product sales and
market share for Nintendo
• Potential partnership expansion
• Establish a resonating brand
image between our innovative
product and the millennial
consumer
FALL 2014: MKT 5750
IMPACT
THANK YOU
QUESTIONS?
THANK YOU

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Nintendo Wii U Marketing Plan

  • 1. JESSICA ANGELES ESMIR DELJANIN ANNETTE OKUNGBOWA RENATA SIRCHE ASHLEY WEISSMAN _____________________ FALL 2014: MKT 5750
  • 2. • Product Description • Environmental Analysis • Competitive Analysis • SWOT Analysis • Competitive Sales • Marketing Objectives • Target Market • Positioning Strategy • Perceptual Map • Marketing Strategy • Promotional Campaign #1 • Promotional Campaign #2 • Impact AGENDA FALL 2014: MKT 5750
  • 3. PRODUCT DESCRIPTION FALL 2014: MKT 5750 ● Two parts gaming system ○ Game console ○ LCD touch-screen gamepad controller ● Positioned as a unique second screen gaming experience suitable for all ● Current target market = Ages 6-66 ● Plan is not to change the Wii U, but to capitalize and remarket its branding image
  • 4. Demographic Environment ● Growing segment millennial → 77 million ○ 24% of total population Economic Environment ● Financial crisis - consumers cut back video game related expenditures ● Used video games and low-cost mobile games ENVIRONMENTAL ANALYSIS FALL 2014: MKT 5750
  • 5. Regulatory Environment ● Copyright Act First Sale doctrine Technological Environment ● 3D games ● Online games ENVIRONMENTAL ANALYSIS FALL 2014: MKT 5750
  • 6. Strengths ● Global brand recognition ● First party publishing ● Affordable pricing for various economic segments ● Innovation towards unique products in the market ● Enables cross-platform gaming SWOT ANALYSIS FALL 2014: MKT 5750
  • 7. Weaknesses ● Dependent on its own supply chain ● Low margin per unit ● Broad target audience SWOT ANALYSIS FALL 2014: MKT 5750
  • 8. Opportunities ● Game industry growth over $55 billion by 2015 ● Growth of mobile games ● Expanding demographics of customers SWOT ANALYSIS FALL 2014: MKT 5750
  • 9. Threats ● Competitors ● Changing industry trends SWOT ANALYSIS FALL 2014: MKT 5750
  • 10. 8TH GENERATION GAME CONSOLE SALES FALL 2014: MKT 5750
  • 11. • Increase sales by approximately 1.5% to 2% by 2016 • Establish a sustainable competitive advantage for the Wii U brand • Effectively differentiate the Wii U from its competitors • Enhance product awareness by effectively reconstructing brand image • Increase consumer engagement and social impressions on digital channels MARKETING OBJECTIVES FALL 2014: MKT 5750
  • 12. TARGET MARKET‘DIGITAL NATIVES’ • BROAD → NARROW target market • 6-66 years old vs. 18-34 years old • Average game player is 31 years old FALL 2014: MKT 5750
  • 13. Current Position: ● Distorted perception of the game console since release ● Nintendo failed to familiarize gamers with their new technology ● Not able to effectively market the Wii U GamePad controller to broad audience Re-position the Nintendo Wii U towards millennials: 1. Up to date with technological trends 2. Dedicate a good amount of time playing video games 3. Current segment with the most purchasing power POSITIONING STRATEGY FALL 2014: MKT 5750
  • 15. MARKETING STRATEGY Establish a niche strategy targeted towards millennials ● Shift the target market from a broad to narrow segment ● Strengthen position in the game console market ● Attract and establish long-term relationships with millennials Marketing Actions Competitively Position the Wii U: 1. Spend more $ on advertising 2. Develop more marketing campaigns 3. Promotions = Lure new customers FALL 2014: MKT 5750
  • 16. PROMOTIONAL CAMPAIGN #1 • Brand collaborative tour van • live demo interactive gaming • Limited edition Super Mario Bros. Share A Coke → social buzz • #WiiUShareACoke • Sweepstakes activation • Thematic bundle packages • Linking two evocative brands during the holiday season • Emotions drive actions FALL 2014: MKT 5750
  • 17. PROMOTIONAL CAMPAIGN #2 • The first ultimate sophisticated in-flight gaming experience within the industry • Multi-player capabilities between flight passengers • Social and digital engagement • #WiiUJetSet • Social influencers • Sweepstakes activation • Super Bowl XLIX FALL 2014: MKT 5750
  • 18. • Leverage engagement across all marketing capabilities • Increase product sales and market share for Nintendo • Potential partnership expansion • Establish a resonating brand image between our innovative product and the millennial consumer FALL 2014: MKT 5750 IMPACT