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games: the next step
the changing media landscape
        @jeroen020
/me
startup - NetlinQ
making a game
burst
Airplay:
continuous / dedicated / shared
is that a supercomputer in your pocket?
1988

The ‘Henny
Huisman Effect’ is
a situation where
the national phone
system grinds to a
halt due to a
sudden, massive
amount of phone
calls.
the art of programming
not everything works on demand
1999 Big Brother: Making headlines worldwide
Interactive voting via SMS and IVR
2008 Still broadcast in 32 countries, 320 million viewers
imagine
gamificiation beyond the check in
“social tv”

sharing meets
entertainment
console is dead
the ultimate social object
1. What do you collect?
2. How do you earn points?
3. How do you get feedback?
4. Where do you have exchanges?
5. How do you customize your experience?


   From: 5 questions to ask re: game design, Amy Jo Kim
Collect



Points



Feedback



Exchange



Customize
rise of the quants




  iterate or die
game as a service
the moment is the excitement
games are social lubricants
…on the go




…at home                …as groups
we play together again
thanks

images by

 Ben Harris, FlickrDelusions, Shoe, Aaron
 Escobar, Marten hoi, Jyri Engestrom, ah
 zut, akakumo, Talpa, onlive, **Mary**,
 epic games, RETROnoob, philippe
 leroyer, Columbia Pictures,
 crazybobbles, Eirik Newth, Greg Melia,
 joannepeace, space.boy, Angelrays

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