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A Million Players Isn’t Cool




       @jeroen020
We like Games, TV & People
HQ in Amsterdam, US office in SF
Focus on Entertainment & Brands
console is dead
Is that a supercomputer in your pocket?
Singleplayer
   is just me
killing algorithms


                -- @darthjulian
the ultimate social object
1. What do you collect?
2. How do you earn points?
3. How do you get feedback?
4. Where do you have exchanges?
5. How do you customize your experience?


   From: 5 questions to ask re: game design, Amy Jo Kim
Collect



Points



Feedback



Exchange



Customize
rise of the quants
"The old adage that TV
is a lean-back
experience compared
to lean-forward web
surfing no longer holds
true, our research
shows that increasingly
people are doing both
simultaneously.”

Ivan Ristic, Diffusion
the art of programming
not everything will be on demand
Game as a Service
                        GHz in your pocket
Social object
                               Metric driven
Game mechanics everywhere
                                 Multiscreen
Multitasking
                            Artificial scarcity
Be part of something
beyond the check in
• December 2010,
  90 minutes, pre-
  recorded
• ~800K viewers
• Features: Real
  Time Q&A,
  Predictions,
  Bonus Questions,
  Post to Twitter,
  Facebook
• >1% participation
  rate
• Call To Action
  hugely important
• Bonus questions
  overlooked
• HTML5 rules
• The power of
  iPad: 12% of
  users
• Experienced
  internet users
  (FF, Chrome)
• (Pre-)registration
  not important
• Semi-final &
  final, January
  2011, 120
  minutes, live
• Features: live
  rating (personal /
  national), post to
  Twitter/Facebook
• Website takeover
  ‘widget’
• About 3 Million
  viewers
• Accurate prediction
• Talent > clock
• Call to action on TV
  tripled users
• 7% iPad, 7% phones
• Tweak algorithms &
  controls
• Embedding vs
  destination
• Friendsfriendsfriends
• Twitter, facebook
  integration
Ex Machina 2010
Ex Machina 2010
Case: Germany’s Next Top Model
Ex Machina 2010
1.   Existing formats
2.   New, multiplayer formats
3.   Add TV to multiplayer
     games
   Launch quick & iterate
   Metrics, metrics, metrics
   Pilot, episodes, seasons
   Artificial scarcity works
   Make the moment matter
   Interaction over form
   Balance show-specific and
    generic, social features
   A TV stays a TV
   Live > pre-recorded > on-
    demand
   Register optionally & at
    any moment
   Format relevance
   Be careful with apps
   Synchronous &
    synchronized
   Make technology invisible
   … but make it scale
   Me vs tribe vs nation
   Say it loud, say it often,
    say it proud!
   Ads, product placement,
    freemium, skill, …
   2% conversion is easy
   10% achievable
   …
A Million Players Isn’t Cool
You Know What’s Cool?




   A Billion Players
We’re
     hiring




PS            @jeroen020

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One Million Players Isn't Cool (at Festival of Games 2011)

  • 1. A Million Players Isn’t Cool @jeroen020
  • 2. We like Games, TV & People HQ in Amsterdam, US office in SF Focus on Entertainment & Brands
  • 4.
  • 5.
  • 6.
  • 7. Is that a supercomputer in your pocket?
  • 8.
  • 9. Singleplayer is just me killing algorithms -- @darthjulian
  • 10.
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  • 14.
  • 15. 1. What do you collect? 2. How do you earn points? 3. How do you get feedback? 4. Where do you have exchanges? 5. How do you customize your experience? From: 5 questions to ask re: game design, Amy Jo Kim
  • 17. rise of the quants
  • 18.
  • 19. "The old adage that TV is a lean-back experience compared to lean-forward web surfing no longer holds true, our research shows that increasingly people are doing both simultaneously.” Ivan Ristic, Diffusion
  • 20. the art of programming
  • 21. not everything will be on demand
  • 22. Game as a Service GHz in your pocket Social object Metric driven Game mechanics everywhere Multiscreen Multitasking Artificial scarcity Be part of something
  • 23.
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  • 28. • December 2010, 90 minutes, pre- recorded • ~800K viewers • Features: Real Time Q&A, Predictions, Bonus Questions, Post to Twitter, Facebook • >1% participation rate
  • 29. • Call To Action hugely important • Bonus questions overlooked • HTML5 rules • The power of iPad: 12% of users • Experienced internet users (FF, Chrome) • (Pre-)registration not important
  • 30. • Semi-final & final, January 2011, 120 minutes, live • Features: live rating (personal / national), post to Twitter/Facebook • Website takeover ‘widget’ • About 3 Million viewers
  • 31. • Accurate prediction • Talent > clock • Call to action on TV tripled users • 7% iPad, 7% phones • Tweak algorithms & controls • Embedding vs destination • Friendsfriendsfriends • Twitter, facebook integration
  • 36.
  • 37.
  • 38.
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  • 40.
  • 41. 1. Existing formats 2. New, multiplayer formats 3. Add TV to multiplayer games
  • 42. Launch quick & iterate  Metrics, metrics, metrics  Pilot, episodes, seasons  Artificial scarcity works  Make the moment matter  Interaction over form  Balance show-specific and generic, social features
  • 43. A TV stays a TV  Live > pre-recorded > on- demand  Register optionally & at any moment  Format relevance  Be careful with apps  Synchronous & synchronized
  • 44. Make technology invisible  … but make it scale  Me vs tribe vs nation  Say it loud, say it often, say it proud!  Ads, product placement, freemium, skill, …  2% conversion is easy  10% achievable  …
  • 45. A Million Players Isn’t Cool
  • 46. You Know What’s Cool? A Billion Players
  • 47. We’re hiring PS @jeroen020