Published July 26th, 2017
A slightly edited version of the Wearables slide deck.
Presented to entire Liquid Studio Team as part of the weekly studio sessions.
Accenture | Liquid Studio
Wearables Team
Summer 2016 Intern
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FVCproductions
https://fvcproductions.com
4. Services We Offer at the Studio
Application
Modernization
Bring existing
applications onto
new architecture
platforms and
migrate to cloud.
Innovation and Design
Thinking Workshops
Ideate with studio
residents.
Emerging Tech
Experimentation and
Prototyping
Accelerate solutions for the
Internet of Things and
wearables.
Rapid Application
Development
Build applications in days
using liquid architecture
principles, cloud
infrastructure and modern
delivery methods.
Architecture
Assessment
Assess and create a
roadmap to
modernize
architecture.
Cloud Migration
Migrate applications
and infrastructure to
PaaS, IaaS or a
virtualized
infrastructure.
Intelligent
Automation
Apply robotic
process automation,
analytics and
artificial intelligence
to dramatically
reduce cycle time.
Product and Platform
Engineering
End-to-end services to
launch, scale and operate
software products and
platforms.
8. OPINION
The best
part of
being on
the
wearables
team?
“I get to play with
new toys a lot which
is probably the
coolest part -
nobody else gets to
use it and sometimes
its not even out
yet”
11. blumbr01 brentblum
Brent Blum
G L O B A L W E A R A B L E L E A D & S E N I O R P R I N C I P A L
~2K followers on LinkedIn. Founded the Wearable Technology Practice at Accenture and
leads day-to-day operations. Work within enterprise wearables has been recognized by
Forbes, CBS, CIO Magazine, the WSJ, TechCrunch and others. Holds a degree in
Management Information Systems from Wake Forest University.
12. AJ_Bubb ajbubbajbubb.com
AJ Bubb
N O R T H A M E R I C A N W E A R A B L E S P R A C T I C E A N D L I Q U I D S T U D I O L E A D
ENTREPRENEUR, SPEAKER, AND TECHNOLOGIST located in the Silicon Valley, specializing in
emerging technologies such as Wearables and Internet of Things, including Augmented
Reality, Virtual Reality, and systems integration platforms. Recipient of Philadelphia
Business Journal’s Top 40 Under 40.
13. g_carre guillaumecarre
Guillaume Carre
E T A N D W E A R A B L E S T E C H A R C H C O N S U L T A N T
Enthusiastic team player committed to delivering results and bilingual. Holds a BS in
Robotics and a MS in Artificial Intelligence from Heriot Watt University in Edinburgh,
Scotland. In charge of the entire life cycle of high visibility R&D systems using wearable or
mobile devices such as smart glasses, smart watches, tablet or mobile phone.
14. curtiswilcox
Curtis Wilcox
W E A R A B L E S T E C H A R C H S R . A N A L Y S T
Computer Engineer experienced in several technologies. Currently part of the Wearables
team at Accenture, focusing on delivering solutions for enterprise clients using wearable
technology. Graduated from Santa Clara University with both an MS and a BS in Computer
Science & Engineering.
15. thatvrguy davearendashthatvrguy.com
Dave Arendash
T E C H A R C H M A N A G E R
Prior to joining Accenture he was an independent consultant helping various AR and VR
startups in the San Francisco Bay area with rapid prototyping and guidance, building on
nearly two decades of experience working on AR, VR, 3D simulations, and others using
game technology for real-world solutions.
16. BenHolfeld benholfeldbenholfeld.com
Ben Holfeld
A P P C O N S U L T A N T
Thousands of followers. Tons of mobile language apps. With a profound scientific-
technological and business-management background, Benjamin Holfeld is pursuing a
career as a consultant with focus on mobile solutions. His main strengths are problem-
solving, creativity, perseverance and a focused-efficient work style.
18. • first fully untethered, see-
through holographic computer
• enables high-definition
holograms to come to life
• seamlessly integrates with
physical places, spaces, and
things
19. • capable of support 3D content
with stereoscopic imagery
• runs custom version of Android
KitKat, dubbed ReticleOS
• device was built to be robust and
potentially used in rough
environments
20. • wearable computer with optical
head-mounted display
• displays info in smartphone
hands-free format with voice
commands
• failed to produce mass-market
ubiquitous solution
21. • world’s first commercially
available smart glasses
• focused on enterprise
applications before Google Glass
• Android-based wearable
computer enhanced with
wearable monocular display and
onboard processor
22. • started to ship in April of 2015
• sold 12 million last year at an
avg. price of $500
• 3 editions: Apple Watch, Apple
Sport, and Apple Watch Edition
65. fvcproductions fvcproductionsfvcproductions.com
Frances Coronel
S U M M E R 2 0 1 6 W E A R A B L E S I N T E R N
Upcoming M.Eng in CS student at Cornell Tech in NYC. Like to dabble with things that
ought to be dabbled with. Developer with a design background who gets a lot of personal
satisfaction out of helping her local tech community through varied skill set.