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Achieve 7.21m hits a day and 2.6bn hits a year

              producing 5 ongoing serials and 20 themed shows

                 processing 26.34m transactions - 0.25 to 5% charge




          integrating internet TV and ecommerce channels




                                                             Internet TV
A tour of business plan features
(Content shown is figurative)




      eL   ePay   eB
(Content shown is figurative)




              eL   ePay   eB
(Content shown is figurative)




                                 eL   ePay   eB




Integrated Applications:
lifestyle and ecommerce TV channels




Innovation in ecommerce and media
reality shows and direct online sales




Media productions supporting ecommerce
ePay




eB


                  eL

             Live iDTV – Internet TV (Content)
              ePay – Payments and Transfers
                 eBooking – Reservations
            eLive and LiveMC – Social Networks
              Live Cause – Social Conscience
Live Dynamic Platform

Live iDTV is an internet TV and
ecommerce platform integrating
social media networks and
virtualizing businesses installing
IPv cameras and realizing low-
                                     Social Media
cost media productions.

                 Live Entertainment
                             Events Organization
                                     Virtual Adventure
Live iDTV Mission and Purpose

Live iDTV mission and purpose is to
produce TV entertainment, virtual
adventures, real-time video streaming
and organize dynamics to achieve a
satisfactory and repetitive user
experience (UX).
Live iDTV Infrastructure and Platform

Live iDTV technological infrastructure
and platform is designed to build and
develop integrated internet TV and
ecommerce channels, social media
applications       and virtualize   e-
businesses placing IPv digital cameras   Social Media
for interactivity.
                                         Live Entertainment

                                         Events Organization

                                         e-Commerce
Live Sites and Social Media

www.LiveiDTV.com
Our main site is LiveiDTV.com. It will contain 7
lifestyle and ecommerce TV channels and will be
integrated with LiveMemberClub.com and
LiveCauses.org.



                             Live Entertainment

                                      Virtual Adventure

                                              e-Commerce
Live Sites and Social Media
www.LiveMemberClub.com
Live Member Club, “Live MC”, is our Social
Media Network. Its purpose is to promote
social dynamics among users and members
supporting e-commerce and loyalty programs
for business customers.




                                 Events Organization
                                        Member Club
Live Sites and Social Media

www.LiveCauses.org
“Live Causes” is our social responsibility
area focused on supporting social causes.
Its purpose is to promote social conscience
and awareness by organizing events and
other activities.



                             Social Conscience
Live Functions and Social Media Apps
www.eLive.*
“eLive” (eL), button and function, is our integrated
social network application (i.e. subdomain). It will   eL
support “LiveMC” with a club events agenda and
groups video conferencing for real-time interaction.




                         Social Network

                                 Video Conferencing

                                        eLive TV Channel
Live Functions and Ecommerce Apps
www.ePay.*
“ePay” (eP), button and function, is our integrated
payments and transfers system application (i.e.       ePay
subdomain). It will be integrated with the sites to
support ecommerce transactions acting as a wallet.




                        Payments

                                 Transfers

                                        e-Commerce
Live Functions and Ecommerce Apps
www.eBookings.*
“eBookings” (eB), button and function, is our integrated
bookings and reservations system application (i.e.         eB
subdomain). It will be integrated with the sites to
support ecommerce operations.




                           Bookings

                                   Reservations

                                           e-Commerce
Live Users, Content and Locations



                                              3m to 15m users
                                              Worldwide
                               1m to 6m users in
                               Asia & Africa

                      1.8m to 8m users in
                      Europe & America


              200.000 to 1m users in
              UK & Spain


                                            Social Conscience
Live Users



       Occupation students and professionals

         User level social media and internet savvy

             Access from home, mobile phones and work

               Activity use entertainment and marketing

                 User type consumers and businesses
Live Content



        Live Shows and Events

           Live Tours and Adventures

               Live Fashion and Designers

                  Live Members and Social Media

                     Live Music and Artists Profiling
Live Content




        In-house programmed feeding system.

          Users content, video and home media productions.

               Business customers content and media productions.

                 Live iDTV low-cost media productions.
Live Content


        In-house programmed feeding system:
        Video/Live feeding and RSS from
        sites, channels, youtube, etc.


            Users share content:
            Content, video and home-made media productions.



        (In-house and users home production)
Live Content

        Business customers low-cost media productions:
             In-house marketing productions.
             Live events streaming.
             Real-time shows production.

                 Live iDTV low-cost media productions:
                      PR and publicity for business customers.
                      Live events streaming and video shows.
                      Ongoing serial programs and shows.
                      Realityshows focused on lifestyle activities.

      (Reality shows focused on lifestyle and business activities)
Live serials and shows worldwide, mainly promoting venues




            Live cuisine shows from the best chefs



                 Live cocktail and wine shows




            Live restaurants, bars and clubs shows



           Live music, arts and fashion events shows
Live serials and shows worldwide, mainly promoting destinations




             Live travel shows from travelers worldwide



               Live tours with tour guides worldwide




                 Live travel from natural reserves



                 Live travel from new destinations
Live serials and shows worldwide, mainly promoting brands




               Live shows from fashion gurus



               Live shows from best designers




               Live fashion weeks worldwide



               Live shows at best showrooms
Live serials and shows worldwide, mainly promoting artists




            Live shows from music gurus and artists



             Live shows from best DJs worldwide




              Live shows from best new bands



              Live shows from solos and groups
Live serials and shows worldwide, mainly promoting films and arts




             Premieres and trailers from films worldwide



               Live shows from filmmakers and studios




                Live shows from art gurus and artists



                Live shows from venues and exhibitions
Live events from members worldwide promoting club and lifestyle




                 Live parties events for members



                 Live travel events for members




                 Live fashion events for members



                 Live music events for members
Live serials and shows worldwide promoting social conscience and causes




                        Live shows from organizers



                        Live shows from volunteers




                      Live events supporting causes



                          Live shows and videos
Live Locations


             Starting-Up:    London and Madrid


                  Growth:
                  Berlin, Paris, Milan, NY, LA, Miami, Buenos
                  Aires, Sao Paulo, Mexico DF,
                  Moscow and others

                            Expansion: Beijing, Shanghai, Hong
                            Kong, Delhi, Mumbai, Tokyo,
                            Yokohama, Osaka, Bangkok, Singapore
                            and Dubai
Business Planning Internet TV
Within a fast working pace in a
60-month period it projects to    Business Strategy:
generate £25.6m by direct         Fast Growth & High Returns
online sales, franchising and
licensing.
                                  Technology:
It aims to reach 15m users and    Infrastructure & Platform
consumers within 21 countries
establishing operational bases
in main cities.                   Financials:
                                  5Year Results & Ratios
Fast Growth and High Return
Our fast growth and high return
business strategy aims to develop a                   eFashion
considerable number of business
opportunities.

We will develop revenue streams                        Fast
creating business models partnering                  Growth &
                                          eArtists               eEvents
established firms (JV and M&A) and                     High
on our own.                                           Return

Businesses           models         as
eFashion, eDesign, eEvents, eVenue
s, eTravel, eTours, eArtists, eMusic, e                eTravel
Cinema, eArts, eClub and many
others.
Live Brands and Trade Marks

                              Live
                            Fashion™



        Live                                     Live
      Venues™                                  Travel™




                           LiveiDTV
                            Brands
   Live                                              Live
  Music™                                           Cinema™




                  Live                  Live
                Artists™               Club™
Live Branding Development Strategy
Brands to develop gradually
      Partnering specialized firms as customers-investors and asJointVentures

 Live iDTVincludes several main revenue streams and brands to develop widely:

 1- Live iDTV – VoD / Live TV – lnternet TV.   10- Live Fashion/ eFashion.
 2- ePay – Real-time online payments.          11- Live Travel/ eTravel.
 3- eBookings – Direct bookings system.        12- Live Events/ eEvents / Venues / eVenues.
 4- eLive – Social network and social club.    13- Live Music/ eMusic.
 5- Live Member Club (LiveMC).                 14- Live Editions/ eEditions.
 6- Live Causes/ eCauses.                      15- Live Radio/ eRadio.
 7- Live Productions/ Live Media/ eMedia.      16- Live Conferences/ eConferences.
 8- Live Factory/ eFactory – SaaS & Web.       17- Live Talk/ eTalk.
 9- Live Artistic/ eArtistic – Artists Rep.    18- Live Market / eMarket.
Live Branding Development Strategy
                 Live iDTVhas 4 main core brands :


                           Live iDTV™




                          Main
     eB™                LiveiDTV                     eL™
     eBookings                                       eLive
                         Brands



                             ePay™
                            ePayments
Business Development Targets

  Users, consumers and main business customers:


 Model a 15m users and consumers base with an average
  expenditure of £19,4 per month and £233,3 per year.

 Develop a main business customer base of 960 B2B firms,
  focusing mainly on SME distributors within targeted
  industries, and establish a final B2C business customer
  matrix of 35.000 firms.
Business Development Targets
  Costumer revenues, growth and market share:

 Provide an average revenue for main B2B business
  costumers of £44.444 per month, £533.333 per year, and
  for final B2C business customers of £8.333 a
  month, £100.000 a year.


 Support continuous growth of main business customers
  (distributors) to reach a B2B market of £512m integrating
  and developing their online B2C business clients
  achieving a total final market of £3.5bn.
Business Development Targets
  Transactions and distribution:

 Process in year 5 26.337.449 transactions with an average
  charge from 0.25% (payments) to 5% (distribution) operating
  and distributing in 21 areas (EMEA, America and Asia):

   Year 1 – 1.309.156 transactions operating in 2 areas: UK and Spain.


   Year 2 – 2.510.288 transactions operating in 6 areas: Europe and America.


   Year 3 – 5.555.556 transactions operating in 12 areas: EMEA and America.

   Year 4 – 14.917.695 transactions operating in 21 areas: EMEA, America and Asia.
Business Development Targets
  Communication and Media:

 Achieve in year 5 7.21m hits per day, 2.6bn hits per year and
  10‰ hit efficiency (10 hit-into-click/lead conversions out of
  1000) producing 5 ongoing serials and 20 themed shows:

    Year 1 - 717.246 hits per day, 261.8m hits per year and 5‰ hit efficiency.


    Year 2 - 1.203.563 hits per day, 439.3m hits per year and 6‰ hit efficiency.


    Year 3 - 2.283.105 hits per day, 833.3m hits per year and 7‰ hit efficiency.

    Year 4 - 5.108.800 hits per day, 1.86bn hits per year and 8‰ hit efficiency.
Starting-up


                    Spain - Madrid



      UK - London
Growth

                                                  South America
                                       Russia
                                                  • Buenos Aires
                           Australia   • Moscow   • Sao Paulo
                           • Sidney               • Mexico DF
           North America
           • NY
           • LA
Europe     • Miami
• Berlin
• Paris
• Milan
Expansion
                                          Others in Asia
                                 Japan    • Bangkok
                                          • Singapore
                    Middle East • Tokyo
                                 • Yokohama
                    • Dubai      • Osaka
         India      • Emirates
         • Delhi
         • Mumbai
China
• Beijing
• Shanghai
The i-Live Platform
Our cutting edge technological infrastructure and
platform is defined as “i-Live”: integrated Social, Media
and Ecommerce Technologies.


      Social Media                Media Production




      e-Commerce
The i-Live Platform
Our purpose is the development of commercial
internet TV integrating social networks and virtualizing
e-commerce platforms.


  Media Production                  Social Media



                    e-Commerce
The i-Live Platform
Its particulars are low-
cost               media   Media Production
productions,       cloud
media servers, a matrix
of distribution channels
and networks, CMSs for
developers, easy-to-use      e-Commerce
apps for users and
affordable ecommerce
solutions.

                             Social Media
i-Live Engineering




                     Software and Business Engineering
i-Live Technology
i-Live Technology is based on
LAMP (Linux, Apache, MySQL
and PHP), IPTV (Internet
Protocol TV), HBBTV (Hybrid
Broadcasting Broadband TV)
and IPv (Internet Protocol Video)
technologies integrating data-
centric database architectures
and layered designed interfaces.
i-Live Technology
i-Live Technology aims to develop
innovative applications and systems,
social networks, low-cost TV and
ecommerce channels producing media
serials and shows, state of the art
business architectures, integrated
media and ecommerce platforms and
other features.
i-Live Technology
Our ongoing innovation and R&D
program defined as i-Live R&D is
focused mainly on image treat,
software engineering automation
and low-cost media production.
i-Live R&D Program
 New functionality development.

 New ecommerce approaches.

 New media approaches.

 Low-cost video / TV and content production.

 User experience (UX) improvement.

 Distribution, logistics and production systems.
i-Live R&D Program
New functionality development:
      Video production and image treat focused on developing new
       ecommerce, media and marketing feasible approaches.
      Development of hybrid programming languages based on
       Java, Visual Basic, Adobe, XML and other technologies.
      Combined and integrated multi channel-server-layer features to
       support ajax, real-time streaming and multi casting-connectivity
       to enhance user experience and media-ecommerce capability.
i-Live R&D Program
New ecommerce approaches:
      VoD automated sales - Videophone sales and customer service -
       Videophone windows shopping - Virtualized markets with 3D
       models - Animated point of sales with virtual graphical
       adventures (games) - On click items purchase while watching
       Media productions (image treat) allowing select items on screen.

      State of the art marketing and emailing with automated lead
       generation developing matrices of sites and affiliation programs.
i-Live R&D Program
New media approaches:
      Multimedia productions in 3D to animate virtual ecommerce
       with graphical adventures (games) focusing on promotion and
       retention programs inviting users to participate.

      Low-cost media productions coordinating industries in-house
       serial shows with postproduction training staff for recording and
       presenting while focusing on artistic management and edition.
i-Live R&D Program
Low-cost video / TV and content production:
      In-house video productions at business premises with IPv6
       cameras training key staff from HR customer structures to
       support webcasting while focusing on postproduction for quality
       editions to enhance marketing and ecommerce.

      Automated content production system: programming
       feeding, selecting sources and controlling external uploading for
       quality.
i-Live R&D Program
User experience (UX) improvement:

    Interactivity by games and virtual graphical adventures
     (to influence consumption), social development by
     multi-conferencing, direct purchases by real-time video
     connectivity and others.
i-Live R&D Program
Distribution, logistics and production systems:

    Systems of auto production, auto edition and similar
      integrated with marketing programs, improving
      Revenue Management and Just inTime Systems.
      (state of the art in logistics and distribution)
Financial Highlights First 5Years

Profit and Loss Projection
Financial Highlights First 2Years
 Starting-up stage:


 In Year 1 revenue of £1.27m with
  losses of £400,000.

 In Year 2 revenue of £2.44m reaching
 break-even.
Financial HighlightsYear 3 and 4

 Growth stage:


 In Year 3 £5.4m revenue with £1.25m profit
 (EBIDTA) entering new markets             in
 Europe, USA and South America.

 In Year 4 £14.5m revenue and £5.4m profit
 (EBIDTA) developing operations intensively
 in new markets and exploiting existing ones.
Financial HighlightsYear 5

 Expansion stage:


 In Year 5 £25.6m revenue and £8.58m
 profit (EBIDTA) expanding to China
 and Indian markets.

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Emerging online TV revenue businesss models - New advertising, ecommerce and media approaches - Live iDTV presentation

  • 1. Achieve 7.21m hits a day and 2.6bn hits a year producing 5 ongoing serials and 20 themed shows processing 26.34m transactions - 0.25 to 5% charge integrating internet TV and ecommerce channels Internet TV A tour of business plan features
  • 2. (Content shown is figurative) eL ePay eB
  • 3. (Content shown is figurative) eL ePay eB
  • 4. (Content shown is figurative) eL ePay eB Integrated Applications:
  • 5. lifestyle and ecommerce TV channels Innovation in ecommerce and media
  • 6. reality shows and direct online sales Media productions supporting ecommerce
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16. ePay eB eL Live iDTV – Internet TV (Content) ePay – Payments and Transfers eBooking – Reservations eLive and LiveMC – Social Networks Live Cause – Social Conscience
  • 17. Live Dynamic Platform Live iDTV is an internet TV and ecommerce platform integrating social media networks and virtualizing businesses installing IPv cameras and realizing low- Social Media cost media productions. Live Entertainment Events Organization Virtual Adventure
  • 18. Live iDTV Mission and Purpose Live iDTV mission and purpose is to produce TV entertainment, virtual adventures, real-time video streaming and organize dynamics to achieve a satisfactory and repetitive user experience (UX).
  • 19. Live iDTV Infrastructure and Platform Live iDTV technological infrastructure and platform is designed to build and develop integrated internet TV and ecommerce channels, social media applications and virtualize e- businesses placing IPv digital cameras Social Media for interactivity. Live Entertainment Events Organization e-Commerce
  • 20. Live Sites and Social Media www.LiveiDTV.com Our main site is LiveiDTV.com. It will contain 7 lifestyle and ecommerce TV channels and will be integrated with LiveMemberClub.com and LiveCauses.org. Live Entertainment Virtual Adventure e-Commerce
  • 21. Live Sites and Social Media www.LiveMemberClub.com Live Member Club, “Live MC”, is our Social Media Network. Its purpose is to promote social dynamics among users and members supporting e-commerce and loyalty programs for business customers. Events Organization Member Club
  • 22. Live Sites and Social Media www.LiveCauses.org “Live Causes” is our social responsibility area focused on supporting social causes. Its purpose is to promote social conscience and awareness by organizing events and other activities. Social Conscience
  • 23. Live Functions and Social Media Apps www.eLive.* “eLive” (eL), button and function, is our integrated social network application (i.e. subdomain). It will eL support “LiveMC” with a club events agenda and groups video conferencing for real-time interaction. Social Network Video Conferencing eLive TV Channel
  • 24. Live Functions and Ecommerce Apps www.ePay.* “ePay” (eP), button and function, is our integrated payments and transfers system application (i.e. ePay subdomain). It will be integrated with the sites to support ecommerce transactions acting as a wallet. Payments Transfers e-Commerce
  • 25. Live Functions and Ecommerce Apps www.eBookings.* “eBookings” (eB), button and function, is our integrated bookings and reservations system application (i.e. eB subdomain). It will be integrated with the sites to support ecommerce operations. Bookings Reservations e-Commerce
  • 26. Live Users, Content and Locations 3m to 15m users Worldwide 1m to 6m users in Asia & Africa 1.8m to 8m users in Europe & America 200.000 to 1m users in UK & Spain Social Conscience
  • 27. Live Users Occupation students and professionals User level social media and internet savvy Access from home, mobile phones and work Activity use entertainment and marketing User type consumers and businesses
  • 28. Live Content Live Shows and Events Live Tours and Adventures Live Fashion and Designers Live Members and Social Media Live Music and Artists Profiling
  • 29. Live Content In-house programmed feeding system. Users content, video and home media productions. Business customers content and media productions. Live iDTV low-cost media productions.
  • 30. Live Content In-house programmed feeding system: Video/Live feeding and RSS from sites, channels, youtube, etc. Users share content: Content, video and home-made media productions. (In-house and users home production)
  • 31. Live Content Business customers low-cost media productions:  In-house marketing productions.  Live events streaming.  Real-time shows production. Live iDTV low-cost media productions:  PR and publicity for business customers.  Live events streaming and video shows.  Ongoing serial programs and shows.  Realityshows focused on lifestyle activities. (Reality shows focused on lifestyle and business activities)
  • 32. Live serials and shows worldwide, mainly promoting venues Live cuisine shows from the best chefs Live cocktail and wine shows Live restaurants, bars and clubs shows Live music, arts and fashion events shows
  • 33. Live serials and shows worldwide, mainly promoting destinations Live travel shows from travelers worldwide Live tours with tour guides worldwide Live travel from natural reserves Live travel from new destinations
  • 34. Live serials and shows worldwide, mainly promoting brands Live shows from fashion gurus Live shows from best designers Live fashion weeks worldwide Live shows at best showrooms
  • 35. Live serials and shows worldwide, mainly promoting artists Live shows from music gurus and artists Live shows from best DJs worldwide Live shows from best new bands Live shows from solos and groups
  • 36. Live serials and shows worldwide, mainly promoting films and arts Premieres and trailers from films worldwide Live shows from filmmakers and studios Live shows from art gurus and artists Live shows from venues and exhibitions
  • 37. Live events from members worldwide promoting club and lifestyle Live parties events for members Live travel events for members Live fashion events for members Live music events for members
  • 38. Live serials and shows worldwide promoting social conscience and causes Live shows from organizers Live shows from volunteers Live events supporting causes Live shows and videos
  • 39. Live Locations Starting-Up: London and Madrid Growth: Berlin, Paris, Milan, NY, LA, Miami, Buenos Aires, Sao Paulo, Mexico DF, Moscow and others Expansion: Beijing, Shanghai, Hong Kong, Delhi, Mumbai, Tokyo, Yokohama, Osaka, Bangkok, Singapore and Dubai
  • 40. Business Planning Internet TV Within a fast working pace in a 60-month period it projects to Business Strategy: generate £25.6m by direct Fast Growth & High Returns online sales, franchising and licensing. Technology: It aims to reach 15m users and Infrastructure & Platform consumers within 21 countries establishing operational bases in main cities. Financials: 5Year Results & Ratios
  • 41.
  • 42. Fast Growth and High Return Our fast growth and high return business strategy aims to develop a eFashion considerable number of business opportunities. We will develop revenue streams Fast creating business models partnering Growth & eArtists eEvents established firms (JV and M&A) and High on our own. Return Businesses models as eFashion, eDesign, eEvents, eVenue s, eTravel, eTours, eArtists, eMusic, e eTravel Cinema, eArts, eClub and many others.
  • 43. Live Brands and Trade Marks Live Fashion™ Live Live Venues™ Travel™ LiveiDTV Brands Live Live Music™ Cinema™ Live Live Artists™ Club™
  • 44. Live Branding Development Strategy Brands to develop gradually Partnering specialized firms as customers-investors and asJointVentures Live iDTVincludes several main revenue streams and brands to develop widely: 1- Live iDTV – VoD / Live TV – lnternet TV. 10- Live Fashion/ eFashion. 2- ePay – Real-time online payments. 11- Live Travel/ eTravel. 3- eBookings – Direct bookings system. 12- Live Events/ eEvents / Venues / eVenues. 4- eLive – Social network and social club. 13- Live Music/ eMusic. 5- Live Member Club (LiveMC). 14- Live Editions/ eEditions. 6- Live Causes/ eCauses. 15- Live Radio/ eRadio. 7- Live Productions/ Live Media/ eMedia. 16- Live Conferences/ eConferences. 8- Live Factory/ eFactory – SaaS & Web. 17- Live Talk/ eTalk. 9- Live Artistic/ eArtistic – Artists Rep. 18- Live Market / eMarket.
  • 45. Live Branding Development Strategy Live iDTVhas 4 main core brands : Live iDTV™ Main eB™ LiveiDTV eL™ eBookings eLive Brands ePay™ ePayments
  • 46. Business Development Targets Users, consumers and main business customers:  Model a 15m users and consumers base with an average expenditure of £19,4 per month and £233,3 per year.  Develop a main business customer base of 960 B2B firms, focusing mainly on SME distributors within targeted industries, and establish a final B2C business customer matrix of 35.000 firms.
  • 47. Business Development Targets Costumer revenues, growth and market share:  Provide an average revenue for main B2B business costumers of £44.444 per month, £533.333 per year, and for final B2C business customers of £8.333 a month, £100.000 a year.  Support continuous growth of main business customers (distributors) to reach a B2B market of £512m integrating and developing their online B2C business clients achieving a total final market of £3.5bn.
  • 48. Business Development Targets Transactions and distribution:  Process in year 5 26.337.449 transactions with an average charge from 0.25% (payments) to 5% (distribution) operating and distributing in 21 areas (EMEA, America and Asia):  Year 1 – 1.309.156 transactions operating in 2 areas: UK and Spain.  Year 2 – 2.510.288 transactions operating in 6 areas: Europe and America.  Year 3 – 5.555.556 transactions operating in 12 areas: EMEA and America.  Year 4 – 14.917.695 transactions operating in 21 areas: EMEA, America and Asia.
  • 49. Business Development Targets Communication and Media:  Achieve in year 5 7.21m hits per day, 2.6bn hits per year and 10‰ hit efficiency (10 hit-into-click/lead conversions out of 1000) producing 5 ongoing serials and 20 themed shows:  Year 1 - 717.246 hits per day, 261.8m hits per year and 5‰ hit efficiency.  Year 2 - 1.203.563 hits per day, 439.3m hits per year and 6‰ hit efficiency.  Year 3 - 2.283.105 hits per day, 833.3m hits per year and 7‰ hit efficiency.  Year 4 - 5.108.800 hits per day, 1.86bn hits per year and 8‰ hit efficiency.
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  • 53.
  • 54. Starting-up Spain - Madrid UK - London
  • 55. Growth South America Russia • Buenos Aires Australia • Moscow • Sao Paulo • Sidney • Mexico DF North America • NY • LA Europe • Miami • Berlin • Paris • Milan
  • 56. Expansion Others in Asia Japan • Bangkok • Singapore Middle East • Tokyo • Yokohama • Dubai • Osaka India • Emirates • Delhi • Mumbai China • Beijing • Shanghai
  • 57.
  • 58. The i-Live Platform Our cutting edge technological infrastructure and platform is defined as “i-Live”: integrated Social, Media and Ecommerce Technologies. Social Media Media Production e-Commerce
  • 59. The i-Live Platform Our purpose is the development of commercial internet TV integrating social networks and virtualizing e-commerce platforms. Media Production Social Media e-Commerce
  • 60. The i-Live Platform Its particulars are low- cost media Media Production productions, cloud media servers, a matrix of distribution channels and networks, CMSs for developers, easy-to-use e-Commerce apps for users and affordable ecommerce solutions. Social Media
  • 61. i-Live Engineering Software and Business Engineering
  • 62. i-Live Technology i-Live Technology is based on LAMP (Linux, Apache, MySQL and PHP), IPTV (Internet Protocol TV), HBBTV (Hybrid Broadcasting Broadband TV) and IPv (Internet Protocol Video) technologies integrating data- centric database architectures and layered designed interfaces.
  • 63. i-Live Technology i-Live Technology aims to develop innovative applications and systems, social networks, low-cost TV and ecommerce channels producing media serials and shows, state of the art business architectures, integrated media and ecommerce platforms and other features.
  • 64. i-Live Technology Our ongoing innovation and R&D program defined as i-Live R&D is focused mainly on image treat, software engineering automation and low-cost media production.
  • 65. i-Live R&D Program  New functionality development.  New ecommerce approaches.  New media approaches.  Low-cost video / TV and content production.  User experience (UX) improvement.  Distribution, logistics and production systems.
  • 66. i-Live R&D Program New functionality development:  Video production and image treat focused on developing new ecommerce, media and marketing feasible approaches.  Development of hybrid programming languages based on Java, Visual Basic, Adobe, XML and other technologies.  Combined and integrated multi channel-server-layer features to support ajax, real-time streaming and multi casting-connectivity to enhance user experience and media-ecommerce capability.
  • 67. i-Live R&D Program New ecommerce approaches:  VoD automated sales - Videophone sales and customer service - Videophone windows shopping - Virtualized markets with 3D models - Animated point of sales with virtual graphical adventures (games) - On click items purchase while watching Media productions (image treat) allowing select items on screen.  State of the art marketing and emailing with automated lead generation developing matrices of sites and affiliation programs.
  • 68. i-Live R&D Program New media approaches:  Multimedia productions in 3D to animate virtual ecommerce with graphical adventures (games) focusing on promotion and retention programs inviting users to participate.  Low-cost media productions coordinating industries in-house serial shows with postproduction training staff for recording and presenting while focusing on artistic management and edition.
  • 69. i-Live R&D Program Low-cost video / TV and content production:  In-house video productions at business premises with IPv6 cameras training key staff from HR customer structures to support webcasting while focusing on postproduction for quality editions to enhance marketing and ecommerce.  Automated content production system: programming feeding, selecting sources and controlling external uploading for quality.
  • 70. i-Live R&D Program User experience (UX) improvement:  Interactivity by games and virtual graphical adventures (to influence consumption), social development by multi-conferencing, direct purchases by real-time video connectivity and others.
  • 71. i-Live R&D Program Distribution, logistics and production systems:  Systems of auto production, auto edition and similar integrated with marketing programs, improving Revenue Management and Just inTime Systems. (state of the art in logistics and distribution)
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  • 73. Financial Highlights First 5Years Profit and Loss Projection
  • 74. Financial Highlights First 2Years Starting-up stage:  In Year 1 revenue of £1.27m with losses of £400,000.  In Year 2 revenue of £2.44m reaching break-even.
  • 75. Financial HighlightsYear 3 and 4 Growth stage:  In Year 3 £5.4m revenue with £1.25m profit (EBIDTA) entering new markets in Europe, USA and South America.  In Year 4 £14.5m revenue and £5.4m profit (EBIDTA) developing operations intensively in new markets and exploiting existing ones.
  • 76. Financial HighlightsYear 5 Expansion stage:  In Year 5 £25.6m revenue and £8.58m profit (EBIDTA) expanding to China and Indian markets.