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Friday 9th November
  Paul Dawson, Partner at Fluxx

  Walking the line: The Role of Product Development
  Product development is, or at least should be, a user-centred discipline, but
  often has a strained relationship with the design teams that have to bring that
  product to life.

  We’ll look in this session at what the role of Product Development is, how more
  and more companies are thinking of their digital services as ‘product’, and the
  very thin line Product Development has to tread in the user-centred design
  process between empowering a design team, and potentially alienating them
  altogether.

This document and its content is Copyright ©2012 Paul Dawson and UCD UK Limited. No rights are claimed over
third party images, all of which are used under ‘fair use’ and whose origin is acknowledged wherever possible.




flux[x]                                                               @fluxxstudios @poleydee
Walking the line:
          The Role of Product
            Development

flux[x]      @fluxxstudios @poleydee
The boring cred’s bit




flux[x]             @fluxxstudios @poleydee
A product & service
                             innovation company




    Setting Strategy &   Developing & validating        Innovation practices &
          Vision               products                   long term change


flux[x]                                            @fluxxstudios @poleydee
Ideal outcomes from this session?


                 How to get better briefs that allow you to
Digital UX       explore interesting opportunities and less
                 dispute with the people who are ‘leading’ it


Product          How to get closer to the product you had
                 envisioned, and create greater harmony with
development.     the team tasked with making it great



Product design                  “wtf ?”

flux[x]                            @fluxxstudios @poleydee
There are two types of
          organisation in the world




flux[x]                    @fluxxstudios @poleydee
Develop, design
            and sell products




flux[x]   @fluxxstudios @poleydee
Behave like they
            are a product
            company

            Don't behave like
            a product
            company




flux[x]   @fluxxstudios @poleydee
‘Product’ is what is on the shop floor   ‘Product’ is what we do




flux[x]                                      @fluxxstudios @poleydee
New Product Development (NPD)

         Strategy
         Ideas and insight
         R&D Concepts
         Developed & Validated Concepts
            (Desirability, Viability, Feasibility)
       Partnerships and organisation
       Design & Build
       Operate


flux[x]                                  @fluxxstudios @poleydee
The ‘Non Product’ Approach

         Strategy
         Ideas and insight
         R&D Concepts
         Developed & Validated Concepts
            (Desirability, Viability, Feasibility)
       Partnerships and organisation
       Design & Build
       Operate


flux[x]                                  @fluxxstudios @poleydee
The ‘Non Product’ Approach

         Strategy
         Ideas and insight
         R&D Concepts
         Developed & Validated Concepts
            (Desirability, Viability, Feasibility)
       Partnerships and organisation
       Design & Build
       Operate


flux[x]                                  @fluxxstudios @poleydee
Fortunately, most digital projects
      I’ve worked on start here:




flux[x]                 @fluxxstudios @poleydee
But then they go one of two ways:
                     Exciting, interesting, innovative.
                                           Empowered, creative, inspired
      What if…
                   An exploration of why
                   What new opportunities there might be within it
                   New ideas, ‘blue sky’ thinking,…


                   Well, they seem to have made up their minds,
                   we’ll just get on and be the wireframe
                   monkeys shall we?
      Wireframes
                                       Demotivated, dis-spirited, ‘done to’

                      Detailed, monotonous, not thinking for myself



flux[x]                                     @fluxxstudios @poleydee
What if companies who know
    they are product companies
    did not behave like product
             companies?




flux[x]               @fluxxstudios @poleydee
An imaginary new product
  “A new range of luggage specifically for the family”

                  The budget is set
               The board is all behind it




flux[x]                             @fluxxstudios @poleydee
Stage 1: Research

          When product companies don’t
          behave like product companies



flux[x]                       @fluxxstudios @poleydee
Stage 2: Envisioning

          When product companies don’t
          behave like product companies



flux[x]                       @fluxxstudios @poleydee
We could pre-load them with
 things people need




flux[x]               @fluxxstudios @poleydee
We could do niche products for
 specialist audiences




flux[x]                @fluxxstudios @poleydee
Hey, what if the suitcase became a
 mode of transport?!




flux[x]                @fluxxstudios @poleydee
Hey, what if the suitcase actually
became the holiday?
But then…        But suddenly…
                 The more radical thinking
                 simply gets dropped as it can’t
                 be validated
                 Ideas may be good, they might
                 not. Nobody is in a position to
                 judge before time starts
                 running out.

                      “We’ve got a whole stack of
          “Product Owner”
                          basics to do first”
flux[x]                    @fluxxstudios @poleydee
Agile approaches in non-product
 thinking companies…

 Things we
 know we
 can do

             The unproven
             ideas domain


                            Things we know our
                              customers value
flux[x]                         @fluxxstudios @poleydee
Stage 3:
   New ideas get pushed to the back and we focus in on the
   basics, having no time, resource or remit to progress our
    half-formed ideas, no matter how brilliant they were…




flux[x]                                 @fluxxstudios @poleydee
but…

  We have bright people, all eager to unleash
  their creative juices and we lost them quite
                    early on…




flux[x]                       @fluxxstudios @poleydee
The Line
  Anything is possible
                                Exciting, interesting, innovative.

                                                       Empowered, creative, inspiring




                                                   Demotivated, dis-spirited, ‘done to’

                               Detailed, monotonous, not thinking for myself

  I have a very tight, prescriptive brief

flux[x]                                               @fluxxstudios @poleydee
We might have had the ‘right ideas’




flux[x]                @fluxxstudios @poleydee
but we haven’t been able to
 ‘make those ideas right’




flux[x]                 @fluxxstudios @poleydee
What we needed was an inspiring
 brief with real possibilities
Research & Insight:




                                              Now design something
                                                  magnificent

A clear product proposition:
   “Design a suitcase that children and
            parents will love.
We know that hassled parents and kids will
 love a ride-on case. We can save tired
 parent arms and tired toddler legs and
            make travel fun.”

flux[x]                                      @fluxxstudios @poleydee
And that’s what product
 development is




flux[x]              @fluxxstudios @poleydee
Product Development is pure UCD
   But it doesn’t design interfaces, and it’s not
    concerned with usability or ergonomics


                 desirable            feasible




                             viable




flux[x]                                      @fluxxstudios @poleydee
Product Development’s Goals
   1. To flesh out and validate product and service
      propositions
          Desirable: Customers will find value in it
          Feasible: We can make it work
          Viable:    It can be an economic success

   2. Prove that this is the right thing to do, kill it early, or
      learn enough to turn it into the right thing to do
   3. To arm a design and build team with all they need to
      get the product designed and built in the right way



flux[x]                                      @fluxxstudios @poleydee
But what many product
     development teams miss is…
     That once they’ve ‘developed’ the idea into a
    product, the customer experience still has to be
                       designed
          (because generally, they’re a bit crap at doing that bit!)



flux[x]                                          @fluxxstudios @poleydee
I’ve been on both sides


                    Product
Digital UX          development
                    .




flux[x]            @fluxxstudios @poleydee
Words that strike terror…
                  “We’ve developed a new brand,
                   and the branding agency have
                      done some mock-ups”




  “We’ve had a
 product design                  “The CEO had a
   consultancy                   designer mock
 working on it”                  something up”

flux[x]                        @fluxxstudios @poleydee
“Here’s how it could look”




flux[x]   Movie UI Design by Jayse Hansen   @fluxxstudios @poleydee
Getting the wrong side of the line only leads
 to conflict…

  “Ha, they’re so wrong. This is
  a much better idea.”




                                   “Arrogant tossers,
                                   they just don’t get it!”


flux[x]                               @fluxxstudios @poleydee
Today’s Line
  Anything is possible
                                Exciting, interesting, innovative.

                                                       Empowered, creative, inspiring




                                                   Demotivated, dis-spirited, ‘done to’

                               Detailed, monotonous, not thinking for myself

  I have a very tight, prescriptive brief

flux[x]                                               @fluxxstudios @poleydee
Setting out to raise the bar
  Anything is possible
                                Exciting, interesting, innovative.

                                                       Empowered, creative, inspiring



           “Mmmm. Nice concept, full of possibility.
           Will be fun to see how we make it work.”

                                                   Demotivated, dis-spirited, ‘done to’

                               Detailed, monotonous, not thinking for myself

  I have a very tight, prescriptive brief

flux[x]                                               @fluxxstudios @poleydee
So two key questions:
           How do you do this cost-effectively?
              We already think we don’t have enough
              time for design – how do you make it
              worth investing in?




            How do we ensure this process
            does not entirely alienate design
            and development teams?


flux[x]                    @fluxxstudios @poleydee
Three answers

          Focus on generating facts, not
          opinions; and be lean about it

          Enable and equip your design &
          build team, don’t tell them what to do

          Don’t be precious – about your
          ideas, or being right

flux[x]                      @fluxxstudios @poleydee
Focus on generating
          facts, not opinions; and
          be lean about it




flux[x]           @fluxxstudios @poleydee
Flux[x] Labs

flux[x]              @fluxxstudios @poleydee
flux[x]   @fluxxstudios @poleydee
flux[x]   @fluxxstudios @poleydee
insight       idea               feasibility




            design &
                        manufacture          distribution
          development




flux[x]                               @fluxxstudios @poleydee
Easy to do, and     Starting to invest          Hard to do, and a
    no risk          time & money                  lot of risk          d
                                                                        i
                                                                        s
                                                                        t
                                                                        r
                                                                        i
                                                                 man    b
                                                                 ufac   u
                                                                 ture   t
                                                     design &           i
                                                   development          o
                                                                        n




                              feasibility




          insight




                    Idea


flux[x]                                     @fluxxstudios @poleydee
Easy to do, and     Starting to invest          Hard to do, and a
    no risk          time & money                  lot of risk
                                                                 man
                                                                 ufac
                                                                 ture
                                                     design &
                                                   development




                              feasibility




          insight




                    Idea


flux[x]                                     @fluxxstudios @poleydee
flux[x]   @fluxxstudios @poleydee
MVP = Minimum Viable Product

      Q: What is the absolute minimum we
      can do to see if people actually value
                  our product?




flux[x]                        @fluxxstudios @poleydee
Dim and                       Painful, but we got              Dragon’s Den
distant past                  there…

                                                               People
  insight                             Bankrupt                bought it
                                       factory

                                                                    Rob Law’s facts were
                    concept                      Give it to         generated by putting
                                                 the press             his product in the
                                                                      hands of the press,
                                manufacture                        and sure enough they
    design &                                                                     loved it.
  development




                                                      Dodgy
                                                                    distribution
                               Licensee
            feasibility       liquidated             catches


flux[x]                                            @fluxxstudios @poleydee
flux[x]   @fluxxstudios @poleydee
He believed strongly because he
 had generated real facts

 So what do the opinions of the
 dragons matter?!
 The toughness of his journey
 was testament to the fact that his
 MVP could not be that minimal




flux[x]                               @fluxxstudios @poleydee
Fortunately…

   This now happens in days, or maybe weeks,
           but certainly not months.

  The Lab’s job within a product development
 cycle is to generate evidence-based learning, to
     help get the ideas right, and make good
              decisions based on facts

flux[x]                        @fluxxstudios @poleydee
labs
Basic Insight
We found it really hard to find a whiteboard the
size we want and think that other people will
have the same problem.




    labs
This leads to a value hypothesis that we
             can begin to test


   “We think that people will value a
premium service that makes and installs
    whiteboards to a precise set of
             dimensions.”

   labs
1. Make a site that
                     calculates the cost
                     and puts customers in
                     touch with us.
                  2. Get a phone!




If people value
this service as
much as we do.
                  Volume of people
                  searching for it on Google
                  Requests for pricing
   labs           People who buy
The first MVP
   (c .2 days)




     labs
The 2 nd MVP




labs
The Lab’s Learnings

This is a viable, small, local
business.
It would be a good idea to make
the whiteboards erasable!
It is possible in a week to prove
out a digital & physical business
in a lean way



         labs
“The High Street Bank”
A real life case study




   labs
Amongst others, we created one
experiment designed to test
something that had been debated
for ages at the bank



   labs
It was a thorny subject.
It involved using customers’
personal data to do something we
thought they would like and value.



   labs
But would they accept it, or would
they go nuts and call the Daily Mail?

   We put it live in a few weeks in an MVP to
several thousand real customers who didn’t know
           it was just an experiment.



    labs
But before we did…




   labs
It was usability tested

                        It panned!
       Only   24% of people said they would do it


labs
How many ACTUALLY did it in
                 real life?

        96% of people just jumped right on in!


 labs
“What people say they will do and
      what they actually do is often
    very different and can be greatly
        affected by their level of
     awareness of the task at hand”


flux[x]                  @fluxxstudios @poleydee
The fluxx ‘Tested User’ Framework


                          True                                   Market Research
Idea/Concept          ethnography                                (quant and qual)
                       MVP/Lean

Product/Service                            Market Intelligence
 Maturity Level                           and behavioural data



 Partial/Fully        A/B Testing                                Usability Testing
  Developed       Multi-variate testing                          Prototype Testing


                                              Is the User
                         Unaware           aware of the test?
                                                                     Aware


flux[x]                                                          @fluxxstudios @poleydee
The fluxx ‘Tested User’ Framework


                   Proving an idea                           A wide variety of
Idea/Concept       one way or the                           opinions, ideas and
                        other                                     stories

Product/Service
                                           History
 Maturity Level



 Partial/Fully    Optimising where                              Usability
  Developed       there are multiple
                       options


                                          Is the User
                       Unaware         aware of the test?
                                                                 Aware


flux[x]                                                     @fluxxstudios @poleydee
The outcome of which is…

  Armed with facts, a product development team
        can simply ‘tell’ they don’t ‘sell’
   It’s hard to argue with, & people don’t want to
    It’s equally obvious how to apply that data to
             influence the design later on


flux[x]                           @fluxxstudios @poleydee
                                                @poleydee
A key point here though is…

          An MVP does not a design make

 Which leads us to:


                  Enable and equip your design
                  & build team; don’t tell them
                  what to do

flux[x]                       @fluxxstudios @poleydee
Briefing the team means
 focusing on the outcome


    “Nice concept, full of possibility.
     Will be fun to make it work.”




flux[x]                    @fluxxstudios @poleydee
Briefing the team

           Present the trail of evidence
           • A user-centred journey
           • Help the team understand the
             insight on which the product
             was founded
           • Don’t hide any facts
           • Show your wrong turns


flux[x]                @fluxxstudios @poleydee
Briefing the team

  Describe, don’t prescribe




  What it should be
  like, not what it
  should look like



flux[x]                       @fluxxstudios @poleydee
Create useful assets.
 Things that will enable, not confine your design team



    Draft Personas
    If you don’t know these, then the product you’ve
    developed isn’t worth the Omnigraffle it’s visualised on!


    Product and Experience Principles
    Distil your experience of the product development
    learnings into principles that will help guide the design
    and build team


flux[x]                                   @fluxxstudios @poleydee
What we don’t say:
 “Yeah, we already prototyped it”

  Product development should never be testing a UI,
  or a brand VI

  We ask questions like:
  •   Is the content valuable to our audience?
  •   Is the function that it performs valuable?
  •   How easy or low cost does it have to be to become, in
      order to become valuable?



flux[x]                                  @fluxxstudios @poleydee
Which has led us to a unique
design principle:

     Make it as bad as you can get away with
      (So long as you don’t get in the way of the core testing objective)




                                “I’ve never been asked
                                   to make my work
                                  ‘more sh*t before!”

flux[x]                                          @fluxxstudios @poleydee
How do you brief in how a
              product ‘feels’?
           I’ll give you a briefing I’ve used
                      many a time



flux[x]                            @fluxxstudios @poleydee
Let me tell you
          why I love
          Virgin Atlantic




flux[x]    @fluxxstudios @poleydee
After a briefing like that, it should
   be easy to sum it up as something
              as simple as:
          Brilliant basics, magic touches
          … and a number of other principles to which
          a user experience or product would have to
             conform in order to be the one that we
                  believe customers will love




flux[x]                                @fluxxstudios @poleydee
Finally
          Our brief must be full of possibility

   “It’s clear to us that people want a degree of
    serendipity; for the finding of information to
       have a ‘fuzzy edge’ that allows them to
     stumble on something that they love, but
                  weren’t expecting”

flux[x]                            @fluxxstudios @poleydee
flux[x]   @fluxxstudios @poleydee
Creating a product design
 brief with possibility
   Always guide, never prescribe
   Set principles, not guidelines
   Design experiments, not UI
   Say how it feels, not what it does

   In short: Let the design team design it…


flux[x]                        @fluxxstudios @poleydee
Finally:
          Avoiding the ivory tower


                   Don’t be precious – about
                   your ideas, or being right



flux[x]                      @fluxxstudios @poleydee
Talk about the dead ends
Experiments never fail or succeed, they
merely have outcomes


flux[x]                       @fluxxstudios @poleydee
Take input wherever you can

             Regularly take time to gather
            intelligence, ideas and product
          thoughts from everywhere you can,
                and credit your sources


flux[x]                          @fluxxstudios @poleydee
Be inclusive
          Get the design and development team to
                      develop the MVP

               A RapidStart approach looks to get an
                 experiment out in under two days


flux[x]                                 @fluxxstudios @poleydee
Product Development can be a
          state of mind, not a department

          For complex products where there
          is a high degree of uncertainty, it’s
                 an upfront investment


flux[x]                            @fluxxstudios @poleydee
Product Development can be a
          state of mind, not a department

              For new features in existing
            products, it can become a ‘spike’
                in the existing process


flux[x]                           @fluxxstudios @poleydee
Playing to each other’s strengths
flux[x]                @fluxxstudios @poleydee
Phew…   




                 paul@fluxx.uk.com


flux[x]            @fluxxstudios @poleydee

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The Role of Product Development, Fluxx

  • 1. Friday 9th November Paul Dawson, Partner at Fluxx Walking the line: The Role of Product Development Product development is, or at least should be, a user-centred discipline, but often has a strained relationship with the design teams that have to bring that product to life. We’ll look in this session at what the role of Product Development is, how more and more companies are thinking of their digital services as ‘product’, and the very thin line Product Development has to tread in the user-centred design process between empowering a design team, and potentially alienating them altogether. This document and its content is Copyright ©2012 Paul Dawson and UCD UK Limited. No rights are claimed over third party images, all of which are used under ‘fair use’ and whose origin is acknowledged wherever possible. flux[x] @fluxxstudios @poleydee
  • 2. Walking the line: The Role of Product Development flux[x] @fluxxstudios @poleydee
  • 3. The boring cred’s bit flux[x] @fluxxstudios @poleydee
  • 4. A product & service innovation company Setting Strategy & Developing & validating Innovation practices & Vision products long term change flux[x] @fluxxstudios @poleydee
  • 5. Ideal outcomes from this session? How to get better briefs that allow you to Digital UX explore interesting opportunities and less dispute with the people who are ‘leading’ it Product How to get closer to the product you had envisioned, and create greater harmony with development. the team tasked with making it great Product design “wtf ?” flux[x] @fluxxstudios @poleydee
  • 6. There are two types of organisation in the world flux[x] @fluxxstudios @poleydee
  • 7. Develop, design and sell products flux[x] @fluxxstudios @poleydee
  • 8. Behave like they are a product company Don't behave like a product company flux[x] @fluxxstudios @poleydee
  • 9. ‘Product’ is what is on the shop floor ‘Product’ is what we do flux[x] @fluxxstudios @poleydee
  • 10. New Product Development (NPD)  Strategy  Ideas and insight  R&D Concepts  Developed & Validated Concepts (Desirability, Viability, Feasibility)  Partnerships and organisation  Design & Build  Operate flux[x] @fluxxstudios @poleydee
  • 11. The ‘Non Product’ Approach  Strategy  Ideas and insight  R&D Concepts  Developed & Validated Concepts (Desirability, Viability, Feasibility)  Partnerships and organisation  Design & Build  Operate flux[x] @fluxxstudios @poleydee
  • 12. The ‘Non Product’ Approach  Strategy  Ideas and insight  R&D Concepts  Developed & Validated Concepts (Desirability, Viability, Feasibility)  Partnerships and organisation  Design & Build  Operate flux[x] @fluxxstudios @poleydee
  • 13. Fortunately, most digital projects I’ve worked on start here: flux[x] @fluxxstudios @poleydee
  • 14. But then they go one of two ways: Exciting, interesting, innovative. Empowered, creative, inspired What if… An exploration of why What new opportunities there might be within it New ideas, ‘blue sky’ thinking,… Well, they seem to have made up their minds, we’ll just get on and be the wireframe monkeys shall we? Wireframes Demotivated, dis-spirited, ‘done to’ Detailed, monotonous, not thinking for myself flux[x] @fluxxstudios @poleydee
  • 15. What if companies who know they are product companies did not behave like product companies? flux[x] @fluxxstudios @poleydee
  • 16. An imaginary new product “A new range of luggage specifically for the family” The budget is set The board is all behind it flux[x] @fluxxstudios @poleydee
  • 17. Stage 1: Research When product companies don’t behave like product companies flux[x] @fluxxstudios @poleydee
  • 18.
  • 19. Stage 2: Envisioning When product companies don’t behave like product companies flux[x] @fluxxstudios @poleydee
  • 20. We could pre-load them with things people need flux[x] @fluxxstudios @poleydee
  • 21. We could do niche products for specialist audiences flux[x] @fluxxstudios @poleydee
  • 22. Hey, what if the suitcase became a mode of transport?! flux[x] @fluxxstudios @poleydee
  • 23. Hey, what if the suitcase actually became the holiday?
  • 24. But then… But suddenly… The more radical thinking simply gets dropped as it can’t be validated Ideas may be good, they might not. Nobody is in a position to judge before time starts running out. “We’ve got a whole stack of “Product Owner” basics to do first” flux[x] @fluxxstudios @poleydee
  • 25. Agile approaches in non-product thinking companies… Things we know we can do The unproven ideas domain Things we know our customers value flux[x] @fluxxstudios @poleydee
  • 26. Stage 3: New ideas get pushed to the back and we focus in on the basics, having no time, resource or remit to progress our half-formed ideas, no matter how brilliant they were… flux[x] @fluxxstudios @poleydee
  • 27. but… We have bright people, all eager to unleash their creative juices and we lost them quite early on… flux[x] @fluxxstudios @poleydee
  • 28. The Line Anything is possible Exciting, interesting, innovative. Empowered, creative, inspiring Demotivated, dis-spirited, ‘done to’ Detailed, monotonous, not thinking for myself I have a very tight, prescriptive brief flux[x] @fluxxstudios @poleydee
  • 29. We might have had the ‘right ideas’ flux[x] @fluxxstudios @poleydee
  • 30. but we haven’t been able to ‘make those ideas right’ flux[x] @fluxxstudios @poleydee
  • 31. What we needed was an inspiring brief with real possibilities Research & Insight: Now design something magnificent A clear product proposition: “Design a suitcase that children and parents will love. We know that hassled parents and kids will love a ride-on case. We can save tired parent arms and tired toddler legs and make travel fun.” flux[x] @fluxxstudios @poleydee
  • 32. And that’s what product development is flux[x] @fluxxstudios @poleydee
  • 33. Product Development is pure UCD But it doesn’t design interfaces, and it’s not concerned with usability or ergonomics desirable feasible viable flux[x] @fluxxstudios @poleydee
  • 34. Product Development’s Goals 1. To flesh out and validate product and service propositions Desirable: Customers will find value in it Feasible: We can make it work Viable: It can be an economic success 2. Prove that this is the right thing to do, kill it early, or learn enough to turn it into the right thing to do 3. To arm a design and build team with all they need to get the product designed and built in the right way flux[x] @fluxxstudios @poleydee
  • 35. But what many product development teams miss is… That once they’ve ‘developed’ the idea into a product, the customer experience still has to be designed (because generally, they’re a bit crap at doing that bit!) flux[x] @fluxxstudios @poleydee
  • 36. I’ve been on both sides Product Digital UX development . flux[x] @fluxxstudios @poleydee
  • 37. Words that strike terror… “We’ve developed a new brand, and the branding agency have done some mock-ups” “We’ve had a product design “The CEO had a consultancy designer mock working on it” something up” flux[x] @fluxxstudios @poleydee
  • 38. “Here’s how it could look” flux[x] Movie UI Design by Jayse Hansen @fluxxstudios @poleydee
  • 39. Getting the wrong side of the line only leads to conflict… “Ha, they’re so wrong. This is a much better idea.” “Arrogant tossers, they just don’t get it!” flux[x] @fluxxstudios @poleydee
  • 40. Today’s Line Anything is possible Exciting, interesting, innovative. Empowered, creative, inspiring Demotivated, dis-spirited, ‘done to’ Detailed, monotonous, not thinking for myself I have a very tight, prescriptive brief flux[x] @fluxxstudios @poleydee
  • 41. Setting out to raise the bar Anything is possible Exciting, interesting, innovative. Empowered, creative, inspiring “Mmmm. Nice concept, full of possibility. Will be fun to see how we make it work.” Demotivated, dis-spirited, ‘done to’ Detailed, monotonous, not thinking for myself I have a very tight, prescriptive brief flux[x] @fluxxstudios @poleydee
  • 42. So two key questions: How do you do this cost-effectively? We already think we don’t have enough time for design – how do you make it worth investing in? How do we ensure this process does not entirely alienate design and development teams? flux[x] @fluxxstudios @poleydee
  • 43. Three answers Focus on generating facts, not opinions; and be lean about it Enable and equip your design & build team, don’t tell them what to do Don’t be precious – about your ideas, or being right flux[x] @fluxxstudios @poleydee
  • 44. Focus on generating facts, not opinions; and be lean about it flux[x] @fluxxstudios @poleydee
  • 45. Flux[x] Labs flux[x] @fluxxstudios @poleydee
  • 46. flux[x] @fluxxstudios @poleydee
  • 47. flux[x] @fluxxstudios @poleydee
  • 48. insight idea feasibility design & manufacture distribution development flux[x] @fluxxstudios @poleydee
  • 49. Easy to do, and Starting to invest Hard to do, and a no risk time & money lot of risk d i s t r i man b ufac u ture t design & i development o n feasibility insight Idea flux[x] @fluxxstudios @poleydee
  • 50. Easy to do, and Starting to invest Hard to do, and a no risk time & money lot of risk man ufac ture design & development feasibility insight Idea flux[x] @fluxxstudios @poleydee
  • 51. flux[x] @fluxxstudios @poleydee
  • 52. MVP = Minimum Viable Product Q: What is the absolute minimum we can do to see if people actually value our product? flux[x] @fluxxstudios @poleydee
  • 53. Dim and Painful, but we got Dragon’s Den distant past there… People insight Bankrupt bought it factory Rob Law’s facts were concept Give it to generated by putting the press his product in the hands of the press, manufacture and sure enough they design & loved it. development Dodgy distribution Licensee feasibility liquidated catches flux[x] @fluxxstudios @poleydee
  • 54. flux[x] @fluxxstudios @poleydee
  • 55. He believed strongly because he had generated real facts So what do the opinions of the dragons matter?! The toughness of his journey was testament to the fact that his MVP could not be that minimal flux[x] @fluxxstudios @poleydee
  • 56. Fortunately… This now happens in days, or maybe weeks, but certainly not months. The Lab’s job within a product development cycle is to generate evidence-based learning, to help get the ideas right, and make good decisions based on facts flux[x] @fluxxstudios @poleydee
  • 57. labs
  • 58. Basic Insight We found it really hard to find a whiteboard the size we want and think that other people will have the same problem. labs
  • 59. This leads to a value hypothesis that we can begin to test “We think that people will value a premium service that makes and installs whiteboards to a precise set of dimensions.” labs
  • 60. 1. Make a site that calculates the cost and puts customers in touch with us. 2. Get a phone! If people value this service as much as we do. Volume of people searching for it on Google Requests for pricing labs People who buy
  • 61. The first MVP (c .2 days) labs
  • 62. The 2 nd MVP labs
  • 63. The Lab’s Learnings This is a viable, small, local business. It would be a good idea to make the whiteboards erasable! It is possible in a week to prove out a digital & physical business in a lean way labs
  • 64. “The High Street Bank” A real life case study labs
  • 65. Amongst others, we created one experiment designed to test something that had been debated for ages at the bank labs
  • 66. It was a thorny subject. It involved using customers’ personal data to do something we thought they would like and value. labs
  • 67. But would they accept it, or would they go nuts and call the Daily Mail? We put it live in a few weeks in an MVP to several thousand real customers who didn’t know it was just an experiment. labs
  • 68. But before we did… labs
  • 69. It was usability tested It panned! Only 24% of people said they would do it labs
  • 70. How many ACTUALLY did it in real life? 96% of people just jumped right on in! labs
  • 71. “What people say they will do and what they actually do is often very different and can be greatly affected by their level of awareness of the task at hand” flux[x] @fluxxstudios @poleydee
  • 72. The fluxx ‘Tested User’ Framework True Market Research Idea/Concept ethnography (quant and qual) MVP/Lean Product/Service Market Intelligence Maturity Level and behavioural data Partial/Fully A/B Testing Usability Testing Developed Multi-variate testing Prototype Testing Is the User Unaware aware of the test? Aware flux[x] @fluxxstudios @poleydee
  • 73. The fluxx ‘Tested User’ Framework Proving an idea A wide variety of Idea/Concept one way or the opinions, ideas and other stories Product/Service History Maturity Level Partial/Fully Optimising where Usability Developed there are multiple options Is the User Unaware aware of the test? Aware flux[x] @fluxxstudios @poleydee
  • 74. The outcome of which is… Armed with facts, a product development team can simply ‘tell’ they don’t ‘sell’ It’s hard to argue with, & people don’t want to It’s equally obvious how to apply that data to influence the design later on flux[x] @fluxxstudios @poleydee @poleydee
  • 75. A key point here though is… An MVP does not a design make Which leads us to: Enable and equip your design & build team; don’t tell them what to do flux[x] @fluxxstudios @poleydee
  • 76. Briefing the team means focusing on the outcome “Nice concept, full of possibility. Will be fun to make it work.” flux[x] @fluxxstudios @poleydee
  • 77. Briefing the team Present the trail of evidence • A user-centred journey • Help the team understand the insight on which the product was founded • Don’t hide any facts • Show your wrong turns flux[x] @fluxxstudios @poleydee
  • 78. Briefing the team Describe, don’t prescribe What it should be like, not what it should look like flux[x] @fluxxstudios @poleydee
  • 79. Create useful assets. Things that will enable, not confine your design team Draft Personas If you don’t know these, then the product you’ve developed isn’t worth the Omnigraffle it’s visualised on! Product and Experience Principles Distil your experience of the product development learnings into principles that will help guide the design and build team flux[x] @fluxxstudios @poleydee
  • 80. What we don’t say: “Yeah, we already prototyped it” Product development should never be testing a UI, or a brand VI We ask questions like: • Is the content valuable to our audience? • Is the function that it performs valuable? • How easy or low cost does it have to be to become, in order to become valuable? flux[x] @fluxxstudios @poleydee
  • 81. Which has led us to a unique design principle: Make it as bad as you can get away with (So long as you don’t get in the way of the core testing objective) “I’ve never been asked to make my work ‘more sh*t before!” flux[x] @fluxxstudios @poleydee
  • 82. How do you brief in how a product ‘feels’? I’ll give you a briefing I’ve used many a time flux[x] @fluxxstudios @poleydee
  • 83. Let me tell you why I love Virgin Atlantic flux[x] @fluxxstudios @poleydee
  • 84. After a briefing like that, it should be easy to sum it up as something as simple as: Brilliant basics, magic touches … and a number of other principles to which a user experience or product would have to conform in order to be the one that we believe customers will love flux[x] @fluxxstudios @poleydee
  • 85. Finally Our brief must be full of possibility “It’s clear to us that people want a degree of serendipity; for the finding of information to have a ‘fuzzy edge’ that allows them to stumble on something that they love, but weren’t expecting” flux[x] @fluxxstudios @poleydee
  • 86. flux[x] @fluxxstudios @poleydee
  • 87. Creating a product design brief with possibility Always guide, never prescribe Set principles, not guidelines Design experiments, not UI Say how it feels, not what it does In short: Let the design team design it… flux[x] @fluxxstudios @poleydee
  • 88. Finally: Avoiding the ivory tower Don’t be precious – about your ideas, or being right flux[x] @fluxxstudios @poleydee
  • 89. Talk about the dead ends Experiments never fail or succeed, they merely have outcomes flux[x] @fluxxstudios @poleydee
  • 90. Take input wherever you can Regularly take time to gather intelligence, ideas and product thoughts from everywhere you can, and credit your sources flux[x] @fluxxstudios @poleydee
  • 91. Be inclusive Get the design and development team to develop the MVP A RapidStart approach looks to get an experiment out in under two days flux[x] @fluxxstudios @poleydee
  • 92. Product Development can be a state of mind, not a department For complex products where there is a high degree of uncertainty, it’s an upfront investment flux[x] @fluxxstudios @poleydee
  • 93. Product Development can be a state of mind, not a department For new features in existing products, it can become a ‘spike’ in the existing process flux[x] @fluxxstudios @poleydee
  • 94. Playing to each other’s strengths flux[x] @fluxxstudios @poleydee
  • 95. Phew…  paul@fluxx.uk.com flux[x] @fluxxstudios @poleydee