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Similar to Player-Centric Monetization (GDC 2015) (20)
Player-Centric Monetization (GDC 2015)
- 4. Analyze > Segment > Deliver !
Player-centric live ops
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- 6. 2 ways to make money
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- 7. You have to get both right
ADS2IAP 1
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- 13. Show a clear benefit
Fair price good value
Right timing
Get it right for each player
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- 16. Everyone hates
ads that aren’t relevant and
interrupt them with no benefit
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- 17. Relevance
Work with ad partners
that understand your audience
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- 19. Benefit: Rewarded ads
Fair trade
First virtual currency
Increase retention & conversion
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- 22. PAYING PLAYERS DAYS TO 1ST IAP # OF IAPS ARPPU
WATCHED RV 4.67 3.08 $18.95
DIDN’T WATCH RV 2.94 2.49 $15.60
6MM PLAYER SAMPLE
9% OF PLAYERS INTERACTED WITH REWARDED VIDEO
37% OF PAYING PLAYERS
54% DID SO BEFORE MAKING AN IAP
Rewarded ads: case study
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- 25. Switching costs very low
attention span in minutes
Sophisticated and demanding
need to engage immediately
if they don’t pLay they can’t pay
challenges
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- 27. 4 step foundation
Set key monetization points1
Define user segments & offers2
Deliver offers3
Measure and optimize4
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- 29. Typical Monetization points
OUT OF
ENERGY
OUT OF
CURRENCY
GAME
SESSION END
POST TUTORIAL
AND FIRST
ENGAGEMENT
LOOP CYCLE
ENTER IAP STORE
AND LEAVE
WITHOUT BUYING
LEVEL
COMPLETION
OR POWER UP
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