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Player-Centric
monetization
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Every day publishers
leave millions of
dollars on the table.
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Before A*er
From here
5X
More
MONEY
To here
Player centric monetization
Takes your player value
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Analyze > Segment > Deliver !
Player-centric live ops
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The fundamentals
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2 ways to make money
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You have to get both right
ADS2IAP 1
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1
Your game is a
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Be good
Retailers have to
at specific things
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Smart
merchandizing
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Sales and
promotions
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Limited Quantity &
Scarcity
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Show a clear benefit
Fair price good value
Right timing
Get it right for each player
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Everybody hates ads
2
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Wrong
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Everyone hates
ads that aren’t relevant and
interrupt them with no benefit
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Relevance
Work with ad partners
that understand your audience
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timing
Interruption
Put them in the right places
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Benefit: Rewarded ads
Fair trade
First virtual currency
Increase retention & conversion
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Unlimited supply
You have an
of virtual goods
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Unlimited demand
You should also have
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PAYING PLAYERS DAYS TO 1ST IAP # OF IAPS ARPPU
WATCHED RV 4.67 3.08 $18.95
DIDN’T WATCH RV 2.94 2.49 $15.60
6MM PLAYER SAMPLE
9% OF PLAYERS INTERACTED WITH REWARDED VIDEO
37% OF PAYING PLAYERS
54% DID SO BEFORE MAKING AN IAP
Rewarded ads: case study
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24%
Paying users that
watched
rewarded vide.
made 24% more
purchases
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21%And spent 21%
more money!
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Switching costs very low
attention span in minutes
Sophisticated and demanding
need to engage immediately
if they don’t pLay they can’t pay
challenges
© 2015 Fuse Powered, Inc.All Rights Reserved.  
Player-centric monetization
© 2015 Fuse Powered, Inc.All Rights Reserved.  
4 step foundation
Set key monetization points1
Define user segments & offers2
Deliver offers3
Measure and optimize4
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players
Where are your
And what do they need?
© 2015 Fuse Powered, Inc.All Rights Reserved.  
Typical Monetization points
OUT OF
ENERGY
OUT OF
CURRENCY
GAME
SESSION END
POST TUTORIAL
AND FIRST
ENGAGEMENT
LOOP CYCLE
ENTER IAP STORE
AND LEAVE
WITHOUT BUYING
LEVEL
COMPLETION
OR POWER UP
© 2015 Fuse Powered, Inc.All Rights Reserved.  
Sample player segments
DISENGAGED
MINNOWS
NEW PLAYERS
FIRST
CONVERTING
PLAYERS
NON-PAYERS
MINNOWS,
DOLPHINS,
WHALES
FIRST OFFER
NON-PAYERS
© 2015 Fuse Powered, Inc.All Rights Reserved.  
Player-Centric Live ops
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© 2015 Fuse Powered, Inc.All Rights Reserved.  
Result: 5x more revenue
© 2015 Fuse Powered, Inc.All Rights Reserved.  
Player-centric monetization
© 2015 Fuse Powered, Inc.All Rights Reserved.  
Know your players
Dynamic real-time offers
Get the offer cycle right
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Shameless plug
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jwalsh@fusepowered.comQuestions?
Good Luck!
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Player-Centric Monetization (GDC 2015)