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Augmented And Virtual Reality

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Augmented And Virtual Reality

  1. 1. Augmented Reality and Virtual Reality Group 2 9-Caritas
  2. 2. Definition Virtual Reality: the creation of a virtual world where others may react Augmented Reality: graphics are based on a "perfect" version of our world Graphics used in both are made to trick our minds in believing that there is no difference between that world and our world
  3. 3. Multiplayer Online Gaming This includes many famous games such as World of Warcraft, and those under Second Life Examples
  4. 4. VR Helmet Used to access virtual reality Examples
  5. 5. Nintendo Wii A famous motion controlled appliance, used with a remote Examples
  6. 6. Microsoft Flight Simulator This is an application wherein pilots may practice flying an airplane Examples
  7. 7. Adidas Augmented Reality Sneaker Experience This is a fun application made by Adidas to visualize a different world on their website Examples
  8. 8. Uses in the classroom AR MEDIA PLAYER: this is an app wherein students may visualize an object in all of its angles
  9. 9. Uses in the classroom AURASMA: this is an application that adds effects to your picture, for it to be augmented and for it to look interesting
  10. 10. Pros of AR and VR Augmented and virtual reality show the innovations of our world today They are both used in different fields like architecture and design Communication is improved
  11. 11. Cons of AR and VR A major disadvantage would be others would be shut from the regular world; an example would be: online gamers do nothing but stay on the virtual reality they've created Most of these appliances cost a lot of money
  12. 12. What is the main difference between the two? A. They're exactly the same B. Virtual reality has a virtual world, while Augmented reality is just a perfect representation of our world. C. Augmented reality creates a new world, Virtual is an enhanced version of our world D. None of the above
  13. 13. Which example involved simulating a flight for practice? A. Aurasma B. Apple Flight Simulator C. Windows Fly D. Microsoft Flight Simulator
  14. 14. Which example involved the most famous way of motion capture? A. Nintendo Wii B. Adidas Sneaker Experience C. Xbox Kinect D. World of Warcraft
  15. 15. Which app helps students visualize 3D images in all angles? A. Aurasma B. Nintendo Wii C. AR Media Player D. Sony VR helmet

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