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Film Language

  1. Film Language
  2. Macro and Micro elements of Film Language Micro Elements Macro Elements Mise En Scene, Costumes, Makeup, Props, Location and Lighting Representation Camera angle and movement Genre Sound-diegetic/Non-diegetic Narrative Editing Audience
  3. Micro Elements –Mise En Scene • When applied to the cinema, mise-en-scène refers to everything that appears before the camera and its arrangement— composition, sets, props, actors, costumes, and lighting. The “mise-en- scène”, along with the cinematography and editing of a film, influence the realism of a film in the eyes of its viewers. The various elements of design help express a film’s vision by generating a sense of time and space, as well as setting a mood, and sometimes suggesting a character’s state of mind. “Mise-en-scène” also includes the composition, which consists of the positioning and movement of actors, as well as objects, in the shot. These are all the areas overseen by the director. One of the most important people that collaborates with the director is the production designer.
  4. Micro Elements – Camera Movement • Dolly - The camera is mounted on a cart which travels along tracks for a very smooth movement. Also known as a tracking shot or trucking shot. • Dolly Zoom - A technique in which the camera moves closer or further from the subject while simultaneously adjusting the zoom angle to keep the subject the same size in the frame. • Follow - The camera physically follows the subject at a more or less constant distance. • Pan - Horizontal movement, left and right. • Pedestal (Ped) - Moving the camera position vertically with respect to the subject. • Tilt - Vertical movement of the camera angle, i.e. pointing the camera up and down (as opposed to moving the whole camera up and down). • Track - Roughly synonymous with the dolly shot, but often defined more specifically as movement which stays a constant distance from the action, especially side-to-side movement. • Truck - Another term for tracking or dollying. • Zoom - Technically this isn't a camera move, but a change in the lens focal length with gives the illusion of moving the camera closer or further away.
  5. Micro Elements – Diegesis Diegetic Sound - Sound whose source is visible on the screen or whose source is implied to be present by the action of the film: • voices of characters • sounds made by objects in the story • music represented as coming from instruments in the story space ( = source music) Diegetic sound is any sound presented as originated from source within the film's world. Digetic sound can be either on screen or off screen depending on whatever its source is within the frame or outside the frame. Non Diegetic Sound - Sound whose source is neither visible on the screen nor has been implied to be present in the action: • narrator's commentary • sound effects which is added for the dramatic effect • mood music Non-diegetic sound is represented as coming from the a source outside story space.
  6. Micro Elements - Editing There is an old adage that films are edited, not made. Much important work is done in the edit suite. While a good editor may not always be able to salvage a bad film, a bad editor can certainly ruin what might otherwise • continuity - continuous action shown in sequence • montage - a series of seemingly unrelated shots that the audience must work to connect. Hollywood movies tend to go for continuity editing, a style also known as transparency (ie you don't notice it). Actions flow smoothly from one frame to another, and the audience simply follow the dialogue. Oppositional to this, and the style employed by many art-house films is framed editing, where the audience are continually reminded that they are viewing an artificially created text. Jump cuts, sudden stoppages of sound, When shots are placed next to each other in a sequence the link between them is known as a transition. The simplest of these is a cut, ie a straight splice from one section of film to another. There are many others - fades, dissolves, wipes, plus those offered by sophisticated digital software
  7. Macro Elements - Representation • Representation refers to the construction in any medium (especially the mass media) of aspects of ‘reality’ such as people, places, objects, events, cultural identities and other abstract concepts. Such representations may be in speech or writing as well as still or moving pictures. • The term refers to the processes involved as well as to its products. For instance, in relation to the key markers of identity - Class, Age, Gender and Ethnicity. Representation involves not only how identities are represented (or rather constructed) within the text but also how they are constructed in the processes of production and reception by people whose identities are also differentially marked in relation to such demographic factors.
  8. Macro Elements - Genre Genre is a tool used particularly by Hollywood producers who like to repeat generic formulas that are commercially successful. Genre helps audiences build up expectations about a film. Macro elements ask how genre and narrative are used to create meaning and generate a response in the viewer; how do these two areas work to create meaning in film. Genre, is also a way of putting texts into categories which share similar characteristics, such as props, costume, setting, characters and language. These codes are repeated so that over a period of time, audiences learn how to instantly recognise the ‘type’ of text they are reading.
  9. Macro Elements - Narrative Narrative is the art of storytelling, something we all do every day. It is an important part of our lives and something that we value highly, if you consider the amount of time we all spend in front of television and cinema screens receiving narratives. Narrative can be organized in a number of thematic and/or formal/stylistic categories: non-fiction, fictionalized accounts of historical events (e.g. anecdotes, myths, and legends); and fiction proper. Narrative is found in all forms of human creativity and art, including speech, writing, songs, film, television, games, photography, theatre, roleplaying games and visual arts such as painting (with the modern art movements refusing the narrative in favour of the abstract and conceptual) that describes a sequence of events.
  10. Macro Elements - Audience • An audience is a group of people who participate in a show or encounter a work of art, literature, theatre, music, video games or academics in any medium. Audience members participate in different ways in different kinds of art; some events invite overt audience participation and others allowing only modest clapping and criticism and reception. The biggest art form is the mass media. Films, video games, radio shows, software (and hardware) and other formats are affected by the audience and its reviews and recommendations. • Real Audience - In rhetoric, particular audiences depend on circumstance and situation, and are characterized by the individuals that make up the audience. Particular audiences are subject to persuasion and engage with the ideas of the speaker. Ranging in size and composition, particular audiences can come together to form a "composite" audience of multiple particular groups. • Immediate Audience - An immediate audience is a type of particular audience that is composed of individuals who are face-to-face subjects with a speaker and a speaker’s rhetorical text or speech. This type of audience directly listens to, engages with, and consumes the rhetorical text in an unmediated fashion. In measuring immediate audience reception and feedback, one can depend on personal interviews, applause, and verbal comments made during and after a rhetorical speech.
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