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Augmented Learning
Hoe AR worden toegepast bij leeromgevingen
gerben@twnkls.com
www.twnkls.com
+31 10 2600 200
© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
We denken in
                       bestaande metaforen!



© 2012 twnkls | augmented reality
Augmented Reality
Een doorkijkje naar een nieuw vakgebied
AR/ Agenda



   The agenda
   (1) Augmented Reality the basics
   (2) Verwondering, interactie en gamen
   (3) Augmented Reality 3 categories
   (4) Recent cases and Demo’s
   (5) ..




© 2012 twnkls | augmented reality
TWNKLS/ virtuality continuum




© 2012 twnkls | augmented reality
TWNKLS/ virtuality continuum




© 2012 twnkls | augmented reality
TWNKLS/ virtuality continuum




© 2012 twnkls | augmented reality
TWNKLS/ virtuality continuum




© 2012 twnkls | augmented reality
Verwondering
De illusie en realiteit
Today we’re beginning to realise
                         that the new media aren’t just
                         mechanical gimmicks for
                         creating worlds of illusion, but
                         new languages with new and
                         unique powers of expression.
                                                McLuhan - 1960




© 2012 twnkls | augmented reality
AR/ toepassingen in kennis overdracht

    Toepassingsmogelijkheden


    - Instructie geven
    - Inzicht verkrijgen
    - Informatie zoeken/vinden
    - Samenwerken en samen delen
    - …..


    - Interactie
    - Illusion/imagination
                                    Augmented Reality
    - …..




© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
TWNKLS/




© 2012 twnkls | augmented reality
Leren en interactie
Beleven, zien, meemaken, ervaren
TWNKLS/                          leren




© 2012 twnkls | augmented reality
“Wat men moet leren doen,
                       leert men door het te doen”
                                             Aristoteles ---




© 2012 twnkls | augmented reality
You can discover more about
                       a person in an hour of play
                       than in a year of conversation
                                                 Plato ---




© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
You can discover more about
                       a person in an hour of play
                       than in a year of conversation
                                                 Plato ---




© 2012 twnkls | augmented reality
AR/               gamification and learning

    4 basis elementen:                                                        meer zichtbaar


    - Mechanica; procedures en
                                                                Esthethiek
      regels; doel
    - Verhaal; opeenvolging van
      gebeurtenissen; linear of non-
      lineair
    - Esthetiek; hoe het eruit ziet,
      klinkt, voelt, ruikt en smaakt                Mechanica                     Verhaal

    - Technologie; het medium dat
      het mogelijk maakt om het spel
      te spelen


                                                                Technologie
    (Bron: The Art of Game Design – Jesse Schell)

                                                                              minder zichtbaar


© 2012 twnkls | augmented reality
AR/               gamification in learning

    6 necessary features of games


    - Rules
    - Variable, quantifiable outcome
    - Value assigned to possible outcomes
    - Player effort
    - Player attached to outcome
    - Negotiable consequences




    (Bron: Juul (2003)




© 2012 twnkls | augmented reality
3 vormen van AR
Onderverdeling op basis van techniek en inzetbaarheid
AR/               3 categories




© 2012 twnkls | augmented reality
AR/               magic lens




© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
AR/               virtual mirror




© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
AR/               spatial augmented reality




© 2012 twnkls | augmented reality
© 2012 twnkls | augmented reality
AR/               voorbeelden met learning




© 2012 twnkls | augmented reality
AR/               voorbeelden met learning




© 2012 twnkls | augmented reality
De diepte in
Technische aspecten van AR
TWNKLS/                           key elements


   What makes our eyes Twinkle?
   A combination of (at least) 3 of the following components:

   -     Tracking
   -     Location and context
   -     Realtime 3D
   -     Interaction
   -     External data connections/feeds




© 2011 twnkls | augmented reality
AR/               crucial questions


    •       Where am I?
    •       In what direction am I looking?
    •       What device am I using?




© 2011 twnkls | augmented reality
AR/               what do we need?

   • Tracking
     A) Location (GPS)
     B) Position (accelerometer, magnetometer, gyroscoop)
     C) Image recognition
          - Fiducial markers
          - Natural Feature Tracking
   • Presentation
     A) 3D (Mobile) content
     B) Occlussion and Lightning
     C) Presentation quality and animation
   • User Experience
     A good AR concept
     A good user interface
     (Multi User) interaction
     Connection between person, device, environment

© 2011 twnkls | augmented reality
AR/               digital ecosystem




                                             Presentation Layer



                                            Communication Layer



                                                         Data feed   Data feed    Social
           Profiles                 Stats
                                                             A           B       network




© 2011 twnkls | augmented reality
AR/             digitale eco systeem




© 2012 twnkls | augmented reality
AR/ Gartner a major change




© 2012 twnkls | augmented reality
                                    Bron: http://www.gartner.com/
AR/             hype cycle




                         AR retail

                       AR gaming

                                     AR Cultuur
                    AR industry




                 AR training
                 & simulation           AR browsers

                                                      AR marketing




© 2012 twnkls | augmented reality
AR/             hype cycle combi




         Game



         Mobile



         Augmented



© 2012 twnkls | augmented reality
Cases en demo’s
Zien is geloven!
TWNKLS/ initiatieven




Urban Augmented Reality
Zien wat er niet is, heden, verleden en toekomst.
UAR/ mobile applications




© 2011 twnkls | augmented reality
UAR/ mobile applications




© 2011 twnkls | augmented reality
SocializAR
                                    New ways of connecting people at
                                    business events


                                    Augmented Reality + Social Media




© 2012 twnkls | augmented reality
AR/             augmented reality and social media




© 2012 twnkls | augmented reality
AR/             augmented reality and social media




© 2012 twnkls | augmented reality
We must reach young people
                       with information that will
                       empower them to make key
                       decisions at a time and in a
                       manner with which they are
                       familiar
                                              Deb Levine




© 2012 twnkls | augmented reality
Weena 278
3012 NJ Rotterdam
The Netherlands
www.twnkls.com
gerben@twnkls.com
+31 10 2600 200
TWNKLS/                           100 words


   twnkls | augmented reality is a full-service AR bureau with focus on
   creation, development, production and implementation of (mobile)
   AR applications.
   Our clients are represented in the sectors edutainment,
   marketing & branding, construction and industry.

   twnkls is creative and innovative, and has ample technical knowledge
   and experience in the area of Augmented Reality projects. At twnkls
   experienced specialists are working together on new location-and image
   based recognition technologies that result in new forms of interaction,
   user experience and business concepts.

   twnkls is located at Weena 278 Rotterdam, The Netherlands.
   Contact us info@twnkls.com, www.twnkls.com of @twnkls_AR or
   phone +31(0)10-2600200.



© 2012 twnkls | augmented reality
TWNKLS/                           vision. why we do it?




    sparkling customers
    twinkling employees
    _________________ +
    profit and fun


© 2011 twnkls | augmented reality

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Twnkls ipon presentatie_v099

  • 1. Augmented Learning Hoe AR worden toegepast bij leeromgevingen
  • 3.
  • 4. © 2012 twnkls | augmented reality
  • 5. © 2012 twnkls | augmented reality
  • 6. We denken in bestaande metaforen! © 2012 twnkls | augmented reality
  • 7. Augmented Reality Een doorkijkje naar een nieuw vakgebied
  • 8. AR/ Agenda The agenda (1) Augmented Reality the basics (2) Verwondering, interactie en gamen (3) Augmented Reality 3 categories (4) Recent cases and Demo’s (5) .. © 2012 twnkls | augmented reality
  • 9. TWNKLS/ virtuality continuum © 2012 twnkls | augmented reality
  • 10. TWNKLS/ virtuality continuum © 2012 twnkls | augmented reality
  • 11. TWNKLS/ virtuality continuum © 2012 twnkls | augmented reality
  • 12. TWNKLS/ virtuality continuum © 2012 twnkls | augmented reality
  • 14. Today we’re beginning to realise that the new media aren’t just mechanical gimmicks for creating worlds of illusion, but new languages with new and unique powers of expression. McLuhan - 1960 © 2012 twnkls | augmented reality
  • 15. AR/ toepassingen in kennis overdracht Toepassingsmogelijkheden - Instructie geven - Inzicht verkrijgen - Informatie zoeken/vinden - Samenwerken en samen delen - ….. - Interactie - Illusion/imagination Augmented Reality - ….. © 2012 twnkls | augmented reality
  • 16. © 2012 twnkls | augmented reality
  • 17. © 2012 twnkls | augmented reality
  • 18. © 2012 twnkls | augmented reality
  • 19. © 2012 twnkls | augmented reality
  • 20.
  • 21. TWNKLS/ © 2012 twnkls | augmented reality
  • 22. Leren en interactie Beleven, zien, meemaken, ervaren
  • 23. TWNKLS/ leren © 2012 twnkls | augmented reality
  • 24. “Wat men moet leren doen, leert men door het te doen” Aristoteles --- © 2012 twnkls | augmented reality
  • 25. You can discover more about a person in an hour of play than in a year of conversation Plato --- © 2012 twnkls | augmented reality
  • 26. © 2012 twnkls | augmented reality
  • 27. You can discover more about a person in an hour of play than in a year of conversation Plato --- © 2012 twnkls | augmented reality
  • 28. AR/ gamification and learning 4 basis elementen: meer zichtbaar - Mechanica; procedures en Esthethiek regels; doel - Verhaal; opeenvolging van gebeurtenissen; linear of non- lineair - Esthetiek; hoe het eruit ziet, klinkt, voelt, ruikt en smaakt Mechanica Verhaal - Technologie; het medium dat het mogelijk maakt om het spel te spelen Technologie (Bron: The Art of Game Design – Jesse Schell) minder zichtbaar © 2012 twnkls | augmented reality
  • 29. AR/ gamification in learning 6 necessary features of games - Rules - Variable, quantifiable outcome - Value assigned to possible outcomes - Player effort - Player attached to outcome - Negotiable consequences (Bron: Juul (2003) © 2012 twnkls | augmented reality
  • 30. 3 vormen van AR Onderverdeling op basis van techniek en inzetbaarheid
  • 31. AR/ 3 categories © 2012 twnkls | augmented reality
  • 32. AR/ magic lens © 2012 twnkls | augmented reality
  • 33. © 2012 twnkls | augmented reality
  • 34. AR/ virtual mirror © 2012 twnkls | augmented reality
  • 35. © 2012 twnkls | augmented reality
  • 36. AR/ spatial augmented reality © 2012 twnkls | augmented reality
  • 37. © 2012 twnkls | augmented reality
  • 38. AR/ voorbeelden met learning © 2012 twnkls | augmented reality
  • 39. AR/ voorbeelden met learning © 2012 twnkls | augmented reality
  • 40. De diepte in Technische aspecten van AR
  • 41. TWNKLS/ key elements What makes our eyes Twinkle? A combination of (at least) 3 of the following components: - Tracking - Location and context - Realtime 3D - Interaction - External data connections/feeds © 2011 twnkls | augmented reality
  • 42. AR/ crucial questions • Where am I? • In what direction am I looking? • What device am I using? © 2011 twnkls | augmented reality
  • 43. AR/ what do we need? • Tracking A) Location (GPS) B) Position (accelerometer, magnetometer, gyroscoop) C) Image recognition - Fiducial markers - Natural Feature Tracking • Presentation A) 3D (Mobile) content B) Occlussion and Lightning C) Presentation quality and animation • User Experience A good AR concept A good user interface (Multi User) interaction Connection between person, device, environment © 2011 twnkls | augmented reality
  • 44. AR/ digital ecosystem Presentation Layer Communication Layer Data feed Data feed Social Profiles Stats A B network © 2011 twnkls | augmented reality
  • 45. AR/ digitale eco systeem © 2012 twnkls | augmented reality
  • 46. AR/ Gartner a major change © 2012 twnkls | augmented reality Bron: http://www.gartner.com/
  • 47. AR/ hype cycle AR retail AR gaming AR Cultuur AR industry AR training & simulation AR browsers AR marketing © 2012 twnkls | augmented reality
  • 48. AR/ hype cycle combi Game Mobile Augmented © 2012 twnkls | augmented reality
  • 49. Cases en demo’s Zien is geloven!
  • 50.
  • 51. TWNKLS/ initiatieven Urban Augmented Reality Zien wat er niet is, heden, verleden en toekomst.
  • 52. UAR/ mobile applications © 2011 twnkls | augmented reality
  • 53. UAR/ mobile applications © 2011 twnkls | augmented reality
  • 54.
  • 55.
  • 56. SocializAR New ways of connecting people at business events Augmented Reality + Social Media © 2012 twnkls | augmented reality
  • 57. AR/ augmented reality and social media © 2012 twnkls | augmented reality
  • 58. AR/ augmented reality and social media © 2012 twnkls | augmented reality
  • 59.
  • 60. We must reach young people with information that will empower them to make key decisions at a time and in a manner with which they are familiar Deb Levine © 2012 twnkls | augmented reality
  • 61.
  • 62. Weena 278 3012 NJ Rotterdam The Netherlands www.twnkls.com gerben@twnkls.com +31 10 2600 200
  • 63. TWNKLS/ 100 words twnkls | augmented reality is a full-service AR bureau with focus on creation, development, production and implementation of (mobile) AR applications. Our clients are represented in the sectors edutainment, marketing & branding, construction and industry. twnkls is creative and innovative, and has ample technical knowledge and experience in the area of Augmented Reality projects. At twnkls experienced specialists are working together on new location-and image based recognition technologies that result in new forms of interaction, user experience and business concepts. twnkls is located at Weena 278 Rotterdam, The Netherlands. Contact us info@twnkls.com, www.twnkls.com of @twnkls_AR or phone +31(0)10-2600200. © 2012 twnkls | augmented reality
  • 64. TWNKLS/ vision. why we do it? sparkling customers twinkling employees _________________ + profit and fun © 2011 twnkls | augmented reality