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The 21st Century Student: Learning with Gen Z, Introducing Education Z

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Presentation for the Training Providers Forum, April 2017

Publicado en: Educación
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The 21st Century Student: Learning with Gen Z, Introducing Education Z

  1. 1. The 21st century student Learning with Gen Z Introducing Education Z Professor Gilly Salmon Pro-Vice Chancellor (Education Innovation)
  2. 2. Extracted from with thanks and acknowledgement
  3. 3. Extracted from with thanks and acknowledgement
  4. 4. Extracted from with thanks and acknowledgement
  5. 5. A lecture at the University of Bologna in Italy in the mid-fo 5
  6. 6. 10 Learning with Mobile Devices: Any Context at Any Time Data Collection and Augmented Reality to Support Learning.
  7. 7. 11 Virtual Reality VR and 360’ Video
  8. 8. 12 Travel Back in Time
  9. 9. 13 Reid Library at UWA: Accessing knowledge Use of devices for different tasks Reid Library at UWA: Convenience and flexibility enhanced Activating Learning Spaces
  10. 10. 14 The future is robotic
  11. 11. 15 Mobile Devices as the New Blend for Student Collaboration and Engagement High Level Student Engagement. Collaboration and Team Building. Developing Critical Thinking Skills. Enhancing Campus Teaching.
  12. 12. 16 What’s next for learning..
  13. 13. 17 What’s stopping us?
  14. 14. “Never doubt the power of a small group of people to change the world. Nothing else ever has”. Margaret Mead Thanks for listening CU in the Future “Every society honours its live conformists and its dead troublemakers.“ Mignon McLaughlin No budgets or humans were harmed in the making of this presentation 18 : “If you don’t like change, you’re going to like irrelevance even less.” Eric Shinsek ,
  15. 15. 19 Reference & Acknowledgement with Thanks • Mwanza-Simwami, D (2016). Fostering collaborative learning with Mobile Web2.0 in semi-Formal Settings. International Journal of Mobile and Blended learning. Vol.8 (1). • Marin, V.I., Jaaskela, P., Hakkinen, P., Juntunen, M., Rasku-Puttonen, H., & Vesisenaho, M. (2016). Seamless learning Environments in Higher Education with mobile devices and examples. International Journal of Mobile and Blended learning Vol. 8(1). • Vieira, L. & Coutinho, C. (2016). Urban Games: How to increase the motivation, interaction and perceived learning of students in the schools. International Journal of Mobile and Blended Learning Vol. 8 (2). • Johnson, L., Adams Becker, S., Estrada, V. & Freeman, A. (2014). NMC Horizon Report: 2014 Higher Education Edition. Austin, Texas: The New Media Consortium. • Bakr, S. & Ahmad, S.E.A(2015). Sultan Qabous University Students’ attitudes towards using smart phone educational applications. Proceedings of the 14th European conference on e-Learning. University of Hertfordshire, Hatfield, UK 29-30 October 2015. • Churchill, D., Lu, J., Chiu, T.K.F., Fox, B. (2016). Mobile Learning Design. Theories and Application. Lecture notes in educational technology. Spinger Science + Business Media Singapore • Wang, M. J., Shen, R., Novak D. & Pan, X. (2009). The impact of mobile learning on students’ learning behaviours and performance: Report from a large blended classroom. British Journal of Education Technology. 40 (4) 673-695.
  16. 16. 20 References %20As%20learning%20goes%20mobile%20-%20Educause.ppt. 291015.pdf?mkt_tok=3RkMMJWWfF9wsRokvaTIe+/hmjTEU5z16e8sXqSwhIkz2EFye+LIHETpodcMT8RqNr/YDBceEJhqyQJxPr3CKtEN09dxRhLgAA