SlideShare una empresa de Scribd logo
1 de 42
Platform & Curriculum
Virtual Tour
An open-to-the-public
site with program
information, live
examples, resources,
and school application
Play and Explore:
• student-made games
• video documentaries
• photos from classes
• Program explanation
Public Platform, Open for Exploration
Globaloria.com
SIGN-IN: member-only entry
into a password-protected
School Learning Platform
Public Platform, Open for Exploration
Globaloria.com
School Learning Platform
a safe and secure, project-
based, learning
environment with all
course material, resources
and digital textbook
Private Password-Protected Platform for
Subscription-Paying Members Only
Course Time Level Grade Goal
Essentials of
Game Design
25-35
hrs
Foundational 4th and 5th
Learn foundational concepts of
game design, mechanics and coding.
Intro to
Game Design
40-55
hrs
Introductory
Computing
6th and up
Learn fundamentals of game design and
coding by creating two games using Flash
and ActionScript.
2D Game
Design
40-55
hrs
Intermediate
Computing
6th and up
Collaboratively create a
complex learning game using a
professional process.
Mobile
Game Design
40-55
hrs
Intermediate
Computing
6th and up
Learn to design and code a 2D game that
leverages mobile-device features.
3D Game
Design
40-55
hrs
Intermediate
Computing
9th and up
Learn to develop a 3D adventure game
that is fun and educational using
JavaScript and Unity.
5 game design and
programming courses can
be taught individually
or as a pathway
Step-by-step game design,
standards-aligned courses
Course Example: Intro to Game Design
Students follow a scaffolded,
step-by-step game design process to
develop two original learning games
Course Example: Intro to Game Design
Unit 1: Getting Started:
Learn how to use the Globaloria platform
and social media tools (digital textbook
and workbook, wiki editing, blogging,
help desk, learning network).
Unit 1 Learning Objective 1:
Students learn to responsibly
participate in a social learning
network
Unit 1 Learning Objective 2:
Students master
MediaWiki Scripting as they
create their own multimedia
Social Learning Profile
Unit 1 Learning Objective 3:
Students co-learn, share,
and collaborate across a
national network via
Social Networking Tools
Unit 1 Learning Objective 4:
Daily Blogging with industry-
standard tools advances
reading and writing skills
and reflection
Students use their Blogs to
reflect on the game-
making process and the
educational subject matter
of their games
Course Example: Intro to Game Design
Unit 2: Hidden Object Game:
Research, design, program, present and publish
your first game: a single scene, interactive puzzle
game that integrates classroom content
In Unit 2 of Intro to Game
Design, students master
game design basics by
inventing, programming
and publishing their own
Hidden Object Game
Unit 2 Learning Objective 1:
Students learn to read
informational texts and
follow instructions. Students
are encouraged to self-learn.
Unit 2 Learning Objective 2:
Students gain deep
content mastery for their
educational games
Unit 2 Learning Objective 3:
Students are guided on how
to conduct effective, Internet
research.
Unit 2 Learning Objective 4:
Students are taught how to
sketch and present a
Paper Prototype – their
design blue print
Unit 2 Learning Objective 5:
By adding
“Game Ingredients”
students learn
system thinking and
STEM skills as well as
coding and programming
Unit 2 Learning Objective 6:
Students present their game
to their class and publish it
on the school learning
platform.
START
Course Example: Intro to Game Design
Unit 3: Action Game:
Expand basic coding and game design
skills by creating a second interactive
game integrated with classroom content
(Arcade-style Action game)
In Unit 3: Action Game,
students advance their
coding skills as they develop
a second game with more
complex game functionality.
By establishing their game
objective, students follow a
“iterative design process”
like professional engineers
Unit 3 Learning Objective 1:
Students learn to upload
and share all their designs,
notes, and files, to create a
vibrant professional
portfolio, and ensure others
can learn from them.
Step-by-step tutorials
make design, animation,
and programming easy
Unit 3 Learning Objective 2:
Students master how to
effectively present their
completed Game to a live
audience – in the classroom
and over the network
The course ends with the
publication of students’
games in the school’s
public Game Gallery for
peer-to-peer learning
across the network
Individual Progress Tracker:
students can track their
progress through embedded
assessments on the student
Project Page
Student Tools for Self Directed Learning
Learning Logs: Students
learn to record their own
daily progress
The Help Center provides a
library of 100+ tutorials,
FAQs, and access to live
help from experts.
Live Help Desk: Students can
get real-time support from
experts 5 days a week
Badges Gallery: Highlights
Badges and User Levels a
student has earned by
completing game
design work
Educators have a suite of
tools to manage their classes
Educator Tools for Class Management
Educators can easily see
and manage the class
members, and monitor
learning progress
Customizable Class Pages
Customizable Class Pages
Set up a Class Page using an
easy-to-edit form.
Add students and customize
the course schedule with a
few clicks.
Embedded management
tools makes reviewing and
approving assignments
simple and easy
Progress Manager
Embedded Feedback and Rubrics
Educators can add
contextualized feedback
directly on student Project
pages.
A Private Educators Platform
provides many resources, tools,
training materials, and peer-to-
peer coaching and mentoring
Educator Training and PD Platform
Experienced Globaloria educators
can do self directed virtual training
During in person training,
new Globaloria educators use
the Intro course to create a
Hidden Object game
Thank you
for taking our Platform & Curriculum Virtual Tour
To dig deeper, please contact info@globaloria.com or
Take a Test Drive (30-day trial)
Apply Today

Más contenido relacionado

La actualidad más candente

A MOOC experience unpacked: student + learning design viewpoints
A MOOC experience unpacked: student + learning design viewpointsA MOOC experience unpacked: student + learning design viewpoints
A MOOC experience unpacked: student + learning design viewpointsJennyPang2012
 
Assessment workshop ppt
Assessment workshop pptAssessment workshop ppt
Assessment workshop pptjmills653
 
21st Century Artist: Technology in the Art Room
21st Century Artist: Technology in the Art Room21st Century Artist: Technology in the Art Room
21st Century Artist: Technology in the Art RoomDorieMishael
 
Art and technology inservice
Art and technology inserviceArt and technology inservice
Art and technology inserviceJamie Wardley
 
Staff development unit framework
Staff development unit frameworkStaff development unit framework
Staff development unit frameworkautumnschaffer
 
Brightspace Webinar with Vincent Spezzo
Brightspace Webinar with Vincent SpezzoBrightspace Webinar with Vincent Spezzo
Brightspace Webinar with Vincent SpezzoD2L Barry
 
Gamebasedlearning_screpanti_le
Gamebasedlearning_screpanti_leGamebasedlearning_screpanti_le
Gamebasedlearning_screpanti_leMarina Screpanti
 
Educational Apps for 5th Grade Teachers
Educational Apps for 5th Grade TeachersEducational Apps for 5th Grade Teachers
Educational Apps for 5th Grade TeachersShaunaBarnett2
 

La actualidad más candente (12)

Games in schools 2nd round
Games in schools 2nd roundGames in schools 2nd round
Games in schools 2nd round
 
A MOOC experience unpacked: student + learning design viewpoints
A MOOC experience unpacked: student + learning design viewpointsA MOOC experience unpacked: student + learning design viewpoints
A MOOC experience unpacked: student + learning design viewpoints
 
Technology
Technology Technology
Technology
 
Dcr
DcrDcr
Dcr
 
Assessment workshop ppt
Assessment workshop pptAssessment workshop ppt
Assessment workshop ppt
 
21st Century Artist: Technology in the Art Room
21st Century Artist: Technology in the Art Room21st Century Artist: Technology in the Art Room
21st Century Artist: Technology in the Art Room
 
Art and technology inservice
Art and technology inserviceArt and technology inservice
Art and technology inservice
 
Staff development unit framework
Staff development unit frameworkStaff development unit framework
Staff development unit framework
 
Brightspace Webinar with Vincent Spezzo
Brightspace Webinar with Vincent SpezzoBrightspace Webinar with Vincent Spezzo
Brightspace Webinar with Vincent Spezzo
 
Overview My ecoach Project
Overview My ecoach ProjectOverview My ecoach Project
Overview My ecoach Project
 
Gamebasedlearning_screpanti_le
Gamebasedlearning_screpanti_leGamebasedlearning_screpanti_le
Gamebasedlearning_screpanti_le
 
Educational Apps for 5th Grade Teachers
Educational Apps for 5th Grade TeachersEducational Apps for 5th Grade Teachers
Educational Apps for 5th Grade Teachers
 

Similar a Globaloria Platform & Curriculum Virtual Tour

Steve Isaacs - Game Design and Development in the Studio
Steve Isaacs - Game Design and Development in the StudioSteve Isaacs - Game Design and Development in the Studio
Steve Isaacs - Game Design and Development in the StudioSeriousGamesAssoc
 
Ed 571 syllabus instructional design ii polizzi dominican college
Ed 571 syllabus instructional design ii polizzi dominican collegeEd 571 syllabus instructional design ii polizzi dominican college
Ed 571 syllabus instructional design ii polizzi dominican collegeChristopher Polizzi
 
Ed571 instructional design II polizzi 2010
Ed571 instructional design II polizzi 2010Ed571 instructional design II polizzi 2010
Ed571 instructional design II polizzi 2010Christopher Polizzi
 
Whitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_TimelineWhitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_TimelineJoseph Whitworth
 
Globaloria Curriculum & Platform Virtual Tour
Globaloria Curriculum & Platform Virtual TourGlobaloria Curriculum & Platform Virtual Tour
Globaloria Curriculum & Platform Virtual TourGlobaloria
 
Module 5 integrating technology skills, engineering design, and coding
Module 5  integrating technology skills, engineering design, and codingModule 5  integrating technology skills, engineering design, and coding
Module 5 integrating technology skills, engineering design, and codingjonathan Dietz
 
AET/520 Instructional Module Snapshot PPT
AET/520  Instructional Module Snapshot  PPT AET/520  Instructional Module Snapshot  PPT
AET/520 Instructional Module Snapshot PPT Yesennia Rodriguez
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKSMike Ploor
 
Instructional software
Instructional softwareInstructional software
Instructional softwareGregAndrade
 
GAME QUIZ - Quem Quer Ser Informático
GAME QUIZ - Quem Quer Ser InformáticoGAME QUIZ - Quem Quer Ser Informático
GAME QUIZ - Quem Quer Ser InformáticoJorge Brandão
 
Teaching strategies for digital literacy
Teaching strategies for digital literacyTeaching strategies for digital literacy
Teaching strategies for digital literacyJune Wall
 
Design Thinking Action Lab: Prototype and Test
Design Thinking Action Lab: Prototype and TestDesign Thinking Action Lab: Prototype and Test
Design Thinking Action Lab: Prototype and TestShamik Chowdhury
 
Augmented 7 cs_learning_design_workshop_7_may (1)
Augmented 7 cs_learning_design_workshop_7_may (1)Augmented 7 cs_learning_design_workshop_7_may (1)
Augmented 7 cs_learning_design_workshop_7_may (1)Grainne Conole
 
Other internet services
Other internet servicesOther internet services
Other internet servicesslavicivan
 
541 video enhanced lesson
541 video enhanced lesson541 video enhanced lesson
541 video enhanced lessontdsparks3
 
Creating your frst online video course
Creating your frst online video courseCreating your frst online video course
Creating your frst online video courserahul arora
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
 

Similar a Globaloria Platform & Curriculum Virtual Tour (20)

Steve Isaacs - Game Design and Development in the Studio
Steve Isaacs - Game Design and Development in the StudioSteve Isaacs - Game Design and Development in the Studio
Steve Isaacs - Game Design and Development in the Studio
 
Ed 571 syllabus instructional design ii polizzi dominican college
Ed 571 syllabus instructional design ii polizzi dominican collegeEd 571 syllabus instructional design ii polizzi dominican college
Ed 571 syllabus instructional design ii polizzi dominican college
 
Ed571 instructional design II polizzi 2010
Ed571 instructional design II polizzi 2010Ed571 instructional design II polizzi 2010
Ed571 instructional design II polizzi 2010
 
Whitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_TimelineWhitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_Timeline
 
Applying learning analytics in serious games
Applying learning analytics in serious games Applying learning analytics in serious games
Applying learning analytics in serious games
 
Project competitions for students
Project competitions for studentsProject competitions for students
Project competitions for students
 
Globaloria Curriculum & Platform Virtual Tour
Globaloria Curriculum & Platform Virtual TourGlobaloria Curriculum & Platform Virtual Tour
Globaloria Curriculum & Platform Virtual Tour
 
Module 5 integrating technology skills, engineering design, and coding
Module 5  integrating technology skills, engineering design, and codingModule 5  integrating technology skills, engineering design, and coding
Module 5 integrating technology skills, engineering design, and coding
 
Learn more about GAME:IT
Learn more about GAME:ITLearn more about GAME:IT
Learn more about GAME:IT
 
AET/520 Instructional Module Snapshot PPT
AET/520  Instructional Module Snapshot  PPT AET/520  Instructional Module Snapshot  PPT
AET/520 Instructional Module Snapshot PPT
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKS
 
Instructional software
Instructional softwareInstructional software
Instructional software
 
GAME QUIZ - Quem Quer Ser Informático
GAME QUIZ - Quem Quer Ser InformáticoGAME QUIZ - Quem Quer Ser Informático
GAME QUIZ - Quem Quer Ser Informático
 
Teaching strategies for digital literacy
Teaching strategies for digital literacyTeaching strategies for digital literacy
Teaching strategies for digital literacy
 
Design Thinking Action Lab: Prototype and Test
Design Thinking Action Lab: Prototype and TestDesign Thinking Action Lab: Prototype and Test
Design Thinking Action Lab: Prototype and Test
 
Augmented 7 cs_learning_design_workshop_7_may (1)
Augmented 7 cs_learning_design_workshop_7_may (1)Augmented 7 cs_learning_design_workshop_7_may (1)
Augmented 7 cs_learning_design_workshop_7_may (1)
 
Other internet services
Other internet servicesOther internet services
Other internet services
 
541 video enhanced lesson
541 video enhanced lesson541 video enhanced lesson
541 video enhanced lesson
 
Creating your frst online video course
Creating your frst online video courseCreating your frst online video course
Creating your frst online video course
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
 

Último

EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...liera silvan
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataBabyAnnMotar
 
Presentation Activity 2. Unit 3 transv.pptx
Presentation Activity 2. Unit 3 transv.pptxPresentation Activity 2. Unit 3 transv.pptx
Presentation Activity 2. Unit 3 transv.pptxRosabel UA
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSMae Pangan
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 

Último (20)

EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped data
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Presentation Activity 2. Unit 3 transv.pptx
Presentation Activity 2. Unit 3 transv.pptxPresentation Activity 2. Unit 3 transv.pptx
Presentation Activity 2. Unit 3 transv.pptx
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHS
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 

Globaloria Platform & Curriculum Virtual Tour

  • 2.
  • 3. An open-to-the-public site with program information, live examples, resources, and school application Play and Explore: • student-made games • video documentaries • photos from classes • Program explanation Public Platform, Open for Exploration Globaloria.com
  • 4. SIGN-IN: member-only entry into a password-protected School Learning Platform Public Platform, Open for Exploration Globaloria.com
  • 5. School Learning Platform a safe and secure, project- based, learning environment with all course material, resources and digital textbook Private Password-Protected Platform for Subscription-Paying Members Only
  • 6. Course Time Level Grade Goal Essentials of Game Design 25-35 hrs Foundational 4th and 5th Learn foundational concepts of game design, mechanics and coding. Intro to Game Design 40-55 hrs Introductory Computing 6th and up Learn fundamentals of game design and coding by creating two games using Flash and ActionScript. 2D Game Design 40-55 hrs Intermediate Computing 6th and up Collaboratively create a complex learning game using a professional process. Mobile Game Design 40-55 hrs Intermediate Computing 6th and up Learn to design and code a 2D game that leverages mobile-device features. 3D Game Design 40-55 hrs Intermediate Computing 9th and up Learn to develop a 3D adventure game that is fun and educational using JavaScript and Unity. 5 game design and programming courses can be taught individually or as a pathway Step-by-step game design, standards-aligned courses
  • 7. Course Example: Intro to Game Design Students follow a scaffolded, step-by-step game design process to develop two original learning games
  • 8. Course Example: Intro to Game Design Unit 1: Getting Started: Learn how to use the Globaloria platform and social media tools (digital textbook and workbook, wiki editing, blogging, help desk, learning network).
  • 9. Unit 1 Learning Objective 1: Students learn to responsibly participate in a social learning network
  • 10. Unit 1 Learning Objective 2: Students master MediaWiki Scripting as they create their own multimedia Social Learning Profile
  • 11. Unit 1 Learning Objective 3: Students co-learn, share, and collaborate across a national network via Social Networking Tools
  • 12. Unit 1 Learning Objective 4: Daily Blogging with industry- standard tools advances reading and writing skills and reflection
  • 13. Students use their Blogs to reflect on the game- making process and the educational subject matter of their games
  • 14. Course Example: Intro to Game Design Unit 2: Hidden Object Game: Research, design, program, present and publish your first game: a single scene, interactive puzzle game that integrates classroom content
  • 15. In Unit 2 of Intro to Game Design, students master game design basics by inventing, programming and publishing their own Hidden Object Game
  • 16. Unit 2 Learning Objective 1: Students learn to read informational texts and follow instructions. Students are encouraged to self-learn.
  • 17. Unit 2 Learning Objective 2: Students gain deep content mastery for their educational games
  • 18. Unit 2 Learning Objective 3: Students are guided on how to conduct effective, Internet research.
  • 19. Unit 2 Learning Objective 4: Students are taught how to sketch and present a Paper Prototype – their design blue print
  • 20. Unit 2 Learning Objective 5: By adding “Game Ingredients” students learn system thinking and STEM skills as well as coding and programming
  • 21. Unit 2 Learning Objective 6: Students present their game to their class and publish it on the school learning platform. START
  • 22. Course Example: Intro to Game Design Unit 3: Action Game: Expand basic coding and game design skills by creating a second interactive game integrated with classroom content (Arcade-style Action game)
  • 23. In Unit 3: Action Game, students advance their coding skills as they develop a second game with more complex game functionality.
  • 24. By establishing their game objective, students follow a “iterative design process” like professional engineers
  • 25. Unit 3 Learning Objective 1: Students learn to upload and share all their designs, notes, and files, to create a vibrant professional portfolio, and ensure others can learn from them.
  • 26. Step-by-step tutorials make design, animation, and programming easy
  • 27. Unit 3 Learning Objective 2: Students master how to effectively present their completed Game to a live audience – in the classroom and over the network
  • 28. The course ends with the publication of students’ games in the school’s public Game Gallery for peer-to-peer learning across the network
  • 29. Individual Progress Tracker: students can track their progress through embedded assessments on the student Project Page Student Tools for Self Directed Learning
  • 30. Learning Logs: Students learn to record their own daily progress
  • 31. The Help Center provides a library of 100+ tutorials, FAQs, and access to live help from experts.
  • 32. Live Help Desk: Students can get real-time support from experts 5 days a week
  • 33. Badges Gallery: Highlights Badges and User Levels a student has earned by completing game design work
  • 34. Educators have a suite of tools to manage their classes Educator Tools for Class Management
  • 35. Educators can easily see and manage the class members, and monitor learning progress Customizable Class Pages
  • 36. Customizable Class Pages Set up a Class Page using an easy-to-edit form. Add students and customize the course schedule with a few clicks.
  • 37. Embedded management tools makes reviewing and approving assignments simple and easy Progress Manager
  • 38. Embedded Feedback and Rubrics Educators can add contextualized feedback directly on student Project pages.
  • 39. A Private Educators Platform provides many resources, tools, training materials, and peer-to- peer coaching and mentoring Educator Training and PD Platform
  • 40. Experienced Globaloria educators can do self directed virtual training
  • 41. During in person training, new Globaloria educators use the Intro course to create a Hidden Object game
  • 42. Thank you for taking our Platform & Curriculum Virtual Tour To dig deeper, please contact info@globaloria.com or Take a Test Drive (30-day trial) Apply Today