3. Outline
• An overview of learning design
• Activities
– A1: How to ruin a course
– A2: Course Features
– A3: Resource audit
– A4: Course Map
– A5: Activity Profile
– A6: Story board
– A7: Evaluation Rubric
• Evaluation
4. Promise and reality
Social media offer new
ways to communicate and
collaborate. Wealth of free
resources and tools
Not fully exploited
Replicating bad pedagogy
Lack the time and skills
https://www.alt.ac.uk/sites/alt.ac.uk/files/public/ALTsurvey%20for%20ETAG%202014.pdf
5. What is learning design? (1)
Guidance
https://www.flickr.com/photos/anonymouscollective/1899303123
6. What is learning design? (2)
https://www.flickr.com/photos/frawemedia/5187769740
7. What is learning design? (3)
https://www.flickr.com/photos/10075621@N06/3810402230
Sharing
8. Learning Design
Shift from belief-based, implicit
approaches to design-based,
explicit approaches
Encourages reflective, scholarly
practices
Promotes sharing and discussion
Learning Design
A design-based approach to
creation and support of
courses
http://olds.ac.uk
9. The 7Cs of Learning Design
Conceptualise
Vision
CommunicateCreate ConsiderCollaborate
Activities
Combine
Synthesis
Consolidate
Implementation
http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
10. Conceptualise
• Vision for the course,
including:
– Why, who and what you want to
design
– The key principles and
pedagogical approaches
– The nature of the learners
Conceptualise
Course Features
Personas
11. Course features
• Pedagogical approaches
• Principles
• Guidance and support
• Content and activities
• Reflection and demonstration
• Communication and collaboration
http://cloudworks.ac.uk/cloud/view/5950
12. Principles
Theory based Practice based Cultural
Aesthetics
Political
International Serendipitous Community based
Sustainable
Professional
14. Guidance &
Support
Learning pathway Mentoring Peer support
Scaffolded
Study skills
Tutor directed Help desk Remedial support
Library support
Step by step
17. Communication &
Collaboration
Structured debate Flash debate Group project
Group
aggregation
Group
presentation
Pair debate For/Against debate
Question &
Answer
Group project
Peer critique
18. Capture
• Finding and creating
interactive materials
– Undertaking a resource audit of
existing OER
– Planning for creation of
additional multimedia such as
interactive materials, podcasts
and videos
– Mechanism for enabling
learners to create their own
content
Capture
Resource Audit
Learner Generate
Content
19. Communicate
• Designing activities that foster
communication, such as:
– Looking at the affordances of
the use of different tools to
promote communication
– Designing for effective online
moderating
Communicate
Affordances
E-moderating
20. Collaborate
• Designing activities that foster
collaboration, such as:
– Looking at the affordances of
the use of different tools to
promote collaboration
– Using CSCL (collaborative)
Pedagogical Patterns such as
JIGSAW, Pyramid, etc.
Collaborate
Affordances
CSCL Ped.
Patterns
21. Consider
• Designing activities that foster
reflection
• Mapping Learning Outcomes
(LOs) to assessment
• Designing assessment
activities, including
– Diagnostic, formative,
summative assessment and
peer assessment
Collaborate
LOs/Assessment
Assessment
Ped. Patterns
22. Combine
• Combining the learning activities
into the following:
– Course View which provides a
holistic overview of the nature of
the course
– Activity profile showing the
amount of time learners are
spending on different types of
activities
– Storyboard: a temporal sequence
of activities mapped to resources
and tools
– Learning pathway: a temporal
sequence of the learning designs
Combine
Course View
Activity Profile
Storyboard
Learning Pathway
23. Consolidate
• Putting the completed design
into practice
– Implementation: in the classroom,
through a VLE or using a
specialised Learning Design tool
– Evaluation of the effectiveness of
the design
– Refinement based on the
evaluation findings
– Sharing with peers through social
media and specialised sites like
Cloudworks
Combine
Implementation
evaluation
Refinement
Sharing
24. Evaluation (from SPEED pilot)
• We made a big breakthrough. We have achieved insight about the need to
structure it as … an online course, and not just simply as a set of learning
activities plus integrated resources.
• The visual nature of the tools and the quick and easy way that one could
use it... They help stimulate us to look at the course in a different way, in a
natural and creative way even if we didn’t see all the little links right
upfront.
• I wanted to have my thinking challenged with regard to course design and
development and I definitely left reflecting and questioning our unit's
current approach and have some good tools and approaches to pilot...
• It’s a way of freeing your mind and putting all the ideas of all the people in
the course team down somewhere, not having to be so prescriptive. It was
just a much freer and [more] creative experience than getting the learning
outcomes and writing them as active verbs, and getting in at a granular
level. It was quite sort of a liberating thing to just have everybody move
components around and say, ‘Do you know I really like all these features.
I’d like to do some problem-based learning. I’d like to do peer-review.’
26. The broader context: Integrated
Learning Design Environment (ILDE)
http://ilde.upf.edu/
27. Summary
• 7Cs – a new learning design framework.
– involves a range of conceptual representations of
courses
– evaluation indicates that the framework is
welcomed and that the conceptual designs enable
teachers to rethink their design practice to create
more engaging learning interventions for their
learners
– can also be used with learners, to give them an
indication of the nature of the courses they are
undertaking
28. A1: How to ruin a course
• List the ten ways in which technologies can
ruin a course
• Consider strategies to avoid these issues
Purpose: To consider the ways in which technologies can ruin a course
and creation of strategies to avoid these problems
E-tivity Rubric: hhttp://tinyurl.com/m3x32se
30. A2: Course Features
E-tivity Rubric: http://goo.gl/CRpc5
Purpose: To consider the features you want to include in your
module/course, which will determine not only the look and feel of the
course, but also the nature of the learners’ experience.
31. A2a: Forums, blogs and wikis
Purpose: To consider the use of three central, LMS-based tools for interaction
Discussion Forums Blogs Wikis
32. A2a: Forums, blogs and wikis
Purpose: To consider the use of three central, LMS-based tools for interaction
Discussion Forums Blogs Wikis
Reflection
Collaboration
Feedback
Problem solving
Encouraging participation
Ice breaker
Observation opportunity
Idea generation
Are they really good for
all? Diversity of students
Expression
Communicating successes
and pitfalls
Dissemination of
information
Facilitates in the moment
thought!
Audience and affirmation
and reaction
Collaboration
Idea development
Project collaboration
Students and self esteem
Using existing wikis as a
critical resource
33. A3: Resource audit
• E-tivity Rubric: http://goo.gl/C31yv
Purpose: To identify which free resources (Open Educational Resources) to
include in your course/module, how much they need adapting and which
new resources you need to create.
34. A4: Course Map
E-tivity Rubric:http://goo.gl/Z5eu7
Purpose: To start mapping out your module/course, including your plans for
guidance and support, content and the learner experience, reflection and
demonstration, and communication and collaboration.
35. A5: Activity Profile
• E-tivity Rubric: http://goo.gl/WMIzu
Purpose: To consider the balance of activity types that will be
included in your module/course.
Activity Profile Flash Widget
37. A6: Storyboard
E-tivity Rubric: http://goo.gl/z1VON
Purpose: To develop a storyboard for your module/course in which
the learning outcomes are aligned with the assessment events, topics
(contents) and e-tivities.
38. A7: Rubrics for evaluation
Purpose: To devise a set of criteria for evaluating the success of the
design in a real learning context
• Brainstorming some criteria to evaluate the
success of the design in a real learning context
• Try and focus on measurable/observable
things
• Think about what data collection you might
use – classroom observation, surveys,
interviews
• Post its: Things I liked, room for improvement,
etc.