The talk covers the historical significance of games in our civilizations. Hazel’s journey in game design and her specialization in the field of ‘serious games’. Plus, how serious game design practice informs her present work in government. The body of the talk unpacks how the psychological theories of motivation, skilled performance creation and Flow theory can be combined to create engaging experiences and interactions. Hazel explains how these theories relate to design thinking and daily life, not just game design. Hazel finalizes the talk with a set of takeaways that provide the audience with some tips on how to ‘get some Flow in your day’.