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IActionable
 enterprise gamification
getting started with enterprise
          gamification
      12 steps to deploy gamification in the
                    workplace




          Charlie Besecker | 720.220.6556
             charlie@iactionable.com           IActionable
What is Gamification

                It’s not about fun, it’s about feedback.

      Gamification is the use of game mechanics [points, levels,
         leaderboards, achievements, goals] in non-game
               applications to drive desired behavior.

      At IActionable, we focus on Gamification in the workplace.



                                                       It’s all about competition
                                                           It’s all about feedback
                                                           It’s all about visibility
                                                             It’s all about data
Set Your Goals| Step 1
       COMPANY ECOSYSTEM                      APPLICATION USE


        What cultural change will             What is the maturity of
        Gamification be designed to           application use?
        drive?
                                              IActionable Success Continuum




            Engagement                               Training

            Competition                             Adoption

              Feedback                             Compliance

               Visibility                          Productivity

                                 Actionable Data
                                                                              IActionable
Select a Vendor| Step 2

                              Methodology
           Background                               Cost




 Focus                It’s all about your goals                  Interaction




         Technology                               Track Record
                               Experience



                                                                     IActionable
Metric Mapping | Step 3
                                 • Define expected
    Activities                     activity levels
                                   for all actions            DO

                                                     Be realistic about goals
                                                       and expectations.
    Conversions
                         • What production should
                           result from activity              DON’T
     Production
                           expectations?
                                                       Project your wildest
                                                      performance dreams.

       Quality

         $       • What should the qualitative and
                   quantitative output be of the
                   production levels?



                                                                   IActionable
Organizational Demographics | Step 4


  Game Mechanics & Workforce Age              Desire
                                           Incremental
                                           Recognition

                                   20-24
                                   25-34      Desire Real
                                   35-44         Time
                                               Feedback
                                   45-54
                                   55-64
                                   65+
                                           Desire High
                                           Level Goals




                                                     IActionable
Organizational Culture| Step 5


                          Collaborate                      Create
                                                                      NOT ONE SIZE FITS ALL

                                            Company
                                                                     Don’t design a competition
                                             Culture                  engine for a collaborative
                                                                          company culture.

                             Control                       Compete




Bruce Tharp, Haworth – Four Organizational Culture Types                                     IActionable
Incorporate Incentives | Step 6
                                                    VIRTUAL GOODS OR
                                                   TANGIBLE REWARDS?

                                                  Determine if Gamification
                                                  be used automate existing
                                                  incentive programs before
                                                       the design stage




   Use tangible rewards carefully and sparingly
                                                                              IActionable
Initial Game Design | Step 7


                   Achievements
                                  Point System
Employee Actions    Challenges
                                  Leaderboard
                      Goals
                                     Profile
                      Actions



                                        IActionable
Installation & Configuration| Step 8

         SET IT ALL UP


   API and Platform integrated
     and set up according to            Send & Process
    metric mapping and silent                Data
          deployment.




                                 Receive Data &
                                 Display Results




                                                         IActionable
Silent Deployment | Step 9


                     If you can’t measure it, you can’t improve it.

                Run the designed Gamification model without the user
              interface to develop baseline metrics for existing behavior.




                      NOT ALWAYS EXPECTED
                            RESULTS

                       Account for who ranks
                          where in silent
                           deployment




                                                                 IActionable
Design Adjustment | Step 10                            Make pre-
                                                      deployment
                                                      adjustments




               Measure           Adjust
               • Watch for       • Tweak rules
                 expected          based on
                 improvements      measured results
               • Guard against   • Add/remove
                 loopholes and     mechanics as
                 unintended        needed
                 consequences




Are baseline
 metrics as
anticipated?

                                                         IActionable
Progression Strategies | Step 11

                                     Value and
  Rules and                        Purpose of the               Progression of
Parameters of                          Game                         Game
  the Game                                                        Difficulty




                Phase 1            Phase 2            Phase 3




        Game progression goes beyond basic leveling

                                                                        IActionable
Engage! | Step 12


       NEVER STATIC                       Measure
   Gamification opens up
  entirely new visibility and
         data – use it.




                                Improve             Adjust




                                                         IActionable
“If you are looking for a gamification app to help drive adoption and focus on
                delivering results, IActionable should be the first one you call”

                      - IActionable Project Manager, Fortune 50 Organization




                     IActionable
                        enterprise gamification




                         Charlie Besecker | 720.220.6556
                            charlie@iactionable.com
Why IActionable
• Only gamification company exclusively focused on
                    the enterprise.

• Only gamification technology built from the ground
                 up for the workplace.

  • The most cost effective complete gamification
                      solution.

  • Fastest time to deployment and time-to-value.

        • Highest customer retention rate.
                                               IActionable
What Our Clients Say
“Gamification is now driving overall sales strategy”


“The ROI was real and immediate”

 “We’re already considering it for other areas of our
                                           business”
“It’s been amazing to see how Engage’s
   gamification ranking capitalized on the natural
   competitive spirit of our sales reps”

                                               IActionable
What Our Users Say

“Competition Done Right”

      “I’m talking about job metrics like it’s fantasy
                                              football”

“Engage your sales force by making daily actions
  fun and competitive. So far I love it.”

   “It literally makes me want to punch my screen”
                      (Not all low performers love it)
                                                IActionable
“IActionable is attacking the gamification opportunity
 from a different background to some of the leading
 vendors in this emerging market”


      What Researchers Say

 “IActionable intends to move gamification from simply
      automating an incentive system to establishing a
   truly data-driven approach to employee contribution
                            and indicators of success”

                                                  IActionable

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Getting Started With Gamification

  • 2. getting started with enterprise gamification 12 steps to deploy gamification in the workplace Charlie Besecker | 720.220.6556 charlie@iactionable.com IActionable
  • 3. What is Gamification It’s not about fun, it’s about feedback. Gamification is the use of game mechanics [points, levels, leaderboards, achievements, goals] in non-game applications to drive desired behavior. At IActionable, we focus on Gamification in the workplace. It’s all about competition It’s all about feedback It’s all about visibility It’s all about data
  • 4. Set Your Goals| Step 1 COMPANY ECOSYSTEM APPLICATION USE What cultural change will What is the maturity of Gamification be designed to application use? drive? IActionable Success Continuum Engagement Training Competition Adoption Feedback Compliance Visibility Productivity Actionable Data IActionable
  • 5. Select a Vendor| Step 2 Methodology Background Cost Focus It’s all about your goals Interaction Technology Track Record Experience IActionable
  • 6. Metric Mapping | Step 3 • Define expected Activities activity levels for all actions DO Be realistic about goals and expectations. Conversions • What production should result from activity DON’T Production expectations? Project your wildest performance dreams. Quality $ • What should the qualitative and quantitative output be of the production levels? IActionable
  • 7. Organizational Demographics | Step 4 Game Mechanics & Workforce Age Desire Incremental Recognition 20-24 25-34 Desire Real 35-44 Time Feedback 45-54 55-64 65+ Desire High Level Goals IActionable
  • 8. Organizational Culture| Step 5 Collaborate Create NOT ONE SIZE FITS ALL Company Don’t design a competition Culture engine for a collaborative company culture. Control Compete Bruce Tharp, Haworth – Four Organizational Culture Types IActionable
  • 9. Incorporate Incentives | Step 6 VIRTUAL GOODS OR TANGIBLE REWARDS? Determine if Gamification be used automate existing incentive programs before the design stage Use tangible rewards carefully and sparingly IActionable
  • 10. Initial Game Design | Step 7 Achievements Point System Employee Actions Challenges Leaderboard Goals Profile Actions IActionable
  • 11. Installation & Configuration| Step 8 SET IT ALL UP API and Platform integrated and set up according to Send & Process metric mapping and silent Data deployment. Receive Data & Display Results IActionable
  • 12. Silent Deployment | Step 9 If you can’t measure it, you can’t improve it. Run the designed Gamification model without the user interface to develop baseline metrics for existing behavior. NOT ALWAYS EXPECTED RESULTS Account for who ranks where in silent deployment IActionable
  • 13. Design Adjustment | Step 10 Make pre- deployment adjustments Measure Adjust • Watch for • Tweak rules expected based on improvements measured results • Guard against • Add/remove loopholes and mechanics as unintended needed consequences Are baseline metrics as anticipated? IActionable
  • 14. Progression Strategies | Step 11 Value and Rules and Purpose of the Progression of Parameters of Game Game the Game Difficulty Phase 1 Phase 2 Phase 3 Game progression goes beyond basic leveling IActionable
  • 15. Engage! | Step 12 NEVER STATIC Measure Gamification opens up entirely new visibility and data – use it. Improve Adjust IActionable
  • 16. “If you are looking for a gamification app to help drive adoption and focus on delivering results, IActionable should be the first one you call” - IActionable Project Manager, Fortune 50 Organization IActionable enterprise gamification Charlie Besecker | 720.220.6556 charlie@iactionable.com
  • 17. Why IActionable • Only gamification company exclusively focused on the enterprise. • Only gamification technology built from the ground up for the workplace. • The most cost effective complete gamification solution. • Fastest time to deployment and time-to-value. • Highest customer retention rate. IActionable
  • 18. What Our Clients Say “Gamification is now driving overall sales strategy” “The ROI was real and immediate” “We’re already considering it for other areas of our business” “It’s been amazing to see how Engage’s gamification ranking capitalized on the natural competitive spirit of our sales reps” IActionable
  • 19. What Our Users Say “Competition Done Right” “I’m talking about job metrics like it’s fantasy football” “Engage your sales force by making daily actions fun and competitive. So far I love it.” “It literally makes me want to punch my screen” (Not all low performers love it) IActionable
  • 20. “IActionable is attacking the gamification opportunity from a different background to some of the leading vendors in this emerging market” What Researchers Say “IActionable intends to move gamification from simply automating an incentive system to establishing a truly data-driven approach to employee contribution and indicators of success” IActionable