André Bernhardt
165
Seguidores
Personal Information
Organización/Lugar de trabajo
Berlin Area, Germany, Deutschland Germany
Ocupación
Lives in Berlin and helps (small) developers to find publishers and vice versa.
Sector
Technology / Software / Internet
Sitio web
www.indieadvisor.de
Acerca de
André Bernhardt is extensively experienced within the video games business as he has been apart of the German games industry for 18 years - online as well as offline and mobile. In the beginning of his career he was a producer for classical boxed console and PC-games business with the release of the Playstation 1 at Sony Computer Entertainment. Afterwards he was working for German publishers, e.g JoWood and Sunflowers, before joining RTL Games and focused on "next-gen" console publishing (PS3, X360, Wii, DS, etc.). In 2009 he joined Travian Games in Munich. Since 2012 he has been working as a freelance agent called IndieAdvisor, supporting developers to find a publisher and vice versa. H..
Etiquetas
video games
business models
indie
aaa
twitter
squirreltruth
sales figures
discoverability
monetization
conference
ludicious
dgt13
arcade
b2b
bc2
pay per play
quo vadis
f2p
pinball
history
crowdfunding
change management
offenbach
bgf 2012
browsergame
business
online game
bgf
Ver más
- Presentaciones
- Documentos
- Infografías
2015 for Kickstarter and Games
ICO Partners
•
Hace 8 años
Story of Warlords: Bringing a turn-based strategy game to mobile
Wooga
•
Hace 8 años
Games in Bavaria
Robin Hartmann
•
Hace 8 años
Utility and Risks of Crowdfunding for video games
ICO Partners
•
Hace 8 años
Double Game Revenue & Engagement:10 Killer Insights
deltaDNA
•
Hace 9 años
Ludicious 2014 - Crowdfunding numbers and trends
ICO Partners
•
Hace 9 años
Flowers, hashtags & tyvek: how to organise an event about games with no budget
Lorenzo Pilia
•
Hace 9 años
How to monetize your passion - An example in the game industry
Vlad Micu
•
Hace 9 años
101 $$$ - Game business models lecture - Ludicious Conference
André Bernhardt
•
Hace 9 años
IBB - Kurzdarstellung der Programme
georggruenderszene
•
Hace 10 años
The Future of Storytelling
Vectorform
•
Hace 10 años
Why Whales Sing: heavy spenders drive virality and retention
Jussi Laakkonen
•
Hace 10 años
GDC 2014 Core Games, Real Numbers: Going Cross-Platform
emily_greer
•
Hace 10 años
LTV > CPI Aurora
Jan Miczaika
•
Hace 10 años
11 mobile growth hacks. Presentation at LTV>CPI, Wooga, Berlin 27/02/2014
Rob Moffat
•
Hace 10 años
Two Methods for Modeling LTV with a Spreadsheet
Eric Seufert
•
Hace 10 años
Anspruchsvolle EPUB-eBooks selber machen. Ein Werkstattbericht.
Fabian Kern
•
Hace 10 años
GDC13 crowdfunding numbers and trends
ICO Partners
•
Hace 11 años
Game in progress new business models for the videogame industry
Luc Bourcier
•
Hace 12 años