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a future-friendly approach
to experience design
asher godfrey blumberg
mobile UX designer // stumbleupon
@ashergodfrey
1961
the first
computer
interface
1984
the apple
macintosh
computer
2007
iPhone
2009
kinect
2011
siri
2011
nest
2013
oculus rift
2015
apple watch
2015
amazon echo
the future
?
future-friendly strategies will allow our
designs to work and look the best on
devices that haven’t even been
invented yet.
we have such an intimate relationship with
our mobile devices, we expect them to be
extensions of ourselves.
~brad frost
photo credit: brad frost
reconciling iOS & android paradigms
a common design language
Create a design language that incorporates Apple’s “flat” iOS features and
Google’s Material Design so as to feel native, yet unique enough that users
realize they’re in a distinctly branded app
Play by the rules (in the beginning.) Read the iOS Human Interface &
Material Design Guidelines
photo from ebli rumbaugh
iconography
One method is to style icons for their respective platforms, sticking to thin-
stroked, hollow icons on iOS and going bolder on Android.
Alternatively, create custom icons that can live across both iOS & Android.
Stick with colors specified in your branding guide. This will help with
consistency in the future when working across platforms.
colors
stumbleupon live style guide
google material design
above & beyond the guidelines
Be intentional and back it up by good reasoning when you take liberties
with the guidelines.
Adapt your designs to varying contexts and blend different styles to create
an authentic and meaningful UI.
photo from material design
pro tips
Use good naming conventions. When exporting assets for development,
stick to layer names that match your naming conventions.
Use text styles for headlines and other repeating text types
Create symbols for repeating patterns or UI elements.
Take advantage of artboards for a multi-screen view so you can quickly see
your flows and product depth. Doing this will help you stay focused on the
big picture.
developer friendly specs
Ask the engineer what they are looking for in a spec. Some engineers might
want flawless specs to achieve pixel perfection. Other engineers might not
need super extensive markup, depends on the needs of the project.
Scope of Work,
Project requirements
(Target Audience,
Goals, etc.), client
design assets
friendly folder structures
research
Completed user
research as well as
research that still
needs to be done
discovery inspiration
Anything you find
that inspires you from
pinterest, dribbble,
behance, awwwards,
designer news, etc..
User journeys,
personas, scenarios,
flows, Information
Architecture, white
boarding
friendly folder structures
visual
design
Hi-fidelity mockups,
Iconography, visual
explorations
UX prototypes
InVision, Pixate,
Origami, Keynote
AfterEffects Framer,
Hype Tumult, etc
best practices
value aesthetic integrity
Aesthetic integrity represents how well an app’s appearance and behavior
integrates with its function to create a coherent dialogue
Take cues from classic designs and you may end up creating a timeless design.
photo via shutterstock
transform the noise into the signal
The noise can become the signal, meaning the interface should be part of the
goal.
Create worthwhile experiences that value users’ attention spans.
Tools like StumbleUpon, Pocket, Readability, Feedly, Flipboard and Facebook
offer users an escape from the bombardment of obnoxious distractions, i.e.
animated ads, popups, blogrolls, while seamlessly delivering content.
photo via shutterstock
concise & contextual
Mobile mediums require vary in context of use so your method should be
tailored with this in mind
Describe functionality in your app on a ‘need to know’ basis
Get rid of redundancy
Trim copy to be as short as possible
photo via shutterstock
photo from artstechnica.com
design for affordance
An affordance in an interface is the interaction possibility of an element
based on it’s size, shape and weight that intuitively implies its functionality
and use.
Animation serves as an affordance. Animations can suggest that the current
UI came from somewhere, and that the previous one went somewhere.
Good transitions take advantage of this by enabling that affordance.
aibnb.com
gestures are the new tap
More apps are relying on gestures beyond the tap for their primary
interactions.
The number of gesture interfaces on today's screens is growing. Pinch,
zoom, a long press, force touch, swipe menus, pull-to-refresh, flingable
cards, edge swipes, and draggable side menus are now the norm.
Takeaways: enforce more consistency, align with natural actions, include
clear cues
photo from hbr.org
rotate
paul flavius fechita via dribbble
pull/unfold
cuberto via dribbble
clear
swipe/drag
rise
cover to reveal
peek
understanding #trends
mobile first wins
Think mobile first: scale up from mobile to tablet to desktop
Create a product that looks and functions well on mobile first given the
many restraints that you face
Since you’ve already synthesized your product to it’s most vital elements
you get to decide how to make it even more robust, instead of deciding of
what to cut or water down
“Mobile first” is becoming less of a buzzword, it’s more of a requirement
now.
photo credit: brad frost
responsive design
Responsive design is a technique. It boils down to creating experiences
meant to look and function beautifully to fit any screen size or device
Responsive design involves fluid layouts, flexible images (and media
objects), and media queries
design by Q42, Fabrique for The Van Gogh Museum in Amsterdam
why flat design?
Flat design limits visual elements, exposing only essential functionality
Flat design reduce the resource load on smaller devices
Flat design make it easier to convey meaning with animation and focus on
the micro-interactions
Simple designs are easier to scan
frankchimero.com
post flat
flat design is just the beginning. the real
trend is towards simplicity and immediacy,
and we expect that to go further than ever
in 2015.
~Jowita Ziobro
photo credit: ebli rumbaugh
experiential minimalism
Experiencing and learning a design with the minimal viable artistic elements
communicating its concept.
The goal of minimalist design is to simplify technology by developing a story
that people can understand.
A design is successful when it’s use case is clearly communicated
design by sebastien gabriel
pushing boundaries
The only way we can push forward and innovate is by taking creative risks.
New and inspiring work gives others a spark to push their boundaries.
Even if you’re compelled to follow a layout or style trend, add a touch of
creativity to make it unique.
photo via shutterstock
the best interface is no interface
~golden krishna
photo credit: piyatat hemmatat
the Sproutling
photo from peter sweeney
less interface = better interface
Minimal interfaces perform better.
We should strive to design interfaces that can fluidly interact with the
complexities of the real world.
The interfaces we design may effectively become invisible over time, but
that will only happen if we design them to be legible, readable,
understandable and to foreground culture over technology.
photo via shutterstock
~ben watson, herman miller
photo credit: pixabay
as everything becomes available
everywhere—in the physical and virtual
world—more and more people will respond
to designs that offer a mutable framework
for personalization, individual expression,
and adaptability.
photo credit: brad frost
A Future-Friendly Approach to Experience Design

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A Future-Friendly Approach to Experience Design

  • 1.
  • 2. a future-friendly approach to experience design asher godfrey blumberg mobile UX designer // stumbleupon @ashergodfrey
  • 13. future-friendly strategies will allow our designs to work and look the best on devices that haven’t even been invented yet.
  • 14. we have such an intimate relationship with our mobile devices, we expect them to be extensions of ourselves. ~brad frost photo credit: brad frost
  • 15. reconciling iOS & android paradigms
  • 16.
  • 17.
  • 18. a common design language Create a design language that incorporates Apple’s “flat” iOS features and Google’s Material Design so as to feel native, yet unique enough that users realize they’re in a distinctly branded app Play by the rules (in the beginning.) Read the iOS Human Interface & Material Design Guidelines photo from ebli rumbaugh
  • 19.
  • 20. iconography One method is to style icons for their respective platforms, sticking to thin- stroked, hollow icons on iOS and going bolder on Android. Alternatively, create custom icons that can live across both iOS & Android.
  • 21. Stick with colors specified in your branding guide. This will help with consistency in the future when working across platforms. colors
  • 24. above & beyond the guidelines Be intentional and back it up by good reasoning when you take liberties with the guidelines. Adapt your designs to varying contexts and blend different styles to create an authentic and meaningful UI. photo from material design
  • 26. Use good naming conventions. When exporting assets for development, stick to layer names that match your naming conventions. Use text styles for headlines and other repeating text types Create symbols for repeating patterns or UI elements. Take advantage of artboards for a multi-screen view so you can quickly see your flows and product depth. Doing this will help you stay focused on the big picture.
  • 27.
  • 28. developer friendly specs Ask the engineer what they are looking for in a spec. Some engineers might want flawless specs to achieve pixel perfection. Other engineers might not need super extensive markup, depends on the needs of the project.
  • 29.
  • 30. Scope of Work, Project requirements (Target Audience, Goals, etc.), client design assets friendly folder structures research Completed user research as well as research that still needs to be done discovery inspiration Anything you find that inspires you from pinterest, dribbble, behance, awwwards, designer news, etc..
  • 31. User journeys, personas, scenarios, flows, Information Architecture, white boarding friendly folder structures visual design Hi-fidelity mockups, Iconography, visual explorations UX prototypes InVision, Pixate, Origami, Keynote AfterEffects Framer, Hype Tumult, etc
  • 33. value aesthetic integrity Aesthetic integrity represents how well an app’s appearance and behavior integrates with its function to create a coherent dialogue Take cues from classic designs and you may end up creating a timeless design. photo via shutterstock
  • 34. transform the noise into the signal The noise can become the signal, meaning the interface should be part of the goal. Create worthwhile experiences that value users’ attention spans. Tools like StumbleUpon, Pocket, Readability, Feedly, Flipboard and Facebook offer users an escape from the bombardment of obnoxious distractions, i.e. animated ads, popups, blogrolls, while seamlessly delivering content. photo via shutterstock
  • 35. concise & contextual Mobile mediums require vary in context of use so your method should be tailored with this in mind Describe functionality in your app on a ‘need to know’ basis Get rid of redundancy Trim copy to be as short as possible photo via shutterstock
  • 37. design for affordance An affordance in an interface is the interaction possibility of an element based on it’s size, shape and weight that intuitively implies its functionality and use. Animation serves as an affordance. Animations can suggest that the current UI came from somewhere, and that the previous one went somewhere. Good transitions take advantage of this by enabling that affordance.
  • 39. gestures are the new tap More apps are relying on gestures beyond the tap for their primary interactions. The number of gesture interfaces on today's screens is growing. Pinch, zoom, a long press, force touch, swipe menus, pull-to-refresh, flingable cards, edge swipes, and draggable side menus are now the norm. Takeaways: enforce more consistency, align with natural actions, include clear cues photo from hbr.org
  • 40. rotate paul flavius fechita via dribbble pull/unfold cuberto via dribbble clear swipe/drag rise cover to reveal peek
  • 42. mobile first wins Think mobile first: scale up from mobile to tablet to desktop Create a product that looks and functions well on mobile first given the many restraints that you face Since you’ve already synthesized your product to it’s most vital elements you get to decide how to make it even more robust, instead of deciding of what to cut or water down “Mobile first” is becoming less of a buzzword, it’s more of a requirement now.
  • 44. responsive design Responsive design is a technique. It boils down to creating experiences meant to look and function beautifully to fit any screen size or device Responsive design involves fluid layouts, flexible images (and media objects), and media queries
  • 45. design by Q42, Fabrique for The Van Gogh Museum in Amsterdam
  • 46. why flat design? Flat design limits visual elements, exposing only essential functionality Flat design reduce the resource load on smaller devices Flat design make it easier to convey meaning with animation and focus on the micro-interactions Simple designs are easier to scan
  • 49. flat design is just the beginning. the real trend is towards simplicity and immediacy, and we expect that to go further than ever in 2015. ~Jowita Ziobro photo credit: ebli rumbaugh
  • 50. experiential minimalism Experiencing and learning a design with the minimal viable artistic elements communicating its concept. The goal of minimalist design is to simplify technology by developing a story that people can understand. A design is successful when it’s use case is clearly communicated design by sebastien gabriel
  • 51. pushing boundaries The only way we can push forward and innovate is by taking creative risks. New and inspiring work gives others a spark to push their boundaries. Even if you’re compelled to follow a layout or style trend, add a touch of creativity to make it unique. photo via shutterstock
  • 52. the best interface is no interface ~golden krishna photo credit: piyatat hemmatat
  • 54. photo from peter sweeney
  • 55. less interface = better interface Minimal interfaces perform better. We should strive to design interfaces that can fluidly interact with the complexities of the real world. The interfaces we design may effectively become invisible over time, but that will only happen if we design them to be legible, readable, understandable and to foreground culture over technology. photo via shutterstock
  • 56. ~ben watson, herman miller photo credit: pixabay as everything becomes available everywhere—in the physical and virtual world—more and more people will respond to designs that offer a mutable framework for personalization, individual expression, and adaptability.