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IxDworks 
From Ideas to Paper Prototypes: 
Hands-on Approaches for Early Stage Projects 
Valeria Gasik, Darja Tokranova
Quick recap
“Do” -goal 
To find a doctor 
To avoid a smoke 
Too have a laugh 
User task Paper prototype 
Explore 
interesting 
pictures that 
elevate one’s 
mood.
Research 
Personas 
Scenarios 
Use Cases 
Requirements 
Design 
Concept 
Rapid prototypes 
Wireframes 
Interactive demos 
Evaluation 
Testing 
Task analysis 
Feedback 
Heuristics
Testing 
paper 
prototypes
Most people are happy to 
dedicate time to help you 
out with your project, 
even if it’s just on paper! 
Although it’s just on paper, 
plan and be prepared! 
Usability Wizard
Tasks to test 
Any type of doable tasks with clear goals 
but without specific clues of the solution. 
“Change your password” 
“Find the nearest shop” 
“Go to menu and edit 
settings of your profile” 
“Rearrange search results 
based on the location”
Open-ended questions 
“What do you think you can do 
with this application?” 
1st view 
Previous action 
returns an error 
“What do you think went wrong?” 
A feature “Do you like it?”
“Er... sure, I like it” “Yeah, I know, it’s awesome.” 
http://i0.kym-cdn.com/entries/icons/original/000/006/026/futuramafry.jpg
Prepare 
•Write a simple script for yourself, if you have a 
lot of testing to do. Number/name questions 
and tasks to help documentation. 
•Write down tasks on a separate paper so you 
can show them to your test participants 
• Specify, for yourself, end-results for the task. 
Think about what “task not completed”could 
stand for.
CFoenwd uecxtianmg tphlee ste..s.t
Roles 
Team of 2 or 3 
Silent Wizard of Oz 
reacts to user’s actions 
Observer takes notes 
http://austintoombs.com/wp-content/uploads/2011/02/DSC_7808-Copy.jpg 
Participant thinks 
aloud 
+ Facilitator instructs the user 
and helps the “computer”
• Start with an icebreaker – it’s not that serious anyway! 
• Ask background questions, such as “Do you travel often?” 
• Introduce team and roles 
• Tell about the test details, such as 
“Use your hand as this would be your tablet” 
• Ask user to think aloud and not to stress 
Start with the task and proceed until completion/problem 
• Continue with the rest of the tasks 
• Finalize with closing questions 
Discuss ASAP
Watch for 
• Are participants doing what was expected? 
• Did anything cause frustration or confuse? 
• Anything new or surprising? 
• Any paths that you haven’t thought of before? 
• Was there a clearly preferred solution or path? 
• Are some paths unused or “misused”?
Reflection and Design Changes 
E.g. 
Confusion moments? 
Bottlenecks in the process? 
What paths were ignored or barely used? 
What was clearly missing? etc. 
Tip: Update the design before the next test.
Did the assumption worked? 
Test your paper prototype with 1-2 
colleagues from another groups.
Reference 
• Cooper, A., Reinmann, R., Cronin, D. (2007). About Face 3: The Essentials of 
Interaction Design. England: Wiley 
• Snyder, Carolin. 2003. “Paper Prototyping: The Fast and Easy Way to Design 
and Refine User Interfaces” 
• Henry, Shawn Lawton. Just Ask: Integrating Accessibility Throughout Design. 
www.uiAccess.com/JustAsk/

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IxDworks mini-workshop: Testing Paper Prototyping

  • 1. IxDworks From Ideas to Paper Prototypes: Hands-on Approaches for Early Stage Projects Valeria Gasik, Darja Tokranova
  • 3. “Do” -goal To find a doctor To avoid a smoke Too have a laugh User task Paper prototype Explore interesting pictures that elevate one’s mood.
  • 4. Research Personas Scenarios Use Cases Requirements Design Concept Rapid prototypes Wireframes Interactive demos Evaluation Testing Task analysis Feedback Heuristics
  • 6. Most people are happy to dedicate time to help you out with your project, even if it’s just on paper! Although it’s just on paper, plan and be prepared! Usability Wizard
  • 7. Tasks to test Any type of doable tasks with clear goals but without specific clues of the solution. “Change your password” “Find the nearest shop” “Go to menu and edit settings of your profile” “Rearrange search results based on the location”
  • 8. Open-ended questions “What do you think you can do with this application?” 1st view Previous action returns an error “What do you think went wrong?” A feature “Do you like it?”
  • 9. “Er... sure, I like it” “Yeah, I know, it’s awesome.” http://i0.kym-cdn.com/entries/icons/original/000/006/026/futuramafry.jpg
  • 10. Prepare •Write a simple script for yourself, if you have a lot of testing to do. Number/name questions and tasks to help documentation. •Write down tasks on a separate paper so you can show them to your test participants • Specify, for yourself, end-results for the task. Think about what “task not completed”could stand for.
  • 12. Roles Team of 2 or 3 Silent Wizard of Oz reacts to user’s actions Observer takes notes http://austintoombs.com/wp-content/uploads/2011/02/DSC_7808-Copy.jpg Participant thinks aloud + Facilitator instructs the user and helps the “computer”
  • 13. • Start with an icebreaker – it’s not that serious anyway! • Ask background questions, such as “Do you travel often?” • Introduce team and roles • Tell about the test details, such as “Use your hand as this would be your tablet” • Ask user to think aloud and not to stress Start with the task and proceed until completion/problem • Continue with the rest of the tasks • Finalize with closing questions Discuss ASAP
  • 14. Watch for • Are participants doing what was expected? • Did anything cause frustration or confuse? • Anything new or surprising? • Any paths that you haven’t thought of before? • Was there a clearly preferred solution or path? • Are some paths unused or “misused”?
  • 15. Reflection and Design Changes E.g. Confusion moments? Bottlenecks in the process? What paths were ignored or barely used? What was clearly missing? etc. Tip: Update the design before the next test.
  • 16. Did the assumption worked? Test your paper prototype with 1-2 colleagues from another groups.
  • 17. Reference • Cooper, A., Reinmann, R., Cronin, D. (2007). About Face 3: The Essentials of Interaction Design. England: Wiley • Snyder, Carolin. 2003. “Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces” • Henry, Shawn Lawton. Just Ask: Integrating Accessibility Throughout Design. www.uiAccess.com/JustAsk/