Computer-assisted language learning (CALL) involves using computers to support and enhance language teaching and learning. CALL encompasses issues related to materials design, technologies, pedagogical theories, and modes of instruction. CALL materials can be either generic software adapted for language learning, or software designed specifically for language learning. The history of CALL began in the 1960s with mainframe computers used for drill-and-practice activities. CALL expanded in the 1980s with the rise of microcomputers and word processing. Today, CALL utilizes various technologies like the Internet, blogs, podcasts, and more. Related disciplines include human-computer interaction, instructional technology, psychology, and applied linguistics.
2. Introduction to CALL Definition CALL Applications/Materials History of CALL Disciplines Related to CALL CAI Generic CALL Microsoft Words Content
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4. This term is widely used to refer to the area of technology and second language teaching and learning despite the fact that revisions for the term are suggested regularly (Chapelle, 2001, p. 3). What is CALL? Definition
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8. Materials for CALL can include those which are purpose-made for language learning and those which adapt existing computer-based materials, video and other materials (Beatty, 2003, pp. 7-8). What is CALL?
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10. CELL - Computer-enhanced language learning: suggests the computer's role is to make learning better
11. TELL - Technology-enhanced language learning: this accommodates more than just computers, often bringing in video and seeing the computer as just one part of a larger system. It is increasingly popular as a generic term
13. CALI - Computer-assisted language instruction: with "instruction" in it, it's more teaching oriented
14. CBLT - Computer-based language training: views elements of language learning as "training" and tends to use an approach with definable, measurable objectives
15. IT and ICT - Information Technology/Information and Communication Technologies are common acronyms outside of language teaching, particularly in Europe; sometimes this is presented as IT or ICT for LT (Language Teaching)
16. NBLT - Network-Based Language Teaching: focuses on computer-mediated communication and the webOther Acronyms
27. Authoring Package – Macromedia Flash, Director, ToolBook, Authorware (can be used for any subjects)CALL Applications/Materials
28. Generic Adaptation of existing computer-based materials, videos and others. Extremely useful in language teaching when used in well-designed activities which seek to apply aspects of the functionality of the software to language learning situations. For example, the use of a word-processor to encourage drafting, critical reflection and editing is an excellent use of generic software to further a number of language learning objectives. CALL Applications/Materials
31. Designed to promote explicit or implied language learning objectives and are usually based on the software authors' beliefs about the ways in which students learn languages. CALL Applications/Materials
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33. Can be content-specificin that the teacher cannot change the linguistic content or the format of the activities which seek to teach that content.
34. Multimedia software supplied on CD-ROM is content-specific because it is impossible to make any changes to itCALL Applications/Materials
48. JClic: A freeware application, formerly know simply as CLIC, developed by FrancescBusquets, for the development of multimedia activities for language learners. With JClic you can create different types of activities: puzzles, associations, crosswords, identification activities, exploration activities, open-ended answers, multiple choice, etc. CALL Applications – Authoring Software
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50. Hot Potatoes: This software was especially developed to create Web-based language exercises, including multiple choice, gap-filling, matching, jumbled sentences, crosswords and short text entry. It is used extensively on websites that provide interactive exercises and tests. Visit the Hot Potatoes website to find out more, download the software and see lots of examples: http://hotpot.uvic.ca. See Winke & MacGregor (2001) for a review of Hot Potatoes. CALL Applications – Authoring Software
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52. Quandary, a package from the Hot Potatoes team (see above).What is an Action Maze?
53. Quia: Includes lots of ready-made examples in foreign languages and a variety of other subjects - all submitted by keen registered users.
54. TaskMagic by mdlsoft.co.uk is another easy-to-use authoring package, ideally suited for creating exercises suitable for children of secondary school age. It includes a range of multiple-choice, gap-filling and matching exercises, including exercises containing audio stiumuli.
93. Thus, CALL will evolve, as technologies advancesHistory of CALL
94. Web 2.0 Refers to what is perceived as a second generation of web development and web design. It is characterized as facilitating communication, information sharing, interoperability, user-centered design[1] and collaboration on the World Wide Web. It has led to the development and evolution of web-based communities, hosted services, and web applications. Examples include social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies. History of CALL
96. WEB 3.0 The predicted third generation of the World Wide Web, usually conjectured to include semantictagging of content. Does not exist yet. FUTURE OF CALL
97. Disciplines Related to CALL Human-Computer Interaction Instructional Technology and Design Psychology Educational Technology Applied Linguistics Disciplines Related to CALL Artificial Intelligence Computer-Assisted Assessment Computer-Supported Collaborative Learning. Corpus Linguistics Computational Linguistics