3. mLearning
• No single platform for Defence
• ArmyNet / VLE / POD for 30 / security
• Training – minimal for instructors to update
and introduce materials
• Development of materials – cost implication
dependant upon device
10. Evaluation of Effectiveness
• Initial student involvement
• SME evaluation throughout design
• Feedback from trials including
questionnaires
• Comparison with control group for
analysis
• Follow up evaluation using focus
groups
11. Training Strategy (Technology)
• Replace or compress centralised training
• Augment and support centralised training
• Reduce training requirement
Some questions will require handwritten answers such as game 1 on the left hand side of this slide and some will require the correct answer to be identified such as the tally chart from Game 8 on the right hand side of the slide which asks: “How many bullets did Pte Grimes shoot?” Using handheld devices also has added effects:Audio can be introduced to offset any literacy limitations.Soldiers will also exercise mental skills as they do not have the opportunity to write down answers.
Support: If a student takes too long then the game will time out at that point and a soldier will pop up and offer the option of support either through the training for this module or direct the soldier to his/her Basic Skills Development Manager.Feedback: Games can be revisited since a score is generated for personal feedback and it is possible to gain time bonuses too so soldiers are likely to “play” the game many times.
As described previously, Trg Dev Br are evaluating the effectiveness of this training intervention from its inception to delivery (Kirkpatrick Levels 1 to 3).