Jacqueline Stetson Pastore presented on tactical product design. She discussed using a transparent design process involving user research, UCD process and project management, and creating project artifacts. This includes conducting user research to develop user personas, stories, and journeys. It also involves using agile methodologies like Scrum with sprints and kanban boards. Project artifacts include work breakdown structures, Gantt charts, budgets, and research deliverables to document the process from research to product development and iteration. The goal is to have a stackable, buildable process that is transparent and allows continuous collaboration, discovery, and iteration.
2. Jacqueline Stetson Pastore
Founder, CEO
18 years of experience in user
research and product design
CLIENTS: FINTECH ECOM PHARMA HEALTH B2B EDU APPS COMMUNICATION AGENCY STARTUPS NONPROFIT
100+ Startups
40,000+ Hours of UX consulting time
300+
6,000+
Products across industry verticals
Participant sessions to collect dataUX Gofer
UX Research Tool
15. User-Centered Product Development Lifecycle
ISO 13407: Human-centred design process
International Organization for Standardization http://www.iso.org/
• Specify the context of use: Identify the people
who will use the product, what they will use it for,
and under what conditions they will use it.
• Specify requirements: Identify any business
requirements or user goals that must be met for
the product to be successful.
• Create design solutions: This part of the process
may be done in stages, building from a rough
concept to a complete design.
• Evaluate designs: The most important part of this
process is that evaluation - ideally through
usability testing with actual users - is as integral as
quality testing is to good software development.
1999
Lean UX
2013
Lean UX: Applying Lean Principles to Improve User Experience, Jeff Gothelf
UX for Lean Startups: Faster, Smarter User Experience Research and Design,
Laura Klein
17. • Well-defined process
• Expectations are defined
• Progress is transparent
• Minimal schedule slippage
• Holistic design and testing improves usability
• Less wasted code, easier to budget for
• Documentation supports knowledge transfer
• Users can’t give good feedback until they see working
product.
• Product always changes in development.
• Doesn’t support design iterations based on customer
feedback and development questions.
• Team members have nothing to do until it is their phase to do
work.
• Not well-suited for projects with changing requirements.
19. Scrum Team
The Scrum Team includes:
•Product Owner
•Development Team
•Scrum Master
20. Product Owner
• Represents stakeholders and is
the voice of the customer
• Accountable for ensuring that
the team delivers value to the
business
• Responsible for managing the
backlog
• Defines items in backlog in a
way that everyone
understands it
• Prioritizes items in backlog
• Accepts or rejects work
completed in a sprint.
21. Development Team
• Self-organizing: No one is allowed
to tell the development team
how to turn the product backlog
into incremental, shippable
product
• Cross-Functional: All resources
to complete a project are part of
the team.
• No titles or sub-groups: Scrum
doesn’t recognize any title or
sub-teams (like designer,
developer, QA, BA) or sub-teams.
• Accountability belongs to the
Development Team as a whole.
• 3-9 full-time team members is
ideal.
22. Scrum Master
• Responsible for ensuring
Scrum is understood and rules
and theories are followed
correctly.
• Independent from the project
itself and is more of a coach
about how to follow Scrum.
23. The Sprint
• Time-box of no more than one month (usually 2 weeks)
• Items completed in the sprint are to be “Done” and be potentially
shippable code that can be released.
• A new sprint starts directly after the last one. There is no gap
between sprints.
• No changes to items in sprint are to be made during the sprint (scope
can be clarified and negotiated).
25. Kanban Board
• Visual display of items within a
development team workflow.
• Each stage is a column
• Each item is displayed as a card
• Move the card through the
workflow
• Each stage can have 2 columns –
Work in Progress or Done
• Next step can’t pick up a card from
the previous column until they
have the capacity to do so.
• Minimize items in the Work in
Progress columns.
26.
27. Day 1 - Wednesday, Feb 1st
10:00AM Tactical Product Design (JACQUELINE STETSON PASTORE)
Workshop (2hrs): FIGMA - Finally, a True Collaborative Tool for Design Teams (MARCELO PAIVA)
11:00AM Designing with Accessibility in Mind (MIKE DONAHUE)
1:15PM Designing for the Invisible - the Voice UX (SHYAMALA PRAYAGA)
Workshop (4hrs): Product Development: Balancing “Agile” with Continuous Collaboration &
Discovery – 4hrs (BERMON PAINTER)
2:15PM Discussion on UX Process: Are Personas Really Working? (RAMYA MAHALINGAM)
3:30PM Strategic Design Influence (LAUREN MARTIN)
Day 2 - Thursday, Feb 2nd
10:00AM Managing UX Teams (AARON IRIZARRY)
The Invisible Interface (BERMON PAINTER)
11:00AM Who has the time to learn, grow and design? (MARCELO PAIVA)
1:15PM Strategy’s Natural Habitat Revealed: Encouraging Creativity and Decisiveness When
Starting Your Company Through Launching Your Product (SHANE MCWHORTER, PH.D.)
Workshop (4hrs): How to style in React without losing friends (SARRAH VESSELOV)
2:15PM UX Content Strategy (MIKE DONAHUE)
Workshop (4hrs): The Art of the UX Developer (DANIEL HOWSE)
3:30PM An Agile-Friendly Approach to User Research (ANDREW SCHALL)
Day 3 - Friday, Feb 3rd
10:00AM Creativity and Technology to Make Innovative Product (RUTHIA HE)
11:00AM User Testing Vs. User Teaching (ANDREW WHITED)
10:00AM FULL DAY WORKSHOP: Design Thinking and Agile - From Insights to Implementation (VERA
RHOADS)
34. User Types
User Type Student Teacher Parent Principle
Age 12-18 25-65 25-60 35-65
Tech Savviness High Medium Low-Medium Medium
Device Tablet Laptop Phone Desktop
Location School / Home School Work School
Goals Get good grades Get through
work faster
Check in on
child’s progress
See who is doing
well / needs help.
Pain Points Too much work Too much work No visibility Too many things to
check on
Value Proposition Make schoolwork
fun
Make teaching
easier for me
and fun for kids
My kid likes it
and wants to
learn
Help my school
succeed
Features Take tests,
homework
uploader
Create tests,
check grades,
grade homework
Check grades Leaderboard, charts
Add, remove or combine user types as you
do research.
Add additional
attributes that
come out of your
user research.
38. As A [User Type] I Want To So I Can User Acceptance Criteria
• Describe functionality and features of a
product.
• Set context for why a feature is important and
how it will be used. “who, what, and why”
User Stories
50. Day 1 - Wednesday, Feb 1st
10:00AM Tactical Product Design (JACQUELINE STETSON PASTORE)
Workshop (2hrs): FIGMA - Finally, a True Collaborative Tool for Design Teams (MARCELO PAIVA)
11:00AM Designing with Accessibility in Mind (MIKE DONAHUE)
1:15PM Designing for the Invisible - the Voice UX (SHYAMALA PRAYAGA)
Workshop (4hrs): Product Development: Balancing “Agile” with Continuous Collaboration &
Discovery – 4hrs (BERMON PAINTER)
2:15PM Discussion on UX Process: Are Personas Really Working? (RAMYA MAHALINGAM)
3:30PM Strategic Design Influence (LAUREN MARTIN)
Day 2 - Thursday, Feb 2nd
10:00AM Managing UX Teams (AARON IRIZARRY)
The Invisible Interface (BERMON PAINTER)
11:00AM Who has the time to learn, grow and design? (MARCELO PAIVA)
1:15PM Strategy’s Natural Habitat Revealed: Encouraging Creativity and Decisiveness When
Starting Your Company Through Launching Your Product (SHANE MCWHORTER, PH.D.)
Workshop (4hrs): How to style in React without losing friends (SARRAH VESSELOV)
2:15PM UX Content Strategy (MIKE DONAHUE)
Workshop (4hrs): The Art of the UX Developer (DANIEL HOWSE)
3:30PM An Agile-Friendly Approach to User Research (ANDREW SCHALL)
Day 3 - Friday, Feb 3rd
10:00AM Creativity and Technology to Make Innovative Product (RUTHIA HE)
11:00AM User Testing Vs. User Teaching (ANDREW WHITED)
10:00AM FULL DAY WORKSHOP: Design Thinking and Agile - From Insights to Implementation (VERA
RHOADS)
52. User Stories
Project Definition
Conversations & Surveys
Personas
User Stories
Storyboards
User Types
Customer Journeys
User Story
Wireframes
Code
QA & UX Testing
Finding
Work Breakdown Structure
Gantt Chart
Budget
Versioning / MVP
Approval for Project
Sitemaps & Workflows
Visual Design & Styleguide
Release to Customer
UX Research Project
Mgmt
Design
& Dev
User Stories
User Stories User Stories
53. Go talk to people Share knowledge
through research
deliverables
Sketch stories Test and Iterate Agile
development
Finding
Personas
---
User Stories
Interactive
Wireframes
Usability Testing
---
Iterative Design
---
Visual Design
Product Backlog
---
Sprint
Backlog
From finding to product…
Test and Iterate
Usability Testing
---
Iterative Design
---
Visual Design
54.
55. 55
UXRD: User Experience Research and Design, Inc. ® | Intro to
UX for Web Congress | September 2015
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