1. Jameson Rafter
604-808-5915
jamesonrafter@gmail.com
Objective:
To work within a game development team as a Quality Assurance Tester. To identify the creative vision for our
projects and ensure stability through focused direction, test process and communication.
Credits:
Criminal Legacy
Tom Raider Definitive Edition
XboxLive Sports Apps
Kinect Sports Season 2
Kinect Joy Ride and Joy Ride Turbo
Penny Arcade Adventures 1 & 2
Skate
Need For Speed: Carbon
Jan 2014 – Dec 2014
Sept 2013 – Jan 2014
Dec 2011 – Jan 2013
May 2011 – Oct 2011
Oct 2009 – May 2012
Dec 2007 – Oct 2008
Nov 2006 – Mar 2007
Aug 2006 – Oct 2006
Skills:
Sony and Microsoft Compliance
Clarity, Devtrack, Devtest, JIRA,
Pavilion and Bugzilla test softare.
Microsoft Excel, OneNote, Googledoc.
Adobe Photoshop, Flash and JAVA
Extensive Knowledge in Principals of
Game and Level Design
Analytics Support through Schema
networks
Team Management Experience
Experience:
IUGO Mobile - Vancouver, BC
Analytics Tester
Coordinated with local and off-site server teams to ensure Analytic reporting was accurately triggered
and recorded across multiple mobile game platforms for various regions.
United Front Games - Vancouver, BC
Dev Support
Specialized, finaling support for an XboxOne launch title.
BigPark Studios – Vancouver, BC
Dev Support and Software Test Engineer
Imbedded support across multiple Microsoft studio projects. Fulfilled several roles throughout various
production cycles including Online test team lead and Analytics verification.
2. Hothead Games – Vancouver, BC
Quality Assurance Tester
One of four internal Quality Assurance testers on a series of digital distribution titles spanning multiple
systems and download networks.
Electronic Arts – Burnaby, BC
Online Point of Contact/ Quality Assurance
Manager and task coordinator of the Online QA Team for Skate, liaison to the Online production crew
and QA managers.
Effectively handles core and unique production duties as they arise: Including running
motion capture sessions, gathering screenshots of 800+ videos and organizing/ running project
update meetings.
Maintains communications during the project through detailed written documents, properly
formatted excel sheets and frequent dialogue with the Development and Quality assurance
teams.
Successfully managed local and off-site testing teams in individual and coordinated test
tasks for months at a time.
Maintains thorough, timely and detailed project status updates between the core
development team, production team and dev support teams during key phases of development
for Kinect titles, mobile and video apps.
Has influenced gameplay balance and look of final products by providing constructive
feedback and experience with tuning parameters.
Has ensured proper functionality of gameplay, interface, and online mechanics as per
each game’s design, as well as reported or confirmed any issues found during the test sessions.
Streamlines testing workflow by writing and delegating weekly Test Scripts and schedules for
the members of the team.
Managed testing teams of various sizes to certify online stability for high-profile intellectual
properties and launch titles.
Education:
BCIT - Vancouver, BC
Applied Software Development
Art Institute of Vancouver-Burnaby – Burnaby, BC
Art & Design Diploma
References:
Curtis Roy – a-curoy@microsoft.com
Assistant Producer at Big Park Games