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Jameson Rafter
604-808-5915
jamesonrafter@gmail.com
Objective:
To work within a game development team as a Quality Assurance Tester. To identify the creative vision for our
projects and ensure stability through focused direction, test process and communication.
Credits:
 Criminal Legacy
 Tom Raider Definitive Edition
 XboxLive Sports Apps
 Kinect Sports Season 2
 Kinect Joy Ride and Joy Ride Turbo
 Penny Arcade Adventures 1 & 2
 Skate
 Need For Speed: Carbon
 Jan 2014 – Dec 2014
 Sept 2013 – Jan 2014
 Dec 2011 – Jan 2013
 May 2011 – Oct 2011
 Oct 2009 – May 2012
 Dec 2007 – Oct 2008
 Nov 2006 – Mar 2007
 Aug 2006 – Oct 2006
Skills:
 Sony and Microsoft Compliance
 Clarity, Devtrack, Devtest, JIRA,
Pavilion and Bugzilla test softare.
 Microsoft Excel, OneNote, Googledoc.
 Adobe Photoshop, Flash and JAVA
 Extensive Knowledge in Principals of
Game and Level Design
 Analytics Support through Schema
networks
 Team Management Experience
Experience:
IUGO Mobile - Vancouver, BC
Analytics Tester
Coordinated with local and off-site server teams to ensure Analytic reporting was accurately triggered
and recorded across multiple mobile game platforms for various regions.
United Front Games - Vancouver, BC
Dev Support
Specialized, finaling support for an XboxOne launch title.
BigPark Studios – Vancouver, BC
Dev Support and Software Test Engineer
Imbedded support across multiple Microsoft studio projects. Fulfilled several roles throughout various
production cycles including Online test team lead and Analytics verification.
Hothead Games – Vancouver, BC
Quality Assurance Tester
One of four internal Quality Assurance testers on a series of digital distribution titles spanning multiple
systems and download networks.
Electronic Arts – Burnaby, BC
Online Point of Contact/ Quality Assurance
Manager and task coordinator of the Online QA Team for Skate, liaison to the Online production crew
and QA managers.
 Effectively handles core and unique production duties as they arise: Including running
motion capture sessions, gathering screenshots of 800+ videos and organizing/ running project
update meetings.
 Maintains communications during the project through detailed written documents, properly
formatted excel sheets and frequent dialogue with the Development and Quality assurance
teams.
 Successfully managed local and off-site testing teams in individual and coordinated test
tasks for months at a time.
 Maintains thorough, timely and detailed project status updates between the core
development team, production team and dev support teams during key phases of development
for Kinect titles, mobile and video apps.
 Has influenced gameplay balance and look of final products by providing constructive
feedback and experience with tuning parameters.
 Has ensured proper functionality of gameplay, interface, and online mechanics as per
each game’s design, as well as reported or confirmed any issues found during the test sessions.
 Streamlines testing workflow by writing and delegating weekly Test Scripts and schedules for
the members of the team.
 Managed testing teams of various sizes to certify online stability for high-profile intellectual
properties and launch titles.
Education:
BCIT - Vancouver, BC
Applied Software Development
Art Institute of Vancouver-Burnaby – Burnaby, BC
Art & Design Diploma
References:
Curtis Roy – a-curoy@microsoft.com
Assistant Producer at Big Park Games

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JRafter-QATestResume

  • 1. Jameson Rafter 604-808-5915 jamesonrafter@gmail.com Objective: To work within a game development team as a Quality Assurance Tester. To identify the creative vision for our projects and ensure stability through focused direction, test process and communication. Credits:  Criminal Legacy  Tom Raider Definitive Edition  XboxLive Sports Apps  Kinect Sports Season 2  Kinect Joy Ride and Joy Ride Turbo  Penny Arcade Adventures 1 & 2  Skate  Need For Speed: Carbon  Jan 2014 – Dec 2014  Sept 2013 – Jan 2014  Dec 2011 – Jan 2013  May 2011 – Oct 2011  Oct 2009 – May 2012  Dec 2007 – Oct 2008  Nov 2006 – Mar 2007  Aug 2006 – Oct 2006 Skills:  Sony and Microsoft Compliance  Clarity, Devtrack, Devtest, JIRA, Pavilion and Bugzilla test softare.  Microsoft Excel, OneNote, Googledoc.  Adobe Photoshop, Flash and JAVA  Extensive Knowledge in Principals of Game and Level Design  Analytics Support through Schema networks  Team Management Experience Experience: IUGO Mobile - Vancouver, BC Analytics Tester Coordinated with local and off-site server teams to ensure Analytic reporting was accurately triggered and recorded across multiple mobile game platforms for various regions. United Front Games - Vancouver, BC Dev Support Specialized, finaling support for an XboxOne launch title. BigPark Studios – Vancouver, BC Dev Support and Software Test Engineer Imbedded support across multiple Microsoft studio projects. Fulfilled several roles throughout various production cycles including Online test team lead and Analytics verification.
  • 2. Hothead Games – Vancouver, BC Quality Assurance Tester One of four internal Quality Assurance testers on a series of digital distribution titles spanning multiple systems and download networks. Electronic Arts – Burnaby, BC Online Point of Contact/ Quality Assurance Manager and task coordinator of the Online QA Team for Skate, liaison to the Online production crew and QA managers.  Effectively handles core and unique production duties as they arise: Including running motion capture sessions, gathering screenshots of 800+ videos and organizing/ running project update meetings.  Maintains communications during the project through detailed written documents, properly formatted excel sheets and frequent dialogue with the Development and Quality assurance teams.  Successfully managed local and off-site testing teams in individual and coordinated test tasks for months at a time.  Maintains thorough, timely and detailed project status updates between the core development team, production team and dev support teams during key phases of development for Kinect titles, mobile and video apps.  Has influenced gameplay balance and look of final products by providing constructive feedback and experience with tuning parameters.  Has ensured proper functionality of gameplay, interface, and online mechanics as per each game’s design, as well as reported or confirmed any issues found during the test sessions.  Streamlines testing workflow by writing and delegating weekly Test Scripts and schedules for the members of the team.  Managed testing teams of various sizes to certify online stability for high-profile intellectual properties and launch titles. Education: BCIT - Vancouver, BC Applied Software Development Art Institute of Vancouver-Burnaby – Burnaby, BC Art & Design Diploma References: Curtis Roy – a-curoy@microsoft.com Assistant Producer at Big Park Games