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martin Essential Inside. All Right Reserved 2016
#Slide
www.websitename.com
1
VR & AR - Directions
Jan Filipowiak Pixel Legend
Picture from Black Mirror S3EP2 „Playtest”. Copyright by Endemol UK.
Pixel Legend VR & AR - Directions
#Slide 2
Geolocated scenesVR & AR Tech Tree
REQUIRES: Mobile device
Geolocated mobile 3D,
Pastguide prototype
Ancient age
Mobile devices
& geolocation
martin Essential Inside. All Right Reserved 2016
#Slide
www.pixellegend.com
3
Pastguide
2000 downloads in one Kraków spot, over 100 media mentions for heritage Partners
Pixel Legend VR & AR - Directions
#Slide 4
Marker-based AR
REQUIRES: Image Identification
Detect and recognize objects
Computer Vision &
Machine Learning
martin Essential Inside. All Right Reserved 2016
#Slide
www.pixellegend.com
5
Ikea AR
Image identification
Pixel Legend VR & AR - Directions
#Slide
2016 2012
Markerless AR
REQUIRES: OSLAM & VSLAM
Simultaneous Localization &
Mapping
6
Medieval age
Optical & visual SLAM such as
Wikitude, Metaio, Lidar
Pixel Legend VR & AR - Directions
#Slide
2016 2012
Desktop VR
REQUIRES: VR & powerful GPU
Virtual Reality headsets
7
Oculus Rift, Playstation VR +
Xbox controller
martin Essential Inside. All Right Reserved 2016
#Slide
www.pixellegend.com
8
Pastguide
Desktop VR app
Pixel Legend VR & AR - Directions
#Slide
2016 2012
Mobile VR
REQUIRES: VR & Mobile device
9
Cardboard VR, Daydream,
Samsung Gear & budget BS
martin Essential Inside. All Right Reserved 2016
#Slide
www.pixellegend.com
10
Emb3d
Mobile VR scene
Pixel Legend VR & AR - Directions
#Slide 11
Motion VR
REQUIRES: Motion & VR
Threadmills such as Omni,
SpaceWalkerVR & Virtualizer
Motion systems for VR
Pixel Legend VR & AR - Directions
#Slide 12
Mixed Reality
REQUIRES: Sensors & SLAM
Intel Realsense, Hololens,
Tango, Glass, Magic Leap
Modern age
Infrared depth sensing
martin Essential Inside. All Right Reserved 2016
#Slide
www.pixellegend.com
13
Intel Realsense, HololensImage identification & Slam
martin Essential Inside. All Right Reserved 2016
#Slide
www.websitename.com
14
Case #2 - Magic Leap
Fight the robots
Footage courtesy of Magic Leap
martin Essential Inside. All Right Reserved 2016
#Slide
www.websitename.com
15
Case #2 - Magic Leap
Magic Whale Group Hologram Mixed Reality
Footage courtesy of Magic Leap
Pixel Legend VR & AR - Directions
#Slide 16
Room-scale VR
REQUIRES: External Sensors & VR
HTC Vive, Oculus Touch,
Playstation VR
Full motion VR
REQUIRES: External Sensors & VR
Optitrack, VRcade, The Void
martin Essential Inside. All Right Reserved 2016
#Slide 17
Emb3d - Roomscale VR
Interactive demo
martin Essential Inside. All Right Reserved 2016
#Slide
www.websitename.com
18
The VRrcade & Void
Full motion VR
Footage courtesy of the Void & the VRcade
martin Essential Inside. All Right Reserved 2016
#Slide
www.pixellegend.com
19
Full motion VRThreadmill VR VS
martin Essential Inside. All Right Reserved 2016
#Slide
www.pixellegend.com
20
Full motion VRThreadmill VR VS
www.pixellegend.com/vroom
Interested in full motion VR for your venue?
Pixel Legend VR & AR - Directions
#Slide 21
Room-scale VR
REQUIRES: External Sensors & VR
HTC Vive, Oculus Touch,
Playstation VR
Full motion VR
REQUIRES: External Sensors & VR
Optitrack, VRcade, The Void
Pixel Legend VR & AR - Directions
#Slide 22
Merged Reality
REQUIRES: Internal Sensors & VR
Intel Project Alloy, Google
Mobile Merged Reality
Internal Sensors, mobile & VR
Tango, Emb3d, MIT Oasis
project
martin Essential Inside. All Right Reserved 2016
#Slide
www.websitename.com
23
Project Alloy
Current state
Footage courtesy of Intel
martin Essential Inside. All Right Reserved 2016
#Slide
www.websitename.com
24
Project Alloy
Intel Merged Reality Tech marketing euphoria
Footage courtesy of Intel
martin Essential Inside. All Right Reserved 2016
#Slide 25
Emb3d merged Reality
Real scanned space with virtual content
Pixel Legend VR & AR - Directions
#Slide 26
Full blown AR
More power, stronger sensors etc.
Regular glasses, Apple AR,
Google AR, Autonomous cars
Tomorrow
More processing power,
stronger sensors and higher
camera resolution
Pixel Legend VR & AR - Directions
#Slide 27
AR closer to the body
More power & miniaturization
Apple, Sony, Google,
Autonomous cars
FUTURE est. 2020
Miniaturisation
martin Essential Inside. All Right Reserved 2016
#Slide
www.websitename.com
28
Number 1 Problem
Lack of Quality Content
Pixel Legend VR & AR - Directions
#Slide 29
AR in the body
More power, stronger sensors etc.
Apple, Google - who else?
Biointegration & neural links
FUTURE est. 2025
Pixel Legend VR & AR - Directions
#Slide
www.websitename.com
Virtual Reality in numbers
Mixed Reality
Augmented Reality
864
Over 500 million downloads and growing
153 apps
To compare - Google Play is adding nearly 2000 apps DAILY.
martin Essential Inside. All Right Reserved 2016
#Slide
www.websitename.com
31
Number 1 Problem
Lack of Quality Content
Pixel Legend VR & AR - Directions
#Slide
Get in touch
Jan Filipowiak
jan@pixellegend.com

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VR and AR Directions Tech Tree Slideshow

  • 1. martin Essential Inside. All Right Reserved 2016 #Slide www.websitename.com 1 VR & AR - Directions Jan Filipowiak Pixel Legend Picture from Black Mirror S3EP2 „Playtest”. Copyright by Endemol UK.
  • 2. Pixel Legend VR & AR - Directions #Slide 2 Geolocated scenesVR & AR Tech Tree REQUIRES: Mobile device Geolocated mobile 3D, Pastguide prototype Ancient age Mobile devices & geolocation
  • 3. martin Essential Inside. All Right Reserved 2016 #Slide www.pixellegend.com 3 Pastguide 2000 downloads in one Kraków spot, over 100 media mentions for heritage Partners
  • 4. Pixel Legend VR & AR - Directions #Slide 4 Marker-based AR REQUIRES: Image Identification Detect and recognize objects Computer Vision & Machine Learning
  • 5. martin Essential Inside. All Right Reserved 2016 #Slide www.pixellegend.com 5 Ikea AR Image identification
  • 6. Pixel Legend VR & AR - Directions #Slide 2016 2012 Markerless AR REQUIRES: OSLAM & VSLAM Simultaneous Localization & Mapping 6 Medieval age Optical & visual SLAM such as Wikitude, Metaio, Lidar
  • 7. Pixel Legend VR & AR - Directions #Slide 2016 2012 Desktop VR REQUIRES: VR & powerful GPU Virtual Reality headsets 7 Oculus Rift, Playstation VR + Xbox controller
  • 8. martin Essential Inside. All Right Reserved 2016 #Slide www.pixellegend.com 8 Pastguide Desktop VR app
  • 9. Pixel Legend VR & AR - Directions #Slide 2016 2012 Mobile VR REQUIRES: VR & Mobile device 9 Cardboard VR, Daydream, Samsung Gear & budget BS
  • 10. martin Essential Inside. All Right Reserved 2016 #Slide www.pixellegend.com 10 Emb3d Mobile VR scene
  • 11. Pixel Legend VR & AR - Directions #Slide 11 Motion VR REQUIRES: Motion & VR Threadmills such as Omni, SpaceWalkerVR & Virtualizer Motion systems for VR
  • 12. Pixel Legend VR & AR - Directions #Slide 12 Mixed Reality REQUIRES: Sensors & SLAM Intel Realsense, Hololens, Tango, Glass, Magic Leap Modern age Infrared depth sensing
  • 13. martin Essential Inside. All Right Reserved 2016 #Slide www.pixellegend.com 13 Intel Realsense, HololensImage identification & Slam
  • 14. martin Essential Inside. All Right Reserved 2016 #Slide www.websitename.com 14 Case #2 - Magic Leap Fight the robots Footage courtesy of Magic Leap
  • 15. martin Essential Inside. All Right Reserved 2016 #Slide www.websitename.com 15 Case #2 - Magic Leap Magic Whale Group Hologram Mixed Reality Footage courtesy of Magic Leap
  • 16. Pixel Legend VR & AR - Directions #Slide 16 Room-scale VR REQUIRES: External Sensors & VR HTC Vive, Oculus Touch, Playstation VR Full motion VR REQUIRES: External Sensors & VR Optitrack, VRcade, The Void
  • 17. martin Essential Inside. All Right Reserved 2016 #Slide 17 Emb3d - Roomscale VR Interactive demo
  • 18. martin Essential Inside. All Right Reserved 2016 #Slide www.websitename.com 18 The VRrcade & Void Full motion VR Footage courtesy of the Void & the VRcade
  • 19. martin Essential Inside. All Right Reserved 2016 #Slide www.pixellegend.com 19 Full motion VRThreadmill VR VS
  • 20. martin Essential Inside. All Right Reserved 2016 #Slide www.pixellegend.com 20 Full motion VRThreadmill VR VS www.pixellegend.com/vroom Interested in full motion VR for your venue?
  • 21. Pixel Legend VR & AR - Directions #Slide 21 Room-scale VR REQUIRES: External Sensors & VR HTC Vive, Oculus Touch, Playstation VR Full motion VR REQUIRES: External Sensors & VR Optitrack, VRcade, The Void
  • 22. Pixel Legend VR & AR - Directions #Slide 22 Merged Reality REQUIRES: Internal Sensors & VR Intel Project Alloy, Google Mobile Merged Reality Internal Sensors, mobile & VR Tango, Emb3d, MIT Oasis project
  • 23. martin Essential Inside. All Right Reserved 2016 #Slide www.websitename.com 23 Project Alloy Current state Footage courtesy of Intel
  • 24. martin Essential Inside. All Right Reserved 2016 #Slide www.websitename.com 24 Project Alloy Intel Merged Reality Tech marketing euphoria Footage courtesy of Intel
  • 25. martin Essential Inside. All Right Reserved 2016 #Slide 25 Emb3d merged Reality Real scanned space with virtual content
  • 26. Pixel Legend VR & AR - Directions #Slide 26 Full blown AR More power, stronger sensors etc. Regular glasses, Apple AR, Google AR, Autonomous cars Tomorrow More processing power, stronger sensors and higher camera resolution
  • 27. Pixel Legend VR & AR - Directions #Slide 27 AR closer to the body More power & miniaturization Apple, Sony, Google, Autonomous cars FUTURE est. 2020 Miniaturisation
  • 28. martin Essential Inside. All Right Reserved 2016 #Slide www.websitename.com 28 Number 1 Problem Lack of Quality Content
  • 29. Pixel Legend VR & AR - Directions #Slide 29 AR in the body More power, stronger sensors etc. Apple, Google - who else? Biointegration & neural links FUTURE est. 2025
  • 30. Pixel Legend VR & AR - Directions #Slide www.websitename.com Virtual Reality in numbers Mixed Reality Augmented Reality 864 Over 500 million downloads and growing 153 apps To compare - Google Play is adding nearly 2000 apps DAILY.
  • 31. martin Essential Inside. All Right Reserved 2016 #Slide www.websitename.com 31 Number 1 Problem Lack of Quality Content
  • 32. Pixel Legend VR & AR - Directions #Slide Get in touch Jan Filipowiak jan@pixellegend.com