2. THE STUDENT
I’m Jane Cristine Mie V. Avellano.
Studying at Palawan State University-CCRD
Brooke’s Point Campus taking of Bachelor
of Elementary Education third year college.
I’m 18 years old born on June 7, 1998. I
lived in Pulot Center, Sofronio Espanola,
Palawan . I hope that our portfolio will help
you in your studying.
3. Hi, I’m Czamira U. Asgali 19 years old
born on October 1, 1997 and I lived in
Poblacion, Bataraza, Palawan. I am a third
year college student taking of Bachelor of
Elementary Education at Palawan State
University-Brooke’s Point Campus. This
portfolio about Educational Technology 2 will
really help you, it is like a summary of Ed2
and our sources of information is indicated
their also. Enjoy, we hope you like it.
5. The word “technology” comes from the
Greek word techne which means craft or
art.
Educational technology refers to the art
or craft of responding to our educational
needs.
Technology is not just machines. It is
“planned, systematic method of working
to achieve planned outcomes a process
not a product.
6. Based from Dale 1969
Technology also refers to any valid and
reliable process or procedure that is
derived from basic research using the
scientific method.
Based from Wikipedia
Technology refers to “all the ways
people use their inventions and
discoveries to satisfy their needs and
desires.
7. Based from David S. Jonassen
Educational technology “consist of
designs and environments that engage
learners... and reliable technique and
method for engaging learning such as
cognitive learning strategies and critical
thinking skills.
It is a theory about how problems in
human learning are identified and solved.
8. It is a field involved in applying a
complex, integrated process to analyze
and solve problems in human learning.
Intellectual technique and practical
application of educational technology.
It is a profession like teaching. It is
made up of organized effort to implement
the theory.
9. Based from Lucido and Borabo
Educational Technology is a field study
which is concerned with the practice of
using educational methods and resources
for the ultimate goal of facilitating the
learning process.
11. In Education technology is Bane
when:
The learner is made to accept Gospel truth
information they get the interne.
The learner surfs the internet for pornography.
The learners have an uncritical mind on images
floating on televisions and computers that
represent modernity and progress.
The TV makes the learner a mere spectator not
an active participant in the drama of life.
12. The learner gets glued to his producer for
computer-assisted instruction unmindful of the
world and so fails to develop the ability to relate
the others.
We make use of the internet to add character
assassinations of the people whom we hardly
like.
Because of our cell phone, we spend most of
our time in the classroom or in the workplace
texting.
We use overuse and abuse TV or film viewing
as a strategy to kill time.
14. “A plan that emphasizes the parts may pay the
cost of failing to consider the whole and plan
that emphasizes the whole must pay to cost of
failing to get down to the real depth with
respect to the parts.”
Instruction begins with the definition of
instructional objectives that consider the
students needs, interest and readiness.
15. The use of learning material’s, equipment and
facilities necessities assigning to the appropriate
personnel to assist the teacher in defining the role
of personnel involve in the preparation, setting
and returning of these learning resources.
The effective use of learning resources is
dependent on the expertise of the teacher
motivation level o responsiveness and the
involvement of the students in the leaning
process.
16. With instructional objective in mind, the
teacher implements planned instruction
with the use of selected teaching method,
learning activities and leaning materials
with the help of other personnel whose
role has been defined by the teacher.
18. As tools support knowledge
construction: for representing learners;
ideas; understanding; and beliefs for
producing organized, multimedia
knowledge bases by learners.
As information vehicles for exploring
knowledge to support learning by
construction for accessing needed
information for comparing
perspectives, beliefs and views.
19. As context to support learning-by-doing:
for representing and simulating
meaningful real-world problems,
situations and context, for representing
beliefs, perspectives, arguments and
stories of others, for defining a safe.
Controllable problem space for student
thinking.
20. As a social medium to support
learning by conversing; arguing and
building consensus among
members of a community, for
supporting discourse among
knowledge-building communities.
21. As intellectual partner to support learning-
by-reflecting.
For helping learners to articulate and
represent what they know.
For reflecting on what they have learned
and how they come to know it.
For supporting learners internal
negotiations and meaning making.
For constructing personal representations
of meaning for supporting mindful thinking.
23. The cone of experience is a visual model, a pictorial
device that presents bans of experience according to
degree of abstraction and not degree of the cone, the
more abstract the experience becomes.
Direct Purposeful Experiences- These are
the first hand experiences which serve as the
foundation of learning.
Contrived Experiences- In here, we make
use of representative models or mock ups of
reality for practical reasons and so that we
make the real life accessible to the students
perception and understanding.
24. Dramatized Experiences-
By dramatization, we can participate in a
reconstructed experience, even though the
event is far removed from us in time.
Demonstrations- It is a visualized explanation
of an important fact, ideas or process by the
use of photographs, drawings, films, displays
or guided motions.
Study Tips- These are excursions and visits
conducted to observe an even that is
unavailable within the classroom.
25. Exhibits- These are display to be seen by
spectators. They may be consist of working
models arranged meaningfully or
photographs with models, charts, and
posters.
Television and Motion Pictures- Television
and motion pictures can reconstruct the
reality of the past so effectively that we
made to feels we are there.
26. Still pictures, Recordings, Videos- These
are visual and auditory devices may be used
by an individual or a group.
Visual Symbols- These are no longer
realistic reproduction of physical things for
these are highly abstract representation.
Verbal Symbols- They are not like objects
or ideas for which they stand. They usually
do not contain visual clues to their meaning.
27.
28. Learning through Educational
Technology II
The course Education Technology
involves using Technology in the classroom
to enhance the teaching learning process
especially in the 21st Century Classroom.
We are also exposed to different
materials highlighting the importance of
integrating technology in the classroom.
29. It has a positive implication for
the teaching and learning process
while the changes in behaviour has
resulted in strict policies being
implemented to limit the behaviour
of the student.
30. The student after Educational
Technology II
Learning process will become broad. It is
due to the advancement of technologies which
serves as their source of leaning.
This course helped to enhance my
knowledge and skill in computer. I became
aware that social networking are very helpful in
studying for example when you gathered
information,
31. you can ask your friends on face book and
you can browse the internet.
Studying Educational Technology
provide me with an explanation of being a
computer literate, especially to teachers
and future teacher.
-Jane Cristine Mie V. Avellano
32. Educational technology 2 is very important
to us since were in 21st century, and having
this subject would really help us to adapt
with the changes nowadays, so that we will
not experience that future shock.
-Asgali, Czamira U.