SlideShare una empresa de Scribd logo
1 de 16
FUTURE TRANSFORMATION
OF TECHNOLOGY IN 2025
By: Jaylen Johnson & Quentin Snider
December 10, 2015
TECHNOLOGY & THEORIES
 Computer
 Cell Phones
 Video games
 Moore’s Innovation Adoption
Rate
 Roger’s Diffusion of Innovations
 Theory: Social information
processing
HISTORY OF CELL PHONES
 • The first cell phone was made by Dr. Martin Cooper on April 3, 1973
 • Law suit prevented progress of the cell phone industry to prevail in 1974
 • Not until 1977 FCC permitted cell phone testing
 • 1981,the FCC rules that the Western Electric can manufacture products for cellular use.
 • 2001 pay phones go out of business due to competition between cell phones
CELL PHONES IN THE PRESENT DAY
 • The top 3 cell phone carriers are Verizon, AT&T, and Sprint.
 • The top 3 cell phones today statistically are the Galaxy S6, IPhone 6S, and the Galaxy Note 5.
 • Cell phones today provide so many things such as apps, business help, and hands free help.
 • Access to the internet is always accessible through cell phones today
 • We also have a device call the apple watch where you can make phone calls, take pictures
and surf the internet through a wrist watch.
CELL PHONES IN THE FUTURE
 • In my opinion cells phones in the future will include holographic features.
 • I think Ipone's Siri will be more virtual and know even more.
 • Cell phones in the future will be more secure.
 • They are already thinking of ideas on how to create cell phone through contact lenses
THEORY: MOORE’S INNOVATION
ADOPTION RATE
 This theory go through a gradual
change of being accepted by early
adapters, early majority, late majority
and then lastly the laggards'.
 Why we chose this theory is because
cell phone technology grows gradually.
 In the beginning the FCC held back the
advancement of cell phones.
 Eventually the FCC excepted the idea of
cell phones and ended up putting pay
phones out of business because cell
phones became more excepted.
HISTORY OF VIDEO GAMES
 In 1952 A.S. Douglas created the first documented computer game,” Noughts and Crosses”
 In 1958 engineer William Higginbotham is the first American to invent an interactive computer game
called “Tennis for two”
 In 1972 Magnavox creates the first home game console called “ The Odyssey”
 In 1977 the first multi game home console is created called “The Atari 2600”
 1986 Nintendo entertainment system was created and achieve record sells
 In 1992 “Mortal Kombat” is created adding a new level of realism to video games
 In 1994 the entertainment software raiding board is created to rate the continent for Ages
 1995 2 million play stations sell in America
 1996 Nintendo 64 is mass marketed with 3D games
 1998 Nintendo creates pocket games
 1999 Sega Dreamcast is released and is allowed online play
 2006 Nintendo Wii introduces motion sensitive gamming and reaches a new crowd
 2008 World of war craft creates a virtual universe for online gamming
 2009 games are introduce to social media and cell phones
 2013 mature video games stories create effectively complex worlds
 2014 “free to play” becomes dominant business model
VIDEO GAMES IN THE PRESENT DAY
 Gaming systems and the internet are connected , which creates real active internet play
 2015 leading video games are interactive and offer History of Video Games
 In 1940 the Nim was created at the world’s fair
 In 1950 Claude Shannon made programming for a chess playing computer
 In 1952 A.S. Douglas created the first documented computer game,” Noughts and crosses”
 In 1958 engineer William Higginbotham is the first American to invent an interactive computer game
called “Tennis for two”
 In 1971 Nolan Bushnell creates “computer space”, the first coin arcade style game
 In 1972 Magnavox creates the first home game console called “ The Odyssey”
 In 1977 the first multi game home console is created called “The Atari 2600”
 In 1980 a Japanese company called “Namco” created Pac-Man
 In 1981 “Donkey Kong” was created by Nintendo
 In 1985 “Tetras” was created by a math Mathematician
 1986 Nintendo entertainment system was created and achieve record sells
 1989 the computer game “Sin city” was created
 In 1992 “Mortal Kombat” is created adding a new level of realism to video games
VIDEO GAMES IN THE FUTURE
 Virtual Reality or 3D animation will be available
 Gamers will modify game play and be more interactive
 Characters in games will become more life like
 Games will become more life situations
 You can create your own story in the game
 Game consuls will be smaller and travel ready
THEORY: ROGER’S DIFFUSION OF
INNOVATIONS
 This theory seeks to explain how, why,
and at what rate new ideas and
technology spread through cultures
 In my opinion Roger’s Diffusion of
Innovations is the best theory for this.
The reason why is the new ideas of
each year of technology with different
systems with the video games. Video
games spreads all over the country
through different cultures.
HISTORY OF COMPUTERS
 In 1936 the first freely programmable computer was made by Konrad Zuse
 1962 was when the first computer game was invented called spacewar computer
game.
 In 1964 the computer mouse was invented
 In 1969 the internet was created
 In 1976 Apple was created
PRESENT DAY COMPUTERS
 Present day computers consist of Laptops, desktops, tablets, etc. Cell
phones are now considered computers because they almost run on the
same microprocessor and you do the exact same thing on phones that you
would on a computer.
 Computers in the present are run on a fast microprocessor. Also we use
computers to communicate through social media, E-mail, and now
computers have added a way to text from your phone on computers
COMPUTERS IN THE FUTURE
 • I believe that in the future computer technology will be at another level. I
think in the future they would have computer contacts and whenever you say
computer it automatically pops up.
 • I also think that holographic computers will be a big deal in a couple years
because they have been talking about creating it for years and years now.
THEORY: SOCIAL INFORMATION
PROCESSING
 It is the Cognitive process that takes
place in a social context and can occur
purely through observation or direct
instruction, even in the absence of
motor reproduction or direct
reinforcement.
 Computers become more popular
through observation and use more than
marketing efforts and production.
CONCLUSION
We believe that in the future some technology will continue to grow and become more
advanced. On the other hand we also believe that some technology such as computers will
start to slow down their advancement. We think it will start to die down because technology
that is used in computers is starting to be more seen in cell phones and tablets. Another thing
we looked into was video games. We feel like video games will be changed and improved over
the years because its such a high commodity and everyone is interested in investing the new
ideas video games have to offer. Overall technology has evolved and will keep improving over
time.
SOURCES
 History of cell phones timeline. (n.d.). Retrieved December 10, 2015, from https://www.timetoast.com/timelines/history-of-cell-
phones--11
 Cell Phone Timeline. (n.d.). Retrieved December 10, 2015, from http://iml.jou.ufl.edu/projects/fall04/keith/history1.htm :history of
cellphone
 (n.d.). Retrieved December 10, 2015, from http://www.forbes.com/sites/greatspeculations/2014/09/03/week-in-review-u-s-wireless-
carr(n.d.). Retrieved December 10, 2015, from http://inventors.about.com/library/blcoindex.htm: Computer historyiers/
 10 best smartphones in the US. (n.d.). Retrieved December 10, 2015, from http://www.techradar.com/us/news/phone-and-
communications/mobile-phones/20-best-mobile-phones-in-the-world-today-645440/8/: Present Day Cell
 Phones
 Grant, A., & Meadows, J. (2009). Communication Technology Update (10th ed.). San Diego: Elsevier.
 (n.d.). Retrieved December 10, 2015, from http://inventors.about.com/library/blcoindex.htm: Computer history
 The Video Game Revolution. (n.d.). Retrieved December 9, 2015, from
http://www.pbs.org/kcts/videogamerevolution/history/timeline_flash.html
 Future of video games: 5 crazy predictions from an industry veteran - GeekWire. (2014, October 22). Retrieved December 9, 2015,
from http://www.geekwire.com/2014/future-games-5-crazy-predictions-industry-veteran/

Más contenido relacionado

La actualidad más candente

Comm 303 presentation
Comm 303 presentationComm 303 presentation
Comm 303 presentationThomasDahlia
 
The revolution around the corner - How the Internet of Things changes everyth...
The revolution around the corner - How the Internet of Things changes everyth...The revolution around the corner - How the Internet of Things changes everyth...
The revolution around the corner - How the Internet of Things changes everyth...Martin Spindler
 
140 Years of Innovating Ahead
140 Years of Innovating Ahead140 Years of Innovating Ahead
140 Years of Innovating AheadEricsson
 
The Future of Broadband: Telemedia, Futurist Gerd Leonhard
The Future of Broadband: Telemedia, Futurist Gerd LeonhardThe Future of Broadband: Telemedia, Futurist Gerd Leonhard
The Future of Broadband: Telemedia, Futurist Gerd LeonhardGerd Leonhard
 
BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...
BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...
BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...Gerd Leonhard
 
Comm Tech 303 Final- Ashley Elgin
Comm Tech 303 Final- Ashley ElginComm Tech 303 Final- Ashley Elgin
Comm Tech 303 Final- Ashley Elginashleyelgin
 
Comm Tech 303 Final- Ashley Elgin
Comm Tech 303 Final- Ashley ElginComm Tech 303 Final- Ashley Elgin
Comm Tech 303 Final- Ashley Elginashleyelgin
 
The future of the music business: creating a new ecosystem (Futurist & Keynot...
The future of the music business: creating a new ecosystem (Futurist & Keynot...The future of the music business: creating a new ecosystem (Futurist & Keynot...
The future of the music business: creating a new ecosystem (Futurist & Keynot...Gerd Leonhard
 
The Revolution Around the Corner at next12
The Revolution Around the Corner at next12The Revolution Around the Corner at next12
The Revolution Around the Corner at next12Martin Spindler
 
Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...
Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...
Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...Gerd Leonhard
 
Modern Disruptive Innovation in today's world.
Modern Disruptive Innovation in today's world.  Modern Disruptive Innovation in today's world.
Modern Disruptive Innovation in today's world. Presentation Presenter
 
Communication landscape 2024tre
Communication landscape 2024treCommunication landscape 2024tre
Communication landscape 2024tred0parn01
 
Film315 pres 1
Film315 pres 1Film315 pres 1
Film315 pres 1Serena2490
 
From Ego to Eco: the future of the music business (Futurist, Author and Keyno...
From Ego to Eco: the future of the music business (Futurist, Author and Keyno...From Ego to Eco: the future of the music business (Futurist, Author and Keyno...
From Ego to Eco: the future of the music business (Futurist, Author and Keyno...Gerd Leonhard
 
From Ego to Eco: the future of energy and business (EcoSummit 2012 Berlin)
From Ego to Eco: the future of energy and business (EcoSummit 2012 Berlin)From Ego to Eco: the future of energy and business (EcoSummit 2012 Berlin)
From Ego to Eco: the future of energy and business (EcoSummit 2012 Berlin)Gerd Leonhard
 
How modern technologies have changed society
How modern technologies have changed societyHow modern technologies have changed society
How modern technologies have changed societyLauren Turner
 

La actualidad más candente (20)

Comm 303 presentation
Comm 303 presentationComm 303 presentation
Comm 303 presentation
 
The revolution around the corner - How the Internet of Things changes everyth...
The revolution around the corner - How the Internet of Things changes everyth...The revolution around the corner - How the Internet of Things changes everyth...
The revolution around the corner - How the Internet of Things changes everyth...
 
L12 Digital Transformation
L12 Digital TransformationL12 Digital Transformation
L12 Digital Transformation
 
140 Years of Innovating Ahead
140 Years of Innovating Ahead140 Years of Innovating Ahead
140 Years of Innovating Ahead
 
The Future of Broadband: Telemedia, Futurist Gerd Leonhard
The Future of Broadband: Telemedia, Futurist Gerd LeonhardThe Future of Broadband: Telemedia, Futurist Gerd Leonhard
The Future of Broadband: Telemedia, Futurist Gerd Leonhard
 
BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...
BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...
BMF2012: Rebooting Media: From Ego to Eco (Futurist Keynote Speaker Gerd Leon...
 
Comm Tech 303 Final- Ashley Elgin
Comm Tech 303 Final- Ashley ElginComm Tech 303 Final- Ashley Elgin
Comm Tech 303 Final- Ashley Elgin
 
Comm Tech 303 Final- Ashley Elgin
Comm Tech 303 Final- Ashley ElginComm Tech 303 Final- Ashley Elgin
Comm Tech 303 Final- Ashley Elgin
 
The future of the music business: creating a new ecosystem (Futurist & Keynot...
The future of the music business: creating a new ecosystem (Futurist & Keynot...The future of the music business: creating a new ecosystem (Futurist & Keynot...
The future of the music business: creating a new ecosystem (Futurist & Keynot...
 
The Revolution Around the Corner at next12
The Revolution Around the Corner at next12The Revolution Around the Corner at next12
The Revolution Around the Corner at next12
 
Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...
Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...
Data is the new Oil, Publicy is the new Privacy (Futurist, Speaker Gerd Leonh...
 
L20 Local
L20 LocalL20 Local
L20 Local
 
Modern Disruptive Innovation in today's world.
Modern Disruptive Innovation in today's world.  Modern Disruptive Innovation in today's world.
Modern Disruptive Innovation in today's world.
 
L19 Social
L19 SocialL19 Social
L19 Social
 
Communication landscape 2024tre
Communication landscape 2024treCommunication landscape 2024tre
Communication landscape 2024tre
 
Film315 pres 1
Film315 pres 1Film315 pres 1
Film315 pres 1
 
From Ego to Eco: the future of the music business (Futurist, Author and Keyno...
From Ego to Eco: the future of the music business (Futurist, Author and Keyno...From Ego to Eco: the future of the music business (Futurist, Author and Keyno...
From Ego to Eco: the future of the music business (Futurist, Author and Keyno...
 
From Ego to Eco: the future of energy and business (EcoSummit 2012 Berlin)
From Ego to Eco: the future of energy and business (EcoSummit 2012 Berlin)From Ego to Eco: the future of energy and business (EcoSummit 2012 Berlin)
From Ego to Eco: the future of energy and business (EcoSummit 2012 Berlin)
 
L18 Internet of Things
L18 Internet of ThingsL18 Internet of Things
L18 Internet of Things
 
How modern technologies have changed society
How modern technologies have changed societyHow modern technologies have changed society
How modern technologies have changed society
 

Destacado

Ravensbourne IT Welcome Back 2008-2009: Technology Transformation
Ravensbourne IT Welcome Back 2008-2009: Technology TransformationRavensbourne IT Welcome Back 2008-2009: Technology Transformation
Ravensbourne IT Welcome Back 2008-2009: Technology TransformationMiles Metcalfe
 
The evolution of the technology
The evolution of the technologyThe evolution of the technology
The evolution of the technologynotengo123
 
Transformation Planning Workshop Template
Transformation Planning Workshop TemplateTransformation Planning Workshop Template
Transformation Planning Workshop Templateronaslideshare
 
Competency iceberg-model
Competency iceberg-modelCompetency iceberg-model
Competency iceberg-modelGia Tri Tien
 
Management Fundamentals: The Iceberg Model
Management Fundamentals: The Iceberg ModelManagement Fundamentals: The Iceberg Model
Management Fundamentals: The Iceberg ModelBar-Ezer Yossi
 
How to Build a Content Strategy to Maximize Results
How to Build a Content Strategy to Maximize ResultsHow to Build a Content Strategy to Maximize Results
How to Build a Content Strategy to Maximize ResultsMarcel Santilli
 
Social Eminence: How to be more effective in social media
Social Eminence: How to be more effective in social mediaSocial Eminence: How to be more effective in social media
Social Eminence: How to be more effective in social mediaMarcel Santilli
 
Strategic Planning for an Uncertain Future: Playful, Provocative, Passionate
Strategic Planning for an Uncertain Future: Playful, Provocative, PassionateStrategic Planning for an Uncertain Future: Playful, Provocative, Passionate
Strategic Planning for an Uncertain Future: Playful, Provocative, PassionatePenny McKinlay
 
How Content Marketing Can Drive Growth for Your Business
How Content Marketing Can Drive Growth for Your BusinessHow Content Marketing Can Drive Growth for Your Business
How Content Marketing Can Drive Growth for Your BusinessMarcel Santilli
 
2025 every car connected gsma2025everycarconnected
2025 every car connected gsma2025everycarconnected2025 every car connected gsma2025everycarconnected
2025 every car connected gsma2025everycarconnectedCMR WORLD TECH
 
Media made reality question
Media made reality questionMedia made reality question
Media made reality questionWayne O'Brien
 
Pelicula Existenz
Pelicula ExistenzPelicula Existenz
Pelicula Existenznancyacglez
 
How do you envision the city of the future?
How do you envision the city of the future?How do you envision the city of the future?
How do you envision the city of the future?Artem Koval
 
Hyper reality
Hyper realityHyper reality
Hyper realitytomtull2
 
Some Increasingly Significant Technology by 2050 for the European Commisssion...
Some Increasingly Significant Technology by 2050 for the European Commisssion...Some Increasingly Significant Technology by 2050 for the European Commisssion...
Some Increasingly Significant Technology by 2050 for the European Commisssion...Jerome Glenn
 
Futurists Insights Series - The Future of Work and Technology
Futurists Insights Series - The Future of Work and TechnologyFuturists Insights Series - The Future of Work and Technology
Futurists Insights Series - The Future of Work and TechnologyIBM Social Business
 
Digital transformation sweet spot: Business operations
Digital transformation sweet spot: Business operationsDigital transformation sweet spot: Business operations
Digital transformation sweet spot: Business operationsMarcel Santilli
 
Baurillard & hyperreality new
Baurillard & hyperreality newBaurillard & hyperreality new
Baurillard & hyperreality newtwbsmediaconnell
 

Destacado (20)

Ravensbourne IT Welcome Back 2008-2009: Technology Transformation
Ravensbourne IT Welcome Back 2008-2009: Technology TransformationRavensbourne IT Welcome Back 2008-2009: Technology Transformation
Ravensbourne IT Welcome Back 2008-2009: Technology Transformation
 
The evolution of the technology
The evolution of the technologyThe evolution of the technology
The evolution of the technology
 
Technology evolution
Technology evolutionTechnology evolution
Technology evolution
 
Transformation Planning Workshop Template
Transformation Planning Workshop TemplateTransformation Planning Workshop Template
Transformation Planning Workshop Template
 
Competency iceberg-model
Competency iceberg-modelCompetency iceberg-model
Competency iceberg-model
 
Management Fundamentals: The Iceberg Model
Management Fundamentals: The Iceberg ModelManagement Fundamentals: The Iceberg Model
Management Fundamentals: The Iceberg Model
 
How to Build a Content Strategy to Maximize Results
How to Build a Content Strategy to Maximize ResultsHow to Build a Content Strategy to Maximize Results
How to Build a Content Strategy to Maximize Results
 
Social Eminence: How to be more effective in social media
Social Eminence: How to be more effective in social mediaSocial Eminence: How to be more effective in social media
Social Eminence: How to be more effective in social media
 
Strategic Planning for an Uncertain Future: Playful, Provocative, Passionate
Strategic Planning for an Uncertain Future: Playful, Provocative, PassionateStrategic Planning for an Uncertain Future: Playful, Provocative, Passionate
Strategic Planning for an Uncertain Future: Playful, Provocative, Passionate
 
How Content Marketing Can Drive Growth for Your Business
How Content Marketing Can Drive Growth for Your BusinessHow Content Marketing Can Drive Growth for Your Business
How Content Marketing Can Drive Growth for Your Business
 
Amor Verdadero
Amor VerdaderoAmor Verdadero
Amor Verdadero
 
2025 every car connected gsma2025everycarconnected
2025 every car connected gsma2025everycarconnected2025 every car connected gsma2025everycarconnected
2025 every car connected gsma2025everycarconnected
 
Media made reality question
Media made reality questionMedia made reality question
Media made reality question
 
Pelicula Existenz
Pelicula ExistenzPelicula Existenz
Pelicula Existenz
 
How do you envision the city of the future?
How do you envision the city of the future?How do you envision the city of the future?
How do you envision the city of the future?
 
Hyper reality
Hyper realityHyper reality
Hyper reality
 
Some Increasingly Significant Technology by 2050 for the European Commisssion...
Some Increasingly Significant Technology by 2050 for the European Commisssion...Some Increasingly Significant Technology by 2050 for the European Commisssion...
Some Increasingly Significant Technology by 2050 for the European Commisssion...
 
Futurists Insights Series - The Future of Work and Technology
Futurists Insights Series - The Future of Work and TechnologyFuturists Insights Series - The Future of Work and Technology
Futurists Insights Series - The Future of Work and Technology
 
Digital transformation sweet spot: Business operations
Digital transformation sweet spot: Business operationsDigital transformation sweet spot: Business operations
Digital transformation sweet spot: Business operations
 
Baurillard & hyperreality new
Baurillard & hyperreality newBaurillard & hyperreality new
Baurillard & hyperreality new
 

Similar a Future transformation of technology in 2025 (johnson,jaylen)

The impact of technology in the gaming industry
The impact of technology in the gaming industryThe impact of technology in the gaming industry
The impact of technology in the gaming industryRegine Labog
 
Being digital, the skills of the interactive systems designer.pptx
Being digital, the skills of the interactive systems designer.pptxBeing digital, the skills of the interactive systems designer.pptx
Being digital, the skills of the interactive systems designer.pptxHamzakhalid708089
 
Communication presentation
Communication presentationCommunication presentation
Communication presentationjzpric01
 
communication technolog from 1970 to 1980
communication technolog from 1970 to 1980communication technolog from 1970 to 1980
communication technolog from 1970 to 1980Rexly Lasaca
 
Computers multimedia internet
Computers multimedia internetComputers multimedia internet
Computers multimedia internetETRC
 
History of video games
History of video gamesHistory of video games
History of video gamesTarunSingh398
 
History of multimedia
History of multimediaHistory of multimedia
History of multimediaAman Cik Duan
 
A brief history of home computer technology
A brief history of home computer technologyA brief history of home computer technology
A brief history of home computer technologyvenusanderson225
 
The History of Information Technology
The History of Information TechnologyThe History of Information Technology
The History of Information TechnologySicourney Jackson
 
information technology for lesson 2.pdf
information technology  for lesson 2.pdfinformation technology  for lesson 2.pdf
information technology for lesson 2.pdfNiluferAllahyarli
 
Future of communications Kevin Ware and Wayne Blackshear
Future of communications Kevin Ware and Wayne BlackshearFuture of communications Kevin Ware and Wayne Blackshear
Future of communications Kevin Ware and Wayne Blackshearsboomers
 
Kieran wylie
Kieran wylieKieran wylie
Kieran wyliehawesside
 
SMART PHONES Technical report V2 .pdf
SMART PHONES Technical report V2 .pdfSMART PHONES Technical report V2 .pdf
SMART PHONES Technical report V2 .pdfMohamed Sewailam
 

Similar a Future transformation of technology in 2025 (johnson,jaylen) (20)

The impact of technology in the gaming industry
The impact of technology in the gaming industryThe impact of technology in the gaming industry
The impact of technology in the gaming industry
 
Media History
Media HistoryMedia History
Media History
 
Being digital, the skills of the interactive systems designer.pptx
Being digital, the skills of the interactive systems designer.pptxBeing digital, the skills of the interactive systems designer.pptx
Being digital, the skills of the interactive systems designer.pptx
 
Communication presentation
Communication presentationCommunication presentation
Communication presentation
 
communication technolog from 1970 to 1980
communication technolog from 1970 to 1980communication technolog from 1970 to 1980
communication technolog from 1970 to 1980
 
Advancements in gaming [autosaved]
Advancements in gaming [autosaved]Advancements in gaming [autosaved]
Advancements in gaming [autosaved]
 
Computers multimedia internet
Computers multimedia internetComputers multimedia internet
Computers multimedia internet
 
History of video games
History of video gamesHistory of video games
History of video games
 
History of multimedia
History of multimediaHistory of multimedia
History of multimedia
 
History of multimedia
History of multimediaHistory of multimedia
History of multimedia
 
A brief history of home computer technology
A brief history of home computer technologyA brief history of home computer technology
A brief history of home computer technology
 
The History of Information Technology
The History of Information TechnologyThe History of Information Technology
The History of Information Technology
 
information technology for lesson 2.pdf
information technology  for lesson 2.pdfinformation technology  for lesson 2.pdf
information technology for lesson 2.pdf
 
Future of communications Kevin Ware and Wayne Blackshear
Future of communications Kevin Ware and Wayne BlackshearFuture of communications Kevin Ware and Wayne Blackshear
Future of communications Kevin Ware and Wayne Blackshear
 
Computers
ComputersComputers
Computers
 
Kieran wylie
Kieran wylieKieran wylie
Kieran wylie
 
New Technology 2017 L01 introduction
New Technology 2017 L01 introductionNew Technology 2017 L01 introduction
New Technology 2017 L01 introduction
 
SMART PHONES Technical report V2 .pdf
SMART PHONES Technical report V2 .pdfSMART PHONES Technical report V2 .pdf
SMART PHONES Technical report V2 .pdf
 
Wk 2 com130
Wk 2 com130Wk 2 com130
Wk 2 com130
 
The Invention Of Modern Technology
The Invention Of Modern TechnologyThe Invention Of Modern Technology
The Invention Of Modern Technology
 

Último

Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxBkGupta21
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxLoriGlavin3
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxhariprasad279825
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rick Flair
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 

Último (20)

Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
unit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptxunit 4 immunoblotting technique complete.pptx
unit 4 immunoblotting technique complete.pptx
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptx
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 

Future transformation of technology in 2025 (johnson,jaylen)

  • 1. FUTURE TRANSFORMATION OF TECHNOLOGY IN 2025 By: Jaylen Johnson & Quentin Snider December 10, 2015
  • 2. TECHNOLOGY & THEORIES  Computer  Cell Phones  Video games  Moore’s Innovation Adoption Rate  Roger’s Diffusion of Innovations  Theory: Social information processing
  • 3. HISTORY OF CELL PHONES  • The first cell phone was made by Dr. Martin Cooper on April 3, 1973  • Law suit prevented progress of the cell phone industry to prevail in 1974  • Not until 1977 FCC permitted cell phone testing  • 1981,the FCC rules that the Western Electric can manufacture products for cellular use.  • 2001 pay phones go out of business due to competition between cell phones
  • 4. CELL PHONES IN THE PRESENT DAY  • The top 3 cell phone carriers are Verizon, AT&T, and Sprint.  • The top 3 cell phones today statistically are the Galaxy S6, IPhone 6S, and the Galaxy Note 5.  • Cell phones today provide so many things such as apps, business help, and hands free help.  • Access to the internet is always accessible through cell phones today  • We also have a device call the apple watch where you can make phone calls, take pictures and surf the internet through a wrist watch.
  • 5. CELL PHONES IN THE FUTURE  • In my opinion cells phones in the future will include holographic features.  • I think Ipone's Siri will be more virtual and know even more.  • Cell phones in the future will be more secure.  • They are already thinking of ideas on how to create cell phone through contact lenses
  • 6. THEORY: MOORE’S INNOVATION ADOPTION RATE  This theory go through a gradual change of being accepted by early adapters, early majority, late majority and then lastly the laggards'.  Why we chose this theory is because cell phone technology grows gradually.  In the beginning the FCC held back the advancement of cell phones.  Eventually the FCC excepted the idea of cell phones and ended up putting pay phones out of business because cell phones became more excepted.
  • 7. HISTORY OF VIDEO GAMES  In 1952 A.S. Douglas created the first documented computer game,” Noughts and Crosses”  In 1958 engineer William Higginbotham is the first American to invent an interactive computer game called “Tennis for two”  In 1972 Magnavox creates the first home game console called “ The Odyssey”  In 1977 the first multi game home console is created called “The Atari 2600”  1986 Nintendo entertainment system was created and achieve record sells  In 1992 “Mortal Kombat” is created adding a new level of realism to video games  In 1994 the entertainment software raiding board is created to rate the continent for Ages  1995 2 million play stations sell in America  1996 Nintendo 64 is mass marketed with 3D games  1998 Nintendo creates pocket games  1999 Sega Dreamcast is released and is allowed online play  2006 Nintendo Wii introduces motion sensitive gamming and reaches a new crowd  2008 World of war craft creates a virtual universe for online gamming  2009 games are introduce to social media and cell phones  2013 mature video games stories create effectively complex worlds  2014 “free to play” becomes dominant business model
  • 8. VIDEO GAMES IN THE PRESENT DAY  Gaming systems and the internet are connected , which creates real active internet play  2015 leading video games are interactive and offer History of Video Games  In 1940 the Nim was created at the world’s fair  In 1950 Claude Shannon made programming for a chess playing computer  In 1952 A.S. Douglas created the first documented computer game,” Noughts and crosses”  In 1958 engineer William Higginbotham is the first American to invent an interactive computer game called “Tennis for two”  In 1971 Nolan Bushnell creates “computer space”, the first coin arcade style game  In 1972 Magnavox creates the first home game console called “ The Odyssey”  In 1977 the first multi game home console is created called “The Atari 2600”  In 1980 a Japanese company called “Namco” created Pac-Man  In 1981 “Donkey Kong” was created by Nintendo  In 1985 “Tetras” was created by a math Mathematician  1986 Nintendo entertainment system was created and achieve record sells  1989 the computer game “Sin city” was created  In 1992 “Mortal Kombat” is created adding a new level of realism to video games
  • 9. VIDEO GAMES IN THE FUTURE  Virtual Reality or 3D animation will be available  Gamers will modify game play and be more interactive  Characters in games will become more life like  Games will become more life situations  You can create your own story in the game  Game consuls will be smaller and travel ready
  • 10. THEORY: ROGER’S DIFFUSION OF INNOVATIONS  This theory seeks to explain how, why, and at what rate new ideas and technology spread through cultures  In my opinion Roger’s Diffusion of Innovations is the best theory for this. The reason why is the new ideas of each year of technology with different systems with the video games. Video games spreads all over the country through different cultures.
  • 11. HISTORY OF COMPUTERS  In 1936 the first freely programmable computer was made by Konrad Zuse  1962 was when the first computer game was invented called spacewar computer game.  In 1964 the computer mouse was invented  In 1969 the internet was created  In 1976 Apple was created
  • 12. PRESENT DAY COMPUTERS  Present day computers consist of Laptops, desktops, tablets, etc. Cell phones are now considered computers because they almost run on the same microprocessor and you do the exact same thing on phones that you would on a computer.  Computers in the present are run on a fast microprocessor. Also we use computers to communicate through social media, E-mail, and now computers have added a way to text from your phone on computers
  • 13. COMPUTERS IN THE FUTURE  • I believe that in the future computer technology will be at another level. I think in the future they would have computer contacts and whenever you say computer it automatically pops up.  • I also think that holographic computers will be a big deal in a couple years because they have been talking about creating it for years and years now.
  • 14. THEORY: SOCIAL INFORMATION PROCESSING  It is the Cognitive process that takes place in a social context and can occur purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement.  Computers become more popular through observation and use more than marketing efforts and production.
  • 15. CONCLUSION We believe that in the future some technology will continue to grow and become more advanced. On the other hand we also believe that some technology such as computers will start to slow down their advancement. We think it will start to die down because technology that is used in computers is starting to be more seen in cell phones and tablets. Another thing we looked into was video games. We feel like video games will be changed and improved over the years because its such a high commodity and everyone is interested in investing the new ideas video games have to offer. Overall technology has evolved and will keep improving over time.
  • 16. SOURCES  History of cell phones timeline. (n.d.). Retrieved December 10, 2015, from https://www.timetoast.com/timelines/history-of-cell- phones--11  Cell Phone Timeline. (n.d.). Retrieved December 10, 2015, from http://iml.jou.ufl.edu/projects/fall04/keith/history1.htm :history of cellphone  (n.d.). Retrieved December 10, 2015, from http://www.forbes.com/sites/greatspeculations/2014/09/03/week-in-review-u-s-wireless- carr(n.d.). Retrieved December 10, 2015, from http://inventors.about.com/library/blcoindex.htm: Computer historyiers/  10 best smartphones in the US. (n.d.). Retrieved December 10, 2015, from http://www.techradar.com/us/news/phone-and- communications/mobile-phones/20-best-mobile-phones-in-the-world-today-645440/8/: Present Day Cell  Phones  Grant, A., & Meadows, J. (2009). Communication Technology Update (10th ed.). San Diego: Elsevier.  (n.d.). Retrieved December 10, 2015, from http://inventors.about.com/library/blcoindex.htm: Computer history  The Video Game Revolution. (n.d.). Retrieved December 9, 2015, from http://www.pbs.org/kcts/videogamerevolution/history/timeline_flash.html  Future of video games: 5 crazy predictions from an industry veteran - GeekWire. (2014, October 22). Retrieved December 9, 2015, from http://www.geekwire.com/2014/future-games-5-crazy-predictions-industry-veteran/