2. TECHNOLOGY & THEORIES
Computer
Cell Phones
Video games
Moore’s Innovation Adoption
Rate
Roger’s Diffusion of Innovations
Theory: Social information
processing
3. HISTORY OF CELL PHONES
• The first cell phone was made by Dr. Martin Cooper on April 3, 1973
• Law suit prevented progress of the cell phone industry to prevail in 1974
• Not until 1977 FCC permitted cell phone testing
• 1981,the FCC rules that the Western Electric can manufacture products for cellular use.
• 2001 pay phones go out of business due to competition between cell phones
4. CELL PHONES IN THE PRESENT DAY
• The top 3 cell phone carriers are Verizon, AT&T, and Sprint.
• The top 3 cell phones today statistically are the Galaxy S6, IPhone 6S, and the Galaxy Note 5.
• Cell phones today provide so many things such as apps, business help, and hands free help.
• Access to the internet is always accessible through cell phones today
• We also have a device call the apple watch where you can make phone calls, take pictures
and surf the internet through a wrist watch.
5. CELL PHONES IN THE FUTURE
• In my opinion cells phones in the future will include holographic features.
• I think Ipone's Siri will be more virtual and know even more.
• Cell phones in the future will be more secure.
• They are already thinking of ideas on how to create cell phone through contact lenses
6. THEORY: MOORE’S INNOVATION
ADOPTION RATE
This theory go through a gradual
change of being accepted by early
adapters, early majority, late majority
and then lastly the laggards'.
Why we chose this theory is because
cell phone technology grows gradually.
In the beginning the FCC held back the
advancement of cell phones.
Eventually the FCC excepted the idea of
cell phones and ended up putting pay
phones out of business because cell
phones became more excepted.
7. HISTORY OF VIDEO GAMES
In 1952 A.S. Douglas created the first documented computer game,” Noughts and Crosses”
In 1958 engineer William Higginbotham is the first American to invent an interactive computer game
called “Tennis for two”
In 1972 Magnavox creates the first home game console called “ The Odyssey”
In 1977 the first multi game home console is created called “The Atari 2600”
1986 Nintendo entertainment system was created and achieve record sells
In 1992 “Mortal Kombat” is created adding a new level of realism to video games
In 1994 the entertainment software raiding board is created to rate the continent for Ages
1995 2 million play stations sell in America
1996 Nintendo 64 is mass marketed with 3D games
1998 Nintendo creates pocket games
1999 Sega Dreamcast is released and is allowed online play
2006 Nintendo Wii introduces motion sensitive gamming and reaches a new crowd
2008 World of war craft creates a virtual universe for online gamming
2009 games are introduce to social media and cell phones
2013 mature video games stories create effectively complex worlds
2014 “free to play” becomes dominant business model
8. VIDEO GAMES IN THE PRESENT DAY
Gaming systems and the internet are connected , which creates real active internet play
2015 leading video games are interactive and offer History of Video Games
In 1940 the Nim was created at the world’s fair
In 1950 Claude Shannon made programming for a chess playing computer
In 1952 A.S. Douglas created the first documented computer game,” Noughts and crosses”
In 1958 engineer William Higginbotham is the first American to invent an interactive computer game
called “Tennis for two”
In 1971 Nolan Bushnell creates “computer space”, the first coin arcade style game
In 1972 Magnavox creates the first home game console called “ The Odyssey”
In 1977 the first multi game home console is created called “The Atari 2600”
In 1980 a Japanese company called “Namco” created Pac-Man
In 1981 “Donkey Kong” was created by Nintendo
In 1985 “Tetras” was created by a math Mathematician
1986 Nintendo entertainment system was created and achieve record sells
1989 the computer game “Sin city” was created
In 1992 “Mortal Kombat” is created adding a new level of realism to video games
9. VIDEO GAMES IN THE FUTURE
Virtual Reality or 3D animation will be available
Gamers will modify game play and be more interactive
Characters in games will become more life like
Games will become more life situations
You can create your own story in the game
Game consuls will be smaller and travel ready
10. THEORY: ROGER’S DIFFUSION OF
INNOVATIONS
This theory seeks to explain how, why,
and at what rate new ideas and
technology spread through cultures
In my opinion Roger’s Diffusion of
Innovations is the best theory for this.
The reason why is the new ideas of
each year of technology with different
systems with the video games. Video
games spreads all over the country
through different cultures.
11. HISTORY OF COMPUTERS
In 1936 the first freely programmable computer was made by Konrad Zuse
1962 was when the first computer game was invented called spacewar computer
game.
In 1964 the computer mouse was invented
In 1969 the internet was created
In 1976 Apple was created
12. PRESENT DAY COMPUTERS
Present day computers consist of Laptops, desktops, tablets, etc. Cell
phones are now considered computers because they almost run on the
same microprocessor and you do the exact same thing on phones that you
would on a computer.
Computers in the present are run on a fast microprocessor. Also we use
computers to communicate through social media, E-mail, and now
computers have added a way to text from your phone on computers
13. COMPUTERS IN THE FUTURE
• I believe that in the future computer technology will be at another level. I
think in the future they would have computer contacts and whenever you say
computer it automatically pops up.
• I also think that holographic computers will be a big deal in a couple years
because they have been talking about creating it for years and years now.
14. THEORY: SOCIAL INFORMATION
PROCESSING
It is the Cognitive process that takes
place in a social context and can occur
purely through observation or direct
instruction, even in the absence of
motor reproduction or direct
reinforcement.
Computers become more popular
through observation and use more than
marketing efforts and production.
15. CONCLUSION
We believe that in the future some technology will continue to grow and become more
advanced. On the other hand we also believe that some technology such as computers will
start to slow down their advancement. We think it will start to die down because technology
that is used in computers is starting to be more seen in cell phones and tablets. Another thing
we looked into was video games. We feel like video games will be changed and improved over
the years because its such a high commodity and everyone is interested in investing the new
ideas video games have to offer. Overall technology has evolved and will keep improving over
time.
16. SOURCES
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