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2013 User Experience Intensive
    February 27, 2013 | Goethe Institut | 9a-5:30p

                Snacks sponsored by:
2013 User Experience Intensive
Schedule
9 - 11: UX Fundamentals - Jen Romano Bergstrom
11 - 11:30: Rock Creek Strategic Marketing
11:30 - 12:30: lunch at RFD
12:30 - 2:30: UX Strategy and Lean UX - John Whalen
2:30 - 4: UX and SEO - Andrew Stevens
4 - 4:15: afternoon break
4:15 - 5:30: Hands-On Usability Testing - Jon Rubin
5:30 - 6:30: Networking
UX Fundamentals
  Jennifer Romano Bergstrom
    UXPA DC Short Course
      February 27, 2013
         @romanocog
       @forsmarshgroup
Background Knowledge


 •What does usability mean to you?
 •Have you been involved in usability research?
 •How is “user experience” different from “usability?”

@romanocog
@forsmarshgroup
Usability vs. User Experience

 •Usability: “the extent to which a product can be used
     by specified users to achieve specified goals with
     effectiveness, efficiency, and satisfaction in a
     specified context of use.” ISO 9241-11
 •Usability.gov
 •User Experience includes emotions and perceptions.
@romanocog
@forsmarshgroup
Understanding Users
                                                                                         Peter’s User Experience
     Whitney’s 5Es of Usability                                                                Honeycomb




The 5 Es to Understanding Users (W. Quesenbery): http://www.wqusability.com/articles/getting-started.html
User Experience Design (P. Morville): http://semanticstudios.com/publications/semantics/000029.php
Measuring the UX




@romanocog
@forsmarshgroup   www.forsmarshgroup.com/index.php/blog/post/the-importance-of-eye-tracking-in-user-experience-research
!
                                      Evaluation                              Questions Addressed:
             !
                                                                                                                                                     Advantages                                                     Disadvantages
                                         Tool                                   Do your users…


             !                                                •    Navigate or use your product efficiently?           •    Objective measure of usability                                       •    Does not reveal complete experience (e.g., few




                                         Measuring the UX
              
 !
       Objective                                              •    Use your design as you intended?                    •    Provides multiple measures that are easy to collect                       errors, but bad experience)
 !
 !                                 Task Performance           •    Find key items or content?                          •    Straightforward quantitative comparisons between different           •    Does not inform the source or cause of the
 !
       Real-time
                               (e.g., accuracy, efficiency)                                                                 designs or groups of users.                                               issue
 !     Behavioral
 !                                                                                                                                                                                               •    Answers “what” but not “why.”


                                                              •    Verbalize a positive experience?                    •    Insight into users’ thoughts                                         •    Lack insight into user’s experience as they
                                                              •    Express frustration about functionality,            •    Satisfaction surveys provide quantitative measure of subjective           work with the interface (e.g., satisfaction
                                                                   navigation, or content?                                  experience                                                                measure at end)
        Subjective               Subjective Reactions         •    Indicate that they will use your product again in   •    Some insight into emotional responses                                •    Memory is fallible (debriefing and satisfaction
         Recalled              (e.g., satisfaction survey,         the future?                                         •    Explicit intentions (e.g., on whether they will use product in            measures at end)
          Explicit               debriefing interview)                                                                      future).                                                             •    Responses are biased by social desirability,
                                                                                                                                                                                                      overthinking, and uncertainty.


                                                              •    Indicate a positive experience in the moment?       •    Insight into users’ thoughts                                         •    Responses are biased by social desirability,
        Subjective                Moment-to-moment
                                                              •    Run into problems at a specific point when          •    Real-time insight into participants explicit emotional reactions.         overthinking, and uncertainty
        Real-time                participant feedback
                                                                   using your product?                                                                                                           •    May interfere with normal task performance.
         Explicit              (e.g., think aloud, button
                                                              •    Get turned off at a specific moment?
                                  presses, rating dial)

                                                              •    Visually scan your product as you intended?         •    Objective assessment about items that may be distracting,            •    Some participants eyes do not track well
                                                              •    Get excited or frightened when looking at                attracting, or confusing                                             •    Somewhat expensive
                                                                   specific components of your product?                •    Can assess visual search strategy and efficiency                     •    Longer analysis time.
                                                              •    Notice your advertisements?                         •    Objective assessment of or anxiety, which is difficult to describe
                                      Eye Tracking            •    See the content and features you want them to            or people may not describe due to social desirability
        Objective                                                  see?                                                •    Assess mental workload (e.g., hand-eye movement)
                                (e.g., fixation quantity,
        Real-time                                             •    Get engaged with your product?                      •    Modern non-invasive and non-obtrusive technology
                                fixation duration, pupil
          Eyes                           dilation)            •    Run into problems after looking at a specific       •    Implicit measure that is well understood and researched in UX .
                                                                   component?
                                                              •    Overwork their eyes and attention when using
                                                                   your product?



        Objective-                                            •    Emotionally react to your product?                  •    Real-time tracking of facial expressions and voice fluctuations      •    Not well studied in UX research
       Subjective                Emotion Recognition          •    Have the emotional reaction you intended from       •    Modern non-invasive and non-obtrusive technology.                    •    Somewhat expensive
                                 (e.g., facial or audio)           using your product?                                                                                                           •    Longer analysis time.
        Real-time
       Face, voice
                                                              •    Emotionally react to your product (how intense      •    Real-time measure of sympathetic nervous system through the          •    Moderately correlated with palm
                                                                   is that emotion)?                                        skin                                                                 •    Not well studied in UX research
        Objective                                             •    Have the emotional responses you intended?          •    A measure of emotional intensity                                     •    Somewhat expensive
        Real-time                                             •    Engage with your product throughout its use?        •    Correlated with stress, excitement, engagement, frustration,         •    Longer analysis time.
      Sympathetic             ElectroDermal Activity (EDA)                                                                  anger
     nervous system                                                                                                    •    Modern non-invasive and non-obtrusive technology
                                                                                                                            (conductance from wrist).


        Objective                                             •    Respond in a way that will lead to behavior         •    Deeper understanding of what user is experiencing (e.g., fear,       •    Invasive and obtrusive technology (varies
                                                                   change?                                                  engagement, excitement)                                                   among options).
        Real-time
                                                              •    Over or underwork attention and mental              •    Deeper understanding of engagement                                   •    Need complex lab space
      Hemodynamic                    Neuroimaging
                                                                   resources when using your product?                  •    More temporally or spatially precise (varies among options).         •    Expensive
        response,               (e.g., fMRI, EEG, fNIRs)
                                                              •    Engage with your product throughout its use?                                                                                  •    Long set-up time
     electrical neural                                                                                                                                                                           •    Long analysis time.
          activity
                         !!
Measuring the UX


•How does it work for the end user?
•What does the user expect?
•How does it make the user feel?

@romanocog
@forsmarshgroup
What People do on the Web




@romanocog
@forsmarshgroup   Krug, S. Don’t Make Me Think
UX Design Failure
 •Poor planning
 •“It’s all about me.” (Redish: filing cabinets)
 •Human cognitive limitations
  •Memory & Perception
  •(fun activity time)
        • Primacy Effect • Chunking
        • Recency Effect • Patterns
@romanocog
@forsmarshgroup
Patterns
Why designs don’t work
(fun activity time again)




@romanocog
@forsmarshgroup
Cognitive Limitations




@romanocog
@forsmarshgroup   Schaie, K. W. Intellectual Development in Adulthood: The Seattle Longitudinal Study.
The Aging Brain
 • Study 1: Decreased Processing Speed
    • Young are faster than older adults
 • Study 2: Speed/Accuracy Trade-Off
    • Older adults take longer and are more precise
    • Younger adults are faster and make more errors
 • Studies 3 & 4: Useful Field of View (UFoV) Decline
    • Older adults do not look in the periphery
                  Study 1: Romano Bergstrom, J. C. & Olmsted-Hawala, E. L. (2012). Effects of Age and Think-Aloud Protocol on Eye-Tracking Data and
                  Usability Measures. Paper presentation at EyeTrackUX, Las Vegas, NV, June 2012.
                  Study 2: Olmsted-Hawala, E. L., Romano Bergstrom, J. C. & Rogers, W. (2013). Age-related differences in search strategy and performance

@romanocog        when using a data-rich Web site. Proceedings from the Human Computer Interaction Internationals Conference, July 2013, Las Vegas, NV.
                  Study 3: Romano Bergstrom, J. C., Olmsted-Hawala, E. L. & Jans, M. E. (2012).  Age-related differences in eye tracking and usability
                  performance: Web site usability for older adults. International Journal of Human-Computer Interaction, in press.
@forsmarshgroup   Study 4: Romano Bergstrom, J. C., Olmsted-Hawala, E. L. & Bergstrom, H. C. (under review). Older adults fail to see the peripheral parts of
                  the display during a Web site search task.
Romano Bergstrom, J. C., Olmsted-Hawala, E. L. & Bergstrom, H. C. (under review). Older adults fail to see the peripheral parts of the display during a Web site search task.




                                    Study 4: UFoV




young                                                                 middle age                                                                older adults
Memory

 • Remembering is not a completely independent function,
     entirely distinct from perceiving, imaging, or even from
     constructive thinking, but it has intimate relations with them
     all…One’s memory of an event reflects a blend of information
     contained in specific traces encoded at the time it occurred,
     plus inferences based on knowledge, expectations, beliefs,
     and attitudes derived from other sources.

 • Mental Models
@romanocog
@forsmarshgroup   Sir Frederick Bartlett (1886-1969), Remembering: A Study in Experimental and Social Psychology, 1932
Content



@romanocog
@forsmarshgroup
Content Considerations
 •Why do users come to your site?
 •Define your purpose
  •Objectives of the site
       • The site’s purpose
       • The user’s purpose, task, goals (personas)
       • Content must meet both
       • It’s not reading; it’s information sharing.
@romanocog
@forsmarshgroup
Content Considerations
        •Does it need to be there?
           • Self evident
           • Obvious
           • Self explanatory
        •Less is more
           • Get rid of half the words on each page, then
                  half of what’s left

        •Don’t Make Me Think
@romanocog
@forsmarshgroup
Writing for Paper
Writing for the Web




@romanocog
@forsmarshgroup
Cut Unnecessary Words

 •Due to Becausethat business is good at this point in
         the fact
                  business is good now...
     time =
 •Click on these links to find out about the Zoo hours,
     Zoo admission fees, or Zoo directions =
                                 VISIT THE ZOO
                                 admission fees
                                    directions
                                      hours
@romanocog
@forsmarshgroup   Redish, J. Letting Go of the Words: Writing Web Content that Works
Put Action in Verbs, not
                Nouns
 •Retention of these records for seven years is a
    requirement for licensees =
    Licensees must keep these records for seven years.
          Look for...           As in...                                   Change to...
                  -al           denial                                              deny
             -ance      maintenance                                maintain, keep up
            -ment        assignment                                               assign

@romanocog
@forsmarshgroup         Redish, J. Letting Go of the Words: Writing Web Content that Works
Readability
   •Default: 8th - 12th grade
   •We all read simple, short,
      common words faster
   •Helping low-literacy users
      helps everyone
   •Assess with MS Word:
      Flesch-Kincaid

@romanocog
                  Redish, J. Letting Go of the Words: Writing Web Content that Works
@forsmarshgroup   Summers & Summers, 2005: http://iat.ubalt.edu/summers/papers/Summers_ASIST2005.pdf
Improving Readability
 Time on Task (Mean)                      Site 1                       Site 2                   Improvement
  high literacy users                     14:19                        5:05                       +182%
   low literacy users                     22:16                         9:30                           +134%
 Success Rate (Mean)                      Site 1                       Site 2                   Improvement
   high literacy users                      68%                          93%                           +37%
   low literacy users                       46%                          82%                           +77%



@romanocog
@forsmarshgroup   Summers & Summers, 2005: http://iat.ubalt.edu/summers/papers/Summers_ASIST2005.pdf
Improving Readability
                  Instead of this                              Try this
                      obtain                                     get
                      prior to                                 before
                      purchase                                     buy
                        request                                ask for
                   subsequent                                     next
                     terminate                                     end


@romanocog
@forsmarshgroup    Redish, J. Letting Go of the Words: Writing Web Content that Works
Ability to Skim

•Key info in first two sentences
 • Users should know if they want to stay
•Rule of twos
•F-Shaped pattern
Emphasizing Text
 •Use bold and italics sparingly.
 •Say the emphasized text aloud. Does it make
     sense?
 •Never underline plain text.


@romanocog
@forsmarshgroup
Hypertext
    •Use meaningful words or
       phrases.
    •Be specific.
     •Avoid “more” and “click
         here”
      •Do not repeat hypertext.
@romanocog
@forsmarshgroup
Visual Design



@romanocog
@forsmarshgroup
White Space

•White space on a page
•Sections are differentiated
•Don’t overdo it
White Space

•White space on a page
•Sections are differentiated
•Don’t overdo it
White Space

•White space on a page
•Sections are differentiated
•Don’t overdo it
Emphasizing Content
Emphasizing Content
Font
  •Don’t use a format simply because you like it.
  •Don’t avoid a format because you don’t like it.
  •Avoid small fonts.
  •Use high contrast settings.
  •Color contrast checkers

@romanocog
@forsmarshgroup
Font




@romanocog
@forsmarshgroup
Graphics
•Use when they supply
    meaning.
•Consider “ad
    blindness.”




@romanocog
@forsmarshgroup
Graphics




@romanocog
@forsmarshgroup
Graphics




@romanocog
@forsmarshgroup
Graphics




@romanocog
@forsmarshgroup
Instructions and Error
               Messages
•Place them
    near action
    item.
•Don’t Make
    Me Think




@romanocog
@forsmarshgroup
The “Fold”
 •Users think they
     have reached the
     end of the page
 •Keep pages short
 •Give cues
 •1024 x 768
 •   (Stay tuned for the endless scroll)

@romanocog
@forsmarshgroup
@romanocog
@forsmarshgroup
@romanocog
@forsmarshgroup
@romanocog
@forsmarshgroup
How can we fix this?




@romanocog
@forsmarshgroup
How can we fix this?




@romanocog
@forsmarshgroup
The “new” Epic Scroll

 •Let the content decide
  •No standard formula
  •Social media
  •E-commerce

@romanocog        Burridge, L & Rowe, A. The User Experience of
                  Social Media. Forthcoming in Schall & Romano
@forsmarshgroup   Bergstrom. Eye Tracking in User Experience.
“Standard” Top and
      Left Navigation




young     middle age   older adults
User Experience




@romanocog
@forsmarshgroup
Motivating UX


     •Stairs or escalator?
     •Recycle bottles
     •Throw trash in bins

@romanocog
@forsmarshgroup
Emotional UX



     •The nicest place on the Internet


@romanocog
@forsmarshgroup
Rewarding UX



     •Fun shopping cart


@romanocog
@forsmarshgroup
Personal UX



   •What do you want to cook?


@romanocog
@forsmarshgroup
Joyful UX



   •Attack of the cute


@romanocog
@forsmarshgroup
Inspiring UX


   •Wonder How To
   •This is Why I’m Broke

@romanocog
@forsmarshgroup
Fun




@romanocog
@forsmarshgroup
The World’s Worst Website

         http://www.angelfire.com/super/badwebs/




@romanocog
@forsmarshgroup
Questions and
                   Discussion


@romanocog
@forsmarshgroup

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UX Fundamentals

  • 1. 2013 User Experience Intensive February 27, 2013 | Goethe Institut | 9a-5:30p Snacks sponsored by:
  • 2. 2013 User Experience Intensive Schedule 9 - 11: UX Fundamentals - Jen Romano Bergstrom 11 - 11:30: Rock Creek Strategic Marketing 11:30 - 12:30: lunch at RFD 12:30 - 2:30: UX Strategy and Lean UX - John Whalen 2:30 - 4: UX and SEO - Andrew Stevens 4 - 4:15: afternoon break 4:15 - 5:30: Hands-On Usability Testing - Jon Rubin 5:30 - 6:30: Networking
  • 3. UX Fundamentals Jennifer Romano Bergstrom UXPA DC Short Course February 27, 2013 @romanocog @forsmarshgroup
  • 4. Background Knowledge •What does usability mean to you? •Have you been involved in usability research? •How is “user experience” different from “usability?” @romanocog @forsmarshgroup
  • 5. Usability vs. User Experience •Usability: “the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.” ISO 9241-11 •Usability.gov •User Experience includes emotions and perceptions. @romanocog @forsmarshgroup
  • 6. Understanding Users Peter’s User Experience Whitney’s 5Es of Usability Honeycomb The 5 Es to Understanding Users (W. Quesenbery): http://www.wqusability.com/articles/getting-started.html User Experience Design (P. Morville): http://semanticstudios.com/publications/semantics/000029.php
  • 7. Measuring the UX @romanocog @forsmarshgroup www.forsmarshgroup.com/index.php/blog/post/the-importance-of-eye-tracking-in-user-experience-research
  • 8. !   Evaluation Questions Addressed: !   Advantages Disadvantages Tool Do your users… ! •  Navigate or use your product efficiently? •  Objective measure of usability •  Does not reveal complete experience (e.g., few Measuring the UX    ! Objective •  Use your design as you intended? •  Provides multiple measures that are easy to collect errors, but bad experience)  !  ! Task Performance •  Find key items or content? •  Straightforward quantitative comparisons between different •  Does not inform the source or cause of the  ! Real-time (e.g., accuracy, efficiency) designs or groups of users. issue  ! Behavioral  ! •  Answers “what” but not “why.” •  Verbalize a positive experience? •  Insight into users’ thoughts •  Lack insight into user’s experience as they •  Express frustration about functionality, •  Satisfaction surveys provide quantitative measure of subjective work with the interface (e.g., satisfaction navigation, or content? experience measure at end) Subjective Subjective Reactions •  Indicate that they will use your product again in •  Some insight into emotional responses •  Memory is fallible (debriefing and satisfaction Recalled (e.g., satisfaction survey, the future? •  Explicit intentions (e.g., on whether they will use product in measures at end) Explicit debriefing interview) future). •  Responses are biased by social desirability, overthinking, and uncertainty. •  Indicate a positive experience in the moment? •  Insight into users’ thoughts •  Responses are biased by social desirability, Subjective Moment-to-moment •  Run into problems at a specific point when •  Real-time insight into participants explicit emotional reactions. overthinking, and uncertainty Real-time participant feedback using your product? •  May interfere with normal task performance. Explicit (e.g., think aloud, button •  Get turned off at a specific moment? presses, rating dial) •  Visually scan your product as you intended? •  Objective assessment about items that may be distracting, •  Some participants eyes do not track well •  Get excited or frightened when looking at attracting, or confusing •  Somewhat expensive specific components of your product? •  Can assess visual search strategy and efficiency •  Longer analysis time. •  Notice your advertisements? •  Objective assessment of or anxiety, which is difficult to describe Eye Tracking •  See the content and features you want them to or people may not describe due to social desirability Objective see? •  Assess mental workload (e.g., hand-eye movement) (e.g., fixation quantity, Real-time •  Get engaged with your product? •  Modern non-invasive and non-obtrusive technology fixation duration, pupil Eyes dilation) •  Run into problems after looking at a specific •  Implicit measure that is well understood and researched in UX . component? •  Overwork their eyes and attention when using your product? Objective- •  Emotionally react to your product? •  Real-time tracking of facial expressions and voice fluctuations •  Not well studied in UX research Subjective Emotion Recognition •  Have the emotional reaction you intended from •  Modern non-invasive and non-obtrusive technology. •  Somewhat expensive (e.g., facial or audio) using your product? •  Longer analysis time. Real-time Face, voice •  Emotionally react to your product (how intense •  Real-time measure of sympathetic nervous system through the •  Moderately correlated with palm is that emotion)? skin •  Not well studied in UX research Objective •  Have the emotional responses you intended? •  A measure of emotional intensity •  Somewhat expensive Real-time •  Engage with your product throughout its use? •  Correlated with stress, excitement, engagement, frustration, •  Longer analysis time. Sympathetic ElectroDermal Activity (EDA) anger nervous system •  Modern non-invasive and non-obtrusive technology (conductance from wrist). Objective •  Respond in a way that will lead to behavior •  Deeper understanding of what user is experiencing (e.g., fear, •  Invasive and obtrusive technology (varies change? engagement, excitement) among options). Real-time •  Over or underwork attention and mental •  Deeper understanding of engagement •  Need complex lab space Hemodynamic Neuroimaging resources when using your product? •  More temporally or spatially precise (varies among options). •  Expensive response, (e.g., fMRI, EEG, fNIRs) •  Engage with your product throughout its use? •  Long set-up time electrical neural •  Long analysis time. activity !!
  • 9. Measuring the UX •How does it work for the end user? •What does the user expect? •How does it make the user feel? @romanocog @forsmarshgroup
  • 10. What People do on the Web @romanocog @forsmarshgroup Krug, S. Don’t Make Me Think
  • 11. UX Design Failure •Poor planning •“It’s all about me.” (Redish: filing cabinets) •Human cognitive limitations •Memory & Perception •(fun activity time) • Primacy Effect • Chunking • Recency Effect • Patterns @romanocog @forsmarshgroup
  • 14. (fun activity time again) @romanocog @forsmarshgroup
  • 15. Cognitive Limitations @romanocog @forsmarshgroup Schaie, K. W. Intellectual Development in Adulthood: The Seattle Longitudinal Study.
  • 16. The Aging Brain • Study 1: Decreased Processing Speed • Young are faster than older adults • Study 2: Speed/Accuracy Trade-Off • Older adults take longer and are more precise • Younger adults are faster and make more errors • Studies 3 & 4: Useful Field of View (UFoV) Decline • Older adults do not look in the periphery Study 1: Romano Bergstrom, J. C. & Olmsted-Hawala, E. L. (2012). Effects of Age and Think-Aloud Protocol on Eye-Tracking Data and Usability Measures. Paper presentation at EyeTrackUX, Las Vegas, NV, June 2012. Study 2: Olmsted-Hawala, E. L., Romano Bergstrom, J. C. & Rogers, W. (2013). Age-related differences in search strategy and performance @romanocog when using a data-rich Web site. Proceedings from the Human Computer Interaction Internationals Conference, July 2013, Las Vegas, NV. Study 3: Romano Bergstrom, J. C., Olmsted-Hawala, E. L. & Jans, M. E. (2012).  Age-related differences in eye tracking and usability performance: Web site usability for older adults. International Journal of Human-Computer Interaction, in press. @forsmarshgroup Study 4: Romano Bergstrom, J. C., Olmsted-Hawala, E. L. & Bergstrom, H. C. (under review). Older adults fail to see the peripheral parts of the display during a Web site search task.
  • 17. Romano Bergstrom, J. C., Olmsted-Hawala, E. L. & Bergstrom, H. C. (under review). Older adults fail to see the peripheral parts of the display during a Web site search task. Study 4: UFoV young middle age older adults
  • 18. Memory • Remembering is not a completely independent function, entirely distinct from perceiving, imaging, or even from constructive thinking, but it has intimate relations with them all…One’s memory of an event reflects a blend of information contained in specific traces encoded at the time it occurred, plus inferences based on knowledge, expectations, beliefs, and attitudes derived from other sources. • Mental Models @romanocog @forsmarshgroup Sir Frederick Bartlett (1886-1969), Remembering: A Study in Experimental and Social Psychology, 1932
  • 20. Content Considerations •Why do users come to your site? •Define your purpose •Objectives of the site • The site’s purpose • The user’s purpose, task, goals (personas) • Content must meet both • It’s not reading; it’s information sharing. @romanocog @forsmarshgroup
  • 21. Content Considerations •Does it need to be there? • Self evident • Obvious • Self explanatory •Less is more • Get rid of half the words on each page, then half of what’s left •Don’t Make Me Think @romanocog @forsmarshgroup
  • 23. Writing for the Web @romanocog @forsmarshgroup
  • 24. Cut Unnecessary Words •Due to Becausethat business is good at this point in the fact business is good now... time = •Click on these links to find out about the Zoo hours, Zoo admission fees, or Zoo directions = VISIT THE ZOO admission fees directions hours @romanocog @forsmarshgroup Redish, J. Letting Go of the Words: Writing Web Content that Works
  • 25. Put Action in Verbs, not Nouns •Retention of these records for seven years is a requirement for licensees = Licensees must keep these records for seven years. Look for... As in... Change to... -al denial deny -ance maintenance maintain, keep up -ment assignment assign @romanocog @forsmarshgroup Redish, J. Letting Go of the Words: Writing Web Content that Works
  • 26. Readability •Default: 8th - 12th grade •We all read simple, short, common words faster •Helping low-literacy users helps everyone •Assess with MS Word: Flesch-Kincaid @romanocog Redish, J. Letting Go of the Words: Writing Web Content that Works @forsmarshgroup Summers & Summers, 2005: http://iat.ubalt.edu/summers/papers/Summers_ASIST2005.pdf
  • 27. Improving Readability Time on Task (Mean) Site 1 Site 2 Improvement high literacy users 14:19 5:05 +182% low literacy users 22:16 9:30 +134% Success Rate (Mean) Site 1 Site 2 Improvement high literacy users 68% 93% +37% low literacy users 46% 82% +77% @romanocog @forsmarshgroup Summers & Summers, 2005: http://iat.ubalt.edu/summers/papers/Summers_ASIST2005.pdf
  • 28. Improving Readability Instead of this Try this obtain get prior to before purchase buy request ask for subsequent next terminate end @romanocog @forsmarshgroup Redish, J. Letting Go of the Words: Writing Web Content that Works
  • 29. Ability to Skim •Key info in first two sentences • Users should know if they want to stay •Rule of twos •F-Shaped pattern
  • 30. Emphasizing Text •Use bold and italics sparingly. •Say the emphasized text aloud. Does it make sense? •Never underline plain text. @romanocog @forsmarshgroup
  • 31. Hypertext •Use meaningful words or phrases. •Be specific. •Avoid “more” and “click here” •Do not repeat hypertext. @romanocog @forsmarshgroup
  • 33. White Space •White space on a page •Sections are differentiated •Don’t overdo it
  • 34. White Space •White space on a page •Sections are differentiated •Don’t overdo it
  • 35. White Space •White space on a page •Sections are differentiated •Don’t overdo it
  • 38. Font •Don’t use a format simply because you like it. •Don’t avoid a format because you don’t like it. •Avoid small fonts. •Use high contrast settings. •Color contrast checkers @romanocog @forsmarshgroup
  • 40. Graphics •Use when they supply meaning. •Consider “ad blindness.” @romanocog @forsmarshgroup
  • 44. Instructions and Error Messages •Place them near action item. •Don’t Make Me Think @romanocog @forsmarshgroup
  • 45. The “Fold” •Users think they have reached the end of the page •Keep pages short •Give cues •1024 x 768 • (Stay tuned for the endless scroll) @romanocog @forsmarshgroup
  • 49. How can we fix this? @romanocog @forsmarshgroup
  • 50. How can we fix this? @romanocog @forsmarshgroup
  • 51. The “new” Epic Scroll •Let the content decide •No standard formula •Social media •E-commerce @romanocog Burridge, L & Rowe, A. The User Experience of Social Media. Forthcoming in Schall & Romano @forsmarshgroup Bergstrom. Eye Tracking in User Experience.
  • 52. “Standard” Top and Left Navigation young middle age older adults
  • 54. Motivating UX •Stairs or escalator? •Recycle bottles •Throw trash in bins @romanocog @forsmarshgroup
  • 55. Emotional UX •The nicest place on the Internet @romanocog @forsmarshgroup
  • 56. Rewarding UX •Fun shopping cart @romanocog @forsmarshgroup
  • 57. Personal UX •What do you want to cook? @romanocog @forsmarshgroup
  • 58. Joyful UX •Attack of the cute @romanocog @forsmarshgroup
  • 59. Inspiring UX •Wonder How To •This is Why I’m Broke @romanocog @forsmarshgroup
  • 61. The World’s Worst Website http://www.angelfire.com/super/badwebs/ @romanocog @forsmarshgroup
  • 62. Questions and Discussion @romanocog @forsmarshgroup