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  1. 1. ART DIRECTION VISUAL & INTERACTION RESEARCH & STRATEGY BRAND COMMUNICATIONS DESIGN EDUCATION JENNIFER SUKIS
  2. 2. I grew up learning how to imagine and build my own ideas. My mom was a designer. My dad, an engineer.
  3. 3. When I went to college for Visual Communication Design, I wound up creating things like this. They generally made my professors look like this: During college I’d been toying around with the idea of marrying typography with light and shadow. For my senior project I created a typographic time line of psychological development based on Carl Jung’s book, “The Development of Personality.” The shadows cast by the transparent Childhood and Young Adult panels are a visual metaphor for Jung’s theories that events in early development have significant effects on our mental stages later in life. The structure itself allows the calendar to be seen as a layered whole rather than just linear. I also liked that the structure made the time line cyclical, alluding to reincarnation or one life ending and another beginning.
  4. 4. I left school early for the chance to work with Rigsby Design. To this day I draw on the lessons I learned there about critical thinking, typography, design standards and storytelling. Afterwards, I went to work for a start-up and came to appreciate and admire the real challenges of building a successful company like this one. In it’s 50th Anniversary issue, Communication Arts cited Rigsby Design as one of the most influential American firms of the past half century.
  5. 5. On a flight from New York to Cleveland, I landed a project with the passenger sitting beside me, the Creative Experience Director for Progressive Insurance. Faced with the choice of turning it down or finding help, I called on two of my former Rigsby co-workers. Combining our talents, resources and client lists, we formed a scalable business model based on our shared principles for design and communications. PRINCIPLE Principle specializes in high-end brands, non-profits, education, and corporate conceptual work. It quickly gained notice, was featured in every major design magazine, and is still running shop today.
  6. 6. After a decade in the world of print and branding, I was eager to be challenged by something new. When Principle landed a project with Microsoft to develop new ideas around desktop states and copyrightable UI, I decided it was time to go learn all I could about digital experiences. All of this work is under strict NDA agreement. Please, no sharing beyond our conversations. *
  7. 7. My five years with frog have been an education in team ergonomics, interdisciplinary diplomacy and creative leadership, cultivating a culture of critique and collaboration, challenging what’s possible, moving rapidly and with targeted direction through concept iterations and art direction, and finding ways to express experiences that create excitement and buy-in for clients and their stakeholders. The opportunity to plan programs, lead teams, roll-up my sleeves and design interactions, visuals, research, strategy and presentations, has given me a deep appreciation of frog’s knack for crafting a careful balance between chaos and structure that leaves enough undefined to prevent anyone from ever feeling dangerously comfortable or at risk of falling into a cookie-cutter way of thinking.
  8. 8. In-field research of the trash systems in Bangalore Qual, quant, and participatory research Mentoring designers into collaborating Design strategy for future-of and platform modeling Expressing experiences to clients through interaction, visuals, and videoLeading teams from planning to devIndia Austin
  9. 9. QuickBooks Visual Redesign INTUIT In 2011 QuickBooks was one of the most popular, yet most outdated, applications on the market. Bringing it up to speed with a more future facing UX and visual design approach required surgical precision as every variation from the original UI was a tension point with devoted users. Qualitative research, trend reports, and market analysis were vital in establishing a core belief with the key stakeholders that this leap from their safety zone was safer than standing still.
  10. 10. Swipes from the previous QuickBooks UI. Snapshot of a preliminary concept presentation to Intuit.
  11. 11. VISUAL UI EXPLORATION // MR & MRS JONES
  12. 12. VISUAL UI EXPLORATION // CURRENCY
  13. 13. VISUAL UI EXPLORATION // CALCULATOR
  14. 14. QuickBooks 2013 was an exercise in going far out with ideas to find a few powerful moments of polish and restraint. The new UI retains the features users love but surfaces them as a searchable, sortable tool set that’s present throughout the experience. The visual design does a lot of heavy lifting to improve usability by brining hierarchy, contrast and simplicity to dense views. When the update hit the shelves, Intuit was praised by experts and consumers for their foresight into user needs and design improvements.
  15. 15. Design Language Vision at&t When at&t was ready to revisit their digital visual language, we were all too aware of the challenges our designs would face once we released the assets. As Art Director on the account, I was responsible for overseeing the visual approach across seven product teams, helping designers be creative within limitations and stress-testing their ideas across the system. Planning an approach that would put freedom back into the process before strapping the designs in rules and regulations required starting with exercises that would open up our minds to new ideas as well as satisfy the client’s desire to explore the boundaries and feel confident in their decisions.
  16. 16. Most of the team had been working in the old design language for months. Our need to cut loose and start fresh was top priority when we structured a no-holds-barred period of ideation followed by a grounding system design processes. We set them loose to capture moments of inspiration in the world beyond their screens. They visited museums, con- struction sites, playgrounds, big box stores, dog parks, coffee shops, even hired comedians to act out gestures. The massive collection of artifacts this exercise produced was synthesized into image based behavior maps of what it means to be touchable, immersive, playful, focused, and human. With specific revelations in mind, we finally began shaping a new system. The following pages are just a few studies I designed out of the hundreds of sketches generated by the team over 11 weeks.
  17. 17. The vision for the design language expressed a sense of playfulness contrasted with clean organization, giving at&t’s internal teams a huge bank of design moments to elaborate and evolve upon while establishing a framework that was strong enough to withstand the application of new campaign directions and nuances. IDENTITY CONVERSATIONS MEDIA LOCATION TRANSACTIONS
  18. 18. Experience Platform Strategy CHASE FREEDOM Cash back rewards cards who base their incentives in percentage earnings and deals are locked in a race to the bottom. Consumers, asked to choose in that context, will always choose the card that gives them the most cash back – regardless of brand or features. Chase challenged us to find new ways to bring value to these coupon clippers. We challenged them in return to think beyond features, and focus on elevating the entire experience to cater to the unique desires of their audience in ways that combined with the tools and habits they were already using.
  19. 19. MAP WHAT’S COOL MAP THE PROVOCATIONS ON THE CHART. AT THE END OF THE EXERCISE, STIMULI IN THE WINNERS CIRCLE WILL BE ASKED: •WOULD TELL YOUR FRIENDS ABOUT THEM? •WOULD THEY SAVE YOU TIME? •WOULD THEY MAKE YOUR LIFE EASIER? •HOW MUCH WOULD YOU PAY FOR THESE SERVICES? REWARDS ZONE YOU CAN PICK UP TO THREE 5-MILE RADIUS ZONES WHERE YOU'LL EARN 5% CASH BACK. THESE CAN BE UPDATED ONCE A QUARTER. FUN TO DO GET TASKS DONE WORKS FOR MY LIFE DOESNT WORK FOR MY LIFE WINNERS CIRCLE During the Discovery phase, I led our team of visual, interaction, research and strategy designers in planning and 26 generative research sessions. We synthesized our findings into a set of design target insights and experience principles that became the foundation for the Experience Platform Strategy. SAMPLE RESEARCH EXERCISE SEATTLE 11 PHILLY 15 “ANYTHING WHERE YOU CAN BUY TIME IN LIFE, IT’S A HUGE COMMODITY…THAT’S A VALUABLE THING. THAT’S WORTH AN INVESTMENT.”
  20. 20. The Experience Platform was a way of distilling everything we learned during research into a simple framework that allowed us to align our vision with Chase’s team and guide our upcoming collaborative workshops. I worked closely with our Executive Creative and Strategy Directors to define precisely what the Platform was setting out to accomplish, how it mapped back to the design target’s behaviors, and what direction it set for the Freedom brand experience. 01 DO LITTLE THINGS WELL. SIMPLE + FAST. Grand gestures or over-the-top experiences are not expected—but simply great execution across the journey would be a game changer in the category. 02 CLARITY + TRANSPARENCY Brand experiences should be as clear, straight forward and simple as possible to reduce anxiety and build trust. Terms and conditions should be up-front, with clear choice points and no game play. 03 GIVE ME CHOICE + CONTROL Give them enough options that they can find something that reflects personal needs and allow them to create moments of their own journey. FOUNDATIONALMUSTHAVESDESIGNTARGET 04 AMPLIFY MY AWESOMENESS The best way to become a part of their behaviors is to enable the ones they already exhibit. Checking accounts daily, planning on paper, setting reminders – we should find ways to be uniquely useful, embrace these habits and help make them easier. 06 HELP ME BE THE CFO Finances can lead to tensions in any relationship. Help the CFOs educate and guide their families by better operationalizing the role. CUSTOM BUILT TO HELP ME DO MORE. * 3. DELIGHTFUL1. CUSTOM BUILT 2. ENGAGING The card adds quality to my life by giving me a sense of accomplishment and progress, combined with small moments of fun along the way. The card feels like it was made for me. It reflects my personal preferences about how and where I earn—which makes it feel like I’m always getting more out of it. The card empowers me to take action and do things my way. It behaves with real transparency and fits into my systems for how I shop/spend while helping me optimize my ROI. COLLECTIVELY, THE EXPERIENCE SHOULD FEEL…
  21. 21. Four months of research and design culminated in three sample approaches that defined the types of features that spoke to customer needs, how they could work together to amplify the journey, as well as a plan for moving forward with testing and business modeling. The concepts varied from conservative category personalization, to proactive deal finding, to intensely interactive gaming – the most extreme and their favorite which is now being developed for further quant and qual studies. CONCEPT 1 // CARD BUILDER
  22. 22. CONCEPT 2 // DEAL FINDER
  23. 23. CONCEPT 3 // ULTIMATE FREEDOM
  24. 24. UX Strategy ADP Innovation Lab By virtue of the data already included in your paycheck, ADP has a wholly unique record of highly sensitive information – your salary and employment changes, vacation days, how much you’re investing and how much you’re spending on healthcare…not to mention harboring an entire suite of HR and time management apps that most people don’t know exist. This year, new leadership is attempting to rebuild their business from the ground up. They’re pushing themselves and the firms they consult with to create experiences that will position them at the forefront of UX innovation.
  25. 25. With a UX that looked like this, we had our work cut out for us. But the good news was we were starting with a clean slate – there was nothing we were asked to inherit from old interaction patterns, visuals or even code. The key to this project was breaking the traditional model of pages, i.e. wires, and making the entire system dynamic and predictive. That meant just components. No page layouts, but rather endless ways to constantly be adapting to new behavioral data, even outside of the system. The new UX is imagined not as a place you go to see how much vacation time you’ve accrued, but rather, an experience that gives HR specialists, managers and employees a place to collaboratively share and streamline their conversations and content across their entire career journey.
  26. 26. VISUAL UI EXPLORATION 1
  27. 27. 53 YES YES YES YES YES YES VISUAL UI EXPLORATION 2
  28. 28. 54 YES YES YES YES VISUAL UI EXPLORATION 3
  29. 29. REFINED VISUAL DESIGN DIRECTION
  30. 30. The moment that makes this UX different from others is the “Show Me” bar. It replaces a traditional navigation and simply inquires where you want to go. Because where you land could look different every time you visit based on your behaviors, upcoming events, etc., we bookended the bar with the “Views” button. Views allow the users to create and save a customized collection of components that become their quick link to revisiting and sharing that particular composition. For example, they might create their own “Home” view, or one for new employees of forms and tools they’ll need to get familiar with. They can also search other people’s Views by tags and popularity, adapt, socialize or re-save as their own.
  31. 31. UX DEMO SCREENSHOTS
  32. 32. Off the clock.
  33. 33. I enjoy learning through experience, trying to improve my eye and explore new philosophies though my own art and adventures.
  34. 34. Sensing trend patterns in counter culture, the arts and on the street is something I’ve always been drawn to and what I’ve adapted my use of social apps to help me discover and witness across a much wider range of demographics and locations.
  35. 35. I take on occasional print work for the enjoyment of agonizing over kerning, paper weight, color builds – all that control we don’t get to obsess about in screen design.
  36. 36. The ritual of drinking coffee has been part of my life since I was three. I designed this identity for a coffee stand in Austin in exchange for pour over training…and free cortados.
  37. 37. I’ve been working with Punctum Records in Brooklyn for the past year as an advisor on their board and designing this template “Blue Note-esque” approach to the covers for their all vinyl label.
  38. 38. In 2012, I took a leave from all things routine to load up the car with cameras, paper, pens and coffee and drive across the country to visit a few amazing folks who abandoned their safe paths in search of a more meaningful one. I asked them about their approach to life, how they found their new direction, what it felt like when they decided to walk away and what they risked and gained from choosing a future that was full of uncertainty. What I discovered was a collection of thought trends happening across the country– people thinking deeply and working to improve not only about their own well-being, but their role in the future of humanity and the world at large. And what the oceans are telling us. And a mass love for lasagna. I came home and put all these answers to life in book and called it To Be Brave. The end. ROBERT OVETZ SHARON ELSAYED BERT CRENCA CRAIG KALLOCHClick to read the articles HOW Design & Neenah Paper published about the project.
  39. 39. Jennifer is the type of designer every team needs. She has a beautiful humility that sets the tone for the project and the design. I would describe her style as open and empathetic, but not void of her own point of view, self and style. She’s the type of person that team members go to to talk though ideas, she gives thoughtful guidance as an Art Director but also has the graphic skills to show, not just tell. PAUL PUGH EXECUTIVE CREATIVE DIRECTOR AT FROG Jen is the rare designer who really ‘gets it’. She never stops asking questions, and her curiosity inevitably leads to deep levels of understanding and clear, surprising, wholly original solutions. All that coupled with good horse sense and a solid business approach. It is truly fun to watch this woman work. LANA RIGSBY RIGSBY HULL DESIGN Jennifer is flexible, creative, visionary, thoughtful and always makes a significant contribution. She’s a great asset, intellectual sparring partner and designer. I highly recommend her to augment any team looking to follow through on visionary work. ANDREAS FORSLAND SENIOR DESIGN MANAGER AT PHILIPS Working with Jen has been an incredibly positive experience. Her boundless energy and positivity are uplifting for both client and team. Jen especially shines in vision and concept - she leads with grace and generosity and is a model of how to keep the holistic view of the product in view while creatively problem solving. Jen came on to an existing product team with me in a time when our designers were really struggling to find their foothold with the client and with inspiration for the product. She was a huge help in redirecting energy and grounding the design team, helping them to find their voice with the client and broadening their vision of the product. CAREY JENKINS PRODUCT MANAGER AT SUBSTANTIAL Jen is fantastic. I watched her bring numerous proj- ects to life creating vision, energy, and organization out of ambiguity. Jen has the rare abili- ty to translate seemingly disparate business require- ments into high-level strategy and an amazing User Experience. But most of all, Jen is a reliable leader, an inspiring designer, and a trustworthy friend. She would be a great addition to any team. HENRY VOGLER SENIOR BUSINESS DEVELOPMENT AT SUBSTANTIAL I first worked with Jen when she took over market- ing at Substantial. Her intelligence and “get it done” attitude immediately resulted in major improvements in several specific areas that helped our overall marketing reach. In an environment where understanding our marketing needs is tricky and where there are several stakeholders with sometimes competing needs, this was no small task! It was a pleasure working with Jen and I would happily work with her again. STEVE SALAZAR GM AND DIRECTOR OF TECHNOLOGY AT SUBSTANTIAL I had the pleasure of working daily with Jennifer on a long, challenging client project. She was running the program and client management; I was providing oversight. Jennifer was able to iterate with the client by patiently listening, deciding to change directions when appropriate, and holding on to our recommendations when she thought it was best. She successfully led a team of designers through this process; shielding them from the ups and downs of client drama. Jennifer is thoughtful, diligent, and fun to work with. She is ready for heavy management responsibilities in addition to challenging creative work! LISA JACKSON EXECUTIVE STRATEGY DIRECTOR AT FROG It was a privilege to work with Jennifer, during her time in the frog Seattle studio. As a Visual Designer, I appreciated her unwavering commitment to craft— both in practice and critique. She balances Creative Direction, with it’s sometimes more managerial pos- ture, with contribution (in the act of making). Jenni- fer’s intellectual approach compliments the emotive disposition of her work, from her background in traditional graphic design. Beyond project work, Jennifer started several initi- ates in our studio to build rigor around critical design thinking and application. This included a small men- torship group for designers who wanted to build vi- sual skills, as well as sessions hosted for the broader studio to learn and practice methods of critique. I hope to cross paths with Jennifer in the future, she is a rare find. SOPHIE MILTON SENIOR VISUAL DESIGNER AT FROG

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