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6. Games
<ul><li>Homo Narrans  </li></ul><ul><li>Homo Dramaticus </li></ul><ul><li>Homo Retoricus </li></ul><ul><li>Homo Ludens </l...
<ul><li>Games as Teaching Machines </li></ul><ul><li>Games as Equipment for Life </li></ul>
“ Students can win the game several different ways, roughly lining up with political, scientific, military, cultural, or e...
“ Your English teacher, for instance, is an alcoholic and regularly shows up to class hungover. Your math teacher? Yeah, h...
Second Life
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6. Games

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6. Games

  1. 1. 6. Games
  2. 2. <ul><li>Homo Narrans </li></ul><ul><li>Homo Dramaticus </li></ul><ul><li>Homo Retoricus </li></ul><ul><li>Homo Ludens </li></ul>
  3. 3. <ul><li>Games as Teaching Machines </li></ul><ul><li>Games as Equipment for Life </li></ul>
  4. 4. “ Students can win the game several different ways, roughly lining up with political, scientific, military, cultural, or economic victories. Players seek out geographical resources, manage economies, plan the growth of their civilization, and engage in diplomacy with other nation-states”
  5. 5. “ Your English teacher, for instance, is an alcoholic and regularly shows up to class hungover. Your math teacher? Yeah, he's a crook. And the school coach? A perv and regular at the town's adult video store. Indeed, Bully is populated by a combination of both likable and easy-to-hate characters.”
  6. 6. Second Life

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