SlideShare a Scribd company logo
1 of 42
Download to read offline
J P I R K E R . C O M
I N S T I T U T E F O R I N F O R M A T I O N S Y S T E M S
A N D C O M P U T E R M E D I A
P O S T G A M E J A M :
W H AT ’ S N E X T ?
J O H A N N A P I R K E R
@ J O E Y P R I N K
Y O U A R E A W E S O M E .
P H I L T O L E D A N O - H T T P : / / W W W. M R T O L E D A N O . C O M / G A M E R S
A C H A L L E N G E
Be Innovative.
Be Social.
– M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O ,
E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N 

“ No other sector has experienced the same
explosive growth as the computer and video game
industry. Our creative publishers and talented
workforce continue to accelerate advancement
and pioneer new products that push boundaries
and unlock entertainment experiences. These
innovations in turn drive enhanced player
connectivity, fuel demand for products, and
encourage the progression of an expanding and
diversified consumer base.”
– J A S O N A L L A I R E 

“People of all ages play video games. There is no
longer a ‘stereotype game player,’ but instead a
game player could be your grandparent,
your boss, or even your professor.”
( H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F )
H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F
M O T I VAT I O N & I N S P I R AT I O N
$ $ $
• http://www.theguardian.com/technology/2013/sep/19/grand-theft-auto-5-first-day-record
• http://www.theguardian.com/technology/gamesblog/2009/sep/27/videogames-hollywood
• http://www.forbes.com/sites/erikkain/2013/09/20/grand-theft-auto-v-crosses-1b-in-sales-biggest-entertainment-launch-in-history/
M O N U M E N T VA L L E Y
http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
M O N U M E N T VA L L E Y
http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
WAY S T O G E T Y O U R
G A M E T O T H E P E O P L E . .
K I C K S TA R T E R & C O .
http://www.redbull.com/at/de/games/stories/1331716870094/son-of-nor-action-game-aus-oesterreich
Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
Community!
S E L F - P U B L I S H I N G
I N D I E - D I S T R I B U T I O N
M O T I VAT I O N & I N S P I R AT I O N
- I N D I E G A M E S
M I N E C R A F T
• Originally 4 team members (Lead Programmer & Designer;
Composer; Artist; Programmer)
• Iterative Design Process
• Development started in 2009
• $$$ 1.9 Billion Dollar (MS)
• https://minecraft.net/
W O R L D O F G O O
• Two Team Members with shared roles
• 2 Years Development
• http://worldofgoo.com/
B R A I D
• Two Team Members: Programmer / designer & Artist
• 3 Years Development
• http://braid-game.com/
Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
Community!
R E S E A R C H
Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
C O N T E S T S
C O N T E S T S & A WA R D S
•Submit in July
•Promotion at Festival, Presentation of your Projects
•26th of June
•Student Game Design Competition
T H E C H A L L E N G E
Be Innovative.
Be Social.
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
S H A R E ! T W I T T E R , FA C E B O O K , . .
RULE #1


You DO Talk About the Game
Jam & Your Game
RULE #2


You DO Talk About the Game
Jam & Your Game
RULE #3
Be Creative
Be Innovative
Be Experimental
H AV E F U N !
B E A W E S O M E !
J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

More Related Content

What's hot

How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2Johanna Pirker
 
Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Lucidworks
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyMirjam Eladhari
 
2. research(radio)
2. research(radio)2. research(radio)
2. research(radio)Josh Ruff
 
Game Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolGame Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolPetri Lankoski
 
Conversation as a platform
Conversation as a platformConversation as a platform
Conversation as a platformDaiyu Hatakeyama
 
コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -Daiyu Hatakeyama
 
Planning (done)
Planning (done)Planning (done)
Planning (done)AllanGodin
 
Four ways game research field approach narrative
Four ways game research field approach narrativeFour ways game research field approach narrative
Four ways game research field approach narrativeMirjam Eladhari
 
FA 102A Design Keynote
FA 102A Design KeynoteFA 102A Design Keynote
FA 102A Design KeynoteRobert Dolen
 
VDP2016 - Lecture 05 Game analysis frameworks
VDP2016 - Lecture 05 Game analysis frameworksVDP2016 - Lecture 05 Game analysis frameworks
VDP2016 - Lecture 05 Game analysis frameworksPier Luca Lanzi
 

What's hot (13)

How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
 
Let's put the right questions
Let's put the right questionsLet's put the right questions
Let's put the right questions
 
Usabilty workshop, Cluj Napoca
Usabilty workshop, Cluj NapocaUsabilty workshop, Cluj Napoca
Usabilty workshop, Cluj Napoca
 
Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game Therapy
 
2. research(radio)
2. research(radio)2. research(radio)
2. research(radio)
 
Game Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolGame Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer School
 
Conversation as a platform
Conversation as a platformConversation as a platform
Conversation as a platform
 
コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -
 
Planning (done)
Planning (done)Planning (done)
Planning (done)
 
Four ways game research field approach narrative
Four ways game research field approach narrativeFour ways game research field approach narrative
Four ways game research field approach narrative
 
FA 102A Design Keynote
FA 102A Design KeynoteFA 102A Design Keynote
FA 102A Design Keynote
 
VDP2016 - Lecture 05 Game analysis frameworks
VDP2016 - Lecture 05 Game analysis frameworksVDP2016 - Lecture 05 Game analysis frameworks
VDP2016 - Lecture 05 Game analysis frameworks
 

Viewers also liked

September Game Jam 2014 Graz
September Game Jam 2014 GrazSeptember Game Jam 2014 Graz
September Game Jam 2014 GrazJohanna Pirker
 
ACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningJohanna Pirker
 
Learning in Virtual Worlds
Learning in Virtual WorldsLearning in Virtual Worlds
Learning in Virtual WorldsJohanna Pirker
 
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Johanna Pirker
 
Learning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsLearning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsJohanna Pirker
 

Viewers also liked (6)

September Game Jam 2014 Graz
September Game Jam 2014 GrazSeptember Game Jam 2014 Graz
September Game Jam 2014 Graz
 
ACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active Learning
 
Virtual Teal World
Virtual Teal WorldVirtual Teal World
Virtual Teal World
 
Learning in Virtual Worlds
Learning in Virtual WorldsLearning in Virtual Worlds
Learning in Virtual Worlds
 
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
 
Learning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsLearning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational Environments
 

Similar to Post Game Jam: What's Next

Filmzu Pitch Deck
Filmzu Pitch Deck Filmzu Pitch Deck
Filmzu Pitch Deck thefilmzu
 
Development and Deployment: The Human Factor
Development and Deployment: The Human FactorDevelopment and Deployment: The Human Factor
Development and Deployment: The Human FactorBoris Adryan
 
Final presentation
Final presentationFinal presentation
Final presentationJP Day
 
FinalPresentation_JPD
FinalPresentation_JPDFinalPresentation_JPD
FinalPresentation_JPDJP Day
 
Technology Trends, Consumer Experience @MICA 2016
Technology Trends, Consumer Experience @MICA 2016Technology Trends, Consumer Experience @MICA 2016
Technology Trends, Consumer Experience @MICA 2016Ravi Pal
 
Paradigm shifts #4
Paradigm shifts #4Paradigm shifts #4
Paradigm shifts #4Jan Kroon
 
BB Slidesssssssssssssssssssssssssssssssss
BB SlidesssssssssssssssssssssssssssssssssBB Slidesssssssssssssssssssssssssssssssss
BB Slidesssssssssssssssssssssssssssssssssbnbrown2
 
Backpack Reporting (Updated)
Backpack Reporting (Updated)Backpack Reporting (Updated)
Backpack Reporting (Updated)Steve Johnson
 
Jonathan Carrillo | Resume | Mulitmedia Designer
Jonathan Carrillo | Resume | Mulitmedia DesignerJonathan Carrillo | Resume | Mulitmedia Designer
Jonathan Carrillo | Resume | Mulitmedia DesignerJonathan Carrillo
 
GENSummit - WEARABLE NEWS BEYOND THE GADGETS 2015
GENSummit - WEARABLE NEWS BEYOND THE GADGETS 2015GENSummit - WEARABLE NEWS BEYOND THE GADGETS 2015
GENSummit - WEARABLE NEWS BEYOND THE GADGETS 2015Toan Bach Quang Bao
 
Designing for the PresentFuture w/ Socratic Experience Design
Designing for the PresentFuture  w/ Socratic Experience DesignDesigning for the PresentFuture  w/ Socratic Experience Design
Designing for the PresentFuture w/ Socratic Experience DesignFritz Desir
 
The New Norm(al): Confronting What Open Means for Higher Education
The New Norm(al): Confronting What Open Means for Higher EducationThe New Norm(al): Confronting What Open Means for Higher Education
The New Norm(al): Confronting What Open Means for Higher EducationBonnie Stewart
 
Greg Aiello - Updated Feb 9th 2018
Greg Aiello - Updated Feb 9th 2018Greg Aiello - Updated Feb 9th 2018
Greg Aiello - Updated Feb 9th 2018Stephen J Gaines
 
Learning in the Age of Disruption - AI, Blockchain, Entrepreneurship
Learning in the Age of Disruption - AI, Blockchain, EntrepreneurshipLearning in the Age of Disruption - AI, Blockchain, Entrepreneurship
Learning in the Age of Disruption - AI, Blockchain, EntrepreneurshipJoseph Jeong
 
Mirko Lorenz Data Driven Journalism Overview Seminar Ordine dei Giornalisti d...
Mirko Lorenz Data Driven Journalism Overview Seminar Ordine dei Giornalisti d...Mirko Lorenz Data Driven Journalism Overview Seminar Ordine dei Giornalisti d...
Mirko Lorenz Data Driven Journalism Overview Seminar Ordine dei Giornalisti d...Massimiliano Crosato
 

Similar to Post Game Jam: What's Next (20)

Filmzu Pitch Deck
Filmzu Pitch Deck Filmzu Pitch Deck
Filmzu Pitch Deck
 
Development and Deployment: The Human Factor
Development and Deployment: The Human FactorDevelopment and Deployment: The Human Factor
Development and Deployment: The Human Factor
 
Final presentation
Final presentationFinal presentation
Final presentation
 
FinalPresentation_JPD
FinalPresentation_JPDFinalPresentation_JPD
FinalPresentation_JPD
 
Technology Trends, Consumer Experience @MICA 2016
Technology Trends, Consumer Experience @MICA 2016Technology Trends, Consumer Experience @MICA 2016
Technology Trends, Consumer Experience @MICA 2016
 
Paradigm shifts #4
Paradigm shifts #4Paradigm shifts #4
Paradigm shifts #4
 
BB Slidesssssssssssssssssssssssssssssssss
BB SlidesssssssssssssssssssssssssssssssssBB Slidesssssssssssssssssssssssssssssssss
BB Slidesssssssssssssssssssssssssssssssss
 
Backpack Reporting (Updated)
Backpack Reporting (Updated)Backpack Reporting (Updated)
Backpack Reporting (Updated)
 
Jonathan Carrillo | Resume | Mulitmedia Designer
Jonathan Carrillo | Resume | Mulitmedia DesignerJonathan Carrillo | Resume | Mulitmedia Designer
Jonathan Carrillo | Resume | Mulitmedia Designer
 
GENSummit - WEARABLE NEWS BEYOND THE GADGETS 2015
GENSummit - WEARABLE NEWS BEYOND THE GADGETS 2015GENSummit - WEARABLE NEWS BEYOND THE GADGETS 2015
GENSummit - WEARABLE NEWS BEYOND THE GADGETS 2015
 
Designing for the PresentFuture w/ Socratic Experience Design
Designing for the PresentFuture  w/ Socratic Experience DesignDesigning for the PresentFuture  w/ Socratic Experience Design
Designing for the PresentFuture w/ Socratic Experience Design
 
The New Norm(al): Confronting What Open Means for Higher Education
The New Norm(al): Confronting What Open Means for Higher EducationThe New Norm(al): Confronting What Open Means for Higher Education
The New Norm(al): Confronting What Open Means for Higher Education
 
Focus sur l'Inbound Marketing : objectifs et actions
Focus sur l'Inbound Marketing : objectifs et actionsFocus sur l'Inbound Marketing : objectifs et actions
Focus sur l'Inbound Marketing : objectifs et actions
 
Games for Health 2014 Opening Slides
Games for Health 2014 Opening SlidesGames for Health 2014 Opening Slides
Games for Health 2014 Opening Slides
 
The Digital Transformation: A New World Order
The Digital Transformation: A New World OrderThe Digital Transformation: A New World Order
The Digital Transformation: A New World Order
 
Film240 Flipbook
Film240 FlipbookFilm240 Flipbook
Film240 Flipbook
 
Greg Aiello
Greg AielloGreg Aiello
Greg Aiello
 
Greg Aiello - Updated Feb 9th 2018
Greg Aiello - Updated Feb 9th 2018Greg Aiello - Updated Feb 9th 2018
Greg Aiello - Updated Feb 9th 2018
 
Learning in the Age of Disruption - AI, Blockchain, Entrepreneurship
Learning in the Age of Disruption - AI, Blockchain, EntrepreneurshipLearning in the Age of Disruption - AI, Blockchain, Entrepreneurship
Learning in the Age of Disruption - AI, Blockchain, Entrepreneurship
 
Mirko Lorenz Data Driven Journalism Overview Seminar Ordine dei Giornalisti d...
Mirko Lorenz Data Driven Journalism Overview Seminar Ordine dei Giornalisti d...Mirko Lorenz Data Driven Journalism Overview Seminar Ordine dei Giornalisti d...
Mirko Lorenz Data Driven Journalism Overview Seminar Ordine dei Giornalisti d...
 

Recently uploaded

MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfUmakantAnnand
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 

Recently uploaded (20)

MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.Compdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 

Post Game Jam: What's Next

  • 1. J P I R K E R . C O M I N S T I T U T E F O R I N F O R M A T I O N S Y S T E M S A N D C O M P U T E R M E D I A P O S T G A M E J A M : W H AT ’ S N E X T ? J O H A N N A P I R K E R
  • 2. @ J O E Y P R I N K
  • 3. Y O U A R E A W E S O M E .
  • 4. P H I L T O L E D A N O - H T T P : / / W W W. M R T O L E D A N O . C O M / G A M E R S
  • 5. A C H A L L E N G E
  • 7. – M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O , E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N 
 “ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression of an expanding and diversified consumer base.”
  • 8. – J A S O N A L L A I R E 
 “People of all ages play video games. There is no longer a ‘stereotype game player,’ but instead a game player could be your grandparent, your boss, or even your professor.” ( H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F )
  • 9. H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F
  • 10. M O T I VAT I O N & I N S P I R AT I O N $ $ $
  • 11. • http://www.theguardian.com/technology/2013/sep/19/grand-theft-auto-5-first-day-record • http://www.theguardian.com/technology/gamesblog/2009/sep/27/videogames-hollywood • http://www.forbes.com/sites/erikkain/2013/09/20/grand-theft-auto-v-crosses-1b-in-sales-biggest-entertainment-launch-in-history/
  • 12. M O N U M E N T VA L L E Y http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
  • 13. M O N U M E N T VA L L E Y http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
  • 14. WAY S T O G E T Y O U R G A M E T O T H E P E O P L E . .
  • 15. K I C K S TA R T E R & C O .
  • 16.
  • 17.
  • 18.
  • 20. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  • 22. S E L F - P U B L I S H I N G
  • 23. I N D I E - D I S T R I B U T I O N
  • 24. M O T I VAT I O N & I N S P I R AT I O N - I N D I E G A M E S
  • 25. M I N E C R A F T • Originally 4 team members (Lead Programmer & Designer; Composer; Artist; Programmer) • Iterative Design Process • Development started in 2009 • $$$ 1.9 Billion Dollar (MS) • https://minecraft.net/
  • 26. W O R L D O F G O O • Two Team Members with shared roles • 2 Years Development • http://worldofgoo.com/
  • 27. B R A I D • Two Team Members: Programmer / designer & Artist • 3 Years Development • http://braid-game.com/
  • 28. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  • 29.
  • 31. R E S E A R C H
  • 32.
  • 33.
  • 34. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  • 35. C O N T E S T S
  • 36. C O N T E S T S & A WA R D S •Submit in July •Promotion at Festival, Presentation of your Projects •26th of June •Student Game Design Competition
  • 37. T H E C H A L L E N G E
  • 38. Be Innovative. Be Social. E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C S H A R E ! T W I T T E R , FA C E B O O K , . .
  • 39. RULE #1 
 You DO Talk About the Game Jam & Your Game
  • 40. RULE #2 
 You DO Talk About the Game Jam & Your Game
  • 41. RULE #3 Be Creative Be Innovative Be Experimental
  • 42. H AV E F U N ! B E A W E S O M E ! J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K