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DevLearn ILS slides

  1. DevLearn 2008: Immersive Learning Simulations with Jeff Johannigman, People Type Consulting
  2. Jeff’s First Computer – The Atari 800
  3. I’ve worked on over 25 games from…
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  7. Let’s Talk About Game Design “ One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games.” - Carl Jung
  8. Can We Marry “Learning” and “Games”? … or will they just get “ Knocked Up ”?
  9. Survey Says… It works!
  10. Survey Says… We Want Some Help
  11. Survey Says… We Are Using Them More
  12. … but there are two BIG barriers
  13. Survey Says… …” Immersive Learning” is close
  14. … and People are Buying it!
  15. Resources to Manipulate
  16. Systematic Relationships Between Elements
  17. Feedback on Results of Your Actions
  18. Is This Immersive?
  19. Is This Immersive?
  20. Is This Immersive?
  21. Is This Immersive?
  22. Is This Immersive?
  23. Is This Immersive?
  24. Is This Immersive?
  25. Who are these people?
  26. The Ingredients of a Great Game
  27. 1. Interactivity / Decision-Making
  28. 2. Game Mechanics
  29. 3. Balanced Levels of Challenge
  30. 3. Balanced Levels of Challenge
  31. 4. Feedback in Game Context
  32. 5. Goals and Subgoals
  33. 6. Increasing Options and Abilities
  34. 7. Resource Management
  35. 7. Resource Management
  36. 8. Personalization / Identification
  37. 9. Story Elements
  38. 10. Social Interaction
  39. 11. Exploration & Discovery
  40. 12. Predictable Risks
  41. “ Tuning is nine-tenths of the effort” Will Wright Phase 4: Playtest & Balance
  42. Balancing the Challenge
  43. Scope & Cost (roughly) FORMAT COMPLEXITY VISUALS PLAY TIME BUDGET Video Games Complex Relationships in Depth 3D Environments Days $2M-$10M PC Games Multiple Interacting Relationships Animated graphics Hours $250K-$2M Web Games Several Interacting Relationships Static images or limited animation Minutes $50K-$250K
  44. So, how do you make a great learning game? “ Well, that’s a series of interesting choices.”
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