6. production reflection

Production Reflection
Josh palmer
Process
• Firstly I made a ‘level
1’ title screen to make
the players know
what level they are
on.
Process
• After I got a
background from
google that is
pixelated. I made it
night as it is a horror a
game. This
background is pretty
gloomy and scary. It
also went well with
the grass that I had
planned to put on.
Process
• Then I added 3
platforms because it
is the best amount of
platforms because to
would be too less and
4 would be too much.
Also the player can
land on the middle.
Process
• After I added some
more props, controls
and a coin count.
The props where to
add a scary feel, the
coin count was
information for the
players and, the
controls are for the
player to play the
game.
Process
• After that I added some
coins in the middle of
the world. This is
because I needed to
have and in game
currency to show the
player that there is a
point of playing the
game and there is
something to work for.
Also I added an A button
for the player to use to
control the man.
Process
• Finally I made a
‘level complete’. To
show the player
that they have
finished the level.
This is also for the
effect.
1 de 7

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6. production reflection

  • 2. Process • Firstly I made a ‘level 1’ title screen to make the players know what level they are on.
  • 3. Process • After I got a background from google that is pixelated. I made it night as it is a horror a game. This background is pretty gloomy and scary. It also went well with the grass that I had planned to put on.
  • 4. Process • Then I added 3 platforms because it is the best amount of platforms because to would be too less and 4 would be too much. Also the player can land on the middle.
  • 5. Process • After I added some more props, controls and a coin count. The props where to add a scary feel, the coin count was information for the players and, the controls are for the player to play the game.
  • 6. Process • After that I added some coins in the middle of the world. This is because I needed to have and in game currency to show the player that there is a point of playing the game and there is something to work for. Also I added an A button for the player to use to control the man.
  • 7. Process • Finally I made a ‘level complete’. To show the player that they have finished the level. This is also for the effect.

Notas del editor

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  6. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.