2. Structure of episode 1: Evolution of
computers
Intro of series Development of
Intro of subtopic Preview
subtopic
3. Structure of episode 1: Evolution of computers
Introduce series. Clips of what will be shown in
episode.
Evolution of computers
how computers are now portable e.g.- laptops
how much time they spend on computers and what they mostly use it for.
Show what will be discussed after the break
Use of computers in education
Show what will be discussed after the break
how the generation of computers is continuing to grow
Show what will be discussed in next weeks
episode – evolution of games.
4. Structure of episode 2: Evolution of
games
Intro of series Development of
Intro of subtopic Preview
subtopic
5. Structure of episode 2: Evolution of games
Introduce series and recap previous episode. Clips
of what will be shown in episode.
Evolution of games
Different methods of playing games
Show what will be discussed after the break
How games have changed
Show what will be discussed after the break
Effects on gamers
Show what will be discussed in next weeks
episode – evolution of phones.
6. Episode 3: Evolution of phones
Development of Preview
Intro of series Intro of subtopic subtopic
5 minute documentary structure
7. Full Episode
Introduce series and show clips from previous episodes
Mention focus of episode – the evolution of phones. E.g. purpose was phone calls, now includes
different technologies such as games, email and internet. Timeline of phones from 1st to 4th
generation
Change in different ways of communicating through phones eg 1st gen phone calls only, now
texts, ping chat, email ect
Reliance
Society becoming dependant of mobiles – contact others, GPS, social networking etc.
Statistics, interviews about the usage of mobile phones and functions
Different technologies
Different technologies available on phones such as email, internet, social networking access
and games.
Texting and language
Argued that text talk is limiting the english language. Examples and
interviews
8. Detailed Structure of episode two: Evolution of games
• Brief intro of series: Include montage of clips from each episode
• Recap of last weeks episode on the evolution of computers using a montage.
• Montage of what will be shown in this episode. E.g.- show people playing
different games on different consoles.
• Introduce episode using a timeline of the different generations of
games. E.g.- images of Game boy to Wii and archival footage of old
games such as pong and crash bandicoot.
9. Detailed Structure of episode two: Evolution of games
Different methods of playing games:
• Playing online/worldwide/massively multiplayer online (MMO)
• Use of real money e.g. PlayStation network, Xbox account, Sims 2 and 3, second life
• Hand held free console e.g. Kinect and Wii
Show what will be discussed after the break
• Changes of games
10. Detailed Structure of episode two: Evolution of games
How games have changed;
• From pixelated games – to CGI and 3D graphic games (better resolution)
• Games console are now becoming portable e.g. Sony Erricson Xperia play,
PSP, Nintendo DS.
• People can now make their own game through Flash and Web 3.0.
• Representation of Women in games have changed, e.g. Princess Daisy a
damsel in distress and Lightning from FFXIII a main character who’s a soldier.
Show what will be discussed after the break
• Effects of games – clips of public interview
11. Detailed Structure of episode two: Evolution of games
Effects on gamers
Good Effects: Bad Effects:
• Following instructions • Violence – bad language and behaviour
• Problem solving and logic • Socially isolated
• Hand-eye coordination
• Not exercise imagination
• Multitasking
• Confuse reality with fantasy
• Perseverance
• Pattern recognition • Bad academic achievement
• Teamwork and cooperation when played with others • Bad effect on health e.g. obesity, seizures, Muscular
• Simulation, real world skills. and skeletal disorder, RSI
• Addictive – depression and anxiety
• Case study with a expert interview explaining the problems of gaming
• Public interview on how games have effected you
Show what will be discussed in next weeks episode – evolution of phones.
• Montage of generations, effects and changes
12. Detailed Structure of episode two: Evolution of games 5 mins
• Brief intro of series: Include montage • Introduce episode using a
of clips from each episode e.g. The timeline of the different
generations of PC/Games/Phone generations of games. E.g.-
• Recap of last weeks episode on the images of Game boy to Wii
evolution of computers using a and archival footage of old
montage – we showed the use of games such as pong and
computers in education such as crash bandicoot.
interviews of teachers. • We can show the presenter
• Montage of what will be shown in this playing on a console and on
episode. E.g.- show people playing the screen there’s going to
different games on different consoles, be statistics of sales of
interviews with people and expert, games/consoles.
talking about the effects of games,
and how games has changed.
13. Detailed Structure of episode two: Evolution of games 5 mins
How games have changed;
• From pixelated games – to CGI and 3D graphic games (better resolution) :
Public Interview:
- Asking the old generation people (Elderly and Adults people) : What they thought
Vice-
about the games before
versa
- Asking the new generation people ( Young Children and Young Adult): What they
thought about the games now)
• Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII.
• Since the games have developed, more people in different ages are more immersed into
playing games as it seems more high tech.
e.g. in Dame Betty - which is a home for the elderly – now have a Wii console.
Kids can now use the Nintendo DS to play educational games such as Cooking Mama.
Show what will be discussed after the break
• Effects of games – clips of public interview
14. Detailed Structure of episode two: Evolution of games 5 mins
How games have changed;
• From pixelated games – to CGI and 3D graphic games (better resolution) :
Public Interview:
- Asking the old generation people (Elderly and Adults people) : What they thought
Vice-
about the games before
versa
- Asking the new generation people ( Young Children and Young Adult): What they
thought about the games now)
• Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII.
• Since the games have developed, more people in different ages are more immersed into
playing games as it seems more high tech.
e.g. in Dame Betty - which is a home for the elderly – now have a Wii console.
Kids can now use the Nintendo DS to play educational games such as Cooking Mama.
rep
Show what will be discussed after the break
• Effects of games – clips of public interview