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Chapter 1 - Introduction to Hand Tools.pptx

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Chapter 1 - Introduction to Hand Tools.pptx

  1. 1. Introduction to Hand Tools Chapter I
  2. 2. •Good tools enhance that process; poor quality or inappropriate tools undermine it.
  3. 3. • 1. The Designer Mind - The visually adept mind analyzes and records that information and transforms it into a personal aesthetic. What Are the Tools of the Trade in the Fashion World?
  4. 4. What Are the Tools of the Trade in the Fashion World? • 2. Design Sketches and Illustrations - They communicate design ideas in the classroom and workplace, become part of an exciting portfolio to attract high-level jobs, stand out in press kits to attract publicity, and enhance presentations to buyers or design directors.
  5. 5. What Are the Tools of the Trade in the Fashion World? • 3. Hand Tools and Computer Tools
  6. 6. • Good drawing is the foundation of effective illustration. • A tool cannot draw for you, but it can be an extension of your talent and your will to create beautiful figures wearing your unique designs. Drawing Tools
  7. 7. 1. Drawing pencils
  8. 8. •Graphite is the dark gray material usually found encased within a wooden pencil.
  9. 9. Graphite Grades • Graphite is produced in various grades or degrees according to the softness or hardness of the material. Different grades produce different types of marks.
  10. 10. "H" pencils feature harder graphite. (The "H" stands for "hard".) "B" pencils feature softer graphite. (The "B" stands for "black".)
  11. 11. In other words, a "4H" pencil is harder than a "2H" pencil while a "4B" pencil is softer than a "2B" pencil.
  12. 12. 3. Micro or Fine-Line Marker Pens: These pens are very precise and really great for even the tiniest details and adding visual emphasis to your pencil lines in key places.
  13. 13. 4. Sketchbook
  14. 14. 4. Charcoal or Conte Charcoal provides a broader range of value and mark-making than what’s possible with graphite.
  15. 15. • Try keeping a paper towel under your hand as you work, and it may help you not to smear your line. Erasing Tools
  16. 16. 1. Rubber Eraser Your standard eraser for erasing graphite.
  17. 17. 2. Kneaded Eraser This eraser lifts material from the surface, instead of using friction to remove it. It can be pulled and fashioned into different forms to create specific marks.
  18. 18. 3. Gum Eraser “The Crumbler”. This eraser is great for removing media from surfaces that are sensitive to tearing.
  19. 19. 4. Vinyl or Plastic Erasers It can erase almost anything. But be warned – this eraser can tear the paper if you’re not careful.
  20. 20. Use Tracing Paper to: • Analyze poses and create f igures. • “Push” or exaggerate a pose. • Draw preliminary f lats. • Put a sheet over your f igures to draw clothing. • Experiment with alternative accessories before you render. • W ork out layouts of f igures. Tracing Paper
  21. 21. Rendering Tools Rendering is the means by which you can convey information about the exciting fabric choices that help to make an outfit unique. Taking the time to accurately match color, capture texture, convey light and shadow, and display drape and important design details will produce a rendered illustration that is effective and visually compelling.
  22. 22. 1. Quality Colored Pencils
  23. 23. 2. Smudging Tools • Blending stumps • A style of shading • Rub, dab, or swipe graphite is smeary manner to create different tones.
  24. 24. Other Support Tools
  25. 25. • Scissors • Clear Tape • Transparent Ruler • Binder clips
  26. 26. Organizing Your Workspace
  27. 27. •Organize and take care of your tools. Everyone has a personal system which is fine.
  28. 28. •A decent drawing table and a comfortable padded chair that raises and lowers are essentials.
  29. 29. •Creative people should have a good collection of reference books: on fashion, art, different cultures, textiles, drawing styles, etc.
  30. 30. •Put in good lighting that is as close as possible to the lighting where your work will be critiqued.
  31. 31. Some practical ways to develop this disciplined experimentation follow.
  32. 32. •When you have the opportunity to watch a demonstration, take notes on what tools are used, in what order, and how they are used.
  33. 33. •Take time to explore and develop each skill set.
  34. 34. •Avoid adopting a set style too early. Putting a halt to experimentation can severely hamper your creative growth
  35. 35. •Think versatility. You may be great at hand rendering, but there are also intriguing ways to combine that talent with computer techniques that may make your work look more current.
  36. 36. •Look carefully at artwork that inspires you and try to determine what tools were used to create it. This can lead to new ways to approach your work.

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