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C_Programming
Part 8
ENG. KEROLES SHENOUDA
1
Access Wrong Bit on the Register
one of the most famous issue for
the embedded programmer
2
Functionality
issue
Bit-Fields
THINK FIRST THEN ANSWER
HOW TO USE STRUCTURE ON ACCESS
SPECIFIC BIT ON THE REGISTERS ?
3
Bit-Fields
 Unlike some other computer languages, C has a built-in
feature, called a bit-field, that allows you to
access a single bit. Bit-fields can be useful for a number of
reasons, such as:
 If storage is limited, you can store several Boolean (true/false)
variables in one byte.
 Certain devices transmit status information encoded into one or more
bits within a byte
 Certain encryption routines need to access the bits within a byte.
4
Bit-Fields
 A bit-field must be a member of a structure or union. It defines how
long, in bits, the field is to be.
The general form of a bit-field definition is
type name: length;
 type is the type of the bit-field, and length is the number of bits in
the field. The type of a bitfield must be int, signed, or unsigned.
(C99 also allows a bit-field to be of type _Bool.)
 Bit-fields are frequently used when analyzing input from a hardware
device.
5
Bit-Fields
For example, the status port of a serial communications adapter might
return a status byte organized like this:
Bit Meaning When Set
0 Change in clear-to-send line
1 Change in data-set-ready
2 Trailing edge detected
3 Change in receive line
4 Clear-to-send
5 Data-set-ready
6 Telephone ringing
7 Received signal
6
struct status_type {
unsigned char delta_cts:1;
unsigned char delta_dsr:1;
unsigned char tr_edge:1;
unsigned char delta_rec:1;
unsigned char cts:1;
unsigned char dsr:1;
unsigned char ring:1;
unsigned char rec_line:1;
} status;
Bit-Fields
 You might use statements like the ones
shown here to enable a program to
determine when it can
send or receive data:
7
status = get_port_status();
if(status.cts) printf("clear to send");
if(status.dsr) printf("data ready");
Bit Meaning When Set
0 Change in clear-to-send line
1 Change in data-set-ready
2 Trailing edge detected
3 Change in receive line
4 Clear-to-send
5 Data-set-ready
6 Telephone ringing
7 Received signal
struct status_type {
unsigned char delta_cts:1;
unsigned char delta_dsr:1;
unsigned char tr_edge:1;
unsigned char delta_rec:1;
unsigned char cts:1;
unsigned char dsr:1;
unsigned char ring:1;
unsigned char rec_line:1;
} status;
What is the Output ? 8
What is the Output ? 9
Bit-Fields 10
struct status_type {
unsigned char delta_cts:1;
unsigned char delta_dsr:1;
unsigned char tr_edge:1;
unsigned char delta_rec:1;
unsigned char cts:1;
unsigned char dsr:1;
unsigned char ring:1;
unsigned char rec_line:1;
} status;
status
7 6 5 4 3 2 1 0
delta_cts
delta_dsr
tr_edge
delta_rec
cts
dsr
rec_line
Bit-Fields
 You do not have to name
each bit-field.
This makes it easy to reach the
bit you want, bypassing unused
ones.
 For example, if you only care
about the cts and dsr bits, you
could declare the
status_type structure like this:
 Also, notice that the bits after
dsr do not need to be specified if
they are not used.
11
status
7 6 5 4 3 2 1 0
cts
dsr
Bit-Fields
 It is valid to mix normal structure members with bit-fields. For
example
12
What is the Output ?
Bit-Fields
 It is valid to mix normal structure members with bit-fields. For
example
13
What is the Output ?
Bit-Fields
Bit-fields have certain restrictions
 you cannot take the address of a bit-field.
Bit-fields cannot be arrayed.
 You cannot know, from machine to machine, whether
the fields will run from right to left or from left to right;
have some machine dependencies
14
Pointers
15
What Are Pointers?
 A pointer is a variable that holds a memory
address.
 This address is the location of another object
(typically another variable) in memory.
For example, if one variable contains the address of another
variable, the first variable is said to point to
the second.
16
Why do we need Pointer?
 Simply because it’s there!
 It is used in some circumstances in C
Remember this?
scanf(“%d”, &i);
Pointers
Pointer Variables
 If a variable is going to be a
pointer, it must be declared
as such. A pointer
declaration consists of a
base type, an *, and the
variable name. The general
form for declaring a pointer
variable is
type *name;
18
Pointers
Pointer Variables
19
Pointers
Pointer Variables
20
Pointers Pointer Variables 21
Pointers
Pointer Variables
22
23
What is the Output ?
Pointers
Pointer Variables
24
Pointer Arithmetic
 There are only two arithmetic operations
that you can use on pointers:
addition and subtraction.
25
26
rule govern pointer arithmetic.
All pointer arithmetic is relative to its base type
(assume 2-byte integers)
27
Pointer to Array 28
29
LAB Average of Weights
 It is required to calculate the summation weight of 5
boxes. The user should enter the boxes
30
31
32
Pointers and Arrays
 There is a close relationship between pointers and arrays.
 Consider this program fragment:
char str[80], *p1;
p1 = str;
Here, p1 has been set to the address of the first array element in str.
 To access the fifth element in str, you could write
str[4]
or
*(p1+4)
33
Pointer to
Structure
34
->
Pointer to
Structure
35
Pointers AND Functions
 Pointers are used efficiently with functions. Using pointers
provides two main features:
Fast data transfer, because only pointers are transferred.
Pointers allow the definition of several outputs for the same
function.
36
Fast Data
Transfer
Using
Pointers
37
Fast Data
Transfer
Using
Pointers
38
Passing
Arrays and
Pointers to
Functions
Normal
Array
Passing
39
Passing
Arrays and
Pointers to
Functions
Array
Passing with
Pointers
40
Method 2 is completely equivelent to
Method 1 which means that:
41
Finally we can summarize function
parameters types
 1. Input Parameters (Calling by Value)
The parameter values is completely transmitted to the function. This
gives the
function the ability to read the transmitted data only.
2. Input/Output Parameters (Refrence or Pointer)
The parameter pointer (refernce) is transmitted only. This gives the
function the
ability to read from and write to the original parameters.
3. Output Parameters (Return Value)
The return data of the function is assumed as an output parameter. Normally C
does
not provide other Output parameters except the return value.
42
The sort function contains the two types
of parameters.
43
Pointer with Unknown Type (void*)
 Programmer can define general
pointer without specifying a linked
data type.
 This type of pointers called (void
pointer).
 void pointer can not be used
normally to manipulated data, it
is required to type cast each
data access operation.
44
Example: Universal Compare with void Pointers
45
Example: Universal Compare with void Pointers
46
The function prototype is:
 int Compare(void* value1, void* value2, int type)
which means it takes any two pointers with uncknown
type, the third parameter informs the
type of the submitted values (1 means integer, 2
means double).
47
Pointer Conversions
void * pointers
 In C, it is permissible to assign a void * pointer to any other type of pointer. It
is also permissible to assign any other type of pointer to a void * pointer. A
void * pointer is called a generic pointer.
 The void * pointer is used to specify a pointer whose base type is unknown.
 The void * type allows a function to specify a parameter that is capable of
receiving any type of pointer argument without reporting a type mismatch.
 It is also used to refer to raw memory (such as that returned by the
malloc( ) function described later in this chapter)
48
Multiple Indirection
Pointer to Pointer
 You can have a pointer point to another pointer
that points to the target value.
 This situation is called
multiple indirection, or pointers to pointers
49
Using Pointer to Pointer 50
Using Pointer to Pointer 51
NULL and Unassigned Pointers
 If the pointer is unassigned it will contain an invalid address, it is unsafe
to use an unassigned pointer, normally the program will crash. Fllowing
program will crash because
the (pX) pointer is not pointed to a valid address, it contain a memory
gurbage
52
NULL and Unassigned Pointers
 To avoid using unassigned pointers, all pointers must hold a valid address,
if not it must hold
a zero value. Sometimes zero value called (NULL). Above program may be
fixed as shown
bellow:
53
Labs
54
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 5
j int integer variable 10
An Illustration
int i = 5, j = 10;
int *ptr; /* declare a pointer-to-integer variable */
int **pptr;
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 5
j int integer variable 10
ptr int * integer pointer variable
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr; /* declare a pointer-to-pointer-to-integer variable */
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 5
j int integer variable 10
ptr int * integer pointer variable
pptr int ** integer pointer pointer variable
Double
Indirection
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i; /* store address-of i to ptr */
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 5
j int integer variable 10
ptr int * integer pointer variable address of i
pptr int ** integer pointer pointer variable
*ptr int de-reference of ptr 5
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i;
pptr = &ptr; /* store address-of ptr to pptr */
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 5
j int integer variable 10
ptr int * integer pointer variable address of i
pptr int ** integer pointer pointer variable address of ptr
*pptr int * de-reference of pptr value of ptr
(address of i)
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 3
j int integer variable 10
ptr int * integer pointer variable address of i
pptr int ** integer pointer pointer variable address of ptr
*ptr int de-reference of ptr 3
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 7
j int integer variable 10
ptr int * integer pointer variable address of i
pptr int ** integer pointer pointer variable address of ptr
**pptr int de-reference of de-reference of
pptr
7
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 7
j int integer variable 10
ptr int * integer pointer variable address of j
pptr int ** integer pointer pointer variable address of ptr
*ptr int de-reference of ptr 10
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 7
j int integer variable 9
ptr int * integer pointer variable address of j
pptr int ** integer pointer pointer variable address of ptr
**pptr int de-reference of de-reference of
pptr
9
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable 7
j int integer variable 9
ptr int * integer pointer variable address of i
pptr int ** integer pointer pointer variable address of ptr
*pptr int * de-reference of pptr value of ptr
(address of i)
An Illustration
int i = 5, j = 10;
int *ptr;
int **pptr;
ptr = &i;
pptr = &ptr;
*ptr = 3;
**pptr = 7;
ptr = &j;
**pptr = 9;
*pptr = &i;
*ptr = -2;
Data Table
Name Type Description Value
i int integer variable -2
j int integer variable 9
ptr int * integer pointer variable address of i
pptr int ** integer pointer pointer variable address of ptr
*ptr int de-reference of ptr -2
Pointer Arithmetic
 What’s ptr + 1?
 The next memory location!
 What’s ptr - 1?
 The previous memory location!
 What’s ptr * 2 and ptr / 2?
 Invalid operations!!!
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) ?
a[1] float float array element (variable) ?
a[2] float float array element (variable) ?
a[3] float float array element (variable) ?
ptr float * float pointer variable
*ptr float de-reference of float pointer
variable
?
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) ?
a[1] float float array element (variable) ?
a[2] float float array element (variable) ?
a[3] float float array element (variable) ?
ptr float * float pointer variable address of a[2]
*ptr float de-reference of float pointer
variable
?
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) ?
a[1] float float array element (variable) ?
a[2] float float array element (variable) 3.14
a[3] float float array element (variable) ?
ptr float * float pointer variable address of a[2]
*ptr float de-reference of float pointer
variable
3.14
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) ?
a[1] float float array element (variable) ?
a[2] float float array element (variable) 3.14
a[3] float float array element (variable) ?
ptr float * float pointer variable address of a[3]
*ptr float de-reference of float pointer
variable
?
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) ?
a[1] float float array element (variable) ?
a[2] float float array element (variable) 3.14
a[3] float float array element (variable) 9.0
ptr float * float pointer variable address of a[3]
*ptr float de-reference of float pointer
variable
9.0
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) ?
a[1] float float array element (variable) ?
a[2] float float array element (variable) 3.14
a[3] float float array element (variable) 9.0
ptr float * float pointer variable address of a[0]
*ptr float de-reference of float pointer
variable
?
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) 6.0
a[1] float float array element (variable) ?
a[2] float float array element (variable) 3.14
a[3] float float array element (variable) 9.0
ptr float * float pointer variable address of a[0]
*ptr float de-reference of float pointer
variable
6.0
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) 6.0
a[1] float float array element (variable) ?
a[2] float float array element (variable) 3.14
a[3] float float array element (variable) 9.0
ptr float * float pointer variable address of a[2]
*ptr float de-reference of float pointer
variable
3.14
Pointer Arithmetic and Array
float a[4];
float *ptr;
ptr = &(a[2]);
*ptr = 3.14;
ptr++;
*ptr = 9.0;
ptr = ptr - 3;
*ptr = 6.0;
ptr += 2;
*ptr = 7.0;
Data Table
Name Type Description Value
a[0] float float array element (variable) 6.0
a[1] float float array element (variable) ?
a[2] float float array element (variable) 7.0
a[3] float float array element (variable) 9.0
ptr float * float pointer variable address of a[2]
*ptr float de-reference of float pointer
variable
7.0
Pointer to Function
 powerful feature of C is the function pointer.
 A function has a physical location in memory that can be assigned to a pointer.
 This address is the entry point of the function
and it is the address used when the function is called.
 Once a pointer points to a function, the
function can be called through that pointer.
 Function pointers also allow functions to be passed as arguments to other
functions
76
77
78
79
How to Read C complex pointer
expression
Operator Precedence Associative
(),[] 1 Left to Right
*,Identifier 2 Right to Left
Data Type 3 –
80
Before We Learn How to Read Complex Array we should
first know precedence and associative .
•Priority : Operator precedence describes the order in
which C reads expressions
•order : Order operators of equal precedence in an
expression are applied
Before Reading Article You Should know Precedence
and Associative Table
How to Read C complex pointer
expression
81
How to Read C complex pointer
expression
 char (* ptr)[5]
Step 1 :
•Observe Above Precedence Table
•[] and () have Same Priority
•Using Associativity , Highest Priority Element is decided
•Associativity is from Left to Right First Priority is Given to “()”
82
How to Read C complex pointer
expression
83
Step 2 :
•Between Pair of Brackets again we have to decide which one has highest priority ? ‘*’ or ‘ptr’ ?
•* and Identifier ptr have Same Priority
•Associativity is from Right to Left First Priority is Given to “ptr”
How to Read C complex pointer
expression
84
Read it as –
ptr is pointer to a one dimensional array having
size five which can store data of type char
How to Read C complex pointer expression
examples
85
How to Read C complex pointer expression
examples
86
How to Read C complex pointer expression
examples
87
How to Read C complex pointer expression
examples
88
How to Read C complex pointer expression
examples
 Test Your self
89
Summary
90
Think for the Next session for that
what is correct or Not ?
91
92
References 93
 C The Complete Reference 4th Ed Herbert Schildt
 A Tutorial on Data Representation
 std::printf, std::fprintf, std::sprintf, std::snprintf…..
 C Programming for Engineers, Dr. Mohamed Sobh
 C programming expert.
 fresh2refresh.com/c-programming
 C programming Interview questions and answers
 C – Preprocessor directives

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C programming session8

  • 2. Access Wrong Bit on the Register one of the most famous issue for the embedded programmer 2 Functionality issue
  • 3. Bit-Fields THINK FIRST THEN ANSWER HOW TO USE STRUCTURE ON ACCESS SPECIFIC BIT ON THE REGISTERS ? 3
  • 4. Bit-Fields  Unlike some other computer languages, C has a built-in feature, called a bit-field, that allows you to access a single bit. Bit-fields can be useful for a number of reasons, such as:  If storage is limited, you can store several Boolean (true/false) variables in one byte.  Certain devices transmit status information encoded into one or more bits within a byte  Certain encryption routines need to access the bits within a byte. 4
  • 5. Bit-Fields  A bit-field must be a member of a structure or union. It defines how long, in bits, the field is to be. The general form of a bit-field definition is type name: length;  type is the type of the bit-field, and length is the number of bits in the field. The type of a bitfield must be int, signed, or unsigned. (C99 also allows a bit-field to be of type _Bool.)  Bit-fields are frequently used when analyzing input from a hardware device. 5
  • 6. Bit-Fields For example, the status port of a serial communications adapter might return a status byte organized like this: Bit Meaning When Set 0 Change in clear-to-send line 1 Change in data-set-ready 2 Trailing edge detected 3 Change in receive line 4 Clear-to-send 5 Data-set-ready 6 Telephone ringing 7 Received signal 6 struct status_type { unsigned char delta_cts:1; unsigned char delta_dsr:1; unsigned char tr_edge:1; unsigned char delta_rec:1; unsigned char cts:1; unsigned char dsr:1; unsigned char ring:1; unsigned char rec_line:1; } status;
  • 7. Bit-Fields  You might use statements like the ones shown here to enable a program to determine when it can send or receive data: 7 status = get_port_status(); if(status.cts) printf("clear to send"); if(status.dsr) printf("data ready"); Bit Meaning When Set 0 Change in clear-to-send line 1 Change in data-set-ready 2 Trailing edge detected 3 Change in receive line 4 Clear-to-send 5 Data-set-ready 6 Telephone ringing 7 Received signal struct status_type { unsigned char delta_cts:1; unsigned char delta_dsr:1; unsigned char tr_edge:1; unsigned char delta_rec:1; unsigned char cts:1; unsigned char dsr:1; unsigned char ring:1; unsigned char rec_line:1; } status;
  • 8. What is the Output ? 8
  • 9. What is the Output ? 9
  • 10. Bit-Fields 10 struct status_type { unsigned char delta_cts:1; unsigned char delta_dsr:1; unsigned char tr_edge:1; unsigned char delta_rec:1; unsigned char cts:1; unsigned char dsr:1; unsigned char ring:1; unsigned char rec_line:1; } status; status 7 6 5 4 3 2 1 0 delta_cts delta_dsr tr_edge delta_rec cts dsr rec_line
  • 11. Bit-Fields  You do not have to name each bit-field. This makes it easy to reach the bit you want, bypassing unused ones.  For example, if you only care about the cts and dsr bits, you could declare the status_type structure like this:  Also, notice that the bits after dsr do not need to be specified if they are not used. 11 status 7 6 5 4 3 2 1 0 cts dsr
  • 12. Bit-Fields  It is valid to mix normal structure members with bit-fields. For example 12 What is the Output ?
  • 13. Bit-Fields  It is valid to mix normal structure members with bit-fields. For example 13 What is the Output ?
  • 14. Bit-Fields Bit-fields have certain restrictions  you cannot take the address of a bit-field. Bit-fields cannot be arrayed.  You cannot know, from machine to machine, whether the fields will run from right to left or from left to right; have some machine dependencies 14
  • 16. What Are Pointers?  A pointer is a variable that holds a memory address.  This address is the location of another object (typically another variable) in memory. For example, if one variable contains the address of another variable, the first variable is said to point to the second. 16
  • 17. Why do we need Pointer?  Simply because it’s there!  It is used in some circumstances in C Remember this? scanf(“%d”, &i);
  • 18. Pointers Pointer Variables  If a variable is going to be a pointer, it must be declared as such. A pointer declaration consists of a base type, an *, and the variable name. The general form for declaring a pointer variable is type *name; 18
  • 23. 23 What is the Output ?
  • 25. Pointer Arithmetic  There are only two arithmetic operations that you can use on pointers: addition and subtraction. 25
  • 26. 26 rule govern pointer arithmetic.
  • 27. All pointer arithmetic is relative to its base type (assume 2-byte integers) 27
  • 29. 29
  • 30. LAB Average of Weights  It is required to calculate the summation weight of 5 boxes. The user should enter the boxes 30
  • 31. 31
  • 32. 32
  • 33. Pointers and Arrays  There is a close relationship between pointers and arrays.  Consider this program fragment: char str[80], *p1; p1 = str; Here, p1 has been set to the address of the first array element in str.  To access the fifth element in str, you could write str[4] or *(p1+4) 33
  • 36. Pointers AND Functions  Pointers are used efficiently with functions. Using pointers provides two main features: Fast data transfer, because only pointers are transferred. Pointers allow the definition of several outputs for the same function. 36
  • 41. Method 2 is completely equivelent to Method 1 which means that: 41
  • 42. Finally we can summarize function parameters types  1. Input Parameters (Calling by Value) The parameter values is completely transmitted to the function. This gives the function the ability to read the transmitted data only. 2. Input/Output Parameters (Refrence or Pointer) The parameter pointer (refernce) is transmitted only. This gives the function the ability to read from and write to the original parameters. 3. Output Parameters (Return Value) The return data of the function is assumed as an output parameter. Normally C does not provide other Output parameters except the return value. 42
  • 43. The sort function contains the two types of parameters. 43
  • 44. Pointer with Unknown Type (void*)  Programmer can define general pointer without specifying a linked data type.  This type of pointers called (void pointer).  void pointer can not be used normally to manipulated data, it is required to type cast each data access operation. 44
  • 45. Example: Universal Compare with void Pointers 45
  • 46. Example: Universal Compare with void Pointers 46
  • 47. The function prototype is:  int Compare(void* value1, void* value2, int type) which means it takes any two pointers with uncknown type, the third parameter informs the type of the submitted values (1 means integer, 2 means double). 47
  • 48. Pointer Conversions void * pointers  In C, it is permissible to assign a void * pointer to any other type of pointer. It is also permissible to assign any other type of pointer to a void * pointer. A void * pointer is called a generic pointer.  The void * pointer is used to specify a pointer whose base type is unknown.  The void * type allows a function to specify a parameter that is capable of receiving any type of pointer argument without reporting a type mismatch.  It is also used to refer to raw memory (such as that returned by the malloc( ) function described later in this chapter) 48
  • 49. Multiple Indirection Pointer to Pointer  You can have a pointer point to another pointer that points to the target value.  This situation is called multiple indirection, or pointers to pointers 49
  • 50. Using Pointer to Pointer 50
  • 51. Using Pointer to Pointer 51
  • 52. NULL and Unassigned Pointers  If the pointer is unassigned it will contain an invalid address, it is unsafe to use an unassigned pointer, normally the program will crash. Fllowing program will crash because the (pX) pointer is not pointed to a valid address, it contain a memory gurbage 52
  • 53. NULL and Unassigned Pointers  To avoid using unassigned pointers, all pointers must hold a valid address, if not it must hold a zero value. Sometimes zero value called (NULL). Above program may be fixed as shown bellow: 53
  • 55. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 5 j int integer variable 10
  • 56. An Illustration int i = 5, j = 10; int *ptr; /* declare a pointer-to-integer variable */ int **pptr; ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 5 j int integer variable 10 ptr int * integer pointer variable
  • 57. An Illustration int i = 5, j = 10; int *ptr; int **pptr; /* declare a pointer-to-pointer-to-integer variable */ ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 5 j int integer variable 10 ptr int * integer pointer variable pptr int ** integer pointer pointer variable Double Indirection
  • 58. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; /* store address-of i to ptr */ pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 5 j int integer variable 10 ptr int * integer pointer variable address of i pptr int ** integer pointer pointer variable *ptr int de-reference of ptr 5
  • 59. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; pptr = &ptr; /* store address-of ptr to pptr */ *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 5 j int integer variable 10 ptr int * integer pointer variable address of i pptr int ** integer pointer pointer variable address of ptr *pptr int * de-reference of pptr value of ptr (address of i)
  • 60. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 3 j int integer variable 10 ptr int * integer pointer variable address of i pptr int ** integer pointer pointer variable address of ptr *ptr int de-reference of ptr 3
  • 61. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 7 j int integer variable 10 ptr int * integer pointer variable address of i pptr int ** integer pointer pointer variable address of ptr **pptr int de-reference of de-reference of pptr 7
  • 62. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 7 j int integer variable 10 ptr int * integer pointer variable address of j pptr int ** integer pointer pointer variable address of ptr *ptr int de-reference of ptr 10
  • 63. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 7 j int integer variable 9 ptr int * integer pointer variable address of j pptr int ** integer pointer pointer variable address of ptr **pptr int de-reference of de-reference of pptr 9
  • 64. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable 7 j int integer variable 9 ptr int * integer pointer variable address of i pptr int ** integer pointer pointer variable address of ptr *pptr int * de-reference of pptr value of ptr (address of i)
  • 65. An Illustration int i = 5, j = 10; int *ptr; int **pptr; ptr = &i; pptr = &ptr; *ptr = 3; **pptr = 7; ptr = &j; **pptr = 9; *pptr = &i; *ptr = -2; Data Table Name Type Description Value i int integer variable -2 j int integer variable 9 ptr int * integer pointer variable address of i pptr int ** integer pointer pointer variable address of ptr *ptr int de-reference of ptr -2
  • 66. Pointer Arithmetic  What’s ptr + 1?  The next memory location!  What’s ptr - 1?  The previous memory location!  What’s ptr * 2 and ptr / 2?  Invalid operations!!!
  • 67. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) ? a[1] float float array element (variable) ? a[2] float float array element (variable) ? a[3] float float array element (variable) ? ptr float * float pointer variable *ptr float de-reference of float pointer variable ?
  • 68. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) ? a[1] float float array element (variable) ? a[2] float float array element (variable) ? a[3] float float array element (variable) ? ptr float * float pointer variable address of a[2] *ptr float de-reference of float pointer variable ?
  • 69. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) ? a[1] float float array element (variable) ? a[2] float float array element (variable) 3.14 a[3] float float array element (variable) ? ptr float * float pointer variable address of a[2] *ptr float de-reference of float pointer variable 3.14
  • 70. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) ? a[1] float float array element (variable) ? a[2] float float array element (variable) 3.14 a[3] float float array element (variable) ? ptr float * float pointer variable address of a[3] *ptr float de-reference of float pointer variable ?
  • 71. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) ? a[1] float float array element (variable) ? a[2] float float array element (variable) 3.14 a[3] float float array element (variable) 9.0 ptr float * float pointer variable address of a[3] *ptr float de-reference of float pointer variable 9.0
  • 72. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) ? a[1] float float array element (variable) ? a[2] float float array element (variable) 3.14 a[3] float float array element (variable) 9.0 ptr float * float pointer variable address of a[0] *ptr float de-reference of float pointer variable ?
  • 73. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) 6.0 a[1] float float array element (variable) ? a[2] float float array element (variable) 3.14 a[3] float float array element (variable) 9.0 ptr float * float pointer variable address of a[0] *ptr float de-reference of float pointer variable 6.0
  • 74. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) 6.0 a[1] float float array element (variable) ? a[2] float float array element (variable) 3.14 a[3] float float array element (variable) 9.0 ptr float * float pointer variable address of a[2] *ptr float de-reference of float pointer variable 3.14
  • 75. Pointer Arithmetic and Array float a[4]; float *ptr; ptr = &(a[2]); *ptr = 3.14; ptr++; *ptr = 9.0; ptr = ptr - 3; *ptr = 6.0; ptr += 2; *ptr = 7.0; Data Table Name Type Description Value a[0] float float array element (variable) 6.0 a[1] float float array element (variable) ? a[2] float float array element (variable) 7.0 a[3] float float array element (variable) 9.0 ptr float * float pointer variable address of a[2] *ptr float de-reference of float pointer variable 7.0
  • 76. Pointer to Function  powerful feature of C is the function pointer.  A function has a physical location in memory that can be assigned to a pointer.  This address is the entry point of the function and it is the address used when the function is called.  Once a pointer points to a function, the function can be called through that pointer.  Function pointers also allow functions to be passed as arguments to other functions 76
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  • 80. How to Read C complex pointer expression Operator Precedence Associative (),[] 1 Left to Right *,Identifier 2 Right to Left Data Type 3 – 80 Before We Learn How to Read Complex Array we should first know precedence and associative . •Priority : Operator precedence describes the order in which C reads expressions •order : Order operators of equal precedence in an expression are applied Before Reading Article You Should know Precedence and Associative Table
  • 81. How to Read C complex pointer expression 81
  • 82. How to Read C complex pointer expression  char (* ptr)[5] Step 1 : •Observe Above Precedence Table •[] and () have Same Priority •Using Associativity , Highest Priority Element is decided •Associativity is from Left to Right First Priority is Given to “()” 82
  • 83. How to Read C complex pointer expression 83 Step 2 : •Between Pair of Brackets again we have to decide which one has highest priority ? ‘*’ or ‘ptr’ ? •* and Identifier ptr have Same Priority •Associativity is from Right to Left First Priority is Given to “ptr”
  • 84. How to Read C complex pointer expression 84 Read it as – ptr is pointer to a one dimensional array having size five which can store data of type char
  • 85. How to Read C complex pointer expression examples 85
  • 86. How to Read C complex pointer expression examples 86
  • 87. How to Read C complex pointer expression examples 87
  • 88. How to Read C complex pointer expression examples 88
  • 89. How to Read C complex pointer expression examples  Test Your self 89
  • 91. Think for the Next session for that what is correct or Not ? 91
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  • 93. References 93  C The Complete Reference 4th Ed Herbert Schildt  A Tutorial on Data Representation  std::printf, std::fprintf, std::sprintf, std::snprintf…..  C Programming for Engineers, Dr. Mohamed Sobh  C programming expert.  fresh2refresh.com/c-programming  C programming Interview questions and answers  C – Preprocessor directives