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Ketan multimedia

User Interface Designer & User Experience Developer
17 de May de 2017
Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
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Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
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Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
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Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
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Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
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Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
Ketan multimedia
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Ketan multimedia
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  1. Multimedia File Master of Computer Application Ketan Rajpal How do you make and animate Indian flag using dynamics? Step 1: Open a new project. Starts the project by deleting the Default cube present after the follow these steps  Add a cylinder Adjust the radius of the cylinder (present at the left side of the screen)  Add a plane  Adjust this plane + cylinder system to provide it a structure like a typical flag Step 2: Now go to Edit Mode (Press Tab) And Subdivide (Press w) the Plane Step 3: Switch to UV mode (meanwhile download a Indian flag) Step 4: Now click Open image->then select the location of the image you need (the Indian flag image you have downloaded) Step 5: Keeping cursor at in the right pane press U Select Unwrap Step 6: A mesh like structure appears over the image scale it to cover entire flag image Step 7: Now switch back to the default mode (
  2. Multimedia File Master of Computer Application Ketan Rajpal list). Select texture from the bottom pane menu to apply flag to the plane Step 8: Now we have to pin down the set of flag vertices so that flag remain at one place  Switch to the edit mode  Press A to deselect all the vertices  To select a set of vertices press Bselect the area you want to pin down  From the modifiers menu select object data click on add vertex group  click assign Step 9: Now we will provide cloth simulation to the plane  Select plane  Click on physics tab  Click cloth  From there set cloth cotton  Check pinning option  select group as the vertex group we created in previous step Step 10: Now add a wind force field(select Add Force field wind) Step 11: Align the wind object according to the flag setting. Increase the strength of the wind Step 12: Now our flag animation is finished click play or ALT+A to play
  3. Multimedia File Master of Computer Application Ketan Rajpal How do you model a Goblet using spin tool (Lathe Type Operation)? Step 1: Start with default cube and go to edit mode. Then go to Delete menu and select Vertices to delete all Vertices of cube. Step 2: In the marked area, you can see a Mesh Object “Cube”. Then go to Properties and Click Object. In Object, change the name of Mesh Object “Cube” to Goblet. Step 3: Press 5 (NUM pad) to change the view to Persp/Ortho and Press 1 (NUM pad) for Front View. Step 4: Change mode to Edit Mode from default Object Mode. Now to add Vertices, hold down the Ctrl key and left click of the mouse and draw the profile you want. To adjust the vertices, select the vertices and press G to Grab. Step 5: Now to select all the vertices. Press A twice and press 7(NUM pad) for Top view. Now go to Mesh menu—snap and select Cursor to centre. And Click Spin in Mesh Tools—Add. Step 6: Now change the Degrees 90.000 to 360.000 and increase the Steps from 9 to 24. Step 7: Now to remove doubles, press A twice, then click Remove Doubles in Remove Menu of Mesh Tools.
  4. Multimedia File Master of Computer Application Ketan Rajpal Step 8: Now to fill the hole in top and bottom, select Edge Select mode and press Alt with left mouse button. Press E for Extrusion and Press S for Scaling, then click Remove Button to fill the holes in top and use the middle mouse button to rotate the view for bottom view and do the same steps of the top view. Step 9: Use the middle mouse button to rotate the view. Go to Object Modifier in properties and Click Add Modifier to select Subdivision Surface. Step 10: Change the No. of View in Subdivision from 1 to 2. Go to Object Mode from Edit Mode and Click Smooth in Object Tools. Goblet Using Spin Tool (Lathe Type Operation)
  5. Multimedia File Master of Computer Application Ketan Rajpal Model a couch, and chair, also add suitable textures to your models with proper lighting in cycles render? Step 1: Start with the default Cube, and select Scale Manipulator. Step 2: Now Manipulate the Cube in X, Y and Z- axis. Step 3: Now press number pad 7 or go to View menu and select Bottom for Bottom View, then press R for Rotation to 90* and press enter. Then go to Edit Mode from default Object Mode. Step 4: Now press A to de-select and then in Mesh Tools go to Add and select Loop Cut and Slide. Then place four Loop Cuts (Shown in the Figure Below). Step 5: Go to Face Select Mode and press number pad 1 or go to View menu and select Front for Front View. Step 6: Now select the front Edges by hold down the Shift key and press G to Grab (UP). Step 7: Now by using middle mouse button, rotate the Object in front view. Then select the right and left edges (shown in the figure below) and press E for Extrude (UP).
  6. Multimedia File Master of Computer Application Ketan Rajpal Step 8: Now press Ctrl+ number pad 7 or go to View menu and select Bottom for Bottom view. Then select top and below corner edges by holding down the Shift key and press E for Extrude (UP) in the numeric value of 1.20 (Shown in the figure below). Step 9: Now select each top and bottom corners one by one and press S for Scaling (IN) in the numeric value of 0.5, and then press enter. Step 10: Now by using middle mouse button, rotate the Object in front position. Then go to Object Mode from Edit Mode or press Tab. Step 11: Now in Properties Menu, go to Object Modifier, then Add Modifier and select Subdivision Surface and click Smooth in Shading list of Object Tool Menu. Step 12: Couch is ready for Render. Model a couch Step 1: Start with the default Cube, and select Scale Manipulator. Step 2: Now Manipulate the Cube in X, Y and Z- axis. Step 3: Now press number pad 7 or go to View menu and select Bottom for Bottom View, then
  7. Multimedia File Master of Computer Application Ketan Rajpal press R for Rotation to 90* and press enter. Then go to Edit Mode from default Object Mode or press Tab. Step 4: Use middle mouse button for zoom in/out. Now press A to de-select and then in Mesh Tools go to Add and select Loop Cut and Slide. Then place four Loop Cuts (Shown in the Figure Below). Step 5: Go to Face Select Mode and select each top and bottom corners by holding down Shift key. Then press E for Extrude (UP) in the numeric value of 2.0 and press enter. Step 6: By the use of middle mouse button, move the camera in bottom view (Shown in the figure below) and then select all the top edges by holding down Shift key. Now press E for Extrude (UP) in the numeric value of 2.6. , then press enter. Step 7: Now go to Object Mode from Edit Mode or press Tab.
  8. Multimedia File Master of Computer Application Ketan Rajpal How do you make and animate an object along a path? Step 1: Go to View and select Toggle Quad View or press Ctrl + Alt + Q for Toggle Quad View. Step 2: Take a Cube from Add menu—Mesh. Also take a Path from Add menu—Curve. Step 3: Go to Edit Mode from Default Object Mode. And select a point by clicking right mouse button and grab the Path by pressing G. Step 4: Then select another point and press G to grab. Step 5: Then select another point and press G to grab. Step 6: Then select another point and press G to grab. Step 7: Change Edit mode to Object mode and select Cube by clicking right mouse button. Step 8: In properties, select Object Constraints, then in Add Constraints, Select Flow Path. In
  9. Multimedia File Master of Computer Application Ketan Rajpal target, Click on the Nurbs Path. Then tick mark the Follow Curve. Step 9: Now select the Curve by clicking right mouse button and go to property menu and select Object Data. Then in Object Data menu, go to Path Animation and change the default Frames 100 to 50. Step 10: Now insert the key frame by right click onto the Evaluation Time. Step 11: Change the default End Frame 250 to 50. Now Click last frame arrow and change the Evaluation Time 0.000 to 50.000 and now insert the key frame by right click onto the Evaluation Time. Step 12: Play Animation or press Alt + A. Animation Part 1 Animation Part 2 Animation Part 3 An Object along a Path
  10. Multimedia File Master of Computer Application Ketan Rajpal How do you model a wine glass? Step 1: Delete the default cube and go to Add— Mesh and select Cylinder. Step 2: Go to Edit Mode from Object Mode. Press Z and then A to un-select the Cylinder. Step 3: Select Loop Cut and Slide, then by the use of middle mouse button, scroll two Loop cuts (one UP and one DOWN) and one Loop Cut and Slide in the middle of the Cylinder. Step 4: Press A to Unselect, Press B to select edges of Cylinder. Repeat the step for each edge (as shown in the figure below). Step 5: Press E to Extrude in Z-axis and then S to Scale. Step 6: Now press number pad 7 or go to View Menu and select Top for top view. Then Select Face Select. Step 7: Press Delete key and Select Faces to delete top face of the Object. Step 8: Press numpad 1 or go to View Menu and
  11. Multimedia File Master of Computer Application Ketan Rajpal Object Mode. Go to Properties menu, Select Object Modifier—Add Modifier, and then select Subdivision Surface. Step 9: Now increase the Subdivisions – View: 4 and Render: 4, then click apply and select Smooth Shading. Step 10: Now Render the Image. Model Wine Glass
  12. Multimedia File Master of Computer Application Ketan Rajpal How to create checkerboard texture and bricks texture for a cube? Step 1: Start with the default cube. Change default rendering Blender Render to Cycle Render. Step 2: Then Go to Property Menu and click Material. In Material, go to Surface and click Use Nodes. Step 3: In Colour, select Checker Texture. Step 4: Change the colour of Color2 to black. Step 5: Then go to Render Menu and select Display as New Window. Step 6: Click Image in Render Menu for Render Active Scene. Checkerboard Texture: Bricks Texture - Step 1: Start with the default cube. Change default rendering Blender Render to Cycle Render.
  13. Multimedia File Master of Computer Application Ketan Rajpal Step 2: Then Go to Property Menu and click Material. In Material, go to Surface and click Use Nodes. 3.5 Step 3: In Colour, select Image Texture. Step 4: Then click Open to select Image for render. Then in Vector select Generated. Step 5: Then go to Render Menu and select Display as New Window. Step 6: Step 6: Click Image in Render Menu for Render Active Scene. Bricks Texture -
  14. Multimedia File Master of Computer Application Ketan Rajpal Create a Moon Orbiting a Planet effect? Step 1: First go to View and select Toggle Quad View or press Ctrl + Alt + Q for Toggle Quad View. Step 2: Take a UV Sphere from Add menu—Mesh. Step 3: Grab the Sphere on the left side from the origin by clicking right mouse button or by pressing G. Step 4: Now move the 3D cursor to the origin and go to Object Menu and then transform to select Origin to 3D Cursor. Step 5: Again take a UV Sphere from Add menu— Mesh and Scale it by pressing S to something 3.55. Step 6: Select the first sphere by clicking right mouse button. Then press i and select Rotation. Set End of Frame from default 250 to 36 and Frame from default 1 to 36. Step 7: In property window, select Object. Set the z-axis rotation from default 0 to 350. Then press i and select Rotation.
  15. Multimedia File Master of Computer Application Ketan Rajpal Step 8: Go to editor type and select Graph Editor. Step 9: Press T to Set KeyFrame. Step 10: Go back to 3D view. Step 11: Play Animation or press Alt + A. A Moon Orbiting a Planet effect
  16. Multimedia File Master of Computer Application Ketan Rajpal Model a soda can, and add textures to it? Step 1: Delete the default cube. Go to add— Mesh, then select Cylinder. Step 2: Change the default Cap Fill Type Ngon to Triangle Fan and in properties window, select Object menu. In Object Menu, change the default Z-axis Scale 1.000 to 1.770 and change the shading to smooth. Step 3: Press Number pad 1 and then Number pad 5 for Front and View Presp/Ortho respectively. Or in View list select Front and then View Presp/Ortho. Change Object Mode to Edit Mode. Step 4: In Mesh Tools, Go to Add: and Select Loop Cut and Slide. Step 5: Take the Loop and Slide line up in numeric value –8. Again select the Loop and Slide line to the bottom with numeric value .85 and press Enter. Step 6: Now press Ctrl+Alt+Q for Toggle Quad View. Then go to Select Edge Mode and hold down Alt key to select all the top edges. Step 7: Now press S for Scaling of top edge to the numeric value of .8 and press enter. Again hold down the Alt key and select bottom edge and press S for Scaling of bottom edge to the numeric value of .8 and press enter.
  17. Multimedia File Master of Computer Application Ketan Rajpal Step 8: Now go to Face Select Mode and press B to select central disk. Step 9: Now select Limit Selection to Visible and press E to Extrude in Z direction to numeric value of -.2. Then press S for Scaling in inner to numeric value of .9 and press enter. Step 10: Now select the Vertex Select Mode and then select the central vertex. Press G to Grab in Z direction (UP) to numeric value of .1. Step 11: Press Ctrl + Number pad 7 for Bottom view or select Bottom in View Menu. Go to Edge Select Mode and press B to select all Central Edges, and then click Sub-divide. Step 12: Now hold down Alt Key and Select the 2nd inner circle edge and press S for Scaling (OUT) to the numeric value of 1.8 and press enter. Step 13: Now go to Face Select mode and then press Ctrl+Alt+Q for Toggle Quad View. Step 14: Now open a new window by dragging from top and then select UV-Image Editor from Editor Type Menu.
  18. Multimedia File Master of Computer Application Ketan Rajpal Step 15: Now open the image of Label of Soda. Step 16: Now select of the edges in the left side of Can and then click browser image to be linked. Step 17: Now press Alt key to select all the edges, then press Shift key to select all top edges. Step 18: Now press U in 3-D window and select Cylinder Projection. Press A to select all, Press S followed by Y for x-axis, Press S followed by Y for Step 20: Then select Texture in display object menu and then click the image in Brower image to be linked. Step 21: Soda Can (Label - Pepsi).
  19. Multimedia File Master of Computer Application Ketan Rajpal How to create a realistic earth? Step 1: Take UV Sphere from Add menu – Mesh Step 2: Change default segment 32 to 64 and default rings 16 to 32 and then click smooth shading for better quality model. Step 3: Drag a new window and change it in UV editing window. Step 4: Click the image menu and open the image to map. Step 5: Change object mode to edit mode. Then press U for UV mapping menu and select Sphere Projection. Step 6: Turn the shading to Texture. Step 7: Turn on the Limit Selection to Visible. Step 8: Now press S for scaling followed by X to stress the projection horizontally, press S for scaling followed by Y to stress the projection
  20. Multimedia File Master of Computer Application Ketan Rajpal vertically and press G to grab or move the projection into the right position. Step 9: Change edit mode to object mode and select default layout. Step 10: Press right mouse button to close dragged window. Step 11: Change shading to Texture. Step 12: Go to view menu and select Toggle Quad View. Step 13: Use middle mouse button for zoom in/out in each view to see each lamp. Then select the lamp by clicking right mouse button. Use G to grab the lamp and Shift + D for duplicate lamp and place each lamp in each direction of view. Step 14: Go to view menu and select Toggle Quad View. Step 15: Use middle mouse button to rotate the globe view.
  21. Multimedia File Master of Computer Application Ketan Rajpal Globe Earth
  22. Multimedia File Master of Computer Application Ketan Rajpal How do you model a football? Step 1: Take UV Sphere from Add menu – Mesh Step 2: Change default segment 32 to 64 and default rings 16 to 32 and then click smooth shading for better quality model. Step 3: Drag a new window and change it in UV editing window. Step 4: Click the image menu and open the image to map. Step 5: open the football texture image and then  Pointing cursor on the sphere press U.  Select sphere projection.  A mess like structure will appear over the football texture image adjust this mesh to cover the football texture. Step 6: Select texture from the menu located at the bottom of the screen just below sphere. Step 7: witch back to the default view and apply texture here also (similar to the previous step)
  23. Multimedia File Master of Computer Application Ketan Rajpal Step 8: Till some parts of the football are not visible so adjust light source around the football. Step 9: After adjusting the light source football is finished
  24. Multimedia File Master of Computer Application Ketan Rajpal How to create bouncing balls using particles and physics? Step 1: Take a cube, a UV Sphere and a plane from Add menu--Mesh. Place the cube up to z- axis (D 4.000) and same for the sphere. Scale the plane by pressing S to 4 times of its default size. Step 2: Select the cube by clicking right button of mouse and go to Particles Menu to add a new Particle System. Step 3: Go to Emission. In Emission change default Numbers 1000 to 20, change default Start 1.000 to 20.000, change default End 200.000 to 40.000 and change default Lifetime 50.000 to 350.000. Step 4: Scroll down the list and go to Physics. In physics, change default size from 0.050 to 0.500. Then go Render, next to the Physics and select Object. In object, change default Dupli Object to Sphere. Step 5: Now select the Plane by clicking right mouse button and go to Physics menu and click Collision. Step 6: Play the Animation or press Alt + A. Bouncing Balls using Particles and Physics
  25. Multimedia File Master of Computer Application Ketan Rajpal Create cloth simulation? Step 1: First take a UV Sphere from Add menu – Mesh. Then take a Plane from Add menu–Mesh. Step 2: Lift up Plane to z-axis, and Scale the plane by pressing S to 3 times larger than its normal size. Step 3: Go to edit menu and Press W to sub- divide the Plane and increase the number of cuts to 10 for more realistic. Step 4: Change edit mode to object mode and select Plane by right click. Then go to Physics icon on the right list of menu and select cloth. In cloth list, click Cloth collision and tick mark or enable the Self collision. Step 4: After marking the Cloth Collision, go to Cloth and change the quality steps from 5 to 4. Then click Bake. (Note: Bake can take some time to process) Step 5: Now select UV Sphere by right click of the mouse. Go to Physics icon and select Collision. Step 6: Play Animation or press Alt + A.
  26. Multimedia File Master of Computer Application Ketan Rajpal Cloth Simulation
  27. Multimedia File Master of Computer Application Ketan Rajpal By using ANT landscape create a grass on ANT landscape? Step 1: Delete the default cube and go to File- User Preferences or press Ctrl + Alt + U. Step 2: In User Preference menu, go to Addons. In Addons click Add Mesh, then Tick Mark – Add Mesh: Ant Landscape Step 3: Close the User Preference Menu Window. Then take a Landscape from Add— Mesh. Step 4: Change the default Mesh Size 2.00 to 5.00 for large size of Landscape. Then go to Property menu and select Material. Add a New Material. Step 5: After Adding a New Material, change the colour of Landscape in Diffuse as green. Step 6: Go to Particles to Add a New Particle System. Step 7: In new Particle System, change default Type Emitter to Hair and also change the Hair Length to 1.000. Also change the Number from 1000 to 2000 for more Hairs or grass.
  28. Multimedia File Master of Computer Application Ketan Rajpal Make 8x8 matrix step pyramid using array modifier in x and y coordinates? Step 1: Delete the default cube and go to File- User Preferences or press Ctrl + Alt + U. Step 2: In User Preference menu, go to Add-ons. In Add-ons click Add Mesh, then Tick Mark – Add Mesh: Extra Objects. Step 3: Add Step Pyramid from Mesh menu— Extra Objects—Misc. Objects. Step 4: Go to Object Modifier in Property and click Add Modifier to select Array. Step 5: After selecting Array from Add Modifier, now increase the Number of Counts to 8 and change X-axis value to 0.000 and Y-Axis value to 1.000. Step 6: Again go to Add Modifier and Select Array for multiple no. of arrays. (Select 3 times) Step 7: Press middle mouse button for Zoom in/out to see final 8x8 Matrix Step Pyramid.
  29. Multimedia File Master of Computer Application Ketan Rajpal Create an ocean using ocean modifier? Step 1: Go to Object Modifier and click Add Modifier to select Ocean. Step 2: Do some setting in Ocean Modifier Menu. First change the default Resolution 7 to 15. Then change the Scale from 1.000 to 7.000 or 8.000. Step 3: Drag your mouse cursor on Time and press I. Then jump to last frame of Animation and change default Time setting 1.00 to 5.00. After changing the Time setting, press i again. Step 4: Go to Graph Editor in Editor Type and press T to select Linear Key frame. Step 5: Go back to 3D view in Editor Type. Step 6: Click Bake Ocean in Ocean Modifier menu. Step 7: Go to Material and select diffuse color (blue). Step 8: Play Animation or press Alt + A.
  30. Multimedia File Master of Computer Application Ketan Rajpal Ocean using Ocean Modifier
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