Multimedia File Master of Computer Application Ketan Rajpal
How do you make and animate Indian
flag using dynamics?
Step 1: Open a new project. Starts the project by
deleting the Default cube present after the follow
these steps
Add a cylinder Adjust the radius of the cylinder
(present at the left side of the screen)
Add a plane
Adjust this plane + cylinder system to provide it a
structure like a typical flag
Step 2: Now go to Edit Mode (Press Tab) And
Subdivide (Press w) the Plane
Step 3: Switch to UV mode (meanwhile download
a Indian flag)
Step 4: Now click Open image->then select the
location of the image you need (the Indian flag
image you have downloaded)
Step 5: Keeping cursor at in the right pane press
U Select Unwrap
Step 6: A mesh like structure appears over the
image scale it to cover entire flag image
Step 7: Now switch back to the default mode
(
Multimedia File Master of Computer Application Ketan Rajpal
list). Select texture from the bottom pane menu
to apply flag to the plane
Step 8: Now we have to pin down the set of flag
vertices so that flag remain at one place
Switch to the edit mode
Press A to deselect all the vertices
To select a set of vertices press Bselect the
area you want to pin down
From the modifiers menu select object data
click on add vertex group click assign
Step 9: Now we will provide cloth simulation to
the plane
Select plane
Click on physics tab
Click cloth
From there set cloth cotton
Check pinning option select group as the vertex
group we created in previous step
Step 10: Now add a wind force field(select Add
Force field wind)
Step 11: Align the wind object according to the
flag setting. Increase the strength of the wind
Step 12: Now our flag animation is finished click
play or ALT+A to play
Multimedia File Master of Computer Application Ketan Rajpal
How do you model a Goblet using spin
tool (Lathe Type Operation)?
Step 1: Start with default cube and go to edit
mode. Then go to Delete menu and select
Vertices to delete all Vertices of cube.
Step 2: In the marked area, you can see a Mesh
Object “Cube”. Then go to Properties and Click
Object. In Object, change the name of Mesh
Object “Cube” to Goblet.
Step 3: Press 5 (NUM pad) to change the view to
Persp/Ortho and Press 1 (NUM pad) for Front
View.
Step 4: Change mode to Edit Mode from default
Object Mode. Now to add Vertices, hold down
the Ctrl key and left click of the mouse and draw
the profile you want. To adjust the vertices,
select the vertices and press G to Grab.
Step 5: Now to select all the vertices. Press A
twice and press 7(NUM pad) for Top view. Now
go to Mesh menu—snap and select Cursor to
centre. And Click Spin in Mesh Tools—Add.
Step 6: Now change the Degrees 90.000 to
360.000 and increase the Steps from 9 to 24.
Step 7: Now to remove doubles, press A twice,
then click Remove Doubles in Remove Menu of
Mesh Tools.
Multimedia File Master of Computer Application Ketan Rajpal
Step 8: Now to fill the hole in top and bottom,
select Edge Select mode and press Alt with left
mouse button. Press E for Extrusion and Press S
for Scaling, then click Remove Button to fill the
holes in top and use the middle mouse button to
rotate the view for bottom view and do the same
steps of the top view.
Step 9: Use the middle mouse button to rotate
the view. Go to Object Modifier in properties and
Click Add Modifier to select Subdivision Surface.
Step 10: Change the No. of View in Subdivision
from 1 to 2. Go to Object Mode from Edit Mode
and Click Smooth in Object Tools.
Goblet Using Spin Tool (Lathe Type Operation)
Multimedia File Master of Computer Application Ketan Rajpal
Model a couch, and chair, also add
suitable textures to your models with
proper lighting in cycles render?
Step 1: Start with the default Cube, and select
Scale Manipulator.
Step 2: Now Manipulate the Cube in X, Y and Z-
axis.
Step 3: Now press number pad 7 or go to View
menu and select Bottom for Bottom View, then
press R for Rotation to 90* and press enter. Then
go to Edit Mode from default Object Mode.
Step 4: Now press A to de-select and then in
Mesh Tools go to Add and select Loop Cut and
Slide. Then place four Loop Cuts (Shown in the
Figure Below).
Step 5: Go to Face Select Mode and press
number pad 1 or go to View menu and select
Front for Front View.
Step 6: Now select the front Edges by hold down
the Shift key and press G to Grab (UP).
Step 7: Now by using middle mouse button,
rotate the Object in front view. Then select the
right and left edges (shown in the figure below)
and press E for Extrude (UP).
Multimedia File Master of Computer Application Ketan Rajpal
Step 8: Now press Ctrl+ number pad 7 or go to
View menu and select Bottom for Bottom view.
Then select top and below corner edges by
holding down the Shift key and press E for
Extrude (UP) in the numeric value of 1.20 (Shown
in the figure below).
Step 9: Now select each top and bottom corners
one by one and press S for Scaling (IN) in the
numeric value of 0.5, and then press enter.
Step 10: Now by using middle mouse button,
rotate the Object in front position. Then go to
Object Mode from Edit Mode or press Tab.
Step 11: Now in Properties Menu, go to Object
Modifier, then Add Modifier and select
Subdivision Surface and click Smooth in Shading
list of Object Tool Menu.
Step 12: Couch is ready for Render.
Model a couch
Step 1: Start with the default Cube, and select
Scale Manipulator.
Step 2: Now Manipulate the Cube in X, Y and Z-
axis.
Step 3: Now press number pad 7 or go to View
menu and select Bottom for Bottom View, then
Multimedia File Master of Computer Application Ketan Rajpal
press R for Rotation to 90* and press enter. Then
go to Edit Mode from default Object Mode or
press Tab.
Step 4: Use middle mouse button for zoom
in/out. Now press A to de-select and then in
Mesh Tools go to Add and select Loop Cut and
Slide. Then place four Loop Cuts (Shown in the
Figure Below).
Step 5: Go to Face Select Mode and select each
top and bottom corners by holding down Shift
key. Then press E for Extrude (UP) in the numeric
value of 2.0 and press enter.
Step 6: By the use of middle mouse button, move
the camera in bottom view (Shown in the figure
below) and then select all the top edges by
holding down Shift key. Now press E for Extrude
(UP) in the numeric value of 2.6. , then press
enter.
Step 7: Now go to Object Mode from Edit Mode
or press Tab.
Multimedia File Master of Computer Application Ketan Rajpal
How do you make and animate an
object along a path?
Step 1: Go to View and select Toggle Quad View
or press Ctrl + Alt + Q for Toggle Quad View.
Step 2: Take a Cube from Add menu—Mesh. Also
take a Path from Add menu—Curve.
Step 3: Go to Edit Mode from Default Object
Mode. And select a point by clicking right mouse
button and grab the Path by pressing G.
Step 4: Then select another point and press G to
grab.
Step 5: Then select another point and press G to
grab.
Step 6: Then select another point and press G to
grab.
Step 7: Change Edit mode to Object mode and
select Cube by clicking right mouse button.
Step 8: In properties, select Object Constraints,
then in Add Constraints, Select Flow Path. In
Multimedia File Master of Computer Application Ketan Rajpal
target, Click on the Nurbs Path. Then tick mark
the Follow Curve.
Step 9: Now select the Curve by clicking right
mouse button and go to property menu and
select Object Data. Then in Object Data menu, go
to Path Animation and change the default Frames
100 to 50.
Step 10: Now insert the key frame by right click
onto the Evaluation Time.
Step 11: Change the default End Frame 250 to 50.
Now Click last frame arrow and change the
Evaluation Time 0.000 to 50.000 and now insert
the key frame by right click onto the Evaluation
Time.
Step 12: Play Animation or press Alt + A.
Animation Part 1
Animation Part 2
Animation Part 3
An Object along a Path
Multimedia File Master of Computer Application Ketan Rajpal
How do you model a wine glass?
Step 1: Delete the default cube and go to Add—
Mesh and select Cylinder.
Step 2: Go to Edit Mode from Object Mode. Press
Z and then A to un-select the Cylinder.
Step 3: Select Loop Cut and Slide, then by the use
of middle mouse button, scroll two Loop cuts
(one UP and one DOWN) and one Loop Cut and
Slide in the middle of the Cylinder.
Step 4: Press A to Unselect, Press B to select
edges of Cylinder. Repeat the step for each edge
(as shown in the figure below).
Step 5: Press E to Extrude in Z-axis and then S to
Scale.
Step 6: Now press number pad 7 or go to View
Menu and select Top for top view. Then Select
Face Select.
Step 7: Press Delete key and Select Faces to
delete top face of the Object.
Step 8: Press numpad 1 or go to View Menu and
Multimedia File Master of Computer Application Ketan Rajpal
Object Mode. Go to Properties menu, Select
Object Modifier—Add Modifier, and then select
Subdivision Surface.
Step 9: Now increase the Subdivisions – View: 4
and Render: 4, then click apply and select Smooth
Shading.
Step 10: Now Render the Image.
Model Wine Glass
Multimedia File Master of Computer Application Ketan Rajpal
How to create checkerboard texture
and bricks texture for a cube?
Step 1: Start with the default cube. Change
default rendering Blender Render to Cycle
Render.
Step 2: Then Go to Property Menu and click
Material. In Material, go to Surface and click Use
Nodes.
Step 3: In Colour, select Checker Texture.
Step 4: Change the colour of Color2 to black.
Step 5: Then go to Render Menu and select
Display as New Window.
Step 6: Click Image in Render Menu for Render
Active Scene.
Checkerboard Texture: Bricks Texture -
Step 1: Start with the default cube. Change
default rendering Blender Render to Cycle
Render.
Multimedia File Master of Computer Application Ketan Rajpal
Step 2: Then Go to Property Menu and click
Material. In Material, go to Surface and click Use
Nodes.
3.5
Step 3: In Colour, select Image Texture.
Step 4: Then click Open to select Image for
render. Then in Vector select Generated.
Step 5: Then go to Render Menu and select
Display as New Window.
Step 6: Step 6: Click Image in Render Menu for
Render Active Scene.
Bricks Texture -
Multimedia File Master of Computer Application Ketan Rajpal
Create a Moon Orbiting a Planet effect?
Step 1: First go to View and select Toggle Quad
View or press Ctrl + Alt + Q for Toggle Quad View.
Step 2: Take a UV Sphere from Add menu—Mesh.
Step 3: Grab the Sphere on the left side from the
origin by clicking right mouse button or by
pressing G.
Step 4: Now move the 3D cursor to the origin and
go to Object Menu and then transform to select
Origin to 3D Cursor.
Step 5: Again take a UV Sphere from Add menu—
Mesh and Scale it by pressing S to something
3.55.
Step 6: Select the first sphere by clicking right
mouse button. Then press i and select Rotation.
Set End of Frame from default 250 to 36 and
Frame from default 1 to 36.
Step 7: In property window, select Object. Set the
z-axis rotation from default 0 to 350. Then press i
and select Rotation.
Multimedia File Master of Computer Application Ketan Rajpal
Step 8: Go to editor type and select Graph Editor.
Step 9: Press T to Set KeyFrame.
Step 10: Go back to 3D view.
Step 11: Play Animation or press Alt + A.
A Moon Orbiting a Planet effect
Multimedia File Master of Computer Application Ketan Rajpal
Model a soda can, and add textures to
it?
Step 1: Delete the default cube. Go to add—
Mesh, then select Cylinder.
Step 2: Change the default Cap Fill Type Ngon to
Triangle Fan and in properties window, select
Object menu. In Object Menu, change the default
Z-axis Scale 1.000 to 1.770 and change the
shading to smooth.
Step 3: Press Number pad 1 and then Number
pad 5 for Front and View Presp/Ortho
respectively. Or in View list select Front and then
View Presp/Ortho. Change Object Mode to Edit
Mode.
Step 4: In Mesh Tools, Go to Add: and Select Loop
Cut and Slide.
Step 5: Take the Loop and Slide line up in numeric
value –8. Again select the Loop and Slide line to
the bottom with numeric value .85 and press
Enter.
Step 6: Now press Ctrl+Alt+Q for Toggle Quad
View. Then go to Select Edge Mode and hold
down Alt key to select all the top edges.
Step 7: Now press S for Scaling of top edge to the
numeric value of .8 and press enter. Again hold
down the Alt key and select bottom edge and
press S for Scaling of bottom edge to the numeric
value of .8 and press enter.
Multimedia File Master of Computer Application Ketan Rajpal
Step 8: Now go to Face Select Mode and press B
to select central disk.
Step 9: Now select Limit Selection to Visible and
press E to Extrude in Z direction to numeric value
of -.2. Then press S for Scaling in inner to numeric
value of .9 and press enter.
Step 10: Now select the Vertex Select Mode and
then select the central vertex. Press G to Grab in
Z direction (UP) to numeric value of .1.
Step 11: Press Ctrl + Number pad 7 for Bottom
view or select Bottom in View Menu. Go to Edge
Select Mode and press B to select all Central
Edges, and then click Sub-divide.
Step 12: Now hold down Alt Key and Select the
2nd
inner circle edge and press S for Scaling (OUT)
to the numeric value of 1.8 and press enter.
Step 13: Now go to Face Select mode and then
press Ctrl+Alt+Q for Toggle Quad View.
Step 14: Now open a new window by dragging
from top and then select UV-Image Editor from
Editor Type Menu.
Multimedia File Master of Computer Application Ketan Rajpal
Step 15: Now open the image of Label of Soda.
Step 16: Now select of the edges in the left side
of Can and then click browser image to be linked.
Step 17: Now press Alt key to select all the edges,
then press Shift key to select all top edges.
Step 18: Now press U in 3-D window and select
Cylinder Projection. Press A to select all, Press S
followed by Y for x-axis, Press S followed by Y for
Step 20: Then select Texture in display object
menu and then click the image in Brower image
to be linked.
Step 21: Soda Can (Label - Pepsi).
Multimedia File Master of Computer Application Ketan Rajpal
How to create a realistic earth?
Step 1: Take UV Sphere from Add menu – Mesh
Step 2: Change default segment 32 to 64 and
default rings 16 to 32 and then click smooth
shading for better quality model.
Step 3: Drag a new window and change it in UV
editing window.
Step 4: Click the image menu and open the image
to map.
Step 5: Change object mode to edit mode. Then
press U for UV mapping menu and select Sphere
Projection.
Step 6: Turn the shading to Texture.
Step 7: Turn on the Limit Selection to Visible.
Step 8: Now press S for scaling followed by X to
stress the projection horizontally, press S for
scaling followed by Y to stress the projection
Multimedia File Master of Computer Application Ketan Rajpal
vertically and press G to grab or move the
projection into the right position.
Step 9: Change edit mode to object mode and
select default layout.
Step 10: Press right mouse button to close
dragged window.
Step 11: Change shading to Texture.
Step 12: Go to view menu and select Toggle Quad
View.
Step 13: Use middle mouse button for zoom
in/out in each view to see each lamp. Then select
the lamp by clicking right mouse button. Use G to
grab the lamp and Shift + D for duplicate lamp
and place each lamp in each direction of view.
Step 14: Go to view menu and select Toggle Quad
View.
Step 15: Use middle mouse button to rotate the
globe view.
Multimedia File Master of Computer Application Ketan Rajpal
How do you model a football?
Step 1: Take UV Sphere from Add menu – Mesh
Step 2: Change default segment 32 to 64 and
default rings 16 to 32 and then click smooth
shading for better quality model.
Step 3: Drag a new window and change it in UV
editing window.
Step 4: Click the image menu and open the image
to map.
Step 5: open the football texture image and then
Pointing cursor on the sphere press U.
Select sphere projection.
A mess like structure will appear over the football
texture image adjust this mesh to cover the
football texture.
Step 6: Select texture from the menu located at
the bottom of the screen just below sphere.
Step 7: witch back to the default view and apply
texture here also (similar to the previous step)
Multimedia File Master of Computer Application Ketan Rajpal
Step 8: Till some parts of the football are not
visible so adjust light source around the football.
Step 9: After adjusting the light source football is
finished
Multimedia File Master of Computer Application Ketan Rajpal
How to create bouncing balls using
particles and physics?
Step 1: Take a cube, a UV Sphere and a plane
from Add menu--Mesh. Place the cube up to z-
axis (D 4.000) and same for the sphere. Scale the
plane by pressing S to 4 times of its default size.
Step 2: Select the cube by clicking right button of
mouse and go to Particles Menu to add a new
Particle System.
Step 3: Go to Emission. In Emission change
default Numbers 1000 to 20, change default Start
1.000 to 20.000, change default End 200.000 to
40.000 and change default Lifetime 50.000 to
350.000.
Step 4: Scroll down the list and go to Physics. In
physics, change default size from 0.050 to 0.500.
Then go Render, next to the Physics and select
Object. In object, change default Dupli Object to
Sphere.
Step 5: Now select the Plane by clicking right
mouse button and go to Physics menu and click
Collision.
Step 6: Play the Animation or press Alt + A.
Bouncing Balls using Particles and Physics
Multimedia File Master of Computer Application Ketan Rajpal
Create cloth simulation?
Step 1: First take a UV Sphere from Add menu –
Mesh. Then take a Plane from Add menu–Mesh.
Step 2: Lift up Plane to z-axis, and Scale the plane
by pressing S to 3 times larger than its normal
size.
Step 3: Go to edit menu and Press W to sub-
divide the Plane and increase the number of cuts
to 10 for more realistic.
Step 4: Change edit mode to object mode and
select Plane by right click. Then go to Physics icon
on the right list of menu and select cloth. In cloth
list, click Cloth collision and tick mark or enable
the Self collision.
Step 4: After marking the Cloth Collision, go to
Cloth and change the quality steps from 5 to 4.
Then click Bake. (Note: Bake can take some time
to process)
Step 5: Now select UV Sphere by right click of the
mouse. Go to Physics icon and select Collision.
Step 6: Play Animation or press Alt + A.
Multimedia File Master of Computer Application Ketan Rajpal
By using ANT landscape create a grass
on ANT landscape?
Step 1: Delete the default cube and go to File-
User Preferences or press Ctrl + Alt + U.
Step 2: In User Preference menu, go to Addons.
In Addons click Add Mesh, then Tick Mark – Add
Mesh: Ant Landscape
Step 3: Close the User Preference Menu
Window. Then take a Landscape from Add—
Mesh.
Step 4: Change the default Mesh Size 2.00 to 5.00
for large size of Landscape. Then go to Property
menu and select Material. Add a New Material.
Step 5: After Adding a New Material, change the
colour of Landscape in Diffuse as green.
Step 6: Go to Particles to Add a New Particle
System.
Step 7: In new Particle System, change default
Type Emitter to Hair and also change the Hair
Length to 1.000. Also change the Number from
1000 to 2000 for more Hairs or grass.
Multimedia File Master of Computer Application Ketan Rajpal
Make 8x8 matrix step pyramid using
array modifier in x and y coordinates?
Step 1: Delete the default cube and go to File-
User Preferences or press Ctrl + Alt + U.
Step 2: In User Preference menu, go to Add-ons.
In Add-ons click Add Mesh, then Tick Mark – Add
Mesh: Extra Objects.
Step 3: Add Step Pyramid from Mesh menu—
Extra Objects—Misc. Objects.
Step 4: Go to Object Modifier in Property and
click Add Modifier to select Array.
Step 5: After selecting Array from Add Modifier,
now increase the Number of Counts to 8 and
change X-axis value to 0.000 and Y-Axis value to
1.000.
Step 6: Again go to Add Modifier and Select Array
for multiple no. of arrays. (Select 3 times)
Step 7: Press middle mouse button for Zoom
in/out to see final 8x8 Matrix Step Pyramid.
Multimedia File Master of Computer Application Ketan Rajpal
Create an ocean using ocean modifier?
Step 1: Go to Object Modifier and click Add
Modifier to select Ocean.
Step 2: Do some setting in Ocean Modifier Menu.
First change the default Resolution 7 to 15. Then
change the Scale from 1.000 to 7.000 or 8.000.
Step 3: Drag your mouse cursor on Time and
press I. Then jump to last frame of Animation and
change default Time setting 1.00 to 5.00. After
changing the Time setting, press i again.
Step 4: Go to Graph Editor in Editor Type and
press T to select Linear Key frame.
Step 5: Go back to 3D view in Editor Type.
Step 6: Click Bake Ocean in Ocean Modifier
menu.
Step 7: Go to Material and select diffuse color
(blue).
Step 8: Play Animation or press Alt + A.